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ParaGoomba Slayer

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  1. ParaGoomba Slayer

    Arcsarcsarcsarcsarcs.... ARCS!

    Pre-nerf Phantom was very strong, but just as "broken" as all the fat turrets.
  2. ParaGoomba Slayer

    Which is REALLY better, IG-88C or D?

    The build that you want is IG-88 B & D, each with: Atanni Mindlink, FCS, HLC, Feedback Array, Autothrusters, IG-2000. Since you often only get one action between the both of them because of the way Mindlink and red maneuvers work, you'll be focusing. You won't be boosting very often, so you won't be able to use boosts in order to change your angle very often, and the extra 45 degrees D's Super Segnor provides is very useful.
  3. ParaGoomba Slayer

    8 die attack found on reddit

    With 8 hits? I believe that's three damage through, sir. Yeah, I realized soon after I made the post that I was stupid and wrong and that you would likely get at least some damage through, but I figured that it didn't matter anyways everyone will think I'm automatically wrong just because I'm brash so **** it. You guys will hate me anyways. Hooray for senseless hyperbole! It's still ridiculous that you need 5+ dice to ever get damage through, and I think it isn't that wise to base an entire strategy around what is essentially a B-Wing with an additional health with no Biggs cover. If you chased the amount of attack dice a little less and put Biggs in there then maybe it's worth a try. I wish there was less of an importance on what list you are flying and more on just being good at the game and outplaying your opponent. When you roll 8 attack dice against something you should get more than 3-4 damage. Any normal ship gets hit with that and it's gone.
  4. ParaGoomba Slayer

    Scum is the new "Palp Aces"

    I think this has been addressed in various places: FFG is unwilling/unable to pay the kind of cash a professional number cruncher would require. I'm aware of this, I just used Majorjuggler as an example of a non-buffoon.
  5. ParaGoomba Slayer

    Scum is the new "Palp Aces"

    U-Boats are great for the game.No more TLT's. No more obnoxious regen ****. Finished off the last of the fat turret players. Once Palp Aces is eliminated from the meta, it'll be perfect. Then you'll be free to simply fly quad PS 4 TIE Bomber and blow U-Boats away. TIE Defenders perform very well against U-Boats and Imperial 2 hard green to victory babies are still crying, this is how greedy they are. A ship that gets assigned an evade token for doing a white K-Turn and that's not good enough for them, have to nerf everything that could ever possibly kill Soontir. Remember: Imperial players are so greedy that they whined about the stresshog during the wave 7 meta. Sooooo...you're calling something even the game devs considered broken, so much so that they actually erraraed a part of it, a good thing? You realize it's because of that list you're rubber stamping that the lists that preyed on Palp Aces, your pet peeve (expect you use it), were pushed out? How can something that strengthened the list you campaign against nonstop be good?Because the stresshog isn't that effective of a counter to Palp Aces, especially now that Defenders are good.One of the easiest ships to arc dodge is a BTL-A4 Y-Wing, and with Autothrusters and x7 Evades and Palpatine, Palp Aces is pretty good against the stresshog. And PS 10 Poe doesn't count as a Palp Aces counter. That's just the obnoxious rebel equivalent of Palp Aces. Besides, Inquisitor takes him out pretty easily, no Autothrusters. So sacrificing a more diverse meta of ships that weren't 100% effective against Palp Aces for a more homogenized meta of ships....that aren't 100% effective against Palp Aces is worth it?Let's use some of your words and logic here, shall we? You keep claiming Palp Aces are invincible, therefore the U-boats do just about as much good against it as the previous lists. So, U-Boats only limit competitive lists that aren't Palp Aces, pushing more people to use the "no skill" and "invincible" Palp Aces. You want that? Yeah, it killed some other lists you find annoying, but it also caused the increase of popularity of a list you call broken. Is that really worth it? I'm still waiting on your comment on my point on the devs. I'm trying to put forth the argument that Palp Aces should be nerfed so that U-Boats won't dominate so hard. Palp Aces eliminates all U-Boat counters and U-Boats eliminate all Palp Aces counters. But U-Boats can be more easily countered with PS bids and Biggs and asteroid placement and just general in-game tactics. Palp Aces counters are things like autoblaster weapons and Vader crew and Feedback Array and Conner Nets, stuff that's finicky and not very useful against ships that aren't worth 7-8 points per hit point. So if we're going to nerf one of the two, we nerf Palp Aces. Preferably by replacing him with Tarkin in the standard game. Tarkin would also fix some other problem builds/ships, like Poe and Dengaroo and Deadeye U-Boats. Okay. Better. Still haven't truly answered the part about the devs, but I can work with what you gave me. Nice to see you admit Palp Aces aren't invincible and have things that work against them.Now, you argue that the U-Boats are more easily countered by certain things, but they work on Palp Aces too. You out PS an Ace, you can try to keep them in arc. Got multiple higher PS ships? Then you can coordinate fire, and Palp only works once. No, it's not assured, but that's the point of dice in the game. Biggs just works everywhere, buying your heavy hitters time to chew through defenses. I'll admit that Palp Ace's don't care as much about Asteroids, but the shuttle can still get screwed if it lands on one and heaven help you if a maneuver is miscalculated and an Ace ends up on a rock. Again, Palp only works once. If you're using "general in-game tactics", you can get multiple guns on a stranded Ace. Not always, but if you've predicted your opponent's moves right, it can happen. And finally, general in-game tactics. That means using what you have to overcome your opponent. You say that U-Boats are easier to counter with conventional tactics. But that all depends on play style and knowledge. I would rather take on a Palp Aces list then U-Boats because I know how to use general in-game tactics to beat them. And I've done it with lists not built to do so. The tactics depend on the player. You bring Tarkin up again. And I'll say again, I would love him in standard play. I'm just sad you are using him as a pawn in your pet peeve. I've heard you "put forth" your arguments many, many times. If you actually debated rather than spam your opinions, then ignore the points that disprove your thesis, I might be more convinced. But you don't. Sad. You can actually bring some interesting ideas and points from time to time. But those times tend to get buried in your crusade against a list you have used to your advantage. Again, you want to put more credibility to your cries? Stop using Palp Aces. And hey, since you don't have a beef with them, use U-Boats. At least then, your actions will agree with your words. Now, about that devs point... What I mean by general in-game tactics is rule of 11, asteroid placement, bumping, etc. Those have much more of an effect against U-Boats than Palp Aces. Triple Scout is just a large based version of 3x Dagger Squadron, 3x FCS, 3x HLC that /actually/ works. U-Boats want to concentrate their fire, so they want to stay close to each other in order to better facilitate that. They need to get something in arc, and they're large bases. U-Boats are one of the easiest lists to screw with by using asteroids against them. You can use the rule of 11 against them. They're jousters. You think Palp Aces gives a **** about asteroid placement? No. Think they care about the rule of 11? No. Think they care about bumping? No. Defenders certainly don't (especially Vessery with x7 and Juke), and a Soontir with only 4 agility and Palpatine has a 48% chance of taking no damage from a 3/3 hit attack, that's IF you get 3 hits. Not to mention that the ship that was used to bump is one less gun shooting at the ace. The devs point? I was going to respond, but refrained from doing so because I think the current design team is the reason why this game is so obnoxious. They're the reason the Phantom was so obnoxious, they're to blame for wave 5 turretwing and Super Dash and saturating the game with turrets, they're to blame for Autothrusters which are almost as bad as turrets, they're to blame for (quad) TLT which was is only moderately less worse than fat turretwing, they're responsible for Palpatine. They're responsible for the Inquisitor and all green dial super dash what skill WOW. And for you jumpmaster haters, yes, U-Boats and Dengaroo. They're buffoons. They nerfed TLT/Cluster Missiles and Tactician. They nerfed U-Boats. But the ability to pull 3 evades out of your *******? Not seeing the problem here! Game would be much better with Majorjuggler in charge.
  6. ParaGoomba Slayer

    8 die attack found on reddit

    You're not going to do anything to Vessery with 4 agility, evade, focus, palp. Maybe you plink the stealth device off but that's it. Also, now your list is based around making up for the fact that Expose is a **** action, and that Norra and Finn's abilities only do anything with focus or rerolls respectively. When you can hit someone's invincible Palp Acewing with a 5/5 hit APT + Zuckuss rerolls and do a mere plink damage, there is nothing you can do.
  7. ParaGoomba Slayer

    Scum is the new "Palp Aces"

    U-Boats are great for the game.No more TLT's. No more obnoxious regen ****. Finished off the last of the fat turret players. Once Palp Aces is eliminated from the meta, it'll be perfect. Then you'll be free to simply fly quad PS 4 TIE Bomber and blow U-Boats away. TIE Defenders perform very well against U-Boats and Imperial 2 hard green to victory babies are still crying, this is how greedy they are. A ship that gets assigned an evade token for doing a white K-Turn and that's not good enough for them, have to nerf everything that could ever possibly kill Soontir. Remember: Imperial players are so greedy that they whined about the stresshog during the wave 7 meta. Sooooo...you're calling something even the game devs considered broken, so much so that they actually erraraed a part of it, a good thing? You realize it's because of that list you're rubber stamping that the lists that preyed on Palp Aces, your pet peeve (expect you use it), were pushed out? How can something that strengthened the list you campaign against nonstop be good?Because the stresshog isn't that effective of a counter to Palp Aces, especially now that Defenders are good.One of the easiest ships to arc dodge is a BTL-A4 Y-Wing, and with Autothrusters and x7 Evades and Palpatine, Palp Aces is pretty good against the stresshog. And PS 10 Poe doesn't count as a Palp Aces counter. That's just the obnoxious rebel equivalent of Palp Aces. Besides, Inquisitor takes him out pretty easily, no Autothrusters. So sacrificing a more diverse meta of ships that weren't 100% effective against Palp Aces for a more homogenized meta of ships....that aren't 100% effective against Palp Aces is worth it? Let's use some of your words and logic here, shall we? You keep claiming Palp Aces are invincible, therefore the U-boats do just about as much good against it as the previous lists. So, U-Boats only limit competitive lists that aren't Palp Aces, pushing more people to use the "no skill" and "invincible" Palp Aces. You want that? Yeah, it killed some other lists you find annoying, but it also caused the increase of popularity of a list you call broken. Is that really worth it? I'm still waiting on your comment on my point on the devs. I'm trying to put forth the argument that Palp Aces should be nerfed so that U-Boats won't dominate so hard. Palp Aces eliminates all U-Boat counters and U-Boats eliminate all Palp Aces counters. But U-Boats can be more easily countered with PS bids and Biggs and asteroid placement and just general in-game tactics. Palp Aces counters are things like autoblaster weapons and Vader crew and Feedback Array and Conner Nets, stuff that's finicky and not very useful against ships that aren't worth 7-8 points per hit point. So if we're going to nerf one of the two, we nerf Palp Aces. Preferably by replacing him with Tarkin in the standard game. Tarkin would also fix some other problem builds/ships, like Poe and Dengaroo and Deadeye U-Boats.
  8. ParaGoomba Slayer

    Scum is the new "Palp Aces"

    U-Boats are great for the game.No more TLT's. No more obnoxious regen ****. Finished off the last of the fat turret players. Once Palp Aces is eliminated from the meta, it'll be perfect. Then you'll be free to simply fly quad PS 4 TIE Bomber and blow U-Boats away. TIE Defenders perform very well against U-Boats and Imperial 2 hard green to victory babies are still crying, this is how greedy they are. A ship that gets assigned an evade token for doing a white K-Turn and that's not good enough for them, have to nerf everything that could ever possibly kill Soontir. Remember: Imperial players are so greedy that they whined about the stresshog during the wave 7 meta. Sooooo...you're calling something even the game devs considered broken, so much so that they actually erraraed a part of it, a good thing? You realize it's because of that list you're rubber stamping that the lists that preyed on Palp Aces, your pet peeve (expect you use it), were pushed out? How can something that strengthened the list you campaign against nonstop be good? Because the stresshog isn't that effective of a counter to Palp Aces, especially now that Defenders are good. One of the easiest ships to arc dodge is a BTL-A4 Y-Wing, and with Autothrusters and x7 Evades and Palpatine, Palp Aces is pretty good against the stresshog. And PS 10 Poe doesn't count as a Palp Aces counter. That's just the obnoxious rebel equivalent of Palp Aces. Besides, Inquisitor takes him out pretty easily, no Autothrusters.
  9. ParaGoomba Slayer

    Scum is the new "Palp Aces"

    A fat turret list. I don't mind Dengaroo because it actually jousts, and since it can potentially take out Palp Aces it's okay with me. Zuckuss wouldn't be such an autoinclude if your opponent's ships weren't hiding behind 4 agility, focus, evade, Palpatine, and potentially autothrusters.
  10. ParaGoomba Slayer

    Scum is the new "Palp Aces"

    U-Boats are great for the game.No more TLT's. No more obnoxious regen ****. Finished off the last of the fat turret players. Once Palp Aces is eliminated from the meta, it'll be perfect. Then you'll be free to simply fly quad PS 4 TIE Bomber and blow U-Boats away. TIE Defenders perform very well against U-Boats and Imperial 2 hard green to victory babies are still crying, this is how greedy they are. A ship that gets assigned an evade token for doing a white K-Turn and that's not good enough for them, have to nerf everything that could ever possibly kill Soontir. Remember: Imperial players are so greedy that they whined about the stresshog during the wave 7 meta.
  11. ParaGoomba Slayer

    Scum is the new "Palp Aces"

    Of course the king of Palp Aces thinks that. There is a person in my area who did nothing but fly Echo RAC that /still/ doesn't think the Phantom should have been nerfed and that, "I'm sorry, but it just has green dice and green dice fail. Just have to throw dice at it." Of course this person thinks that. Imperial player greed knows no bounds.
  12. ParaGoomba Slayer

    Scum is the new "Palp Aces"

    I don't see why that would be an issue. Since it's space, no reason not to just have the equivalent of a flatbed truck with an 88 on the back of it.
  13. ParaGoomba Slayer

    Scum is the new "Palp Aces"

    No, Palp Aces is the new Palp Aces. Especially with Defenders. All of this hyper offensive scum stuff has become necessary in order to actual get damage through. I gave my opponent my Advanced Proton Torpedo Dengaroo variant. I was stupid enough to park Vessery at range 1 of Dengar, so he fired off a 5 hit APT at me. I rolled blank blank focus evade, and after Zuckuss ended up rolling the same thing. A SINGLE ******* DAMAGE from a 5 hit attack. That's how ridiculous damage mitigation has gotten. Palp Aces ships are invincible and you need this level of firepower to ever hit anything. You can shrug off 4 hit U-Boat torps even easier. A bunch of greedy Imperial players who are mad that something can actually hit Soontir for once. And a bunch of no-skill rebel players angry that they can't play Poe Han or Super Dash or something else obnoxious and dominate. I honestly don't know which group I hate more. So a Defender with a focus token, evade token, Stealth Device and Palp (I'm assuming) was able to absorb a 5-hit attack, but still took damage that knocked out his Stealth Device and still forced him to burn Palp and all defensive tokens? Not seeing the problem here. The fundamental issue being that basically anything else would have taken 3 or more hits, and it had to be 5 hits to get anything to land at all. Any less and it would have been laughed off. A lot of the times I don't respond to posts like PhantomFO's because I'm dumbfounded by a post's brazen stupidity. Then I realize that people were this aggressively wrong and obnoxious about the pre-nerf Phantom and Turretwing and that there is no arguing with these people. A full modded APT shot should do more than plink the stealth device and strip tokens off of a ship.
  14. ParaGoomba Slayer

    Playing the 'meta'

    What is the exact list? Seems super fun.
  15. ParaGoomba Slayer

    The Emon Slam

    Go ahead, drop a cluster mine on the Inquisitor. IDGAF, I can just Palp away the damage. Palp ruins everything.
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