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Everything posted by Dafydd

  1. I have to say, if I was FFG and I had a stock delivery tied up due to the shutdown, I wouldn't say a word about it. I wouldn't even think about it too loudly. The shitstorm of frothing, MAGA-hatted bile, hatred, death threats and potential armed attacks such a comment could trigger these days isn't worth it just to avoid some bad feeling on the part of their customers.
  2. Why would a British company print in the US?
  3. It depends on whether the GM wants to handle the whole encounter as a single check, or make multiple checks. For a single check, use Deception - the PC needs to fool the Imperials into thinking she's a legitimate officer. For multiple checks, start with Deception to make sure the Imperials aren't suspicious, then Leadership to get them to do what she wants. Assuming she passed the Deception check, then I think obedience would be automatic (unless there's a Despair or a hatful of Threat on the Leadership roll, in which case she's made a mistake in the order she gave that could tip of the Imps that she's not who she says she is), but a good Leadership roll would get them to work faster, more diligently or give more than she asked for. There's a reason good leaders get better results out of their troops, those troops are willing to put more effort in for a good officer. Advantages or Threats on the Deception roll would add Boost or Setback to the Leadership roll, obviously.
  4. As I understand it, it was supposed to be Blue Good, Red Bad, and those were the only two colours. Then they came to do Return of the Jedi, tried rotoscoping Luke's lightsabre in the fight at the Sarlacc and realised that the blue blade didn't show up well enough against the sky, so they made it green.
  5. In my group we rotate GMs, games and systems every few months. In a few weeks I'll be taking over again and we'll be going back to my Star Wars campaign. Now that the players are more familiar with the system, I'm going to get the players to regenerate their characters at their current XP level. Maybe that could help your group as well, Evo? They get to keep the characters they love, but do a refit on them so they work the way they're supposed to.
  6. Based on the recent announcement, NPCs from DoR will be in the upcoming Imperials & Rebels 3 deck - the announcement showed a Death Trooper card.
  7. If you hadn't already noticed, there are two more coming - a third Imperials & Rebels deck, and one for the Clone Wars era (tying in with Rise of the Separatists, presumably).
  8. Dafydd

    2.0 release schedule

    Am I being unbelievably dense? I can't see anything for X-Wing on the Upcoming list - I'm assuming it would come under Miniatures Games? ***EDIT*** Interesting... it appears FFG categorises X-Wing under Board & Card Games, not Miniatures Games, in the Upcoming list, but under Miniatures on the forum. I've thought about that, there's no shortage of 1st Ed ships available locally. It's just a question of whether I'll be wanting to buy enough ships before their 2.0 equivalents come out to make it worth getting the conversion kit instead of just waiting. FWIW I'm not looking at collecting multiple factions at this point, just Rebellion and maybe Scum for now.
  9. Hi everyone, I'm just starting to play X-Wing with the 2.0 release. I can't see any upcoming expansions on the FFG release schedule, has there been anything said about when new ships will be released for 2.0?
  10. The Lambda isn't really a dedicated cargo shuttle. It's a multi-purpose vessel that can be reconfigured for as a small cargo hauler, passenger shuttle, VIP transport or even a troop lander. Even in full cargo mode, it isn't really big enough to warrant a full-time loadmaster.
  11. Warships in general tend to be very crew-heavy compared to civilian ships of equivalent size. A huge cargo container carrier doesn't need a lot of people to run safely. Warships tend to need a lot of spare crew, on the other hand. Firstly, the crew requirement goes up dramatically when the ship goes to action stations. Most of the time there would only be a skeleton crew on the tactical stations and most, if not all, of the weapons would be unmanned. When the klaxon goes off, however: - Every station has to be manned - Damage control and firefighting parties are needed - Marines and crew members muster in security teams to repel boarders, or conduct boarding actions - Lots of spare warm bodies are needed to replace casualties On top of all that, thinking beings are much more flexible than machines, and therefore good for those times when automated systems break down or suffer battle damage. Beyond that, a warship may need to detach crew for other duties. For example, if the warship stops a freighter for inspection and discovers contraband on board, it will need to send that freighter back to base; that requires a prize crew to operate the freighter and guard the prisoners. For most of its service, a warship's will actually be looking for things for their enlisted crew to do. That's where the endless routine of hull painting and deck scrubbing originated in historical warships, the need to keep large crews occupied when not in combat. I'm a fan of David Weber's Honor Harrington novel series, and the issue of crew levels is something that's come up quite a lot in the more recent books. The Royal Manticoran Navy (the one Honor serves in) has recently adopted far higher levels of automation on their warships that they were previously willing to accept, and reduced crew sizes accordingly. Forexample, the Chanson-class destroyers introduced about 25 years before the current time in the books have a crew of just over 300 (destroyers are small escorts, not Star Destroyer equivalents, in this world). The current Wolfhound-class, which are 50% larger than the Chansons, have a crew of less than 90 and the Roland-class, contemporaries of the Wolfhounds and more than twice the tonnage of the Chansons, have barely 60 crew. The change has made it far easier to provide enough trained crews for an expanding fleet, but it's come back to bite them in other ways. The Rolands don't carry any marines on board, so all boarding parties have to be drawn from the naval crew, and if they need to detach a prize crew it leaves them very short-handed.
  12. Quoted For Truth. The descriptions on the talent trees are just as a reminder of the basic mechanics during play.
  13. Knowing the pronunciation helps - it's said Gla-morgan, no Glamor-gan. The modern county derives from an old Welsh kingdom called Gwlad Morgan, "the country of Morgan".
  14. *Puts on history nerd hat* Where the two missiles hit was also a factor. Glamorgan had more warning of the incoming missile (it helped that it was the Argentines' third shot - the first failed to launch and the second didn't track) and was thus able to maneuver so the missile hit her in the stern near the hangar. The missile skidded across the deck and the warhead exploded outside the hull, blowing a hole in the deck starting a fire in the galley below, while the missile body penetrated the hangar door and struck the fully-fueled helicopter inside, destroying it and starting a hangar fire. Over a dozen men were killed and more wounded, but the fires were extinguished within three and a half hours and the ship never lost power. On Sheffield, by contrast, the missile struck the ship in the port side at something close to 90 degrees, penetrated the hull and exploded inside. The impact knocked out the water main, leaving the crew to fight the fire with hand-held extinguishers. It's important to note here that Sheffield's captain didn't order the crew to abandon ship because she was sinking, but because the fire (much further forward in the ship than on Glamorgan) was spreading forwards and getting dangerously close to the magazine for her Sea Dart surface-to-air missiles; if they exploded, they'd cut the ship in half. In the event, the fire burned itself out and the ship ultimately sank in bad weather while under tow. On a side note, the US Navy took a great interest in the British experience in the Falklands, and the lessons learned from Sheffield's loss contributed significantly to the survival of the USS Stark when she was hit by two Exocets fired by an Iraqi fighter in 1987. If you're going to bring logic into this, I'll take my ball and go home. ?
  15. The rules reflect individual troopers or small minion groups firing at a moving target under combat conditions. Massed fire at a stationary X-Wing from point-blank range isn't the same thing at all.
  16. That's a good enough reason to do it, right there ?
  17. If you haven't got the Essential Atlas, grab it. A lot of the story in it counts as Legends now (everything about the first Death Star, for example), but it's still a mine of useful information.
  18. It's quite cheesy, but the raid at the end is pretty impressive.
  19. That's what everyone says, but there's an even greater similarity between the Battle of Yavin and the raid in 633 Squadron. A squadron of Mosquito bombers making a low-level attack down a Norwegian fjord in the face of German fighters and anti-aircraft fire, to hit a pinpoint target and destroy a rocket fuel factory.
  20. Never underestimate the shock value of a shaved Wookiee.
  21. From a purely aesthetic perspective, if you try combining all those outfits on one person, they're going to look ridiculous.
  22. Any time you reach a non-ranked talent in a tree that you already have, you just tick it off. The only reason not to tick them off as soon as you acquire the specialisation is to make sure you don't accidentally take new talents you haven't actually unlocked yet.
  23. You're right, I'm having a brain fart. I saw the 4, thought "4 guns" and went for 3 extra hits. Is there anything out there that has Linked 4? The highest Linked I can think of is 3, on things like the X-Wing and TIE Interceptor.
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