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About pickirk01

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  • Birthday 01/01/1971

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  1. Yeah I replied too quickly (see my edit that says, now I've had coffee). And I actually really enjoyed the book series but just my two cents; I really don't like the concept of them for this particular game. In fact I was a little disappointed that they divided the Rebels/Resistance and Imperial/First order into separate factions and REALLY thought they jumped the shark with the prequel factions. 3 factions was plenty, 5 is a not my ideal but acceptable, 7 is getting a bit silly and more would be a horrible idea.
  2. All good ideas except I dont like that it complicates a game that is already getting too complicated. I am only speaking for myself, but I find the most fun in this game when there are several ships that have one or two upgrades max. I was very glad to see the end of 1.0 and the two ships with 13 upgrades lists and do not want to return to that.
  3. First off, I enjoyed the series. I used to work for a large book store and we had signings with R.A. Salvatore and James Juceno (both great guys by the way). They said it was originally supposed to be a 25 or 26 book series but was cut down for two reasons, prequel stuff coming out, but also the series was not doing as well as was hoped. I just think that to do justice to them as a faction, there would be too many new things to bring in. With the Coral skippers for example, the main way to defeat them was to force them to allocate power faster than they could by shooting multiple low powered shots at them. It forced them to use their power defensively so they could not fly fast or strip your shields. I think to do justice to this would greatly over complicate this game. You would have to give them charges for everything they do and would almost be forced to give a stutter fire option to most other ships in the game. I think that stutter fire would then devolve into the new TLT and no one wants that.
  4. It would sit in unopened boxes on local game stores everywhere. Its not a race a ton of people in general like from the lore for one. More importantly, their bio-tech is so different from any other power in the SW universe that it would be hard to get the ship types and upgrades right. Almost everything they use would have to be a Vong specifc slot so they could not use any of the current upgrade types nor could other ships use theirs. If nothing else, this would be seen by many as a cash grab to get people to buy all new stuff that does not work with thier existing fleets.
  5. pickirk01

    Yet another Epic 2.0 idea

    On break at work, only had a second to glance... When you say 1 bonus attack... Say I have a primary weapon that can shoot a second time, Ion batteries and Quar laser cannons. What attacks can I actually perform in a round?
  6. pickirk01

    How do you avoid buying every faction..?

    These guys said it best . https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.youtube.com/watch%3Fv%3DhFDcoX7s6rE&ved=0ahUKEwiPqMbK-eDeAhUkhOAKHQ0WDZwQo7QBCCYwAA&usg=AOvVaw0JoReY199v982olM0dkFQH
  7. pickirk01

    Lets fix large base ships

    As a fan of combat tactics games in general and as someone looking at X-Wing's tagline of being a "Tactical Dog-fighting game," there should not be large base ships in the game at all. I mean picture some Me-109's intercepting some B-17's. The Bombers can take some hits and by flying in a tight box and overlapping their defensive fire they can take out some attackers, but they don't pull S-Loops and dog fight the nimble fighters. As a Star Wars fan, the models are freaking cool and who doesn't want to fly as Han or Fett or any of the others? The few times I've flown large bases, its because I built a theme squad like Luke/Han or Lando/Wedge taking on Death Stars. So I don't mind the large ships for the fun factor, but I am totally cool with them being "non-competitive." But, to answer the OP question, this. Nuff said.
  8. pickirk01

    Can Real-Life Formation Tactics Work?

    Great write up. I have used all these to great effect in 1.0. (Work Retail, little playing time for 2.0 this time of year until after the new year😢.) No matter what the meta, my favorite and most effective squads were always 3-5 ship lists with 4 ship lists, flown as two wing pairs, being my favorite and most successful. This, so much this. In X-Wing, a very common tactic is to purposely dangle a disposable target in front of your opponent as bait in order to both protect your high priority pilots as well as to set traps to pounce on your enemy's big guns. In real life with real pilots, there is very seldom a "disposable target." If you are trying to line up a shot on a plane in front of you but your radar lock warning goes off, you break and the the heck out of there. Unlike the points scoring system in X-Wing, in real life there are no points for second best.
  9. pickirk01

    Some nonsense while we wait for epic 2.0

    Hey easy guys, I never intended this topic to get so charged. Lets all take breath and meditate....ohm...ohm...ohm.
  10. pickirk01

    Some nonsense while we wait for epic 2.0

    Roll blanks. Why what do you do with greens?
  11. pickirk01

    Some nonsense while we wait for epic 2.0

    Hmm, in Jedi, they one-shot Mon Cal cruisers with reduced power shots from the Death Star. In Rogue One a single reactor ignition damaged hundreds of square kilometers to planetary targets. If we say a cruiser has roughly ten times the durability of a corvette or around 250 total points of hull and shield, it is probably conservative to say a single reactor is rolling about 1000 reds. Also just roughly guessing how many reactors to nearly instantly vaporize the whole planet to be about 10, we give the Death Star super laser something like this: Charges = 10 (standard recharge of 1 charge per round) Main Gun (Attack Target Lock): You may spend any number or charges to Attack one object you have locked. Roll 1000 attack dice per charge spent. *These are merely my guesses and are not based off any "fictional facts."
  12. Anyone done the math on how big a Death Star built to the same scale as small base ships would be? And if so, how many 4 straights would an X-Wing have to do to complete the trench run? And say it ends up being like 20 turns, is there any chance in the galaxy Vaded doesn't kill them all before they get in range of the exhaust port considering he can just focus and lock on every turn?
  13. pickirk01

    Best size mat for epic play

    Both can work. I like setting up on the shorts edges so you have more time to set up waves of interceptors, air superiority escorts and then bombers all heading out to engage while the command ships stay back and offer long range support. It feels more tactical to me that way. But sometimes, you just want to go shoot stuff so getting everything into battle early can be fun too.
  14. pickirk01

    Epic ship cards 2.0

    Also, there is an Epic subforum with a whole bunch of these types of threads. Some cool ideas in there. Check it out.
  15. pickirk01

    Do your dials say "STAR WING" or "STARWING"?

    Mine are all missing the S T & R. And instead of a space between, there is a hyphen. #BringBackTycho