eowarion reacted to c__beck in Working on statting out the Mahkim as a playable race.
I'm going to assume you haven't read pages 192 to 193 in the Genesys core book, since your starting XP is way too high.
For 100 starting XP you get one characteristic at 3, one at 1 and the rest as 2. Your WT is 10+Br, ST is 10+Will and you get one starting skill rank. Any deviation from that default costs (or returns) starting XP. So let's break it down:
An additional 3 costs 30XP and having an additional 1 gives back 20XP.
+2WT is -5XP (the equivalent of 1 rank of the Toughened talent)
-2ST is +15XP (the equivalent of 2 negative ranks of Grit talent)
An additional skill rank costs 5XP.
The first ability is a better version of the Dual Wielder talent, but I don't think that it's different enough to change the cost.
The multi-attack (bad name, I think, since it doesn't allow for an actual attack) isn't worth enough on its own to cost anything. But add that up with Four-armed and I call them both 15XP.
The rules for creating weapons are found on pages 199–201. Melee weapons don't have flat damage ratings, but are Brawn +X. In any event, Damage +2; crit 3; Accurate 1, Linked 1 weapon costs 250. Not enough to adjust starting XP.
+1 Soak and +1 Defense are 20XP each (per the Defensive and Enduring talents, CRB80). So their hard, scaly skin costs them 60 starting XP! You might want to take a page from the Elf species where it doesn't stack with other forms of Defense since their ability grants defense instead of increasing it, which cuts the cost in half. So if you said their scaly skin doesn't stack with armour, that'd only be 30XP. Still a lot, but much cheaper.
And the final numbers:
Starting XP: 100
Scaly skin: -60
STARTING XP: 20
Honestly the biggest problem your species here has is the scaly skin. It's taking up over half your starting XP! Honestly, I would change it to either +2 Soak or +1 Soak & 1 Defense. But in either case, I'd make it so it doesn't stack with any armour. That would reduce the cost from 60XP to a mere 20XP! That would give you a starting XP of 60.
As written, your lizard species is only good at one thing, and that's fighting, so only martially-inclined players are going to choose it. So the low XP isn't going to be too bad for them since they'd probably raise Brawn and Agility anyway. Without any major revisions don't be surprised if they become your warrior species.
eowarion got a reaction from StriderZessei in Hardpoint Question for Vehicles
Millennium Falcon is possibly a Rigger's signature vehicle on top of the modifications. It wouldn't account for everything, but explains most of the suggestions.
Plus it is the ship of plot armoured characters, it can ignore rules.
eowarion got a reaction from c__beck in The Naked City
It's a direct link to the materials though, which doesn't point a person to the artist's page to find more of their works. Not without some extra work.
And I still don't entirely get the context. Is it to show off your search results? Is it visuals you are using for your table? It feels about the same as me just making a bunch of single word posts, where you could say they are all topical and contextual because I use words like "computer" or "hacker" or "laser".
eowarion reacted to drainsmith in Beanstalk to Shadowrun?
I do not recommend anyone use any of the settings written by Paul M N Haakonsen. They are rife with issues. Paul seems to lack a fundamental understanding of the Genesys system of building settings. He has no concern for how all the parts of the setting get used or interact with each other. He has no issues with taking other people's content without even a whisper of an acknowledgment of where he got it. It is not publisher quality. The images are horribly resized. The fonts are terrible and not being rendered properly. He somehow even messed up using the vector graphics that I have provided to the community.
I don't wish to be so negative about someone's stuff, but the level it get lauded is mind-blowing. Paul should continue making things, but needs to get and really listen to feedback.
eowarion reacted to c__beck in Beanstalk to Shadowrun?
Yep. While it may be pretty, it's not great. It looks like he just took the expanded talents doc and copy/pasted straight into his document without thought for what talents were appropriate for Shadowrun.
Also, it says it's Genesys-compatible but it uses all SWRPG icons and stat blocks. And the colour for the dice are incorrect. The motivations, which should just be RP hooks that grant boost/setback in the right situation, now have fiddly minutia attached to them. It's just too much crunch for the purpose of having crunch. It's like he saw SR and said, "I need all the crunch in my document!" There are several weapons that are, mechanically, identical but with different prices because SR has them maybe? Not sure why. It's gearporn for the sake of gearporn. Fractional essense non-sense, etc.
I could go on, but I shan't.
eowarion reacted to SkyJedi in Genesys Web Assistant (dice roller, destiny pool tracker, chat, character tracker, initiative tracker)
Introducing Genesys Web Assistant! It rolls, it cancels, it tracks your destiny points, character stats, and initiative order!
Now, you may be thinking, "isn't this just a clone of the SWRPG Web Assistant?" Well you are 100% right! Right now its a clone with the new symbols, but once the CRB comes out I'll tweak it to match the new rules. Until then enjoy the new pretty symbols!
No Login required. Ever.
The project is open source. The code is available https://github.com/SkyJedi/SWRPG-Web-Dice-Roller/tree/genesys. I've got instructions in the readme.md file so you can setup your own instance if you don't wanna be on mine. Feel free to fork and contribute, as I am learning as I go.
Issue/Feature request https://github.com/SkyJedi/SWRPG-Web-Dice-Roller/issues
PayPal BTC https://www.patreon.com/SkyJedi
eowarion reacted to RLogue177 in Spec/Talent Sheets
Post fully edited. Putting the relevant links here for anyone just finding this thread. Specs are in three styles: classic red and blue colors, gray scale, and green and tan to match my homemade character sheet which is also linked below. The Force power are also posted.
As always, if you find errors, please let me know so I can fix them. Thanks!
Age of Rebellion spec sheets in traditional red and blue
Edge of the Empire spec sheets in traditional red and blue
Force and Destiny spec sheets in traditional red and blue
Universal spec sheets in traditional red and blue
Age of Rebellion spec sheets in grayscale
Edge of the Empire spec sheets in grayscale
Force and Destiny spec sheets in grayscale
Universal spec sheets in grayscale
Age of Rebellion spec sheets in Maklunky™ green and tan
Edge of the Empire spec sheets in Maklunky™ green and tan
Force and Destiny spec sheets in Maklunky™ green and tan
Universal spec sheets in Maklunky™ green and tan
Clone Wars Era spec sheets in traditional red and blue
Clone Wars Era spec sheets in grayscale
Clone Wars Era spec sheets in Maklunky™ green and tan
Force Powers sheets in traditional green
Force Powers sheets in grayscale
Smuggler to Scoundrel and Scoundrel to Smuggler in all three color schemes
Combo Character Sheet in Maklunky™ green and tan
Capital size ship sheet in Maklunky™ green and tan
Small size ship sheet in Maklunky™ green and tan
eowarion reacted to Nytwyng in Must books to make.
I personally find that Sammy Hagar's opinion of "greatest hits" albums applies to such collection books: publishing them is a message that the game has nothing new to add, so the publisher wants to soak up some extra cash by getting the audience to re-purchase material they already have in a different package.
eowarion got a reaction from Tefmon in Desperate Allies
I think it's a problem that stems from the movies a bit. I know most attitudes about the races come from the first face we really see of a species with a name.
Just look at Watto in the movies, vs the Toydarians in The Clone Wars. Or even the Gungans. I honestly don't like Jar-Jar, but **** could the rest of the Gungan's hold their own in a fight, and were pretty cool dudes, usually.
eowarion reacted to Desslok in Dear FFG: can we get a box that doesn't suck?
It would be nice if, unlike the other three Beginner Sets, the E7 Beginner set was a nicer, more sturdy box, somewhere I can store all the material from the other games (plus this one). Or at the very least give us a box that doesn't rip when you open the top?
eowarion reacted to Gigerstreak in The Force Awakens - but for which game?
I think having an adventure from this era (and more dice) is a great thing! I'm less concerned over the cost (because honestly, they don't MAKE you purchase it, either you have the funds and want it or don't) and more over new people getting involved in the hobby. It isn't like this is DLC to some unfinished game (a legit gamer gripe) but rather smart marketing by FFG. If more people get into the hobby, then there will be greater demand. Greater demand means more products. More products equals a happy me.
eowarion reacted to 2P51 in Players and the Perpetual Poverty Problem
Keeping them poor serves the Star Wars, Edge, Han Solo, feel and setting story. However, what works in a story isn't always a good thing for a RPG. I've said it before, imo this 'keep them hungry' approach leads directly to murderhobo/loot all the bodies behavior.
If a GM wants to use the tight credits approach, they have to hand out gear in some reward/payment fashion or you end up with the pillager mind set.
eowarion reacted to Desslok in Players and the Perpetual Poverty Problem
Over in Zee Googles, Zey Do Nothink thread, Kung Fu Ferret said thusly:
And no, this isn't me calling you out or anything. You're just the catalyst for something I've been thinking about for a while and thought the community could discuss.
Why is it important to keep players broke?
From one story standpoint, I could see it - Han owes Jabba a boatload of money, which drives his story arc and sets up the curtain puller beat for Return of the Jedi. The Queen's ship is broken down on Tatooine and they cant buy a hyperdrive, etc, etc. So yes, having to scramble for resources can occasionally inform the story.
And when a game is first starting out, having all the toys in the world does take some of the fun out of the game. Working for some bitchin' armor, a nice ship and a cool gun gives the characters something to do.
But it strikes me weird that GMs seem constantly afraid of players in a state of anything but perpetual poverty. That a player with money will suddenly stop going out to do things or that there are no more challenges when they have bitchin' armor, a nice ship and a cool gun. Being in that state doesn't stop James Bond (who while not necessarily rich himself, has the backing of the entire crown at his disposal and Q Branch to give him cool toys) and it doesn't stop Bruce Wayne and Tony Stark from going out to adventure either.
And just because a player has money, it doesn't mean that his problems go away. It just means that he has an all-new set of problems. Friends and relatives coming out of the woodwork, people trying to take that money, intrigue and backstabbing amongst the powerful elite. The son of that Hutt you just killed? No amount of money will placate father or deter the bounty hunters he sends after you.
And money can enable adventures, too. My previous character was a princess from a powerful and influential core world family with servants and an ancestral palace and bathrooms bigger than most mere mortal's dwellings. After a particularly harrowing set of adventures, she sprung for a vacation for the team on a planet that was basically Westworld. And so we had a lighthearted, fluffy game where the characters were divided up into two teams and engaged in a wargame against each other. Something like that would have been outside the scope of a poverty stricken game.
She also had to deal with a pretty massive story arc with the Sith Empire invasion of her homeworld, striking a deal with the Republic, bringing the system into the galactic community's fold, smoothing over native relations with the Jedi and generally doing ambassadorial leadery things. That's not the sort of game you'll get when you're scrounging under the couches for gas money.
So I reject the notion that keeping players hungry is the only way to keep a game interesting. It is A way to keep it interesting, but not the end all. There is nothing wrong with being a high roller at at a million dollar a hand sabbac table at the most exclusive casino on Cloud City, either.