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sc077y

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Everything posted by sc077y

  1. Hey All, X-Wing Miniatures Tournament. We have prize kits and entry fee is $10.00 per player. Everyone attending will receive a special, full art promotional elite pilot talent card "Push the Limits". The tournament will start at 1:00PM, with registration between 12:30 and 1:00PM Standard 100 point dogfight matches, with swiss rounds. MOV Rules will be in effect. If you have any questions, please feel free to contact me through email at PKreoss@outlook.com, on Facebook, just look up Scott Taylor from Webb City, and you can also contact Changing Hands Book Shoppe with any questions you may have for the store. I look forward to awarding a top gun medal on Saturday and having a blast meeting new players and seeing new players take off in their first tournament. In addition to our first tournament, we also have regular game times on Friday evenings from 7pm to "late". The store owner is very easy going with late gaming on Fridays and should be no problem to stay as late as we want within reason. Please come by and celebrate our growing community and our first tournament!
  2. someone said it before, but no money and random prizes is DEFINETELY the way to go, and i totally love the idea of a 100 point random list build using one of the online list creators. that way people can sign in, hit random, and print the list, and thats whay they get. sounds pretty good to me.
  3. i am not as skilled as many of you who have won big tournaments in this game, so i wont pretend to understand your level of play. You're very likely miles ahead of me in game play and ability, and i have no problems admitting that. And i think that might be where the disconnect is. I have noticed that almost everyone saying that turrets are no big deal have also at one point or another spoken about winning this or that, or top 8 in this big tournament. Maybe they aren't hard to beat because you're that much better than the average player, so its much easier for you and comes across as not a problem. However, game balance, to my limited knowledge, should always balance to the average player. if turrets are stripping the fun out of the game, or damaging its tournament results in terms of participation and game balance, then they should look at it. If i can draw the comparison, think of Jace: The Mind Sculptor from magic the gathering. He was banned from standard tournament play because a combination of cards became present that made the game unfun. For those that know, this was known as Caw-Blade and it was a terrible time to play magic in standard, not because of the tactics involved, but because EVERY deck you ran into was Caw-Blade. Sure there were outliers, like Birthing Pod, and some super aggressive builds, but in the end, it was Caw-Blade that consistently won. if you want to go back a bit, you could point to affinity in the mirroden block and get the same outcome. you can fast forward and point to affinity again in modern. Now, I'm not and cant draw a direct conclusion to magic the gathering because the games aren't the same, however, there is one universal rule here i cant help be believe is in effect. Game designers should not rely on gamers to balance their game. A gamers job is to break the game open and give himself the most effective chance at winning. a game designers job is to balance that and prevent that from happening. Now, i understand for the strongest players amongst us, that top 15 or 10% maybe playing turrets isn't a big deal, but tournament results don't lie, and since wave 2 from what i have read, and even further to the point is that if something is winning and is played at such a high percentage of all of these events, it seems to me that it would be better to deal with it and force the game to change than to just allow the same thing to continue happening. I don't know, I'm not a game designer, but tournament results for several years running don't lie.
  4. i wondered about a highlander event, where everything can only be taken once. Let me clarify everything: Only one of any type of ship, like 1 tie fighter, 1 interceptor, 1 yt1300, 1 ig88 that kind of thing. then, all of the upgrades are highlander. for example, you entire list could only include one weapon upgrade, one sensor upgrade, one crew upgrade, one modification, one title, ect ect... I'm not sure it would do anything to shake up the current meta, but i think it would really make people think where they put their, or if they use veteran instincts or C3PO...
  5. I always wondered if you could make a rule that ships firing outside of their firing arc would get one less red die to balance out the turret abilities. that way turrets aren't as powerful going into every matchup and might balance them a little bit. Maybe it would nerf them too much, i dont know, im not a game designer, but i have wondered. I think turrets are beatable, soontir and carnor with auto thrusters, stealth devices and PTL can do the job. i know, i have done it, (although that doesnt account for pilot ability, and i am by no means a wonderful player). I also think they are TOO good for their typical associated value. More interestingly, i think the Heavy laster cannon upgrade and C3PO are also as much to blame as turrets are. Im not sure a 360 field of fire is the only thing that makes those lists crazy good. Just my observation. as it stands, they are what they are. I haven't been here or posted for a while because i decided to see if i could figure a few things out on my own and fly casual with a crowd of newer players and re-discover the game as it were away from the influence of competitive play. Someone said it earlier, there is nothing wrong with playing top tier lists, but several friends and i have been flying casual, with no more than 7 points in upgrades per ship, no more than 50 points on a single model, that kind of thing, and i have to tell you, this game is just as much fun playing Corran Horn + Outrider competitively as it is playing Boba Fett with a couple of Z95's and a star viper with little/no upgrades vs others doing the same. when Han isnt auto-evading 2 hits a turn and rebuilding shields, plus boosting his way across the field, the game is suprisingly fun. but if you want to play competitively, you can't really complain about people playing the top tier stuff. Game balance is (I would imagine) a very hard thing to do, and there will always be a "best".
  6. Your toes have five kills each? Lethal toes. Fatali-toes? Toe-nados Please stop. These puns are toeture. Toe pun, or not toe pun, that is the question. :-) Sheesh. The poor guy clearly meant to say his TIEs. Now we are all forced to spend an etoenity reading these horrbile puns. You sir, just won the internets...
  7. Here I thought the Battleship lost most of its standing because it could be taken out by relatively cheap air power. As for being out numbered one needs to remember that multiple ships will also bring more power; they may be weaker individually but when taken as a group they can be stronger. The statement makes me think to DnD 3.5 where having a single monster that is significantly more "challenging" than the party should be able to hand either is that challenging because the party has hard time being effective against it or it's strengths may still leave it vulnerable to a party that can do many more things against it than it can respond to. Yup, the thought that jumps to me is the person flying one ship, with no modification to the tournament rules, would mean that the one ship player blows up a z95 or a tie, and spends the rest of the 60 minutes lazily flying to avoid arcs and range. He just wins on points, and that is already somewhat of a problem. i didn't really think about that in my original post, you would have to modify some things like the MoV points values.
  8. Agreed. It was quicker than Starfleet Battles More Simple than Babylon 5 Wars And had a better critical/damage system than just about anything else out there. Wish that system and that game was still supported...
  9. There was a game called Silent Death, from Iron Crown Entertainment, a long time ago that was fighter based space combat. It was a pretty unique game, and although the normal squadron was like 3-4 ships, similar to the scope of X-Wing, but it did have a few bigger ships in the game, like gun boats and destroyers. The gunboats and bigger ships did some cool things, and basically had a crewman and "action" for each station the ship, to make playing it in smaller games still fun and engaging, even with only one ship vs. 3 or 4. While I'm not sure that would directly relate to X-Wing, it was a cool mechanic and fun to play. Hell, i still break that game out sometimes and just play a few games because it was such a fun, quick paced game.
  10. No, I think its powerful, it's definitely a tournament staple in many lists, but i don't think its overpowered. I think in an environment dominated by two ship lists its efficacy goes up significantly. In a swarm list, it will stress normally 25-33% of the rebel list, or even 12.5-15% of a full blown tie swarm, but when the average tournament list i have, and many others I'm guessing, have seen lately is 2 ships, it effectively stressing 50% of the list, and i think that is what makes it seem probably a little more powerful than normal.
  11. So your complaint is the game is selling too well? Especially when comparing to attack wing? Yeah, that premise doesn't really fly very convincingly. It may not be a wonderful premise when simplified, but i do think there are layers to this. When two of the most played upgrades come from ships that are unavailable, and one of those ships has become a significant archetype in the meta that is played very often, I'm concerned that without sufficient availability for players to get ahold of the stuff they want/need (need is a fairly strong word) that players are less inclined to play, especially in organized events. As someone who has a some stuff (I have a falcon, slave 1, one of most stuff, but not all) I couldn't imagine attempting to go to an organized event without at least having access to Veteran Instincts, let alone Engine upgrade, and both of those cards have remained as tournament staples for quite some time. In terms of the Falcon alone, that thing has been a staple for rebel forces for quite some time (although certainly not their only build) and not only is one of the most sought after ships because of just being what it is (i mean, who doesn't love the falcon) but its also very strong and can be built into a powerhouse that asks the question "can you kill me before the clock". So if these ships are so prevalent in the meta (obviously the Falcon, but one maybe could argue the Firespray because of what it comes with, specifically the upgrade Veteran Instincts, but stealth device has seen some play, Expose is seeing more play than it did with the VT-49, Draw their Fire has been played in a few different competitive lists from the Falcon, but by no means a staple), and they are unavailable, and people cant play competitively without these cards (or at least have a significantly reduced chance of winning, i mean, image running Dash without engine upgrade, or so many other ships that see play with that one upgrade, or whisper without VI, or really, many builds without VI) and people cant get them, they just wont play because they feel they have a reduced chance of winning. Going into a game where you do not have parity in chance because your opponent has access to better upgrades than you from a completely arbitrary force that has nothing to do with the game play is frustrating, and i'm sure its probably made a few people more than a little frustrated at the experience. I mean, honestly, Whisper or Echo without VI i'm sure is quite playable, but if i was going to play in a tournament, i don't know if i would want to try it. It seems like it wouldn't take too many shots from super dash or fat Han to bring him down, but of course i can always be wrong. And while i know there will be plenty of anecdotal evidence as to why you don't need these cards to play competitively, i feel like there is a good reason why Engine Upgrade or Veteran Instincts shows up in every list that isn't tie swarm. So in that regard, i truly feel that a game can outsell itself, especially when there is disparity in how powerful some of the upgrades are vs the others. If there were truly alternates that would replace these cards with good effect, or create as powerful synergies it wouldn't be an issue, but movement is one of the most powerful abilities in the game, and a 2 point boost in piloting skill for a point is pretty insane. No, your fine, being the central gamer in the group is fine, i have done it plenty of times, i just wanted to call out that while you weren't really justifying your decisions, and more pointing to a new perspective, i just wanted to make sure that the people stating how frustrated they are at inventory levels, while it is understood, cant really blame the players or the scalpers, because ultimately, i feel like the leading contributor to the current frustration isn't player controlled. (sorry for the run on sentence)
  12. CAS is a hoot, if you pardon the expression. Many of my friends shoot CAS, with their ruger blackhawks and winchester 30/30, and model 1891 shotguns. there is some cool stuff to see too. One guy, who recently passed away unfortunately, could split single cards on the draw at about 10 yards or so, and could hit golf balls at 15 or so yards on the draw, he was **** fast too. He shot nationally for a while, and got to compete with the best. I dont think i could ever shoot from the hip and hit anything, but i guess he practiced and practiced. Man lived at the range practically all his life. He got into CAS before it was called CAS and I'm telling ya, watching him shoot an exhibition was one of the coolest things i have ever seen. In terms of battlefield, i thankfully don't have to worry about that, and thankfully, the guys at the range aren't giving me too much grief over my last shoot. Now they just "drop" their magazines and call it doing a "Scott". We all get a good chuckle out of it.
  13. You mean something like this: http://www.fantasyflightgames.com/edge_upcoming.asp yeah, that would be amazing. However the dates given are all either expired or Q1. so yup, that updated i think would be amazing.
  14. Well, your right, im certainly not as knowledgable as you in regards to meeting CA% and attempting to guess it. I also haven't seen anything remotely close to forecasting, and like you I'm pretty sure YOY growth is something that FFG will keep close to their chest. And I wont even begin to play in your world about the intricacies over overseas shipments and the logistics of moving products back and forth. In a previous life, i did spend a LONG time in PR, i can tell you that keeping your clients in the dark, regardless if whether they have good news or bad news, is typically a terrible idea. It doesn't take much to make clients feel like you have led them by a leash, and given the examples so many have given here, I'm guessing many already do. I deal with a lot of imported products, especially with ammunition, and components, and understand completely how things can get all screwy (especially when the BATFE is involved in ANYTHING) I understand that timelines cannot always be met. I also do understand a little about the process of importing a good (note, little, not lots, not experience, just a little), and i can see where things get bound up. So tell your customers that and give them an idea, even if it is feel good fluff (because we wouldn't know the difference anyway) about "still at sea". Many times, calming customer discontent is more about how committed you are to follow through than it is the substance you are following through with. I can't help but think that even a blurb about progress, even if it i some completely arbitrary percentage to completion would make people feel better. It just surprises me that, and maybe its because of their suppliers and being in china, FFG cannot get any closer to releasing a date other than a fiscal quarter. You're right, i have no where near the knowledge and experience you do, but a 3 month window with no updates (other than spoilers, which are cool, i admit) is the best kind of guesstimate they can do to me doesn't make sense to me, and maybe thats my fault for putting an unrealistic expectation on them, but I'm surprised that smaller companies like Rio Grande or Wiz Kids can produce more accurate time lines than FFG. I know we keep talking about FFG as being a small game company, but really, in terms of board games, they're actually pretty sizable in comparison to their competition. (with that i completely understand that FFG is in no way a global powerhouse shot caller, but they aren't a mom and pops operation either. I mean, they do have the star wars license, that couldn't have been easy to get.) NOTE: there is no saracsm in that post. its meant as an honest and respectful reply
  15. hell, i yell that when i go to the bathroom. It might be why my wife gets so angry at me.
  16. Perhaps... 4 per side is hardly unreasonable. Not to mention epic. Also there's other upgrades in the Falcon that you may want 4 of.Point is, that you seemed to have missed, is that there's more in that box then just the model itself, there's upgrades that you may want for other stuff. For example the Advanced Sensors that come with the Shuttle, at 1 per shuttle. Or the Heavy Laser Cannon that comes with the Firespray pack.There is nothing even remotely self indulgent in wanting to have enough of a given upgrade to field a tournament legal list.You asked why anyone would want 4 Falcons, I answered the question. For one group I game with, when we play X wing.. I provide all the ships for 2, 2 player games.. so I have 4 falcons.. I have 4 firesprays.. I have 5 shuttles... 4 imp aces.. 5 advanced.. and 4 of each ship except HWKs.. just 2, and 2 each of 2400 and VT49. Overall, I have 80 some odd ships, to provide for multiple players.. Go ahead be mad at me.. not gonna bother me really.. The kicker is you dont have to justify your purchasing actions or decisions to anyone, thats the thing. While i personally dont understand why people can be made at scalpers but not mad at someone who buys 10 of everything is something i dont understand fully (although i do get mad at scalpers, there is a connotation of victimization there that rings with me, i have to adjust myself to remember that its no worse than hoarding, with or without a purpose) understand, i honestly think that FFG has some inventory issues that need to be cleared out. I think, in my mind, if FFG could give the gaming populace more information to work on, like what their anticipated allocation is, i think it would help a lot and go a long way. I also think if FFG could give us a date, even a rough estimate, however something more accurate than Fiscal Q1 2015 i also think that would help, but when they arent saying anything other than "they're on their way" doesnt help much and feeds into the problem with players getting frustrated that there is no end in sight to their gaming woes. I also agree with Brigon in that i think they have inventory issues, and the "cool factor" fading, or as i refer to it, shelving, games like attack wing are just getting bigger and bigger because they can meet the demand.
  17. And that is actually my concern. This game is not going to stay healthy if players cant get ahold of the stuff that is defining the meta, or at a very least a huge part of it, more powerful than the stuff that is out now, or at least on equal terms with it, and still relevant and playable. That is like having a really good magic card, like a black lotus, where only a smaller portion of the player base has it, but it is still playable in tournaments and are played heavily in casual (hell, really, everywhere). What happens is people get tired of waiting to get "theirs" whatever "theirs" may in fact be, and while they are willing to wait for a while, they wont wait forever, and they WILL quit the game. I have seen this happen with countless games that have expansions, and extra options, and add ons and such. People are super pumped to play, but cant get their add-on, so they play what they have. Then someone comes along with the new sweetness, outclasses the hell out of them, and they loose. It happens a few times, then they decide to go buy the new hotness, and then realise they cant get it. They wait a month for it to come back. It doesn't. They wait, and shelf the game (which is where XWing is at in my community. There are like 4 dudes with everything, because they played since wave one, there is me with some stuff, (1 Falcon, 1 Firespray, one of everything imperial save for tie fighters, 1 xwing, 1 e wing and a 2400), and the other 6 players that want to play the fun and cool stuff, but cant get ahold of anything other than a shuttle, imperial aces, and a core set, because everything else is not stocked. They were patient for a while, and ordered their phantoms and defenders off of ebay because they are still practical and not overly expensive, but thats about all they could get, so now, the game is shelved for them because they cant play what they want to play not because its out of print, not because its permanently discontinued, but because FFG cant manage inventory well. And even now, my FLGS has one HWK 290 and a 2400 in stock, that is his entire stock for X-Wing, and can't even get core sets. He has had them on back order with FFG and EVERY ONE OF HIS DISTRIBUTORS now for months, literally, months. Look across aisle from the empty space, and look at attack wing, and yeah, the models may look like ****, are out of scale, and the game has about as much balance in it as anakian was mentally stable, but at least their in stock. He has a wall of stuff, and regularly gets new stuff in stock. Better yet, because they are in stock, he can run growth leagues, new player build days, organized events without official prizes from Wiz Kids and can put up a ship or two for a friday night 'fight, and he would LOVE to get (i would too) a community started like the one for Attack wing, but he has to have product for it, and he just cant get it. Im sure FFG probably has their reasons, but the bottom line is, this isn't healthy. Its bad for a game. Lastly, like i said, i cant get mad at the dudes who buy everything because they can. I cant get mad at the guy who buys 8 falcons because he feels some compulsion to do so, but someone else said it, and i will echo it: You can't be ok with that, and not be ok with scalpers. Its a double standard. Whether someone is buying one for little and selling it on eBay, or someone is buying his 5th and 6th so he can have a cool looking shelf hanging above his TV, it doesn't matter, the effect is still bad on the community. I will also state that it is not one players' responsibility to ensure that people have what they need to play the game, so if i am Mr. 4 Falcon dude, i have no obligation to not buy no 5 and 6 if i want them, regardless if whether someone else can get them or not. So if i want to buy 6 of them, then **** you because i will. However it shoud also be noted that people will leave the game if they cant get what they need to play, so i guess in the long run, if FFG cant get this figured out, then i guess we only hurt ourselves? I have only seen this exact thing happen every time there is a mass shooting and AR-15s and Ammunition for all calibers go up and quadruple in price overnight and for some crazy reason, everyone goes buy crazy.
  18. i would be interested, if the cost is reasonable. same with a card holder, would love one of those too, again, so long as the price is reasonable. please pm me with pricing and options.
  19. Whatever he does, he needs to be a direct, powerful/playable, and immediate answer to 3P0 and R2. FFG has a chance to balance the playing field, and have done a good job with jade and Issard, but this is the chance to really balance the game back towards the neutral line when it comes to upgrades and add ons for ships, so i hope this really helps out the game. Im just scared they will make him just way over the top, and then it's no longer solve for fat han, then its solve for decimator, and frankly, I'm tired of doing proofs for one semester.
  20. Exactly, it's not really a problem with players buying 25 Falcons and 70 Slave one ships. Its the problem that there are literally thousands of players that would do that IF FFG supplied the product. I would wager that if FFG doubled the number of falcons and firesprays out there, literally doubled the total number produced they would still sell out of them. Of course i have nothing to back this up, its my gut feeling, but as a dude with 5 guts, i've learned to trust them all from time to time. If i worked at FFG, and i was a marketing/sales/financial director of some level or another, i would be SCREAMING at the top of my lungs to quadruple production and not stop pumping product into the US and Europe. Every one of those falcons and firesprays, let alone tons of other hot selling items, they are like printing money right now, and FFG is really kind of silly for not doing everyting they can to exploit it, including looking for secondary manufacturers/suppliers.
  21. I am a firm believer that scoring based on hull points remaining as percentage would be a good thing, although not sure how that would be done effectively, or some kind of propensity scoring system, where efficacy is calculated on list v list basis and then scored. this all or nothing scoring system really leaves a lot to be desired. There has to be some way to score games that are far closer than they appear, instead of just using the KFH scale: "Killed Fat Han: If yes = win "Killed Fat Han: If no = loss "Killed Fat Han: If yes did you take Fat Han or equivelant and it lived = win "Killed Fat Han: If yes did you take Fat Han or equivelant and it died = loose "Killed Fat Han: If yes did you take Fat Han or equivelant and both died = tie, move on (i know that isnt the way it REALLY is, but after a few events in and lots of smaller events, thats how it feels)
  22. A judge has no business knowing, and even if he did it makes nothing to him. He has no say in that whatsoever. So long as its a legal card in his (the players) possession, for the duration of the event, its all good.
  23. i know a guy that will purposefully buy something that is popular in the community just to keep other people from having it. Literally, if he played X-Wing, and he wanted to prevent people from getting falcons, he literally would buy everyone anyone gets. Its the benefits of making middle to high six figures a year i guess. I personally dont like the dude, he is a petty jerk that acts like the worlds richest baby. the kind of guy that walks up to me when im parking my truck and says "2008 huh, well i understand if thats what fits your budget and its all you can do, but you have had that truck for like 3 years now, you should buy a new one, i like the 2015 hemis my self". This is not an over exaggeration. That is a thing. it happened. Still, if the store owners will sell them to him (they normally don't, they typically have a big "one per customer per week" sign on really hot items, its not really my place to get angry at him, or the game stores, he is doing what his financial status allows him to do. I can get frustrated FFG for not working through these inventory outages and being a little more forthright acknowledging the problems and finding answers to it. Both of my FLGS have nothing nice to say about FFG other than "they make good games, when you can get them". FFG needs to address their inventory publicly so players dont loose faith and leave the game. The only thing worse than not being able to play what you want (as in they didn't put it in the game) is not being able to play what you want because you physically cant get ahold of it.
  24. Be patient. i really wanted a falcon and slave one and refused to pay more than retail for either. Just so happens, i caught a "bargain" on amazon with one of the companies that sell on there that i got the Slave one for like 30% off, and that MADE it retail priced (it was actually like 32.99, but it had free shipping so i was cool with it.) and i got a Falcon from barnes and nobles for 26.00 give or take. They are out there, just be patient. I don't think the Barnes and Nobles thing was a restock completely, i think it was a re-allocation of inventory from lesser producing stores to their warehouse in jersey (i think). This kind of thing happens, especially when you have mis managed stores that don't get their inventory out on the shelf properly and timely. Some corporate guy comes in during inventory, realizes they have tones of stuff that is selling on the web but not locally, and they send it back to the warehouse for re-disribution. Im sure with the barnes restock/redist, as well as more stuff on its way, it will be there. just be patient and proxy until then. I didnt like doing it, but the players in my area were pretty cool about it and completely understood.
  25. A lot of stores close at 730 in my area, especially game stores. The reality is that most people play during the day, but at night, on a friday or saturday, most people just vacate the stores. at least thats the way it is here, YMMV
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