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About Dafydd

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  1. Shipwright: Wait….. What?

    To be honest, having looked at the Talent tree for Shipwright (I don't have the book yet, damned UK distribution schedule...) I think the Spec was put in to address some issues with the general crafting system. Both Creative Design and Eye For Detail give me that impression: Creative Design - I think this is a way to get some "quirks" into things the PCs are crafting. Maybe my group isn't typical, but when I joined and created my Outlaw Tech, I was encouraged and funded by other PCs to make weapons that would never be used, just to get the Schematic result and reduce the difficulty of future checks. As a result, if I build an energy pistol or rifle the difficulty is Simple - I can only fail if I roll nothing but blanks and advantages. This Talent offers some extra cool stuff on the item as a carrot, but lets the GM give it some foibles as well. Eye For Detail - The huge flaw in the rules at the moment is that you're dependent on getting advantages to get the good stuff, successes only reduce the time taken to make the item. It's really frustrating when the team Assassin ask you to make them a new rifle with things like extended range and Accurate, but you get nothing but successes so you just produce a completely standard blaster rifle in an hour. The time reduction is only worth having if you're under serious time pressure, if you've got a week of downtime and want to make something good you have to churn out item after item until you get something you like.
  2. Knowledge - Core Worlds vs Knowledge Outer Rim

    Same here. The Inner Rim is Rim in name only. If we take the maps in the Essential Atlas as a basis (I know it's Legends, but so is the Inner Rim region and that's used in the game book, so to **** with it), half of the Inner Rim, at least in the Slice, was explored prior to 20,000 BBY and the rest by 15,000 BBY. It's only "frontier country" by the standards of the Core. Essentially, it's refined enough to get invited to the best cocktail parties, but still nouveau riche enough that the Colonies have someone to look down on, the way the Core Worlds look down on them.
  3. I've been thinking about how common ion cannons would be on law-abiding (or pretending to be law-abiding) civilian vessels, i.e ships that aren't operated by the Imperial military, local security or licenced bounty hunters.. Based on the information in the rulebooks, there's no legal barrier to a civilian ship carrying ion cannons; they're not listed as Restricted on the price list. That's fine as a letter-of-the-law view, but I think a lot of Imperial and security personnel would view ion weapons on a civilian ship as... suspicious. I can see two ways such weapons would be viewed: 1) If civilians want to mount ion weapons rather than lasers or blasters on their ships, so much the better. It's preferable for semi- or un-trained civilians to be using non-lethal weapons rather than blasting away with quad-lasers ay time they get spooked. 2) There's no good reason for a civilian ship to mount ion weapons. If a law-abiding ship needs to open fire, then it must be under attack from pirates, Rebel terrorists or some other breed of scum. In that case, the civilian ship will be trying to escape, not take prisoners, and their attackers are more likely to break off the attack if met with deadly force. The only reason to mount ion weapons is to take another ship intact, which a civilian ship would never want or need to do - that sort of thing should be left to the proper authorities. I tend toward the second view, at least while wearing my GM's Imperial officer cap - Ion weapons are, strictly, legal, but invite further scrutiny and could lead to trumped-up charges under another pretext - but I'd be interested to hear other people's views.
  4. For those of us who weren't able to catch it live, any idea when it will be available for download?
  5. That's not correct. The latest errata clarifies this. Sources of Defense break down into two categories, those that stack and those that don't. Sources that provide a static Defense value, such as armour, cover etc, don't stack. Sources that increase Defense, such as equipment with Defensive, do stack. So, in the example case, Armored Robes and a Cortosis Shield would provide 3 Melee and 3 Ranged Defense, not 2 of each.
  6. Credits/Gambling Question

    Ok, two things, one grumble and one question/possible solution to your problem. So... 1) Yeah, you messed up offering those odds. I just did a quick Google search for other 500/1 bets and found an article from a couple of years ago when Leicester City won the Premier League (if you're not familiar with British football, that was so ridiculous I can't think of a parallel from the NFL, because it's far more balanced than the Premier League). At the time this happened, Ladbrokes were offering 500/1 odds on Simon Cowell becoming the next Prime Minister. Yes, the guy from X Factor. 500/1 odds isn't a guy with YYGG winning a swoop race against a guy with YYYYY, it's a guy with YYGG winning a swoop race against a guy with YYYYY while riding a tauntaun. 2) Question/possible solution. Was the race legit. If not, the bookmaker definitely wasn't. If it was, the bookmaker still may not have been. Either way, does the bookie have the means to cover a million-credit payout (plus payouts to anyone else who may have placed a bet on your PC - I'm sure at least one person dropped a twenty on them for a laugh and is now owed ten grand)? Does the bookie have the means (e.g. hired muscle or connections) to just tell the PCS to frak off? You could have a whole new scenario in the offing here - bookie refuses to pay, PCs decide to extract their winnings, they steal a large sum of credits or something valuable and wouldn't you know it, it turns out that money/jewel/solid gold Palpatine figurine actually belongs to Wonto the Hutt and he wants it back...
  7. body guard specialization

    In other words, reag the full description of the talent, not just the potted reminder on the talent tree.
  8. It's not well signposted; if you skip the text at the start of the armour section and go straight to the stats and flavour text, you'd never know it.
  9. I think you will be in good company.
  10. Yeah, they said the same to me - I pre-ordered Dawn of Rebellion, Fully Operational, Cyphers and Masks and Unlimited Power in the same order, which meant I'd be waiting until all were published before I got any of them, so they contacted me to ask if I wanted the order split up as UP might not be coming until December. Can't believe a product listed as On The Boat since last December could take a year to arrive, but FFG really need to get their communications in order.
  11. It wasn't Shiny Games, was it?
  12. On the up side, it's showing on the New Releases list for Esdevium in the UK, scheduled for release March 15th, so hopefully those of us who pre-ordered will have it in a week or so.
  13. high level modding

    The increase in difficulty on a modding role is determined by the number of mods already on the attachment, not on the weapon, so your difficulty will never be that high.