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OneOgre

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  1. Like
    OneOgre got a reaction from leewroy in Fan-made campaigns for playing   
    Hello.
    I wrote a big post on BGG, but maybe there are people here who do not visit BGG.
    I made a few mini-campaigns booklets, using custom quests, shared here in Quest Vault.
     
    It is ready for printing (double-sided, A4) and playing as campaign.
     
    The King of All Goblins - several single quests.
    Farrow's Jiggery-Pokery - single quests + abandoned campaign beginnings
    In Search of Ancient Power - Zaltyre's campaign united with Nomakz's "campaign"
     
    Also, I laid out a booklet for the Call of the Necromancer campaign, but since the author has not finished yet the final quest, and writes that he going to update all the quests soon - I didn't really invest my time to it, just laid out all quests together, and made campaign log; no cover, no map.
    Call of the Necromancer
     
          
  2. Like
    OneOgre got a reaction from embozo in Fan-made campaigns for playing   
    Hello.
    I wrote a big post on BGG, but maybe there are people here who do not visit BGG.
    I made a few mini-campaigns booklets, using custom quests, shared here in Quest Vault.
     
    It is ready for printing (double-sided, A4) and playing as campaign.
     
    The King of All Goblins - several single quests.
    Farrow's Jiggery-Pokery - single quests + abandoned campaign beginnings
    In Search of Ancient Power - Zaltyre's campaign united with Nomakz's "campaign"
     
    Also, I laid out a booklet for the Call of the Necromancer campaign, but since the author has not finished yet the final quest, and writes that he going to update all the quests soon - I didn't really invest my time to it, just laid out all quests together, and made campaign log; no cover, no map.
    Call of the Necromancer
     
          
  3. Like
    OneOgre reacted to Zaltyre in Conjurer's Image Tokens   
    They stay on the map because there is no reason for them to be removed. The conjurer's skills which don't require use by the conjurer or the conjurer's proximity remain active- so monster's would still need to spend MP to move adjacent to an image if "illusory path" was purchased. The images are mostly just taking up space as attacks and movements can't occur, but there is no reason to remove them.I could ask in response, why WOULD they be removed, when you don't remove song tokens, valor tokens, elixir tokens, hex tokens, reanimate, shadow soul, wolf, insight token, or tracking token?
    I agree that thematically, if you are thinking about the conjurer "maintaining" the images, if she falls it makes sense that they would disappear. However, that is not how the abilities are writen. As it is, the conjurer could be KO, stand up, and still have 4 image tokens on the board.
  4. Like
    OneOgre got a reaction from Brutalien in Fan-made campaigns for playing   
    Hello.
    I wrote a big post on BGG, but maybe there are people here who do not visit BGG.
    I made a few mini-campaigns booklets, using custom quests, shared here in Quest Vault.
     
    It is ready for printing (double-sided, A4) and playing as campaign.
     
    The King of All Goblins - several single quests.
    Farrow's Jiggery-Pokery - single quests + abandoned campaign beginnings
    In Search of Ancient Power - Zaltyre's campaign united with Nomakz's "campaign"
     
    Also, I laid out a booklet for the Call of the Necromancer campaign, but since the author has not finished yet the final quest, and writes that he going to update all the quests soon - I didn't really invest my time to it, just laid out all quests together, and made campaign log; no cover, no map.
    Call of the Necromancer
     
          
  5. Like
    OneOgre got a reaction from Subt1e in 3 H&Ms left?   
    Every time I say to myself something like "small boxes I will not buy" ..."lieutenants I will not buy, can safely do without them"... "hero packs I will not buy FOR SURE, it is absolutely unnecessary" ...
    Now I am sure of one thing - I will buy everything.
    Most of all now I would like to have some familiars pack.
     
    But coop-sets I will not buy for sure. So true. For Sure? Yes I Am.
    Descent without OL - it is not descent.
     
    Hmm...
  6. Like
    OneOgre got a reaction from Subt1e in H&M Collection, Missing Heroes, Leutnants etc...   
    Same with Zaltyre question: would you like to share your custom campaigns? This kind of stuff is never enough for the fans, especially if it is high quality stuff 
  7. Like
    OneOgre got a reaction from krechevskoy in Epic? Act I vs II? Campaign?   
    I'll add a little more details:
     
    There are three ways of playing the game -  Single quest; Epic game and Campaign. 
     
    Most complete gaming experience you get when you play Campaign mode. In this mode you play a few quests in a certain sequence, and in this mode there is an additional phase between quests, when players upgraded their characters, spending gold (buying shop items)  and experience (take new class abilities), earned in each quest.
    Also there is travel step between quests (according to the map on back of questbook), when you get some event before starting the quest.
     
    Single quest - is exactly what you did in "First Blood". Just playing one quest without any other things.
     
    Epic game - it's a cross between a single game and campaign, when you play one simple quest on your choice, but before starting you get a certain amount of money and exp for spending, as if you gained them from the previous quest, if you've played the campaign.
     
    The campaign mode consist of act1 and act2 phases. The first half of the game corresponds to the act1 phase, the second half - act2 (cards of the act2 represent more powerful items, more powerful monsters and etc, just to match the upgraded and more powerful heroes).
     
    The order of quests and their choice is tracked in the log.
     

     
    Any campaign game consist of:
     
    • The Introduction
    • Three Act I quests (green)
    • The Interlude
    • Three Act II quests (orange)
    • The Finale
     
    Just after finale there is a winner of the game.
    As you can see - there is much more quests in the book than one campaign needs - you can play basic box several times and get different campaigns.
     
    You  can read more about this on pages 20-22 of rulebook.
    I strongly advise you to play the campaign mode - the only way to get the most complete gameplay.
  8. Like
    OneOgre got a reaction from Subt1e in Reprint 1st Edition of Descent?   
    Unlikely.
     
    ebay.
  9. Like
    OneOgre got a reaction from Madmartigan in Fan-made campaigns for playing   
    Fixed, now it's working (through google drive interface - direct links dead after few hours)
  10. Like
    OneOgre got a reaction from Zaltyre in Fan-made campaigns for playing   
    Hello.
    I wrote a big post on BGG, but maybe there are people here who do not visit BGG.
    I made a few mini-campaigns booklets, using custom quests, shared here in Quest Vault.
     
    It is ready for printing (double-sided, A4) and playing as campaign.
     
    The King of All Goblins - several single quests.
    Farrow's Jiggery-Pokery - single quests + abandoned campaign beginnings
    In Search of Ancient Power - Zaltyre's campaign united with Nomakz's "campaign"
     
    Also, I laid out a booklet for the Call of the Necromancer campaign, but since the author has not finished yet the final quest, and writes that he going to update all the quests soon - I didn't really invest my time to it, just laid out all quests together, and made campaign log; no cover, no map.
    Call of the Necromancer
     
          
  11. Like
    OneOgre got a reaction from rfisha in Guardians of Deephall - Update   
    Yes!
    Crypt dragon looks cool, almost as cool, as valyndra.

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