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About Aetrion

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  1. Well, the sensor rules are kind of bad in the regard that they just give a flat range of detection that doesn't seem to distinguish between whether you scanning for the death star or a single person in a space suit. Still, when it comes to stealth ships you have to play it as close to the rules as you can, otherwise it's just not fair to players who give up all the extra armor, firepower etc. a ship could have instead. I think the scene in Episode 4 where they arrive at the remains of Alderaan is kind of how sensors work in this system. The TIE fighter wasn't in com range of the death star, and the falcon couldn't distinguish it from a moon while it was already in range of the death star's tractor beams. That seems to indicate that the sensors on smaller ships really are very short range, and a large object can be seen long before it can be scanned.
  2. According to EotE:CR p. 227 the sensor range listed is the range of passive detection of vessels, and you can pump up that by one range band through active scans by making an easy computers check, but you can only conduct an active scan in one direction at a time. Modifications like Nightshadow Coating are also very specific on the idea that you will not be detected automatically if you are not in passive sensor range, and mods like the Pseudocloak specifically make detecting the ship harder. Nothing in the system seems to imply that you can simply detect everything and sensor range is irrelevant unless you want to do fancy scanning.
  3. The C-ROC is an extreme outlier in the system in terms of cost to performance ratio. If you're looking to create a pocket battleship for your party and aren't interested in doing any fancy flying there is nothing that gives you more bang for your buck. It's low cost, it doesn't require a huge crew, and it can carry enough shields and armor to be practically immune to anything a fighter can carry that doesn't say limited ammo on it. That said, one huge thing people tend to overlook with ships is sensor range, because that's actually quite a big deal if your GM takes it into account. The diplomatic Consular cruiser has Extreme sensor range, the militarized version has Long sensor range, both of which allow these vessels to spot enemies long before most enemies would be able to see them. That can make a huge difference, because a Consular cruiser can see a Star Destroyer before the Star Destroyer is in firing range, a C-ROC cannot. Basically if you're in a ship with long or extreme sensor range you get to pick your fights, if you're in a ship with short or medium sensor range you just have to deal with whatever crops up.
  4. I tend to maintain in my games that the reason why everyone in Star Wars is so cavalier about lethal vacuum is because between artificial gravity, atmospheric shields, and various kinds of deflectors a spaceship can easily maintain a breathable atmosphere even if its hull is breached, or even extend its atmosphere outside of its hull to allow the crew to exit the ship in places where there shouldn't be any breathable air.
  5. I call her that because I knew that people like you would try to deflect all criticism of this horrible character by just accusing people of being sexist instead of actually addressing any arguments. Hence why she's Admiral Gender Studies. Incompetent, yet shielded from criticism by baseless accusations of bigotry.
  6. Yeaaa, that is an absolutely lazy defense. Do you see me criticizing any of the other characters who aren't white and male? Nope. I didn't have a problem with them. This purple haired imbecile was just awful though. Introduced out of nowhere, immediately fails horribly as a leader, then even utterly flubs her heroic sacrifice, because she was already staying behind on a doomed ship and then didn't take the ship on an attack run until after several hundreds of the people she was supposed to cover were already gunned down. This was just an utterly awful character who failed at everything she did, and the way the movie tried to make her seem righteous was by simply not having her tell her crew where they are headed so they can look stupid for trying to actually do something. For that matter, they now don't have any alien main characters except for Chewie because apparently it's more important to put humans with all hair colors in the movie than maybe have an alien or two in a Star Wars movie.
  7. I've finally seen the movie, and while I was in the cinema I was enjoying it, but then once I had some time to think about it I kind of started to absolutely hate it. There were so many things just totally wrong with it. The whole Finn and Rose plot went absolutely nowhere, and General Gender Studies was absolutely horrible, literally causing a mutiny by simply refusing to tell her soldiers the plan for no reason except the writers wanted to make Poe look stupid. The absolute worst thing was the hyperdrive ramming though, because that just full on invalidates every single space battle we've ever seen in Star Wars. There would be absolutely no reason anyone would fight capital ship battles with lasers when you can pulverize an entire enemy fleet with a hyperdrive-missile from outside of the effective range of laser weapons. The Rebellion would have easily smashed the entire Empire by simply buying a few thousand old junk ships, putting a droid at the controls and setting them to collide with Star Destroyers. There is no reason why hyperdrive torpedoes wouldn't be the go to attack against enemy capital ships and planetary installations pretty much ever since the invention of hyperdrive if this is how it works now. I mean in Force Awakens we already established that a hyperdrive can get you past any shield. I mean, Star Wars isn't exactly realistic when it comes to space combat, it's incredibly silly in fact, but I can handle silly as long as the rules are consistent. At this point they have been bent beyond my suspension of disbelief. Once you establish that you can destroy capital ships by ramming into them at hyperspeed, and that there is no defense against this because it can be initiated from beyond the effective range of all other weapons there is simply no reason why ships in Star Wars wage war the way they do anymore. This would simply be the primary mode of attack for all warring factions, chucking huge hyperdrive missiles at each other from extreme distance.
  8. Yea, my favorite character is also a mystic and has strayed far from his original class in the absence of a supplement.
  9. I'm super excited for this, though I'm already hating the wait.
  10. The talent doesn't say anything about circumventing the one week lockout on a failed attempt to treat a critical injury. I think the main thing that talent lets you do is treat a critical injury at range, which can be extremely useful under some circumstances, like if someone has the crit where they will die if the crit isn't treated within 1 round.
  11. The question is, would Han Solo have taken conflict for shooting at the stormtroopers if he had the morality mechanic?
  12. Well no, because then you couldn't activate your cheese crystal to regain all your strain as well on that turn.
  13. Yea, but what he's saying is that he's using Draw Closer with a Dantari crystal, spends all of the force pips generated on strain recovery, then claims the attack missed because the target wasn't drawn into range since he didn't spend the pips to activate draw closer, but still spends 3 advantage from the attack roll to activate Force Assault, to then use Move as a maneuver to make his actual attack, after basically just rolling Force Dice for free strain. That is simply a ridiculous interpretation of the rules.
  14. I don't think the target being out of range counts as a miss. Rolling more failures than successes counts as a miss. Otherwise you could trigger suppressing fire against people at extreme range with a gaffi stick, because hey, my attacks keep failing, so I get to activate on miss powers, right?
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