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  1. MMOfan


    It depends on the game if expansions are truely needed. Of course every publisher would be insane NOT to produce expansions these days. But you as the player still decides in the end (sic)...... Probably not ... as the push towards collecting it all ... is always stronger than controlling a personal buying spree. FFG specialises in it. We are weak and ... they know it I still think that the vast majority of games do not need expansions ... compared to the number of times we ACTUALLY play them on an individual basis. So apart from the usual collectable/living card games, your life will not be unfulfilled by just buying a base copy of a game you will play a few times per year...or ... in your life time.
  2. MMOfan

    Solo play

    I hope it is more than that. Automa is a great word for absolutely .... nothing really. In times where intelligent solo games exist like LotR, AH LCG,s, Terraforming Mars or John Butterfield games... placing a dumb pawn at a random place (as seen in Viticulture) is not the best design in what is supposed to be a story telling thematic game like Star Wars. For me personally, I weed out all games without a decent solo mode these days. Too many choices and too little time to invest in non playable (or boring) solo experiments. I can understand youngsters that want to have highly competitive collectable or expansive games, but this gamer has seen it all and ... believe me ... the ONLY games with a reasonable long life expectation are the solo designs (which you can still play long after production ceased). No decent solo play, no longer a purchase. Simple.
  3. MMOfan

    Looks cool, but...

    Since this is a solo game with software support from 4 different OS, it can be played forever.
  4. MMOfan

    Looks cool, but...

    The most important element to buy this game and its LIMITLESS play was forgotten: ....the game can be enjoyed in solo,or coop mode. So it can and will be played as long as you want it. No need to worry. And present day software will run on anything in a decade, just like my PC can run anything of the last 40 years.
  5. Someone forgot the pain to set up MoM1. One small error in the set up by the “real person” game master and ... your complete evening was ruined. The WORST and most awful gaming sessions in my life came from bad Game Masters. Always wondered where all these surprising GM were situated... Not in my neighbourhood (except for a very few lucky evenings). Also how could this be a Descent game? It doesn’t use dice, it has hexes as expansive world terrain and uses cards constantly throughout the game... In fact of all the hybrid games I know only 2 have similar software. Descent2 and IA. X-Com completely different, MoM2 is very different, the Martian, The Witcher and many others all have different programs.
  6. We use this technology every moment in our life ... because there is use for it. Do you use an abacus or take your phone to do a quick calculation? Do you take a paper map or set your GPS? As such they are not even viewed as devices with screens , but tools to make life better. And yes they CAN make better boardgames too. Compare the set up difficulties and hic ups in MoM1. One mistake by the game master and your gaming night was ruined. Imagine the joy I had when finding out that AT LAST I could buy Descent2 to play solo without or together as a hero with my wife ... Making the usual negative comments about hybrid boardgames is silly in this society anno 2019. Within 5 years there will be hardly a difference between your player card and the fold up phone in your pocket. Within 10 you will have folded silicon maps and processors. Constructing artificial barriers against ever progressing tools is a waste of time.
  7. It always wonders me why people post 24/7 on the internet about not wanting to play a boardgame with their ... phones or other posting tools. I also can not understand why people say they use these devices too much. Sorry but 30 years ago we: - sat for hours watching TV - sat hours in cinema theathers watching movies - listened for hours to music while just sitting or doing things - waisted hours to look up books in libraries - read novels and books too heavy to drag along - read hours in our magazines and news papers - did sports while inconveniantly had to drag cassette recorders with us - hang for hours on our phones to talk to our love ones... - lost far too many hours to find a road without GPS - did not even play correctly because we had no on line help for rules look up.... BUT NOW ... some are too stubborn to use these tools to limit the number of trees being cut for a card being drawn.... Tldr: this is 2019. We use computers ALL the time. Grow up.
  8. I have a huge paper storing box with 2 rows holding 1600 cards. Actually I bought 3 of these but only 1 is filled at the moment. 3 bucks a piece Only the adventure cards divided per section are in that box though. Because I use maps/sheets to store the player cards per investigator and color. The basic box holds the rules, the cut out image of the big expansions and coins. These odd FFG storing boxes I use to store the stand alone adventures in their plastic cases. The just fit in, so yes, these FFG storing boxes serve nothing really.
  9. MMOfan

    Guardians of the Abyss

    Like Labyrinth, this is (nearly) impossible to solo. You can try but you will loose... And that is sad really. These GenCon adventrues are clearly designed for 3-4 player groups. Also: apparently the 4th cycle has been POSTPONED and is no longer on the printer stage: redesigned according to today's website... I guess someone messed up with OR the design OR the printing...
  10. MMOfan

    Forgotten age difficulty...(sigh)

    Well first: You CAN consider AH LCG a kind of continuing series ... you pay for like in an MMO. AND punishing or frustrating the average player -for him/her- too much will simply mean ... you will loose that player. So it is exactly like any other game series to hold that interest. That passion will be lost by frustrating play, be that too easy or too hard or well lousy designs... Secondly: My boardgame example came from that one card in EH that lets you loose that one victorious mission card you fought so hard for ... to simply take it OUT of your victory pile. Simple mechanic but dumb mechanic, which has nothing to do with your skills really. Just based on a card draw that punishes play without any other reason than make the game longer. Third: I am all for difficult games as Vanilla Diablo3 was an extreme hard game at launch (“we made it extremely hard and then DOUBLED it...”) and got flak for being too hard and too much influence for the Auction Houses, which btw was only GOLD in the hardcore game mode I played (instant death and loss of character, start from zero mode). So D3 turned after the departure of Pardo into a present day cake walk which is as bad or even worse than being too hard. This all being said, I have not played this last AH cycle yet, but if it is really too frustrating I will think about buying extra cycles or not. I remember stopping LotR once too ... until they introduced easy mode, so I could CHANGE the modes to progress when I got stuck. In conclusion AH LCG and LotR LCG stand both in the absolute top 10 of my gaming lists. Great games, but do not underestimate player frustrations. FFG have to earn their continued expansions. Up to my personal playing experience I only found one bad AH expansion pack and that was the Labyrinth expansion. It was subpar in my 3 play throughs (1 in a group of 4 and 2 solo ones). The others were great to excellent.
  11. I would like to know if the play mat for this game matches the world/maps of other recently published Terrinoth games like Runebound3 or Dragonholt. If it shows the acual world I am more than interested. Ty for an advice.
  12. MMOfan

    New cycle: The Circle Undone

    This cycle will be a breaking point for me and many others. I always bought the next episode but only play it when the full cycle is published. So I will wait and see how good the game development will be in this expansion. I realise that with each new expansion the number of people actively following an LCG drops a bit, but in solo LCG’s that is not the problem. It is the quality of game play that counts for me and the added value. I never thought the content was SO good in replayability so I will wait what players think about it after experiencing the content. I am in no rush. with dozens of replayable adventures both in LotR and AH.
  13. MMOfan

    Forgotten age difficulty...(sigh)

    I did not start this cycle yet. I only start when the full campaign is available and then finish that campaign as one huge adventure within a week or two. So I can not comment in detail at all. BUT it is often referred as bad game design when you punish a player too much. I remember Rob Pardo of Diablo3 and World of Warcraft fame saying this multiple times in an interview. Reward should be a focus not punishment. A player will keep playing if he looses but still has the IMPRESSION he is rewarded any how. This applies to any game. And to a certain degree AH LCG respects this principle as you simply can run an ongoing adventure even when you have a R1 to R3 result. Losing constantly things (like resources) in a massive way you fought for (and built up) is bad game design really. It is better to go for other constructive things that will motivate a player to do better. That exactly is why I always put that punishing card in Eldritch Horror (the one where you need to reshuffle a victory card back) OUT of the game before we start playing. The dude who designed that card has no clue what drives people to have fun in games.
  14. MMOfan

    Decks without "must haves"

    With such an excellent designed LCG as AH... there are thousands of possible must have combos possible really. And with each new cycle that number will only go up...
  15. MMOfan

    Prepared for the Worst

    Great article. The strength of AH LCG is that it is less dependant on hardcore deck building then the excellent LotR, but make NO mistake in order to beat a specific scenario you need to tune your deck in detail. AH eats from both walls really. Because thanks to the Campaign system your deck building is limited once you start a cycle, but at the other hand you are free to choose whatever you want in order to get that victory when playing for a win in a seperate adventure We witnessed that in our 4 player Dunwich campaign with the Country Express and train ride to Dunwich. We failed and died 2 times in a fast and terrible way. So for our next session we agreed to try once more and if it doesn’t succeed take the loss and continue with all punishment involved... BUT before continuing with a loss we will play first with complete other tuned decks and even investigators to beat this thing. You see having Harrisson the soldier tank along with what is supposed to be a quick fast paced clue hunt is not ideal... tldr: super solo/coop LCG. SUPERB game design.