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RedDave87

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Posts posted by RedDave87


  1. Hold Your Ground!

     

    Ever since this card was spoiled eons ago, I have wanted to build a multiplayer deck around it. The basis being that the majority of heroes and allies would need to have sentinel. Dunedain Signal goes on Hama so that after an attack you can dig up Hold Your Ground! to ready Hama for another attack. After you hit 40+ threat it becomes a reusable mass readying event. I thought I would post this multiplayer deck for criticism in the court of public opinion.

     

    Staring Threat: 31

     

    Heroes:

    Aragorn (Leadership)

    Beregond

    Hama

     

    Allies: 19

    3x Gandalf (Core)

    1x Landroval

    2x Legolas

    1x Gimli

    2x Guthlaf

    3x Longbeard Sentry

    2x Guardian of Arnor

    2x Warden of Helm’s Deep

    3x Honour Guard

     

    Attachments: 21

    2x The Day’s Rising

    1x Captain of Gondor

    3x Dagger of Westernesse

    2x Rohan Warhorse

    1x Raven-winged Helm

    1x Spear of the Citadel

    2x Gondorian Shield

    2x Steward of gondor

    2x Sword That Was Broken

    1x Celebrian’s Stone

    3x Dunedain signal

     

    Events: 11

    3x Hold Your Ground!

    3x Feint

    2x Foe-Hammer

    3x Sneak Attack

     

    Any thoughts?


  2. I was thinking about a Tactician K-wing with TLT.

     

    Eaden Vrill

    +Luke Skywalker

     

    Gray Squadron Pilot (PS4 Y-wing)

    +TLT

    +BTL-A4

    +R3-A2

     

    Guardian Squadron Pilot (PS4 K-wing)

    +TLT

    +Tactician


  3. Here's a fun idea:

     

    Eaden Vrill (37)

    + Gunner

     

    Nera Dantels (34)

    + Deadeye

    + FCS

    + Flechette Torpedoes x2

    + Munitions Failsafe

     

    Grey Squadron Pilot (28)

    + TLT

    + BTL-A4

    + R3-A2

     

    99 Points

     

    You could drop Munitions Failsafe to bump Gunner to Luke Skywalker if you wanted. But with all the Fel's, Whispers, and Auto-Thrusting Robotic Brethren flying around these days I kinda like it as cheap insurance.


  4. This started mostly as a joke, but is looking more and more reasonable all the time.

     

    Anyways, lots of tricks in this list and plenty of area coverage. Should be fun even if it isn't that great.

     

     

    Jan Ors (36)

     + Twin Laser Turret

     + Veteran Instincts

     + Chewbacca

     

    Kyle Katarn (34)

     + Blaster Turret

     + Predator

     + Recon Specialist

     + Moldy Crow

     

    Roark Garnet (29)

     + Twin Laser Turret

     + R2-D2

     

     

    Kyle and Jan shoot at PS 12 and 10 respectively. Kyle fires a 4 ATT  Blaster turret with focus and reroll at PS12. Plenty of Range coverage with 2 TLTs. You don't have to fly in formation, just be within Range 3 of the other dirty birds. 

     

    Also, if you've never tried R2-D2 crew on a HWK-290 then you're missing out. Little fella recharges so many shields throughout a match it just isn't funny. Bit of a gamble though, you sure don't want to flip up that munitions failure crit.

     

     

    Seems like a lot of fun. I mean, it doesn't have to be top tier to have fun, right?

     

    Remember to Fly Casual.


  5. You could replace the Talas with Prototype A-wings with Chardaan Refit + AutoThrusters (17).

     

    They're faster and have a better dial + boost. They're great little blockers and they even have some turret protection thanks to Autothrusters.

     

    You might also want to consider swapping Adrenaline Rush for Veteran Instincts to bump Jake up to PS9.


  6. I also really like E'tahn with a similar loadout. I recently used him with 5 Z-95s. E'tahn was an all-star... the Banditos were woefully inept. I've been thinking about pairing E'tahn with another ace pilot and a generic Blue (or 2 Banditos).

     

    Or give someone an ulcer in trying to kill these three ships.

     

    E'than: PTL + Adv. Sensors + R2-D2

    Luke Skywalker: Lone Wolf + R5-P9

    Tarn: R7

     

    100 Points


  7.  

     

    Sounds broken for 26 points to me.

    Three ships in-arc of a Y-Wing all get stressed, and when they all take a greet move they can't focus the Y-Wing and remove it in a single round of combat?

    First turn, range 3 triple stress on one target. y-wing takes moderate damage. Target is hosed. Have you ever seen an IG or firespray come back from three stress against a competent opponent? I have not.

     

     

    Triple stress is already going to be a thing with the Hound's Tooth and three Tacticians. It already has a wider firing arc (auxiliaries + Large base). Although with a Range 2 restriction, which isn't that bad considering you don't have to triple stress your own ship to do it unlike the Rebel Y-wing. You could even replace a Tactician with a Gunner crew and potentially dish out 4 stress per turn (or two each on two different ships).


  8. Back in the Dark Ages of Wave 3, BBXX (AKA, Biggs walks the Daggs) was one of my favorite lists. However; the Phantom Menace soon made such lists a lesson in human suffering (Step 1: Set dial. Step 2: Cry).

     

    I've been tempted to try something like it again except with Y-wings instead.

     

     

    Biggs + R4-D6 (26)

    Gold Squadron + Ion Cannon Turret + R2 Astro + BTL-A4 (24)

    Gold Squadron + Ion Cannon Turret + R2 Astro + BTL-A4 (24)

    Gold Squadron + Ion Cannon Turret + R3-A2 (25)

     

    Total: 99

     

     

    The Goldie with the stress-bot could use the title if you want. While the double stress is nice, I find it kinda hard to shed it's two stress. Having some amount of turret coverage is nice. Dealer's choice.

     

    Thoughts?

    Opinions?

    Words of wisdom? 

    Life lessons?


  9. It's definitely not super competitive, but still fun. Plus I get to use my patented stress-saw shuttle, AKA Stress Bessy.

     

    Omicron Group Pilot

    + Accuracy Corrector

    + Gunner

    + Tactician

    + Engine Upgrade

     

    Kath Scarlet

    + Calculation

    + Mangler Cannon

    + Rebel Captive

     

    Mauler Mithel

    + Lone Wolf

     

    Total: 100

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