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Dafydd

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Everything posted by Dafydd

  1. Apologies if this has been asked before, but my search came up empty. If you target a minion group with a weapon that has the Blast quality, how should the Blast take effect? Do the minions count as individual characters, or are they a single target? Say, for example, you throw a frag grenade (Damage 8, Blast 6) at a group of four standard stormtroopers (Soak 5, Wound Threshold 5) and get a final result of three Successes and two Advantages. Which of these would be correct? Option 1 The minion group takes 11 damage (base 8 plus three Successes), minus 5 soak for 6 total. One stormtrooper goes down, Blast has no effect because the group counts as a single target. Option 2 One stormtrooper takes the primary hit, doing 6 damage to the group after soak, then each of the other three takes 9 Blast damage (base 6 plus three Successes). Soak has already been applied, so the group takes 27 blast damage, for a total of 33. The group is wiped out. Option 3 One stormtrooper takes the primary hit, for 6 damage, then the other three take 9 Blast damage each but each applies their own Soak of 5, resulting in a total of 18 damage after Soak (6 base plus 3*4 Blast). Three of the stormtroopers are killed, one survives (just).
  2. Looks like a light gunship or escort of some kind, perhaps a local patrol or customs frigate. I don't think there's enough hull space for a worthwhile cargo load, she could maybe carry a small force of troops. I'd say Silhouette 4 - assuming the visible cockpit is roughly the same size as on a YT-1300, I don't think she's big enough for Sil 5 but I could be wrong. With engines that size on that small a hull, she's going to be fast, at least Speed 4, and I'd think she'd be quiet agile for her size - Handling -1 at worst, quite possibly 0. Defence 1/1, Armour 4, 30 HT, 15 SST. Weaponry looks like three twin turrets - the ventral one can hit all arcs, the side turrets can hit all arcs if she's Sil 4, if she's Sil 5 then they'll be F/P/A and F/S/A. Probable medium lasers, maybe heavies - if she's a patrol or customs ship then I'd say the ventral turret is light ion cannons rather than lasers. Maybe a tractor beam, no sign of torpedo or missile tubes. Crew would be a pilot, co-pilot, engineer and three gunners. Depending on whether she's a local patrol ship or an escort, she may or may not have a hyperdrive.
  3. They also get more free skill ranks at character creation - a free rank in six of the eight skills from their career, rather than four, and three of the skills from their first specialisation, rather than two.
  4. That's going to be a few months at least. It's still "In Development", and even when a book's been printed it's usually a couple of months before release. Hopefully we'll have it by Christmas.
  5. Mine turned up last Friday in the end 🤣 Release dates, who needs 'em.
  6. Three that have been mentioned. I suspect they're on a lot more than that.
  7. Sarlaccs aren't only found on Tatooine. Wookieepedia references a canon kids novel set between RotJ and TFA where a Resistance unit runs into one on Vodran, for instance.
  8. That's interesting - Esdevium are owned by Asmodee, same as FFG, so you'd expect their release dates to be exact.
  9. I doubt you will. It's on Esdevium's release sheet for this week, but marked as "Releasing July 28th". Shiny Games are showing a release date of July 31st. Hopefully that means we'll be getting our pre-order copies next week.
  10. Unfortunately, it's a mindset that's pretty ingrained in the group, and I can be as bad as the rest. We've spent a lot of time playing campaigns in other systems that are much grittier and less forgiving that this. For instance, the first game we played was a Pendragon campaign that was retooled for a (somewhat) more realistic depiction of Dark Age Britain. There were plenty of Saxons running around who could kill a PC with a single swing of an axe - and vice versa, of course, we routinely killed Saxons with a single spear thrust. It was fun, but very intense and bred a mentality that death could come from a single failed dice roll.
  11. Collapse is on the latest New Releases brochure from Esdevium, marked for release on July 28th, so we should be getting them the week after next.
  12. I think I'm going to move to this style of XP award for my new campaign. Up to now I've been using the 5XP per hour method, but my group frequently burn a lot of time on either monumentally in-depth planning or pun-ridden faffing about (which is fun, I freely admit), so in previous campaigns they've advanced rather more rapidly than the story justifies.
  13. I'm just starting my third campaign as GM. In both the previous games, the PCs had a YT-2000 (I really enjoyed X-Wing: Alliance back in the day, I've been a YT-2000 fanboy ever since). This time, they're getting a VCX-100 as their starting ship - but because I'm a sadist, and I'm starting them with Escape from Mos Shuuta, the first thing that happens in the game will be their VCX getting stolen right off the pad, with a load of Teemo's merchandise and their payment for delivering it on board, so they'll have to hijack the Krayt Fang to escape.
  14. I agree, but that 'or carried' is a bit more than a detail.
  15. 🙄That's a pretty important thing to leave out of the spec tree text.
  16. I don't have access to the books at the moment, so I'm going off the abbreviated text in the spec tree, but that text says that Burly reduces the Cumbersome and Encumbrance values of wielded weapons. Not carried weapons. If this character is using the heavy repeater, then those rifles are slung over his back and still have their full encumbrance of 4 each, not 1.
  17. "Get the door." ***** "I was only trying to wake him up." ***** "Clackies!"
  18. To quote the philospher Cobb, I'm smellin' a whole lotta if comin' off this plan.
  19. Where are they going to be stealing the credits from? If it's somewhere that has to keep a large stock of hard currency on hand, like a casino, then they could be walking into the middle of a massive fraud on the part of the owner. If most of the reserve in the casino vault is actually worthless Republic credits, with only a small amound of Imperial credits to provide a veneer for anyone who inspects the vault and cover minimum operating costs, then things could get really interesting.
  20. If you haven't already seen it, this might interest you
  21. What, you mean you don't want to pull a Star Destroyer out of orbit?
  22. The new decks as well? My supplier announced A&A was coming this week, if the decks are coming as well that's great news.
  23. You should see Jim Sterling's video on the announcement, he was pretty scathing about the fact the EA seem to want credit for not being utter douchenozzles about it.
  24. So, an interesting bit of information came up last night. My usual supplier, Shiny Games, announced on their Facebook page that Allies and Adversaries will be out this week. I took the opportunity to ask if they had any news about when Rise would be appearing. They said that their distributor had apparently had it in their warehouse for three weeks, and they'd been expecting it to release at the end of March. They were surprised that A&A appeared first, a Q2 release would normally mean June or July. They think it'll probably release soon, but they won't know until the week before. I can think of a couple of reasons why the book could be sitting in a warehouse for weeks: 1) Having been delayed this long, FFG decided to hold it until after Celebration and debut the book there. 2) The UK distributor got the book early, and they're waiting for distributors in other countries to get it before releasing simultaneously.
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