Darthtator

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About Darthtator

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  1. check here last comment has one
  2. As soon as I can Ill upload a form fill-able one.
  3. Try right clicking the link and save link as
  4. Anybody got any form fill able character sheets? if not here at least is my pre-form fill able sheet Character sheet.pdf
  5. And this ladies and gents is how mouth to mouth marketing happens.
  6. mine used the advantage to have a tie do a strafing run on their position once. the triumph was to upgrade the difficulty to hit them.
  7. Thanks for all the info guys. I'll have to talk it out with my players and see what they think is fair so that it can be arbitrated better on my part. But this brings up a new set of questions. in your opinions as GM should the inquisitor have died outright from 40 damage from a turbo laser? if not how would you have calculated the critical hit(s)?
  8. So here is a question for everybody. I have recently had an inquisitor fight the party. They stole the inquisitors ship and used to to successfully hit the inquisitor with 10 damage ship scale. The inquisitor has the reflect ability that reflects 6 damage for the price of 3 strain. My question is this: first can reflect even be used against a ships ranged combat in the first place? If so does reflect only reflect personal scale damage or can it reflect ship scale damage? Any help would be appreciated even more so If you guys have specific page numbers for the rules on this. Thank you in advance. Sincerely, Frustrated GM.
  9. I forget which book it's in but there is a reference to the Imperials being able to triangulate where a ship has gone. When my players asked about it I told them that all ships leave a somewhat unique exhaust trail that the Imperials are able to follow(trail), then using the "trails" direction they can roughly figure out which way the ship was headed(direction), if the Imperials know the type of the ship being tracked then they can guesstimate how much fuel the ship has (distance). Also due to hyperspace only allowing single line of travel this makes it fairly easy to track a ship, though this method is a hard way to do it due to the massive amount of time needed to calculate it all. Where this gets even more complicated is if the ship heads to a hub of travel. The exhaust of other ships intermingle with the tracked ship and makes it almost impossible to track. If that doesn't work for you though just put a homing beacon on the ship like in star wars rebels (faster and easier for the Imperials to follow). Hope this helps.
  10. no. unlike earlier star wars games there is no inherent penalty with wearing armor as a force user.
  11. I would be interested but my schedule is somewhat chaotic. if thats not a problem i 'll play. Edit: tuesday evenings should work for me
  12. so i posted this in the Force and destiny beginner box forum but i haven't seen any new posts in a while. my question is this: In the beginning of the adventure the players have to fight hunters, What is their species?
  13. In the beginning of the adventure the players have to fight hunters. What is their species?
  14. That only applies to lightsabers and its an optional rule
  15. If you don't mind me asking can you elaborate on why the players cant take a second career (and page reference)? From what I read on pg 43 of F&D core its says "the choice of career establishes the cental focus of the characters training, practices, and even professional experience. while not Intended to limit a character, the choice of career does establish what kind of skills and talents are going to be most readily available, as well as roles the PC is likely to excel at within a group. players should think of their character's career as an archetype that forms the initial framework for constructing their PC."