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Posts posted by Decimator
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Just correct me if I missed something, but are we looking at 6 attack dice for talon at range 1 if you pair it with expose?
And say add experimental interface to it and glitterstim you have 1 shot with focus or/and target lock if you want to...
a thing only the phantom could have done so far, but only that everyone put VI on it, but talon already is on PS9
ouchy
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I'd rather go with Advanced Sensors, to get those big white noses pointing in the right direction more often, but shuttles: love them :-)
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But maybe before the emperor comes out to play something like this:
Blam and Control (100/100)
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VT-49 Decimator: Captain Oicunn (42 + 19)
+ Expert Handling (2)
+ Mara Jade (3)
+ Gunner (5)
+ Ysanne Isard (4)
+ Dauntless (2)
+ Experimental Interface (3)
Lambda-class Shuttle: Captain Yorr (24 + 15)
+ Ion Cannon (3)
+ Rebel captive (3)
+ Darth Vader (3)
+ Fire Control System (2)
+ Engine Upgrade (4)
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kavil+blaster+R4+opp
"Pablo" +blaster+recon+bodyguard
3XBinyare
=99
I wouldnt get EU for the Y-wing...you wouldnt be able to shoot the blaster and boost
...but this is exactly why I gave him the autoblaster (yes I will need to get within range 1), but - so the plan - I will have 4 dice to hit (not crit), which can´t be cancelled. I need the EU to get Kavil out of the opponent´s firing arc and one of the other twos has stolen the evades or focuses. Theory I know, but I would love to see it on the field :-)
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Looking at the other threads that run here, I think we will see quite a bit of lists like that. Maybe I am not completely wrong after all :-) Thx!
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Thx for the inspiration. Looks like the first time I'd love to play a swarm to me :-)
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Maybe like this?
The Opportunists :-) (100/100)
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Y-wing: Kavil (24 + 11)
+ Opportunist (4)
+ Autoblaster Turret (2)
+ Engine Upgrade (4)
+ Unhinged astromech (1)
Z-95: Kaa'to Leeachos (15 + 11)
+ Opportunist (4)
+ Engine Upgrade (4)
+ "Hot Shot" Blaster (3)
HWK-290: Palob Godalhi (20 + 19)
+ Opportunist (4)
+ Blaster Turret (4)
+ Recon Specialist (3)
+ Moldy Crow (3)
+ Engine Upgrade (4)
+ Inertial Dampeners (1) -
I fiddled around with the thought as well, I don't think my list is a winner, as its only a three ship build, but have a look, maybe you see something you like :-)
The Opportunists :-) (100/100)
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Y-wing: Kavil (24 + 11)
+ Opportunist (4)
+ Autoblaster Turret (2)
+ Engine Upgrade (4)
+ Unhinged astromech (1)
Z-95: Kaa'to Leeachos (15 + 11)
+ Opportunist (4)
+ Engine Upgrade (4)
+ "Hot Shot" Blaster (3)
HWK-290: Palob Godalhi (20 + 19)
+ Opportunist (4)
+ Blaster Turret (4)
+ Recon Specialist (3)
+ Moldy Crow (3)
+ Engine Upgrade (4)
+ Inertial Dampeners (1) -
I would drop the hawk and EU on the Y wing to pick up kath and put an EU on him.
In other words, you don't think its gonna work at all
Kath would definitly have more oomph to it... I just like the hawks so much. I'll consider it. thxI would think N'Dru would die pretty fast. Whenever I've gone with named Z-95's, they tend to die fast. They are just too easy to take down.
Zs are roughly Tie Fighter levels of durable, so I definitely wouldn't drop anything more than lone wolf on N'dru
Considering the cheapest 3 offense pilot is the 18 point Avenger (or Backstabber if you get out of arc) a 19 point 3 die offense headhunter with re-rolls is pretty boss, not so much when he starts becoming a juicier and juicier target
yep. I am fully aware of the very low blowup threshhold... I was hoping to have him flexible enough with the EU to see a few rounds with him - after all the phantom is as fragile


thx!so far the ywing has to take the least criticism. I think he is a keeper

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Actually Firepower wasn't to bad, as N'Dru and Kavil can get there 4 dice and Dace has it's 2 hits guaranteed (if it's not a complete miss) and hampers mobility significantly, but I will have to test that more thoroughly, too. I thought about the mangler skycs myself... I just like the Z95 and YWings more :-)
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Hi folks,
just tried out a combination, that was fun to play and did not completely suck ;-) (even though my flying did a bit)
3 Elites in Old Ships (100/100)
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Z-95: N'dru Suhlak (17 + 9)
+ Lone Wolf (2)
+ Proton Rockets (3)
+ Engine Upgrade (4)
Y-wing: Kavil (24 + 12)
+ Push the Limit (3)
+ Blaster Turret (4)
+ Engine Upgrade (4)
+ Unhinged astromech (1)
HWK-290: Dace Bonearm (23 + 15)
+ Ion Cannon Turret (5)
+ Recon Specialist (3)
+ Moldy Crow (3)
+ Engine Upgrade (4)and yes, I love the EU and yes if i could I would give PTL and the Unhinged (or if was Rebel-build, the R2) to every ship - just because I find them universally helpful - unless you like stress and to be stuck in one place. Even though I feature two turrets in here, the EU got me out of the enemy's firing arcs more than once.
Great thing about the build I found was, that all 3 pilots come at skill "7" - very forgiving!
In the 2nd match I played, the HWK was the Killer, ioning a firespray and gnawing it away, which it did before with a tie interceptor.
N'dru I have to learn to fly a bit - the loner did not perform to the max of what he could, due to my not keeping the others away from him - live and learn.
Kavil I found incredibly impressive, it felt almost like flying an A-Wing with the PTL and the Unhinged. - only more sturdy. I always missed a combination like that with the Rebel Y-Wings.
So I am curious about thoughts. I am aware that it's only 3 ships and that they are a bit fragile (but agile ;-) )
Thx
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..or maybe a captain kenkirk with wingman and darth?
I called the build Bumpy Doominator...

New article about the Kihraxz — Lightning Reflexes
in X-Wing
Posted
Now i am a bit dissapointed it can t do a 360.
rofl