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JJs Juggernaut

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  1. Like
    JJs Juggernaut got a reaction from Benjan Meruna in Vassal World Cup Results   
    I'm not sure what you are saying with the first line there...
    To answer your question, no I did not play against Yik in the FFG regional (believe it or not I don't think I've played a single tournament game against a raddus fleet). 
    Secondly, I was running a two ship imperial fleet at the FFG regional. I'll put the fleet below if anyone cares to see it. I think it went fairly well for not testing the fleet at all, having not played imperials in a while, and hardly ever flying a two ship fleet.
    I very rarely play the same fleet for more than one tournament, I got bored flying the same thing over and over. The couple exceptions have been I used last years Vassal world cup at Worlds last year, and I am using my Gen Con fleet from this year in this tournament. Mostly that is due to not having enough time to test out new list ideas.
    Name: ISDic
    Faction: Imperial
    Commander: Admiral Screed
    Assault: Station Assault
    Defense: Contested Outpost
    Navigation: Superior Positions
    ISD Kuat Refit (112)
    • Governor Pryce (7)
    • Darth Vader (3)
    • Electronic Countermeasures (7)
    • Leading Shots (4)
    • Assault Concussion Missiles (7)
    = 140 Points
    Interdictor Suppression Refit (90)
    • Admiral Screed (26)
    • Captain Brunson (5)
    • Disposable Capacitors (3)
    • Targeting Scrambler (5)
    • Grav Shift Reroute (2)
    • Heavy Ion Emplacements (9)
    • Interdictor (3)
    = 143 Points
    Squadrons:
    • Boba Fett (26)
    • Colonel Jendon (20)
    • Gar Saxon (23)
    • Maarek Stele (21)
    • Morna Kee (27)
    = 117 Points
    Total Points: 400
  2. Like
    JJs Juggernaut got a reaction from CaribbeanNinja in Vassal World Cup Results   
    JJ (1st Player) vs Rasproteus
    Objective: Solar Corona
    273-131 (MoV 142)
    Win for JJs Juggernaut
     
    A good game to Rasproteus as he faced this list for the third time in a row in high level tournaments. The matchup was definitely against him, though if things had gone just a little differently it could have been a different story. I was able to kill the MC80L before the turn it had Bail'd, though Rasp was planning to trade that ship for my Raddus CR90 and Admonition. I was barely able to get Raddus out to long range of the Liberty, which saved it. Admo and my Hammerhead did succumb to the ET rams of the CR90s, but I was able to take two of them down with me. At that point Rasp conceded as he would have had to kill my MC-75 to win and that wasn't possible. 
     
    Logfile: https://www.dropbox.com/s/155ep9ge9wbtgmb/VWC 3 JJ vs Rasproteus.vlog?dl=0
  3. Like
    JJs Juggernaut got a reaction from Darth Veggie in Vassal World Cup Results   
    JJ (1st Player) vs Rasproteus
    Objective: Solar Corona
    273-131 (MoV 142)
    Win for JJs Juggernaut
     
    A good game to Rasproteus as he faced this list for the third time in a row in high level tournaments. The matchup was definitely against him, though if things had gone just a little differently it could have been a different story. I was able to kill the MC80L before the turn it had Bail'd, though Rasp was planning to trade that ship for my Raddus CR90 and Admonition. I was barely able to get Raddus out to long range of the Liberty, which saved it. Admo and my Hammerhead did succumb to the ET rams of the CR90s, but I was able to take two of them down with me. At that point Rasp conceded as he would have had to kill my MC-75 to win and that wasn't possible. 
     
    Logfile: https://www.dropbox.com/s/155ep9ge9wbtgmb/VWC 3 JJ vs Rasproteus.vlog?dl=0
  4. Like
    JJs Juggernaut got a reaction from clontroper5 in Vassal World Cup Results   
    JJ (1st Player) vs Rasproteus
    Objective: Solar Corona
    273-131 (MoV 142)
    Win for JJs Juggernaut
     
    A good game to Rasproteus as he faced this list for the third time in a row in high level tournaments. The matchup was definitely against him, though if things had gone just a little differently it could have been a different story. I was able to kill the MC80L before the turn it had Bail'd, though Rasp was planning to trade that ship for my Raddus CR90 and Admonition. I was barely able to get Raddus out to long range of the Liberty, which saved it. Admo and my Hammerhead did succumb to the ET rams of the CR90s, but I was able to take two of them down with me. At that point Rasp conceded as he would have had to kill my MC-75 to win and that wasn't possible. 
     
    Logfile: https://www.dropbox.com/s/155ep9ge9wbtgmb/VWC 3 JJ vs Rasproteus.vlog?dl=0
  5. Haha
    JJs Juggernaut reacted to BiggsIRL in Vassal World Cup Results   
    @JJs Juggernaut vs @rasproteus will be the final match!
  6. Like
    JJs Juggernaut reacted to Viktor Tanek in Regionals Data Project 2018-2019 Season   
    Dontcha know, eh?
  7. Like
    JJs Juggernaut got a reaction from geek19 in Regionals Data Project 2018-2019 Season   
    Well....technically I only went to college in ND. I am and always will be a Minnesooootan; yah, sure, you betcha.
  8. Like
    JJs Juggernaut got a reaction from CommanderDave in Vassal World Cup Results   
    JJs Juggernaut (1st Player) vs CaribbeanNinja
    Objective: Capture the VIP
    Result: 377-0
    10-1 win for JJs Juggernaut
     
    Good game to Ninja, its always a pleasure to play. This was a tough matchup for him, and I was able to snipe Mothma early with a good roll. It was all downhill from there as I was able to pick off Ninja's fleet one ship at a time.
     
    Vlog: https://www.dropbox.com/s/ek27o79sqbhv39e/VWC 3 JJ vs Ninja.vsav?dl=0
  9. Like
    JJs Juggernaut got a reaction from CaribbeanNinja in Vassal World Cup Results   
    JJs Juggernaut (1st Player) vs CaribbeanNinja
    Objective: Capture the VIP
    Result: 377-0
    10-1 win for JJs Juggernaut
     
    Good game to Ninja, its always a pleasure to play. This was a tough matchup for him, and I was able to snipe Mothma early with a good roll. It was all downhill from there as I was able to pick off Ninja's fleet one ship at a time.
     
    Vlog: https://www.dropbox.com/s/ek27o79sqbhv39e/VWC 3 JJ vs Ninja.vsav?dl=0
  10. Like
    JJs Juggernaut got a reaction from Mogrok in How Far Do You Travel for Tournaments?   
    @Mogrok
     
    Minimum 1 hour for most tournaments (maybe one or two a year). Optional 3 hour drive as well. Drove 5 hours a couple times. Also like 14 hours to Gen Con, but that wasn't only for Armada. 
  11. Like
    JJs Juggernaut got a reaction from Ardaedhel in Star Wars Armada: Vassal module version 3.10.0   
    This not true to my knowledge. The Java random function that vassal uses is as random as machine random is.  A seed is used (usually nano seconds on a clock) and that generate the random value. That generated value in no way effects future generated values to "balance" things out.
  12. Haha
    JJs Juggernaut reacted to mhd in Vassal World Cup Results   
    mhd vs. dupy
    8-3 mhd, 182 MOV Solar Corona.
    In what was mutually agreed on the most boring game of armada ever played, where a combined 22 (!) fighter units were destroyed, I bested @Dupy in the squadron battle extraordinaire with Valen Rudor and Cienne Ree the lone squadron survivors. The game was largely me kiting to the left and strafing his MC80 while massed squads beat themselves silly as the real engagement only started turn 3. Eventually, the MC80 committed to an attack run charging straight into the corona/kill box in a desperate bid to just end it already. We both fondly look forward to being tabled by Caribbeanninja so we can throw these fleets in the garbage.
  13. Like
    JJs Juggernaut got a reaction from deDios in Star Wars Armada: Vassal module version 3.10.0   
    Actually you got more than shoulder shrugs. You had several people respond with suggestions and opinions as to what may be happening. As GK suggested, the arc could be a pixel off (we will be verifying if this is the case in our own dev tests). As other suggested (and it looks to me), it looks like the VSD side does have the GSD front. 
     
    And finally, one other thing. Depending on your zoom level things can appear differently. I had one case were I was clearly in and showed my opponent a screenshot, he showed me one as well as it was clearly out. This was a case of different zoom levels and screen resolutions. That's just the way digital images are.
  14. Like
    JJs Juggernaut got a reaction from CaribbeanNinja in Star Wars Armada: Vassal module version 3.10.0   
    Actually you got more than shoulder shrugs. You had several people respond with suggestions and opinions as to what may be happening. As GK suggested, the arc could be a pixel off (we will be verifying if this is the case in our own dev tests). As other suggested (and it looks to me), it looks like the VSD side does have the GSD front. 
     
    And finally, one other thing. Depending on your zoom level things can appear differently. I had one case were I was clearly in and showed my opponent a screenshot, he showed me one as well as it was clearly out. This was a case of different zoom levels and screen resolutions. That's just the way digital images are.
  15. Thanks
    JJs Juggernaut got a reaction from Maturin in Star Wars Armada: Vassal module version 3.10.0   
    Hello all! Something big is here in Armada Vassal version 3.10.0
    The Armada Vassal development team brings you the SSD as well as a few fixes to existing content!
    Keypoints:
    Wave 8 is here and that means the SSD! Standalone command dials have had their implementation reworked to better function with Thrawn. Hotkeys have changed to be more like a command 1 stacks  
    NOTE from last update to remember: Moved Turn counter button to the left of the table button if docked  You MUST have the table window open in order for the turn counter change to apply  
    Since it's not quite on the vassal site yet here is a dropbox link: https://www.dropbox.com/s/l2oe46lv9xgab38/ArmadaModule_3.10.0.vmod?dl=0
    Graphics pack link: https://www.dropbox.com/s/i1dzbke5cpawpj1/Armada_graphics_pack_v3.10.0.zip?dl=0
     
    CHANGELOG:
    Added spoiled Wave 8 content
    Ordnance Pods exhaust functionality added
    Avenger exhaust functionality added
    Extra lines in Liberty arc removed
    Ambush Zone renamed to Ambush/VIP zone
    Thrawn upgrade can spawn command dials
    Emperor Palpatine commander can spawn Defense tokens
    Executor upgrade can spawn command tokens
    Report functionality for above mentioned spawning
    Report functionality for changing standalone command dials
    Stand alone command dials hotkeys changed to follow command stack conventions
    De-texted objective cards (texted versions included in graphics pack)
    Added Quickspawn for Wave 8 content
     
     
    @Green Knight for thread title change
  16. Thanks
    JJs Juggernaut got a reaction from GhostofNobodyInParticular in Star Wars Armada: Vassal module version 3.10.0   
    Hello all! Something big is here in Armada Vassal version 3.10.0
    The Armada Vassal development team brings you the SSD as well as a few fixes to existing content!
    Keypoints:
    Wave 8 is here and that means the SSD! Standalone command dials have had their implementation reworked to better function with Thrawn. Hotkeys have changed to be more like a command 1 stacks  
    NOTE from last update to remember: Moved Turn counter button to the left of the table button if docked  You MUST have the table window open in order for the turn counter change to apply  
    Since it's not quite on the vassal site yet here is a dropbox link: https://www.dropbox.com/s/l2oe46lv9xgab38/ArmadaModule_3.10.0.vmod?dl=0
    Graphics pack link: https://www.dropbox.com/s/i1dzbke5cpawpj1/Armada_graphics_pack_v3.10.0.zip?dl=0
     
    CHANGELOG:
    Added spoiled Wave 8 content
    Ordnance Pods exhaust functionality added
    Avenger exhaust functionality added
    Extra lines in Liberty arc removed
    Ambush Zone renamed to Ambush/VIP zone
    Thrawn upgrade can spawn command dials
    Emperor Palpatine commander can spawn Defense tokens
    Executor upgrade can spawn command tokens
    Report functionality for above mentioned spawning
    Report functionality for changing standalone command dials
    Stand alone command dials hotkeys changed to follow command stack conventions
    De-texted objective cards (texted versions included in graphics pack)
    Added Quickspawn for Wave 8 content
     
     
    @Green Knight for thread title change
  17. Like
    JJs Juggernaut got a reaction from CommanderDave in Vassal World Cup Results   
    JJs Juggernaut (1st Player) vs mhd
    Objective: Solar Corona
    Score: 400-0 (MoV 400)
    10-1 win to JJs Juggernaut
     
    This match was brutal and fast and the game was finished by turn 3. With squads threatening I dropped raddus early. I was able to head off the combat ships in mhd's fleet. I had too much burst damage and was able to table him before the squads could wear me down. Profundity ended on 1 hull, but barely survived due to a lot of repairs. Good game to my opponent who had me worried even though this matchup favored my fleet heavily.
     
    Logfile: https://www.dropbox.com/s/0svxx99nneq5nhw/VWC 3 JJ vs mhd.vlog?dl=0
     
  18. Thanks
    JJs Juggernaut got a reaction from RealVeers in Star Wars Armada: Vassal module version 3.10.0   
    Hello all! Something big is here in Armada Vassal version 3.10.0
    The Armada Vassal development team brings you the SSD as well as a few fixes to existing content!
    Keypoints:
    Wave 8 is here and that means the SSD! Standalone command dials have had their implementation reworked to better function with Thrawn. Hotkeys have changed to be more like a command 1 stacks  
    NOTE from last update to remember: Moved Turn counter button to the left of the table button if docked  You MUST have the table window open in order for the turn counter change to apply  
    Since it's not quite on the vassal site yet here is a dropbox link: https://www.dropbox.com/s/l2oe46lv9xgab38/ArmadaModule_3.10.0.vmod?dl=0
    Graphics pack link: https://www.dropbox.com/s/i1dzbke5cpawpj1/Armada_graphics_pack_v3.10.0.zip?dl=0
     
    CHANGELOG:
    Added spoiled Wave 8 content
    Ordnance Pods exhaust functionality added
    Avenger exhaust functionality added
    Extra lines in Liberty arc removed
    Ambush Zone renamed to Ambush/VIP zone
    Thrawn upgrade can spawn command dials
    Emperor Palpatine commander can spawn Defense tokens
    Executor upgrade can spawn command tokens
    Report functionality for above mentioned spawning
    Report functionality for changing standalone command dials
    Stand alone command dials hotkeys changed to follow command stack conventions
    De-texted objective cards (texted versions included in graphics pack)
    Added Quickspawn for Wave 8 content
     
     
    @Green Knight for thread title change
  19. Thanks
    JJs Juggernaut got a reaction from Bertie Wooster in Star Wars Armada: Vassal module version 3.10.0   
    Hello all! Something big is here in Armada Vassal version 3.10.0
    The Armada Vassal development team brings you the SSD as well as a few fixes to existing content!
    Keypoints:
    Wave 8 is here and that means the SSD! Standalone command dials have had their implementation reworked to better function with Thrawn. Hotkeys have changed to be more like a command 1 stacks  
    NOTE from last update to remember: Moved Turn counter button to the left of the table button if docked  You MUST have the table window open in order for the turn counter change to apply  
    Since it's not quite on the vassal site yet here is a dropbox link: https://www.dropbox.com/s/l2oe46lv9xgab38/ArmadaModule_3.10.0.vmod?dl=0
    Graphics pack link: https://www.dropbox.com/s/i1dzbke5cpawpj1/Armada_graphics_pack_v3.10.0.zip?dl=0
     
    CHANGELOG:
    Added spoiled Wave 8 content
    Ordnance Pods exhaust functionality added
    Avenger exhaust functionality added
    Extra lines in Liberty arc removed
    Ambush Zone renamed to Ambush/VIP zone
    Thrawn upgrade can spawn command dials
    Emperor Palpatine commander can spawn Defense tokens
    Executor upgrade can spawn command tokens
    Report functionality for above mentioned spawning
    Report functionality for changing standalone command dials
    Stand alone command dials hotkeys changed to follow command stack conventions
    De-texted objective cards (texted versions included in graphics pack)
    Added Quickspawn for Wave 8 content
     
     
    @Green Knight for thread title change
  20. Thanks
    JJs Juggernaut got a reaction from Darth Veggie in Star Wars Armada: Vassal module version 3.10.0   
    Hello all! Something big is here in Armada Vassal version 3.10.0
    The Armada Vassal development team brings you the SSD as well as a few fixes to existing content!
    Keypoints:
    Wave 8 is here and that means the SSD! Standalone command dials have had their implementation reworked to better function with Thrawn. Hotkeys have changed to be more like a command 1 stacks  
    NOTE from last update to remember: Moved Turn counter button to the left of the table button if docked  You MUST have the table window open in order for the turn counter change to apply  
    Since it's not quite on the vassal site yet here is a dropbox link: https://www.dropbox.com/s/l2oe46lv9xgab38/ArmadaModule_3.10.0.vmod?dl=0
    Graphics pack link: https://www.dropbox.com/s/i1dzbke5cpawpj1/Armada_graphics_pack_v3.10.0.zip?dl=0
     
    CHANGELOG:
    Added spoiled Wave 8 content
    Ordnance Pods exhaust functionality added
    Avenger exhaust functionality added
    Extra lines in Liberty arc removed
    Ambush Zone renamed to Ambush/VIP zone
    Thrawn upgrade can spawn command dials
    Emperor Palpatine commander can spawn Defense tokens
    Executor upgrade can spawn command tokens
    Report functionality for above mentioned spawning
    Report functionality for changing standalone command dials
    Stand alone command dials hotkeys changed to follow command stack conventions
    De-texted objective cards (texted versions included in graphics pack)
    Added Quickspawn for Wave 8 content
     
     
    @Green Knight for thread title change
  21. Like
    JJs Juggernaut got a reaction from clontroper5 in Star Wars Armada: Vassal module version 3.10.0   
    Hello all! Something big is here in Armada Vassal version 3.10.0
    The Armada Vassal development team brings you the SSD as well as a few fixes to existing content!
    Keypoints:
    Wave 8 is here and that means the SSD! Standalone command dials have had their implementation reworked to better function with Thrawn. Hotkeys have changed to be more like a command 1 stacks  
    NOTE from last update to remember: Moved Turn counter button to the left of the table button if docked  You MUST have the table window open in order for the turn counter change to apply  
    Since it's not quite on the vassal site yet here is a dropbox link: https://www.dropbox.com/s/l2oe46lv9xgab38/ArmadaModule_3.10.0.vmod?dl=0
    Graphics pack link: https://www.dropbox.com/s/i1dzbke5cpawpj1/Armada_graphics_pack_v3.10.0.zip?dl=0
     
    CHANGELOG:
    Added spoiled Wave 8 content
    Ordnance Pods exhaust functionality added
    Avenger exhaust functionality added
    Extra lines in Liberty arc removed
    Ambush Zone renamed to Ambush/VIP zone
    Thrawn upgrade can spawn command dials
    Emperor Palpatine commander can spawn Defense tokens
    Executor upgrade can spawn command tokens
    Report functionality for above mentioned spawning
    Report functionality for changing standalone command dials
    Stand alone command dials hotkeys changed to follow command stack conventions
    De-texted objective cards (texted versions included in graphics pack)
    Added Quickspawn for Wave 8 content
     
     
    @Green Knight for thread title change
  22. Like
    JJs Juggernaut got a reaction from Ardaedhel in Star Wars Armada: Vassal module version 3.10.0   
    Hello all! Something big is here in Armada Vassal version 3.10.0
    The Armada Vassal development team brings you the SSD as well as a few fixes to existing content!
    Keypoints:
    Wave 8 is here and that means the SSD! Standalone command dials have had their implementation reworked to better function with Thrawn. Hotkeys have changed to be more like a command 1 stacks  
    NOTE from last update to remember: Moved Turn counter button to the left of the table button if docked  You MUST have the table window open in order for the turn counter change to apply  
    Since it's not quite on the vassal site yet here is a dropbox link: https://www.dropbox.com/s/l2oe46lv9xgab38/ArmadaModule_3.10.0.vmod?dl=0
    Graphics pack link: https://www.dropbox.com/s/i1dzbke5cpawpj1/Armada_graphics_pack_v3.10.0.zip?dl=0
     
    CHANGELOG:
    Added spoiled Wave 8 content
    Ordnance Pods exhaust functionality added
    Avenger exhaust functionality added
    Extra lines in Liberty arc removed
    Ambush Zone renamed to Ambush/VIP zone
    Thrawn upgrade can spawn command dials
    Emperor Palpatine commander can spawn Defense tokens
    Executor upgrade can spawn command tokens
    Report functionality for above mentioned spawning
    Report functionality for changing standalone command dials
    Stand alone command dials hotkeys changed to follow command stack conventions
    De-texted objective cards (texted versions included in graphics pack)
    Added Quickspawn for Wave 8 content
     
     
    @Green Knight for thread title change
  23. Like
    JJs Juggernaut got a reaction from CaribbeanNinja in Star Wars Armada: Vassal module version 3.10.0   
    Hello all! Something big is here in Armada Vassal version 3.10.0
    The Armada Vassal development team brings you the SSD as well as a few fixes to existing content!
    Keypoints:
    Wave 8 is here and that means the SSD! Standalone command dials have had their implementation reworked to better function with Thrawn. Hotkeys have changed to be more like a command 1 stacks  
    NOTE from last update to remember: Moved Turn counter button to the left of the table button if docked  You MUST have the table window open in order for the turn counter change to apply  
    Since it's not quite on the vassal site yet here is a dropbox link: https://www.dropbox.com/s/l2oe46lv9xgab38/ArmadaModule_3.10.0.vmod?dl=0
    Graphics pack link: https://www.dropbox.com/s/i1dzbke5cpawpj1/Armada_graphics_pack_v3.10.0.zip?dl=0
     
    CHANGELOG:
    Added spoiled Wave 8 content
    Ordnance Pods exhaust functionality added
    Avenger exhaust functionality added
    Extra lines in Liberty arc removed
    Ambush Zone renamed to Ambush/VIP zone
    Thrawn upgrade can spawn command dials
    Emperor Palpatine commander can spawn Defense tokens
    Executor upgrade can spawn command tokens
    Report functionality for above mentioned spawning
    Report functionality for changing standalone command dials
    Stand alone command dials hotkeys changed to follow command stack conventions
    De-texted objective cards (texted versions included in graphics pack)
    Added Quickspawn for Wave 8 content
     
     
    @Green Knight for thread title change
  24. Like
    JJs Juggernaut got a reaction from Karneck in Star Wars Armada: Vassal module version 3.10.0   
    Hello all! Something big is here in Armada Vassal version 3.10.0
    The Armada Vassal development team brings you the SSD as well as a few fixes to existing content!
    Keypoints:
    Wave 8 is here and that means the SSD! Standalone command dials have had their implementation reworked to better function with Thrawn. Hotkeys have changed to be more like a command 1 stacks  
    NOTE from last update to remember: Moved Turn counter button to the left of the table button if docked  You MUST have the table window open in order for the turn counter change to apply  
    Since it's not quite on the vassal site yet here is a dropbox link: https://www.dropbox.com/s/l2oe46lv9xgab38/ArmadaModule_3.10.0.vmod?dl=0
    Graphics pack link: https://www.dropbox.com/s/i1dzbke5cpawpj1/Armada_graphics_pack_v3.10.0.zip?dl=0
     
    CHANGELOG:
    Added spoiled Wave 8 content
    Ordnance Pods exhaust functionality added
    Avenger exhaust functionality added
    Extra lines in Liberty arc removed
    Ambush Zone renamed to Ambush/VIP zone
    Thrawn upgrade can spawn command dials
    Emperor Palpatine commander can spawn Defense tokens
    Executor upgrade can spawn command tokens
    Report functionality for above mentioned spawning
    Report functionality for changing standalone command dials
    Stand alone command dials hotkeys changed to follow command stack conventions
    De-texted objective cards (texted versions included in graphics pack)
    Added Quickspawn for Wave 8 content
     
     
    @Green Knight for thread title change
  25. Like
    JJs Juggernaut got a reaction from CaribbeanNinja in Vassal World Cup Results   
    JJs Juggernaut (1st Player) vs Dupy
    Objective: Contested Outpost
    Score: 340-142 (MoV 198)
    Result: 8-3 Win for JJs Juggernaut
     
    A good game to Dupy. This one was a fast and brutal fight as I tried to gain the advantage before his squads chipped me down. Dupy opted to use the station as bait to keep some of my forces away from the fight, which it did. Admo's only job was holding the station, which I was able to do for all 6 turns to give me the extra edge. The fight was pretty even, with my MC-75 narrowly avoiding death by Liberty. My Hammerhead was able to kill the Liberty, but later got finished off by squadrons. The Pelta was able to stay out of the fight and killed my CR90. Our flottillas traded rams, though I was able to get Quantum storm out of the fight alive. I killed a few squadrons with AA. Thank you to my opponent and good luck!
     
    Logfile: https://www.dropbox.com/s/tey9qqfbhb3z34l/VWC 3 JJs vs Dupy.vlog?dl=0
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