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Estarriol

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About Estarriol

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    East Sussex, UK

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  1. Estarriol

    "limited edition" ships?

    Hope the UK open gets one for being the biggest OP x-wing event then!
  2. Estarriol

    Falcon and Poe counter

    Vassal. Fly casual. TTS. Proxy. Borrow. Heck, if you can find your opponent ask if you can switch lists to see how it works!
  3. Estarriol

    Falcon and Poe counter

    My advice is to fly the squad yourself, you’re more likely to find weaknesses and how your opponent will try and counter them if you get some tabletime.
  4. Estarriol

    XG-1 "Star Wing" Assault Gunboat Thread

    It’s linked on page 400. It’s not a proper gunboat thread. This is the only real one
  5. Estarriol

    XG-1 "Star Wing" Assault Gunboat Thread

    Don’t think so IMO, the bonus three dice unmodified shot seems a bit meh to me.
  6. Was it streamed? Sounds fun to watch!
  7. Estarriol

    Fly Casual X-Wing Simulator

    Thank you kindly!
  8. Estarriol

    Fly Casual X-Wing Simulator

    Loving your work any ideas when multiplayer will be back?
  9. Estarriol

    XG-1 "Star Wing" Assault Gunboat Thread

    I agree, it’s why I switched to OS-1 and Ion missiles for a point less. With FCS and Advenced SLAM it does the same thing but slightly more efficiently. Don’t think I’ve had to reload the missiles yet either!
  10. Estarriol

    XG-1 "Star Wing" Assault Gunboat Thread

    Fair point. I’ve just not been very successful with it. It’s probably just me.
  11. Estarriol

    XG-1 "Star Wing" Assault Gunboat Thread

    Would it not be more effective to take Ion missiles and os-1 rather than ion cannons and xg-1? I know it’s less thematic, but it does mean you can slam and fire your advanced proton torps and you’re just as effective at longer range...
  12. Estarriol

    XG-1 "Star Wing" Assault Gunboat Thread

    So, to bring us a little bit forward from 1.0 comparisons I have refined my original two lists slightly. First up, my Defender and two Gunboats. I have switched out to OS1 because it’s better, but Ion missiles on Vynder to make it feel like he still has his cannon. There are other options to explore with this concept though, and I’m always interested to hear other points of view. The basic idea is that the Gunboats take locks for Vessery to play with and he does his best to snipe without getting shot. The APTs on Vynder give him teeth when needed and the Ions mean he’s never doing nothing. Options include trading the Nu’s APT or downgrading the PT to IM in order to give Vessery a Collision Detector. Rex is cheaper than Vessery, but I worry that his damage output would be less without his free target lock. Nevertheless there are four points available there and a higher PS to boot. Delta-Rho 1.1 (86) Colonel Vessery (5) Juke Points 91 (39) Major Vynder (0) Os-1 Arsenal Loadout (4) Ion Missiles (3) Advanced SLAM (2) Fire-Control System (6) Adv. Proton Torpedoes Points 54 (32) Nu Squadron Pilot (0) Os-1 Arsenal Loadout (3) Advanced SLAM (2) Fire-Control System (12) Proton Torpedoes (6) Adv. Proton Torpedoes Points 55 Total points: 200 Another idea is just slotting a different third ship into the good ol’ Aces. It’s a lot of fun, but it’s not a Gunboat list; just a list that happens to have a Gunboat. Vulnerable to PS6 and swarms. Options include a collision Detector on Whisper instead of FCS on Rex, upgrading to Vynder, or trimming back to an Onyx or cutting sn upgrade from the Gunboat to fit fifth brother onto Whisper. (32) Nu Squadron Pilot (0) Os-1 Arsenal Loadout (2) Fire-Control System (6) Adv. Proton Torpedoes (3) Advanced SLAM (4) Ion Missiles Points 47 (82) Rexler Brath (5) Juke (2) Fire-Control System Points 89 (54) "Whisper" (5) Juke Points 59 Total points: 195 I still think this is by far the strongest option, but not strong enough I fear. Easy to trim upgrades from the shuttle for some APT I suppose, or even trade the PT for APT+IM, and while it adds control it does rather screw the Alpha strike. Escort mission (46) Colonel Jendon (4) ST-321 (0) Jamming Beam (3) Hull Upgrade Points 53 (32) Nu Squadron Pilot (0) Os-1 Arsenal Loadout (2) Fire-Control System (12) Proton Torpedoes (3) Advanced SLAM Points 49 (32) Nu Squadron Pilot (0) Os-1 Arsenal Loadout (12) Proton Torpedoes (2) Fire-Control System (3) Advanced SLAM Points 49 (32) Nu Squadron Pilot (0) Os-1 Arsenal Loadout (2) Fire-Control System (12) Proton Torpedoes (3) Advanced SLAM Points 49 Total points: 200
  13. Estarriol

    XG-1 "Star Wing" Assault Gunboat Thread

    I disagree that the Gunboat was broken in first edition. It was the Harpoon that made it good, it was still a meh ship. I want to fly mine out of pure nostalgia and because they look cool.
  14. Estarriol

    XG-1 "Star Wing" Assault Gunboat Thread

    So, I played my lists tonight. Vessery, Vynder and a Nu met Whisper, Soontir and Duchess. It wasn’t pretty. I mad3 some mistakes but really all that meant was failing to kill Soontir before I lost rather than leaving him on one Hull. List two narrowly beat Nightbeast and three Sabers with SD, Pred and AB. After crapping out with my initial torpedo shots (seriously, one hit? On both?) I managed to pull it back at the end. My current research leads me to the following: * that XG-1 is garbage. *Also SLAM is addictive and should be used in moderation. * Also four ships is a sweet spot to occupy. * Also, A defender flanked by Gunboats looks bloody awesome and I’m going to make it work!
  15. Estarriol

    XG-1 "Star Wing" Assault Gunboat Thread

    Right, two somewhat different squads to test on Thursday. C&c welcome and encouraged! (39) Major Vynder (0) Xg-1 Assault Configuration (2) Fire-Control System (3) Advanced SLAM (2) Trick Shot (6) Adv. Proton Torpedoes (5) Ion Cannon Points 57 (32) Nu Squadron Pilot (0) Xg-1 Assault Configuration (12) Proton Torpedoes (2) Fire-Control System (5) Ion Cannon (1) Munitions Failsafe Points 52 (86) Colonel Vessery (5) Juke (0) Jamming Beam Points 91 Total points: 200 and (46) Colonel Jendon (4) ST-321 (2) Fire-Control System (0) Jamming Beam Points 52 (32) Nu Squadron Pilot (0) Os-1 Arsenal Loadout (2) Fire-Control System (12) Proton Torpedoes (3) Advanced SLAM Points 49 (32) Nu Squadron Pilot (0) Os-1 Arsenal Loadout (12) Proton Torpedoes (2) Fire-Control System (3) Advanced SLAM Points 49 (32) Nu Squadron Pilot (0) Os-1 Arsenal Loadout (2) Fire-Control System (12) Proton Torpedoes (3) Advanced SLAM Points 49 Total points: 199
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