stooster99
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stooster99 got a reaction from player712426 in New Expansion or 4th Edition
TI3 is great as it is. No need for fourth edition. But...more games in that universe WOULD be very intriguing...
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stooster99 got a reaction from howieloader in The X-Wing is a Fine Ship
Lol I was such a noob when I started this thread XD sorry guys.
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stooster99 got a reaction from FlyingAnchors in The X-Wing is a Fine Ship
So, lately I know there's been a lot of complaining about the x-wing and how it needs a fix. While I can sort of understand this, I disagree with this for several reasons:
1. Several of the named pilots are very good, and leave for numerous synergistic opportunities.
-Today I flew an extremely successful squad with two X-wings and a B-Wing. The B-Wing was a generic PS 2 sporting Jan Ors, Deadeye and two pairs of Adv. Proton Torpedoes ( a lot of points for just one ship, eh?). Second I had Biggs Darklighter with R2-F2 and Garven Dreis with Proton Torpedoes. So the basic idea (The list still needs a lot of work) is that Garven can either give his focus to Biggs, which Jan Ors can convert to an evade, or Garven can hand off his focus to The B-Wing so that it can unleash its payload (using a focus instead of a TL) and make use of the three blank results flipping to focus, ensuring AT LEAST 3 damage when The B-Wing sits at Range 1!
In addition, enemies are forced to shoot at Biggs, who can use R2-F2 and do some hiding behind asteroids to boost his agility way up. But because of the X-Wing's strong primary weapon, Biggs can also get lots of shots in on the enemy, even as he dodges their attacks with R2-F2 and focus/evades from Garvin/Jan Ors.
2. I cannot reiterate this enough: BIGGS IS SOOO USEFUL! Boost his agility and he can really help make an annoying squad to face.
So, in short, the X-Wing may not seem like much but due to its well-rounded stats and great unique pilots (Don't forget Wedge :-)), the X-Wing will always have a place in my lists.
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stooster99 got a reaction from Radzap in The X-Wing is a Fine Ship
So, lately I know there's been a lot of complaining about the x-wing and how it needs a fix. While I can sort of understand this, I disagree with this for several reasons:
1. Several of the named pilots are very good, and leave for numerous synergistic opportunities.
-Today I flew an extremely successful squad with two X-wings and a B-Wing. The B-Wing was a generic PS 2 sporting Jan Ors, Deadeye and two pairs of Adv. Proton Torpedoes ( a lot of points for just one ship, eh?). Second I had Biggs Darklighter with R2-F2 and Garven Dreis with Proton Torpedoes. So the basic idea (The list still needs a lot of work) is that Garven can either give his focus to Biggs, which Jan Ors can convert to an evade, or Garven can hand off his focus to The B-Wing so that it can unleash its payload (using a focus instead of a TL) and make use of the three blank results flipping to focus, ensuring AT LEAST 3 damage when The B-Wing sits at Range 1!
In addition, enemies are forced to shoot at Biggs, who can use R2-F2 and do some hiding behind asteroids to boost his agility way up. But because of the X-Wing's strong primary weapon, Biggs can also get lots of shots in on the enemy, even as he dodges their attacks with R2-F2 and focus/evades from Garvin/Jan Ors.
2. I cannot reiterate this enough: BIGGS IS SOOO USEFUL! Boost his agility and he can really help make an annoying squad to face.
So, in short, the X-Wing may not seem like much but due to its well-rounded stats and great unique pilots (Don't forget Wedge :-)), the X-Wing will always have a place in my lists.
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stooster99 got a reaction from mikehulsebus in Hmm....Lt. Blount the bane of tie swarms?
So I've been looking at a lot of "Rebel Swarm" builds, and I just don't think it will ever be as successful as a TIE swarm, but I was looking at the Lt. blount pilot card (his ability reads"When attacking, the defender is hit by the attack, even if it does not suffer any damage." So I thought about putting Assault Missiles on him! Maybe slap on a hull upgrade, and then he's at 25 points, which isn't too bad. But anyway, the Assault Missiles. Think about it: a swarm of TIEs flying at you, just let fly those missiles, and EVERY ship in range 1 automatically suffers 1 damage, not to mention whatever damage the attack does!
Thoughts on this?
