Jump to content

Darthtator

Members
  • Content Count

    53
  • Joined

  • Last visited

1 Follower

About Darthtator

  • Rank
    Member

Recent Profile Visitors

660 profile views
  1. I would set it up using a form of enemies come in waves. An entire army is going to take time to get the news then get armed to fight. As this could potentially be deadly for the PC's I would also look at settting up a "round" limit or the PC's are overrun by this horde of armed soldiers. If they are sufficiently powerful then disregard the second bit.
  2. So I have a player who is looking to use groups of minion drones to accomplish their aim. My question can this be accomplished without the use of the drone master talent? The second question is does a high willpower character get to have minion groups equal to their characters willpower or 2 minion groups equal to their willpower using the droid master talent?
  3. on pg 213 of the core rule book, in the upper right in blue, it has a blurp about maintaining spells. the last two sentences state :"finally, if something happens that could interrupt a characters concentration, you can have your player make an average discipline check. failure means that their character loses concentration, and the spell ends". I like the idea about the circlet though since the realms of terrinoth there is a create items section just for things such as this.
  4. HSD: Astra Inclinant, started as a custom game with a haphazard group of files. the files detailed things like: items, races and classes, setting specific notes, and a whole bunch of revamping notes. This game, based off of Pierce Fraisers: Hc Svnt Dracones, has been a project that I have spent the better part of a couple of years on. The setting is based on post-human society that is several centuries more advanced than we are. https://www.dropbox.com/s/mbyjnoc8erqftjj/HSD Astra Inclinant.pdf?dl=0 The link above is the free copy of Astra Inclinant. The PDF is designed to be used in conjunction with the Genesys Core. Feel free to pass back feedback on what could be done better or included, that being said I don't intend on including more rules from Genesys core.
  5. So I had a player try to purchase a couple of horses and I cant find the actual cost in the book. is there a chart for this or is it up to the gm alone to make the items value?
  6. Usually I treat it as something similar to worn armor pg 92. A competent rider will make it easier for their beast of burden when they ride, usually I only include full encumbrance if they have no ranks in ride.
  7. If I include it, it depends on the silhouette size of the character. For me silhouette 0 is usually 2-3 encumbrance, and 1 is usually 3-4.
  8. apologies, it was a hypothetical build to destroy a city, as it is an on the fly spell it would be a combat spell, though I am curious how other GM's would set it up as a utility as well.
  9. So after talking with one of my players we got on the topic of a magical meteor strike. After talking it out we initially decided that it would require, as a minimum, 9 challenge and 1 difficulty dice for the base roll. 5 purple for extreme distance, upgraded 5 times for blast, another 5 purple for a duration of a few minutes, and upgrade 4 for destructive/empowered. This is based on an on the fly meteor strike and not a build it slowly approach with rituals, implements, etc. after reviewing the core rule book on "Impossible tasks" I have come to the conclusion that the check would change to being formidable difficulty upgraded 5 times, using at least 2 story points to reduce the check and 1 story point to make the roll at all. I'm curious fellow GM's how you would rule on this. google image used for reference only "http://www.shtfplan.com/headline-news/why-has-nasa-announced-that-a-meteor-is-not-going-to-hit-the-earth-in-september_06102015"
  10. "HC SVNT DRACONES puts you in the body of a human experiment that outlived its creator, and has gone on expanding into the galaxy while trying to heed the lessons of a race that fell to ruin. It's about exploration and fear, expansion and conquest, intrigue and subterfuge, and ultimately, it’s about you, learning to be you, when all the trappings of humanity you define yourself with are dead and gone." -Pierce Fraser- As the intro states the game is a post humanity setting, it depicts corporation run system of "government", though I use the term loosely. It also uses anthropomorphic characters to tell the story. If anyone is interested I have set up the races, items, and other odds and ends from the setting for your pleasure. I haven't however written out the setting as I cannot put it as eloquently as Mr. Fraser, and I highly recommend supporting his work
  11. As soon as I can Ill upload a form fill-able one.
  12. Try right clicking the link and save link as
  13. Anybody got any form fill able character sheets? if not here at least is my pre-form fill able sheet Character sheet.pdf
  14. And this ladies and gents is how mouth to mouth marketing happens.
×
×
  • Create New...