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Darthtator

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  1. Darthtator

    Mounts and Encumbrance

    Usually I treat it as something similar to worn armor pg 92. A competent rider will make it easier for their beast of burden when they ride, usually I only include full encumbrance if they have no ranks in ride.
  2. Darthtator

    Mounts and Encumbrance

    If I include it, it depends on the silhouette size of the character. For me silhouette 0 is usually 2-3 encumbrance, and 1 is usually 3-4.
  3. Darthtator

    Practical meteor strike

    apologies, it was a hypothetical build to destroy a city, as it is an on the fly spell it would be a combat spell, though I am curious how other GM's would set it up as a utility as well.
  4. Darthtator

    Practical meteor strike

    So after talking with one of my players we got on the topic of a magical meteor strike. After talking it out we initially decided that it would require, as a minimum, 9 challenge and 1 difficulty dice for the base roll. 5 purple for extreme distance, upgraded 5 times for blast, another 5 purple for a duration of a few minutes, and upgrade 4 for destructive/empowered. This is based on an on the fly meteor strike and not a build it slowly approach with rituals, implements, etc. after reviewing the core rule book on "Impossible tasks" I have come to the conclusion that the check would change to being formidable difficulty upgraded 5 times, using at least 2 story points to reduce the check and 1 story point to make the roll at all. I'm curious fellow GM's how you would rule on this. google image used for reference only "http://www.shtfplan.com/headline-news/why-has-nasa-announced-that-a-meteor-is-not-going-to-hit-the-earth-in-september_06102015"
  5. Darthtator

    Hc Svnt Dracones (Here be Dragons)

    "HC SVNT DRACONES puts you in the body of a human experiment that outlived its creator, and has gone on expanding into the galaxy while trying to heed the lessons of a race that fell to ruin. It's about exploration and fear, expansion and conquest, intrigue and subterfuge, and ultimately, it’s about you, learning to be you, when all the trappings of humanity you define yourself with are dead and gone." -Pierce Fraser- As the intro states the game is a post humanity setting, it depicts corporation run system of "government", though I use the term loosely. It also uses anthropomorphic characters to tell the story. If anyone is interested I have set up the races, items, and other odds and ends from the setting for your pleasure. I haven't however written out the setting as I cannot put it as eloquently as Mr. Fraser, and I highly recommend supporting his work
  6. Darthtator

    Fillable character and setting sheets?

    check here last comment has one
  7. Darthtator

    Character Sheet PDF

    As soon as I can Ill upload a form fill-able one.
  8. Darthtator

    Character Sheet PDF

    Try right clicking the link and save link as
  9. Darthtator

    Character Sheet PDF

    Anybody got any form fill able character sheets? if not here at least is my pre-form fill able sheet Character sheet.pdf
  10. Darthtator

    Shipping now! Wooooooo!

    And this ladies and gents is how mouth to mouth marketing happens.
  11. Darthtator

    Best use of narrative stuff other than success/fail

    mine used the advantage to have a tie do a strafing run on their position once. the triumph was to upgrade the difficulty to hit them.
  12. Darthtator

    Reflect Vs Turbo Lasers

    Thanks for all the info guys. I'll have to talk it out with my players and see what they think is fair so that it can be arbitrated better on my part. But this brings up a new set of questions. in your opinions as GM should the inquisitor have died outright from 40 damage from a turbo laser? if not how would you have calculated the critical hit(s)?
  13. So here is a question for everybody. I have recently had an inquisitor fight the party. They stole the inquisitors ship and used to to successfully hit the inquisitor with 10 damage ship scale. The inquisitor has the reflect ability that reflects 6 damage for the price of 3 strain. My question is this: first can reflect even be used against a ships ranged combat in the first place? If so does reflect only reflect personal scale damage or can it reflect ship scale damage? Any help would be appreciated even more so If you guys have specific page numbers for the rules on this. Thank you in advance. Sincerely, Frustrated GM.
  14. I forget which book it's in but there is a reference to the Imperials being able to triangulate where a ship has gone. When my players asked about it I told them that all ships leave a somewhat unique exhaust trail that the Imperials are able to follow(trail), then using the "trails" direction they can roughly figure out which way the ship was headed(direction), if the Imperials know the type of the ship being tracked then they can guesstimate how much fuel the ship has (distance). Also due to hyperspace only allowing single line of travel this makes it fairly easy to track a ship, though this method is a hard way to do it due to the massive amount of time needed to calculate it all. Where this gets even more complicated is if the ship heads to a hub of travel. The exhaust of other ships intermingle with the tracked ship and makes it almost impossible to track. If that doesn't work for you though just put a homing beacon on the ship like in star wars rebels (faster and easier for the Imperials to follow). Hope this helps.
  15. Darthtator

    Force users and armor

    no. unlike earlier star wars games there is no inherent penalty with wearing armor as a force user.
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