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About Darthtator

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  1. HSD: Astra Inclinant, started as a custom game with a haphazard group of files. the files detailed things like: items, races and classes, setting specific notes, and a whole bunch of revamping notes. This game, based off of Pierce Fraisers: Hc Svnt Dracones, has been a project that I have spent the better part of a couple of years on. The setting is based on post-human society that is several centuries more advanced than we are. https://www.dropbox.com/s/mbyjnoc8erqftjj/HSD Astra Inclinant.pdf?dl=0 The link above is the free copy of Astra Inclinant. The PDF is designed to be used in conjunction with the Genesys Core. Feel free to pass back feedback on what could be done better or included, that being said I don't intend on including more rules from Genesys core.
  2. So I had a player try to purchase a couple of horses and I cant find the actual cost in the book. is there a chart for this or is it up to the gm alone to make the items value?
  3. Usually I treat it as something similar to worn armor pg 92. A competent rider will make it easier for their beast of burden when they ride, usually I only include full encumbrance if they have no ranks in ride.
  4. If I include it, it depends on the silhouette size of the character. For me silhouette 0 is usually 2-3 encumbrance, and 1 is usually 3-4.
  5. apologies, it was a hypothetical build to destroy a city, as it is an on the fly spell it would be a combat spell, though I am curious how other GM's would set it up as a utility as well.
  6. So after talking with one of my players we got on the topic of a magical meteor strike. After talking it out we initially decided that it would require, as a minimum, 9 challenge and 1 difficulty dice for the base roll. 5 purple for extreme distance, upgraded 5 times for blast, another 5 purple for a duration of a few minutes, and upgrade 4 for destructive/empowered. This is based on an on the fly meteor strike and not a build it slowly approach with rituals, implements, etc. after reviewing the core rule book on "Impossible tasks" I have come to the conclusion that the check would change to being formidable difficulty upgraded 5 times, using at least 2 story points to reduce the check and 1 story point to make the roll at all. I'm curious fellow GM's how you would rule on this. google image used for reference only "http://www.shtfplan.com/headline-news/why-has-nasa-announced-that-a-meteor-is-not-going-to-hit-the-earth-in-september_06102015"
  7. "HC SVNT DRACONES puts you in the body of a human experiment that outlived its creator, and has gone on expanding into the galaxy while trying to heed the lessons of a race that fell to ruin. It's about exploration and fear, expansion and conquest, intrigue and subterfuge, and ultimately, it’s about you, learning to be you, when all the trappings of humanity you define yourself with are dead and gone." -Pierce Fraser- As the intro states the game is a post humanity setting, it depicts corporation run system of "government", though I use the term loosely. It also uses anthropomorphic characters to tell the story. If anyone is interested I have set up the races, items, and other odds and ends from the setting for your pleasure. I haven't however written out the setting as I cannot put it as eloquently as Mr. Fraser, and I highly recommend supporting his work
  8. As soon as I can Ill upload a form fill-able one.
  9. Try right clicking the link and save link as
  10. Anybody got any form fill able character sheets? if not here at least is my pre-form fill able sheet Character sheet.pdf
  11. And this ladies and gents is how mouth to mouth marketing happens.
  12. mine used the advantage to have a tie do a strafing run on their position once. the triumph was to upgrade the difficulty to hit them.
  13. Thanks for all the info guys. I'll have to talk it out with my players and see what they think is fair so that it can be arbitrated better on my part. But this brings up a new set of questions. in your opinions as GM should the inquisitor have died outright from 40 damage from a turbo laser? if not how would you have calculated the critical hit(s)?
  14. So here is a question for everybody. I have recently had an inquisitor fight the party. They stole the inquisitors ship and used to to successfully hit the inquisitor with 10 damage ship scale. The inquisitor has the reflect ability that reflects 6 damage for the price of 3 strain. My question is this: first can reflect even be used against a ships ranged combat in the first place? If so does reflect only reflect personal scale damage or can it reflect ship scale damage? Any help would be appreciated even more so If you guys have specific page numbers for the rules on this. Thank you in advance. Sincerely, Frustrated GM.
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