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CalmEyE

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Everything posted by CalmEyE

  1. The major revision came up mostly because me and the player discussed how the current iteration didn't really make the Skirmisher very "skirmish:y" and it didn't tie into the Shadowlands other than there are a lot of large Oni. It did make them very very good at combat though. Having the flexibility of both Air and Earth as options for defense every round (more or less) was very strong. This was compounded when they fought off a bear without any kinds of problems. There was also a lot of talk regarding how the current rules make the Hiruma scout the premiere anti-cavalry (or just anti-large) fighters. So, we did some brainstorming and settled on this. So far it seems to work for us, it fits nicely as it gives the character the ability to use it offensively if they know what they are fighting is tainted, but otherwise gives them a lot of flexibility in moving/repositioning. That said, I do see your point to not make full out changes (as that can lead to a lot of extra work and almost rewriting an entire system).
  2. Just to add to discussion and changes; we tried this rewrite for the Hiruma Scout school ability: Once per skirmish or mass battle scene, when you make a check targeting or involving a Tainted being, you may add a number of kept ⬛ set to ✽ results equal to your school rank. You cannot use this ability if you are unsure if a being is Tainted or not. Alternatively, you can add add a number of kept ⬛ set to ✽ results equal to your school rank for a Maneuver action. This does, however, drastically change the school.
  3. Of course! Hoping to help make a good idea even better! I redownloaded everything, but did not get any font files. Are you sure they are in the same folder on the drive? Because as far as I can see they are not visible. I also used the npc={} method and managed to save an NPC. When I then cleared it, I got a new error message. I can add that I am on a Mac (if that helps). I can try it on a PC in a few hours and see if I can replicate the same errors.
  4. Here you go! Good luck! 'Orihime' was in the name slot on the NPC I was trying to save.
  5. So far it is really good! So far I don't seem to be able to add NPC's to library, which is a shame, however it could be on my end. Anyway, I hope you keep at it! It has so much potential!
  6. Hello everyone! Something that came up during our last session that we really never resolved. The Iron Forest Style technique states: Now, this seems to indicate that you can use it to target several individuals. During our session the player wanted to use the Strike action and hit one target, and then spend two opportunities to use Iron Forest Style on two other enemies. Is this possible? Follow-up question. If not, when would the Iron Forest Style ever be used to spend several opportunities? Thanks for your time and consideration!
  7. Just wanted to write and add that I really enjoy and use a lot of what you write here, so please keep at it! Some of the things I modify/change wording; but in general great job! Also, I really like that you add revision changes (I would ask that you let the changelog be a few more editions back)
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