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Dafydd

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Everything posted by Dafydd

  1. Dafydd

    Can the clones breed?

    Well, the accelerated maturation rate engineered into the clones suggests that the Kaminoans were able to manipulate growth hormones to a signifcant degree, I think they'd have to be able to manipulate other hormonal factors as well to keep the clones developing correctly.
  2. Dafydd

    Can the clones breed?

    I haven't seen any of the Clone Wars series aside from some clips on Youtube, but from what was seen in Attack of the Clones, I would be very surprised if the clones weren't engineered to be sterile. They were bred and conditioned for obedience and loyalty, their sole function was a soldiers. Part of that would be removing any tendency toward a focus of loyalty other than the Republic, such as a family, or even a romantic attachment. To be honest, I wouldn't be surprised if the clones were engineered not to have any kind of sex drive at all - they might not even have genitalia, beyond what's necessary for waste excretion.
  3. You mean the measurements we've never stopped using?
  4. Dafydd

    Autofire: Quick Question

    That's because teh DLT-19 heavy blaster rifle prop was built using an MG34 machine gun.
  5. Incorrect. Even an attack that pierces the armour gets slowed down by it, reducing the injury inflicted.
  6. Dafydd

    Autofire: Quick Question

    The issue isn't just minions, auto-fire and jury-rigged can let you slaughter rivals and nemeses ridiculously easily as well.
  7. Dafydd

    Autofire: Quick Question

    And when you combine that with a high agility and ranged combat skill, things can get rather out of hand...
  8. That's a really good example, I'll have to remember that one.
  9. These are fantastic! Next time I'm in the GM chair I'll be giving a copy to all my players.
  10. Dafydd

    Critical Hit Clarification

    This is something I fundamentally disagree with, though I suspect that it will depend on the group. Some groups only care about their own characters, or their own character and the other PCs. For them, the idea that without death there are no stakes would be valid. However, I wouldn't want to play with, or GM for, that kind of group. Unless the PCs are all sociopaths, there are things out there that they care about. You can get all the stakes you need putting those in jeopardy. Which hurts more - losing a character, however treasured, when you can immediately put together a new one and get right back into the game? Or having your character see that village they promised to protect in flames, knowing that it's retribution for their own actions, that every death is because of their own failure? Kick your players in the feels, not the character sheet.
  11. Dafydd

    Critical Hit Clarification

    That's certainly how I'd run it, I wouldn't allow a conga line of surgeons in my game.
  12. Correct use of Setbacks is one of the things I find hardest to do. My GM brain tends to think in terms of adjusting difficulty, adding purples and reds, rather than using Setbacks.
  13. This is it. The idea that death is but a dice roll away just doesn't fit with a Star Wars game, if you ask me. This is a setting in which Padawan jumps out of an airspeeder hundreds, if not thousands, of feet up with the intention of landing on another vehicle, and not only does he succeed, but his master's reaction isn't horror, just an exasperated "I hate it when he does that..." A setting where it's considered perfectly reasonable to infiltrate an enemy facility by deliberately getting yourself captured. This system gives so many options other than "You failed your Athletics roll, you fall to your death." What about "The airspeeder you were trying to jump across to lurches to one side, you pull up and skid to a halt at the edge of the roof. Oh wait, is that a double Despair? You were too late to stop yourself entirely and you stumble over the edge, now you're left clinging to an antenna with one hand while your legs kick helplessly in thin air. Oh, and you dropped your blaster as you scrabbled for a handhold, so that's gone into the abyss." To me, if you're trying to evoke the spirit of the movies, you want to encourage your players to take the risk, make the leap, stop thinking and act. It's hard going in the group I periodically GM Star Wars for. We've played a lot of very "dangerous" games in the past, including a lot of Call of Cthulhu and a long-running Pendragon campaign where there were plenty of Saxons around who could split you in half with one swing of an axe. We've become very cautious as a result, trying to plan everything ahead of time wherever possible. It's been hard trying to get them to understand that they're not risking death every time they take a chance.
  14. Dafydd

    Attachment Encumbrance

    You don't even need to be using Unmatched Devastation to find it useful. By the time the campaign ended, my Outlaw Tech/Gadgeteer/Sharpshooter was wearing Mandalorian armour with integrated holsters modded for maximum capacity and quick draw, carrying two blaster pistols, a stun pistol, an auto-fire rifle and a sniper rifle (the last two were custom-crafted with reduced encumbrance, so they could fit in the holsters - I envisioned them as Mass-Effect style collapsible weapons).
  15. Exactly. Besides, if a single Despair means death, what do you do when a player rolls two of them?
  16. Dafydd

    Avoiding Dispair while modding

    As I recall, you can only take the Schematic result once per crafting roll. I don't think it says you can only take it once per template, but I don't have my books to hand at the moment so I stand ready to be corrected.
  17. Agreed. My first instinct was to combine Gunslinger and Martial Artist, but Assassin would be a great enhancement to either (or both).
  18. Dafydd

    Avoiding Dispair while modding

    I believe there's one ship module with 28 possible mods.
  19. Did you have to pay for it? As I understand it, they licencing issue covers selling electronic games, it doesn't say anything about giving them away. That's why FFG can give away pdf adventures, like the follow-ups to the beginner games.
  20. Dafydd

    Living expenses?

    In my game, my players like to actually ship some cargo while flying around, just as a cover. I just say their trading covers their living expenses plus fuel and docking fees for the ship, and have done.
  21. Dafydd

    Avoiding Dispair while modding

    Playing Devil's advocate here, I can kind of see where the GM in this case is coming from. It gets quite easy to abuse the crafting system if you've got a good mechanic and plenty of time and money. When I was playing my Outlaw Tech/Gadgeteer I had Intellect 5, Mechanics 5, several ranks of Inventor and some custom tools, and my teammates had me spending most of my downtime building weapons just as practice. The idea was to keep making things, and making the rolls, with the intention of getting double Triumphs so I could take the Schematic result and reduce the difficulty of making such weapons in the future. Pretty soon I was rolling YYYYY and three or four Boost dice against no negative dice at all when making blaster pistols and rifles.
  22. Dafydd

    Why GM Rulings are better than Rules

    Personally, I would tend to agree. If everyone leaves the table having had a fun session, no one should care about the minutiae of Page 237, paragraph 6.
  23. Dafydd

    Why GM Rulings are better than Rules

    Oddly enough, one of my Facebook "memories" today was a post called the Three Laws of the GM (modelled after Asimov's Laws of Robotics): 1) You shall create fun or, through inaction, allow fun to be had. 2) You shall always obey the dice and the rulebook, except where such results would conflict with the First Law. 3) You shall protect and nurture the narative and the simulation of your shared gaming experience, so long as such protection does not conflict with either the First or Second Law.
  24. Dafydd

    Specialization

    Gadgeteer is definitely a good one. I was playing a Technician/Slicer/Fringer (high XP game I joined after they'd been playing quite a while) and I was feeling like a liability in a fight. I took Gadgeteer and suddenly I was a lot more useful when the blaster bolts started flying. Then I took Sharpshooter and built my own custom rifle with auto-fire...
  25. Dafydd

    Crafting "time" question

    Exactly. You can easily leave your half-finished blaster rifle clamped to your workbench while you're off saving the galaxy.
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