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Everything posted by Dafydd

  1. One small point - Linked 4 will only give you 3 additional hits (4 total) for 6 advantages (or 3 Triumphs, or a combination of the two).
  2. This pretty much covers it. Flying a stolen ship is a recipe for trouble, at least in Imperial space. As far as I can see, your PCs can fence the ship to three types of people: 1) Those who have the means to change the transponder code, either by adding a fake code or hacking the BoSS database. 2) Those who will be using the ship in places where it won't be seen by people who will check against the BoSS database. This could be because they're operating far enough out in the Rim that any Imperials they run into are likely to have more important things to worry about than a stolen ship, or because they're in a region such as Hutt space where Imperial rules aren't really observed, or because they'll be actively avoiding Imperial scrutiny anyway (e.g. the Rebellion). 3) Those who plan to strip the ship for parts.
  3. The fact that the Piloting skills doesn't play a dominant role in space combat bothered me a lot when I started playing and GMing, but my perspective has changed recently. The way I see it now, it's the difference between being an airline pilot and a combat pilot. Piloting skill represents the shiphandling ability - can you take-off and land safely, follow directions from traffic control, avoid other craft and terrain, deal with bad weather, plot and follow a good course to your destination. Any pilot needs that to some degree. What a combat pilot needs, and a civilian pilot doesn't, is another layer of skills on top of that - the situational awareness to track multiple friendly and enemy craft, bring their own weapons to bear while avoiding enemy fire etc. That's the difference between someone with Piloting (Space) 5 and someone with the Pilot or Hotshot talent. If you're going with a kind of Wraith Squadron campaign, I'd second the idea of giving each PC a second specialisation at charater generation (personally, I'd give them 30XP that they had to use to get a specialisation, and if they took a career spec let them spend the other 10XP on skills or talents from that spec). Both the groups I play with have 6 players (not including the GM); you could break that down as two fighters like X-Wings, A-Wings or Z-95s with hyperdrives, a bomber like a Y-Wing (the two-seat version) or Tempest with a pilot and gunner, and a light freighter carrying spares, munitions and fuel so they can operate away from a fixed base and crewed by a pilot and a mechanic. The primary specs could be a couple of Pilots, a Hotshot, an Operator, a Gunner and a Mechanic, with the secondaries including things like Driver, Medic, Gunslinger, Thief etc.
  4. To be honest, having looked at the Talent tree for Shipwright (I don't have the book yet, damned UK distribution schedule...) I think the Spec was put in to address some issues with the general crafting system. Both Creative Design and Eye For Detail give me that impression: Creative Design - I think this is a way to get some "quirks" into things the PCs are crafting. Maybe my group isn't typical, but when I joined and created my Outlaw Tech, I was encouraged and funded by other PCs to make weapons that would never be used, just to get the Schematic result and reduce the difficulty of future checks. As a result, if I build an energy pistol or rifle the difficulty is Simple - I can only fail if I roll nothing but blanks and advantages. This Talent offers some extra cool stuff on the item as a carrot, but lets the GM give it some foibles as well. Eye For Detail - The huge flaw in the rules at the moment is that you're dependent on getting advantages to get the good stuff, successes only reduce the time taken to make the item. It's really frustrating when the team Assassin ask you to make them a new rifle with things like extended range and Accurate, but you get nothing but successes so you just produce a completely standard blaster rifle in an hour. The time reduction is only worth having if you're under serious time pressure, if you've got a week of downtime and want to make something good you have to churn out item after item until you get something you like.
  5. Same here. The Inner Rim is Rim in name only. If we take the maps in the Essential Atlas as a basis (I know it's Legends, but so is the Inner Rim region and that's used in the game book, so to **** with it), half of the Inner Rim, at least in the Slice, was explored prior to 20,000 BBY and the rest by 15,000 BBY. It's only "frontier country" by the standards of the Core. Essentially, it's refined enough to get invited to the best cocktail parties, but still nouveau riche enough that the Colonies have someone to look down on, the way the Core Worlds look down on them.
  6. I've been thinking about how common ion cannons would be on law-abiding (or pretending to be law-abiding) civilian vessels, i.e ships that aren't operated by the Imperial military, local security or licenced bounty hunters.. Based on the information in the rulebooks, there's no legal barrier to a civilian ship carrying ion cannons; they're not listed as Restricted on the price list. That's fine as a letter-of-the-law view, but I think a lot of Imperial and security personnel would view ion weapons on a civilian ship as... suspicious. I can see two ways such weapons would be viewed: 1) If civilians want to mount ion weapons rather than lasers or blasters on their ships, so much the better. It's preferable for semi- or un-trained civilians to be using non-lethal weapons rather than blasting away with quad-lasers ay time they get spooked. 2) There's no good reason for a civilian ship to mount ion weapons. If a law-abiding ship needs to open fire, then it must be under attack from pirates, Rebel terrorists or some other breed of scum. In that case, the civilian ship will be trying to escape, not take prisoners, and their attackers are more likely to break off the attack if met with deadly force. The only reason to mount ion weapons is to take another ship intact, which a civilian ship would never want or need to do - that sort of thing should be left to the proper authorities. I tend toward the second view, at least while wearing my GM's Imperial officer cap - Ion weapons are, strictly, legal, but invite further scrutiny and could lead to trumped-up charges under another pretext - but I'd be interested to hear other people's views.
  7. For those of us who weren't able to catch it live, any idea when it will be available for download?
  8. That's not correct. The latest errata clarifies this. Sources of Defense break down into two categories, those that stack and those that don't. Sources that provide a static Defense value, such as armour, cover etc, don't stack. Sources that increase Defense, such as equipment with Defensive, do stack. So, in the example case, Armored Robes and a Cortosis Shield would provide 3 Melee and 3 Ranged Defense, not 2 of each.
  9. Ok, two things, one grumble and one question/possible solution to your problem. So... 1) Yeah, you messed up offering those odds. I just did a quick Google search for other 500/1 bets and found an article from a couple of years ago when Leicester City won the Premier League (if you're not familiar with British football, that was so ridiculous I can't think of a parallel from the NFL, because it's far more balanced than the Premier League). At the time this happened, Ladbrokes were offering 500/1 odds on Simon Cowell becoming the next Prime Minister. Yes, the guy from X Factor. 500/1 odds isn't a guy with YYGG winning a swoop race against a guy with YYYYY, it's a guy with YYGG winning a swoop race against a guy with YYYYY while riding a tauntaun. 2) Question/possible solution. Was the race legit. If not, the bookmaker definitely wasn't. If it was, the bookmaker still may not have been. Either way, does the bookie have the means to cover a million-credit payout (plus payouts to anyone else who may have placed a bet on your PC - I'm sure at least one person dropped a twenty on them for a laugh and is now owed ten grand)? Does the bookie have the means (e.g. hired muscle or connections) to just tell the PCS to frak off? You could have a whole new scenario in the offing here - bookie refuses to pay, PCs decide to extract their winnings, they steal a large sum of credits or something valuable and wouldn't you know it, it turns out that money/jewel/solid gold Palpatine figurine actually belongs to Wonto the Hutt and he wants it back...
  10. In other words, reag the full description of the talent, not just the potted reminder on the talent tree.
  11. It's not well signposted; if you skip the text at the start of the armour section and go straight to the stats and flavour text, you'd never know it.
  12. Yeah, they said the same to me - I pre-ordered Dawn of Rebellion, Fully Operational, Cyphers and Masks and Unlimited Power in the same order, which meant I'd be waiting until all were published before I got any of them, so they contacted me to ask if I wanted the order split up as UP might not be coming until December. Can't believe a product listed as On The Boat since last December could take a year to arrive, but FFG really need to get their communications in order.
  13. On the up side, it's showing on the New Releases list for Esdevium in the UK, scheduled for release March 15th, so hopefully those of us who pre-ordered will have it in a week or so.
  14. The increase in difficulty on a modding role is determined by the number of mods already on the attachment, not on the weapon, so your difficulty will never be that high.
  15. You're wasting electrons. Trolls think everyone is a troll, so it makes sense to them that a profit-oriented company would withold a product they've paid to produce and is costing them money to store, rather than release it for sale, just for ***** and giggles.
  16. All of those specialisations require you to buy a talent to get those extra career skills. Retired Clone Trooper gives you the six, rather than four, simply for taking the specialisation.
  17. What's the rationale behind giving the Retired Clone Trooper six career skills rather than four? Limiting the spec to human males doesn't feel like it justifies this; it's a limitation on player choice, not the character's ability.
  18. I'd have said an SMG was Ranged (Heavy). Looking at the way the official weapons are split, the rule seems to be that if it's fired (or thrown) one-handed, it's Ranged (Light). If it's fired two-handed, it's Ranged (Heavy), and if it's crew-served or has a fire-control system, it's Gunnery.
  19. Is the weapon equiped? Not just carried, equiped? I don't have access to the rulebooks right now, but looking at the pdf of the Heavy talent tree, it specifies that Burly reduces the Cumbersome and Encumberance of a wielded weapon by 1 per rank.
  20. Ha! When No Disintegrations was released, it took so long getting to the UK that some people ordered copies from Australia, which still arrived ahead of the "official" UK stock.
  21. Actually that's not so unrealistic. If a clone was decommissioned or went AWOL and spent the years since Order 66 keeping a low profile, their skills would have atrophied significantly.
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