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Decimator

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Posts posted by Decimator


  1. Just correct me if I missed something, but are we looking at 6 attack dice for talon at range 1 if you pair it with expose?

    And say add experimental interface to it and glitterstim you have 1 shot with focus or/and target lock if you want to...

    a thing only the phantom could have done so far, but only that everyone put VI on it, but talon already is on PS9

    ouchy


  2. But maybe before the emperor comes out to play something like this:

    Blam and Control (100/100)

    =========================

    VT-49 Decimator: Captain Oicunn (42 + 19)

    + Expert Handling (2)

    + Mara Jade (3)

    + Gunner (5)

    + Ysanne Isard (4)

    + Dauntless (2)

    + Experimental Interface (3)

    Lambda-class Shuttle: Captain Yorr (24 + 15)

    + Ion Cannon (3)

    + Rebel captive (3)

    + Darth Vader (3)

    + Fire Control System (2)

    + Engine Upgrade (4)


  3. kavil+blaster+R4+opp

    "Pablo" +blaster+recon+bodyguard

    3XBinyare

    =99

     

     

    I wouldnt get EU for the Y-wing...you wouldnt be able to shoot the blaster and boost

    ...but this is exactly why I gave him the autoblaster (yes I will need to get within range 1), but - so the plan - I will have 4 dice to hit (not crit), which can´t be cancelled. I need the EU to get Kavil out of the opponent´s firing arc and one of the other twos has stolen the evades or focuses. Theory I know, but I would love to see it on the field :-)


  4. Maybe like this?

     

     

    The Opportunists :-) (100/100)
    =============================
    Y-wing: Kavil (24 + 11)
    + Opportunist (4)
    + Autoblaster Turret (2)
    + Engine Upgrade (4)
    + Unhinged astromech (1)
    Z-95: Kaa'to Leeachos (15 + 11)
    + Opportunist (4)
    + Engine Upgrade (4)
    + "Hot Shot" Blaster (3)
    HWK-290: Palob Godalhi (20 + 19)
    + Opportunist (4)
    + Blaster Turret (4)
    + Recon Specialist (3)
    + Moldy Crow (3)
    + Engine Upgrade (4)
    + Inertial Dampeners (1)


  5. I fiddled around with the thought as well, I don't think my list is a winner, as its only a three ship build, but have a look, maybe you see something you like :-)

     

    The Opportunists :-) (100/100)
    =============================
    Y-wing: Kavil (24 + 11)
    + Opportunist (4)
    + Autoblaster Turret (2)
    + Engine Upgrade (4)
    + Unhinged astromech (1)
    Z-95: Kaa'to Leeachos (15 + 11)
    + Opportunist (4)
    + Engine Upgrade (4)
    + "Hot Shot" Blaster (3)
    HWK-290: Palob Godalhi (20 + 19)
    + Opportunist (4)
    + Blaster Turret (4)
    + Recon Specialist (3)
    + Moldy Crow (3)
    + Engine Upgrade (4)
    + Inertial Dampeners (1)


  6. I would drop the hawk and EU on the Y wing to pick up kath and put an EU on him. 

    In other words, you don't think its gonna work at all :lol: Kath would definitly have more oomph to it... I just like the hawks so much. I'll consider it. thx

     

    I would think N'Dru would die pretty fast.  Whenever I've gone with named Z-95's, they tend to die fast.  They are just too easy to take down. 

     

    Zs are roughly Tie Fighter levels of durable, so I definitely wouldn't drop anything more than lone wolf on N'dru

     

    Considering the cheapest 3 offense pilot is the 18 point Avenger (or Backstabber if you get out of arc) a 19 point 3 die offense headhunter with re-rolls is pretty boss, not so much when he starts becoming a juicier and juicier target

    yep. I am fully aware of the very low blowup threshhold... I was hoping to have him flexible enough with the EU to see a few rounds with him - after all the phantom is as fragile :P:ph34r::rolleyes: thx!

    so far the ywing has to take the least criticism. I think he is a keeper :)


  7. Hi folks,

    just tried out a combination, that was fun to play and did not completely suck ;-) (even though my flying did a bit)

     

    3 Elites in Old Ships (100/100)
    ==============================
    Z-95: N'dru Suhlak (17 + 9)
    + Lone Wolf (2)
    + Proton Rockets (3)
    + Engine Upgrade (4)
    Y-wing: Kavil (24 + 12)
    + Push the Limit (3)
    + Blaster Turret (4)
    + Engine Upgrade (4)
    + Unhinged astromech (1)
    HWK-290: Dace Bonearm (23 + 15)
    + Ion Cannon Turret (5)
    + Recon Specialist (3)
    + Moldy Crow (3)
    + Engine Upgrade (4)

     

    and yes, I love the EU and yes if i could I would give PTL and the Unhinged (or if was Rebel-build, the R2) to every ship - just because I find them universally helpful - unless you like stress and to be stuck in one place. Even though I feature two  turrets in here, the EU got me out of the enemy's firing arcs more than once.

    Great thing about the build I found was, that all 3 pilots come at skill "7" - very forgiving!

     

    In the 2nd match I played, the HWK was the Killer, ioning a firespray and gnawing it away, which it did before with a tie interceptor.

    N'dru I have to learn to fly a bit - the loner did not perform to the max of what he could, due to my not keeping the others away from him - live and learn.

    Kavil I found incredibly impressive, it felt almost like flying an A-Wing with the PTL and the Unhinged. - only more sturdy. I always missed a combination like that with the Rebel Y-Wings.

     

    So I am curious about thoughts. I am aware that it's only 3 ships and that they are a bit fragile (but agile ;-) )

    Thx

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