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stooster99

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  1. Like
    stooster99 got a reaction from player712426 in New Expansion or 4th Edition   
    TI3 is great as it is. No need for fourth edition. But...more games in that universe WOULD be very intriguing...
  2. Like
    stooster99 got a reaction from howieloader in The X-Wing is a Fine Ship   
    Lol I was such a noob when I started this thread XD sorry guys.
  3. Like
    stooster99 got a reaction from FlyingAnchors in The X-Wing is a Fine Ship   
    So, lately I know there's been a lot of complaining about the x-wing and how it needs a fix. While I can sort of understand this, I disagree with this for several reasons:
    1. Several of the named pilots are very good, and leave for numerous synergistic opportunities.
          -Today I flew an extremely successful squad with two X-wings and a B-Wing. The B-Wing was a generic PS 2 sporting Jan Ors, Deadeye and two pairs of Adv. Proton Torpedoes ( a lot of points for just one ship, eh?). Second I had Biggs Darklighter with R2-F2 and Garven Dreis with Proton Torpedoes. So the basic idea (The list still needs a lot of work) is that Garven can either give his focus to Biggs, which Jan Ors can convert to an evade, or Garven can hand off his focus to The B-Wing so that it can unleash its payload (using a focus instead of a TL) and make use of the three blank results flipping to focus, ensuring AT LEAST 3 damage when The B-Wing sits at Range 1! 
          In addition, enemies are forced to shoot at Biggs, who can use R2-F2 and do some hiding behind asteroids to boost his agility way up. But because of the X-Wing's strong primary weapon, Biggs can also get lots of shots in on the enemy, even as he dodges their attacks with R2-F2 and focus/evades from Garvin/Jan Ors.
    2. I cannot reiterate this enough: BIGGS IS SOOO USEFUL! Boost his agility and he can really help make an annoying squad to face.
     
    So, in short, the X-Wing may not seem like much but due to its well-rounded stats and great unique pilots (Don't forget Wedge :-)), the X-Wing will always have a place in my lists.
  4. Like
    stooster99 got a reaction from Radzap in The X-Wing is a Fine Ship   
    So, lately I know there's been a lot of complaining about the x-wing and how it needs a fix. While I can sort of understand this, I disagree with this for several reasons:
    1. Several of the named pilots are very good, and leave for numerous synergistic opportunities.
          -Today I flew an extremely successful squad with two X-wings and a B-Wing. The B-Wing was a generic PS 2 sporting Jan Ors, Deadeye and two pairs of Adv. Proton Torpedoes ( a lot of points for just one ship, eh?). Second I had Biggs Darklighter with R2-F2 and Garven Dreis with Proton Torpedoes. So the basic idea (The list still needs a lot of work) is that Garven can either give his focus to Biggs, which Jan Ors can convert to an evade, or Garven can hand off his focus to The B-Wing so that it can unleash its payload (using a focus instead of a TL) and make use of the three blank results flipping to focus, ensuring AT LEAST 3 damage when The B-Wing sits at Range 1! 
          In addition, enemies are forced to shoot at Biggs, who can use R2-F2 and do some hiding behind asteroids to boost his agility way up. But because of the X-Wing's strong primary weapon, Biggs can also get lots of shots in on the enemy, even as he dodges their attacks with R2-F2 and focus/evades from Garvin/Jan Ors.
    2. I cannot reiterate this enough: BIGGS IS SOOO USEFUL! Boost his agility and he can really help make an annoying squad to face.
     
    So, in short, the X-Wing may not seem like much but due to its well-rounded stats and great unique pilots (Don't forget Wedge :-)), the X-Wing will always have a place in my lists.
  5. Like
    stooster99 got a reaction from mikehulsebus in Hmm....Lt. Blount the bane of tie swarms?   
    So I've been looking at a lot of "Rebel Swarm" builds, and I just don't think it will ever be as successful as a TIE swarm, but I was looking at the Lt. blount pilot card (his ability reads"When attacking, the defender is hit by the attack, even if it does not suffer any damage." So I thought about putting Assault Missiles on him! Maybe slap on a hull upgrade, and then he's at 25 points, which isn't too bad. But anyway, the Assault Missiles. Think about it: a swarm of TIEs flying at you, just let fly those missiles, and EVERY ship in range 1 automatically suffers 1 damage, not to mention whatever damage the attack does!
    Thoughts on this?
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