pickirk01

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About pickirk01

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  • Birthday 01/01/1971

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  1. Rogue Squadron

    Yep, along with Hobbie, Corran and Tycho.
  2. Rogue Squadron

    Im hoping they get something that can change a manuever, for instance reveal a bank, change it to a segnors. Then I can finally run Hobbie with Targeting Astromech along with Wedge and Wes.
  3. Outlaw Tech

    Before the Mindlink nerf down to two ships per squad, I ran Linked 4-LOM with Outlaw and Electronic baffle along side Mindlinked Cobra and Kavil. I could do a red and feed a focus to the whole squad, then decide if I wanted to keep the stress to troll an enemy later, or baffle the stress to do an action. Then the rest of the squad would do green moves to clear their stress. Went 13-3 and won a 7 person kit tourney with it.
  4. Poll: what is your favorite ship?

    Lore: X-Wing (Original) In-Game: A-Wing Looks: X-Wing (specifically the repaint included with the Transport, until Saw's expansion comes out.) All-around: X-Wing But these types of polls are tough for me. I like every ship and every faction. All the Tie variants, the Khiraxz and Scyk, I can go on and on, they are all awesome to fly, each brings its own strengths and weaknesses. Half the fun is running into your worst nightmare matchup and trying to still find a way to beat it.
  5. SpikeSpiegel’s Epic Photo Thread!

    In standard play, you can choose to use one epic ship as an obstacle instead of using three asteroids. When its your turn to place an obstacle, you place the ship as you would an asteroid but you have the ship token upside down showing only a blank star field. Edit: I would have to check, but I believe this is not allowed in the tournament rules, but instead only for casual play otherwise it would make for some great fun with a Trick Shot squadron.
  6. What wing is your wing?

    Ace Wing by the slightest of margins. But I play a different list every week. I have 81 ships and dang it I'm gonna fly them all so I pretty much fly everything except meta wing. Also if we are talking all formats than my answer changes to Epic Wing. In Epic Wing, you can do a little of all of it. Plus I can put my 10 Ties or 6 X's down all at once.
  7. Happy Friday - Let’s fix the tie fighter!

    Or something to act as if some Ties were distracting a target while the others moved in for the kill, a true swarming attack strategy. "Tie Swarm Title" Tie Fighter only, You may not equip this card if your Shield value is higher than 1. (to keep if off of Tie/sf but to keep it open to Tie/fo's) At the start of the combat phase, you may assign yourself a weapons disabled token to choose one enemy ship in your arc at range 1-3. Assign that ship the Distracted condition. Distracted Condition Card: When you are assigned this card, if you do not have a weapons disabled token, you may assign yourself a weapons disabled token to discard this card. When defending against a ship with the "Tie Swarm Title," reduce your agility value by 1 for each Distracted card assigned to you. At the end of the End phase, discard all Distracted cards. So say you have 6 Ties all with this. You manage to get four of your ships to surround an x7 Vessery but he has one of your Ties dead to rights at range 1 and he has a Stealth device and focus and Evade tokens. Odds are good you will lose a ship and not even scratch his paint with your other three. By having 2 of your ships sacrifice their shot, you can either stop some return fire and/or increase your odds of getting damage through with your remaining shots. Notice that in this scenario, if Vessery choose to not disable his weapons, he would still be sitting at 2 agility with focus and evade tokens available to defend against at most 2 shots from ties. He still has a good chance of coming out of the fight unscathed and for that reason, this title should probably cost no more than 1 point if not zero.
  8. 400pt themed rebel epic squadron lists

    Another underrated supoort ship for Epic is Lando with Nien Numb crew. Keep him cheap and hang just behind your assault fighters to hand out locks or focus. I was a little hesitant to use him but I had a match a while back where I tried to recreate Gold Squadron from the Battle of Endor. Dont remember exact build but had Lando flanked by Ion Torp Y's, and then a pair of X's and a pair of A's and 1 or 2 other ships and a transport. I was pleasantly surprised by Lando. He helped the Y's to have lock and focus for a lot of their shots. He also drew a lot of fire which bought time for the fighters to get off their ordnance. I even think he survived the whole battle.
  9. 400pt themed rebel epic squadron lists

    Do not underestimate basic PS 4 X-Wings and T-65's. A group of them with their 3 red dice will be able to put out a lot of damage. If you keep them cheap and dont paint a target on their back by using decked out named pilots, your enemy will likely ignore them until they realize its too late. My favorite ships in epic are PTL Green squadron A-Wings. Either Snap or Crack shot for your other EPT and sometimes I get real crazy and put vectored thrusters on them for maximum mobility. They are so fast. They can go 5 straight, then boost & barrel roll for more distance then do it again next turn with that green 5 straight. Get a pair of them in the blind spot of the enemy Huge ship and then blast away. Dont get too close though. You dont want the tail of that Huge to hip check you when it does a bank turn.
  10. Upon further review, you are correct. Your adaptability build is nice on him then.
  11. Looks like fun. You know you need to post pictures right? I mean if there are going to be 1600 points on the mat, there needs to be pictures. Here are a couple things I have had fun and success with. For the squad of Y-Wings, this would cost the same points as you have: Dutch Vander, Ion Torpedoes, Extra Munitions, R7-T1, Guidance Chips. Grey Squadron, Ion Torpedoes, Extra Munitions, R2, Guidance Chips. Grey Squadron, Ion Torpedoes, Extra Munitions, R2, Guidance Chips. Lieutenant Blount, Deadeye, XX-23 Tracers With 800 points of enemies on the board, it should be easy to find a low agility target in a formation so that the Ion torps can splash Ion to several targets. Better yet, if you hit the enemy Huge you will kill its ability to gain energy which is very crippling to most Huge ships, and you just may ion an enemy fighter where it can't avoid getting run over by the Huge ship it is supposed to be protecting. If your opponent brings those defenders, getting some Ions on them would be a great way to block those 3 speed evades for a turn or two. Also, if you are worried about target locks, I usually run those Y's with Carlist Rieekan (3pt) on my Huge ship (you can fit him if you drop the Thugs then see my next point for alternative crit support). Find the right moment when most of your squad is out at range 4-5 and pop him to let your entire squad move at PS 12 that activation phase. Its a one shot deal, but you should all be able to get your locks for a massive alpha strike while denying the enemy the chance to dodge your arcs. Finally, if you are looking for extra crits, an underrated epic support ship is Etahn A'baht. Keep him cheap, keep him back out at range 3 and let your other ships rain crits like hellfire. Put PTL and R2 on him and he is the same points as your Kyle Build. Both are going to draw attention from the enemy, but Etahn is more likely to make it through a round of fire or two and if he can get 3-4 of your squad's hits to land as crits instead, it may make the difference early. Instead of Kyle handing one ship a focus, Etahn may get 4 or 5 ships to land a crit instead of a hit. All that said, your list looks pretty good. Looks like you have a couple of specific tactics in mind and have built around them well. Stick to your plan and watch your flank. And may the Force be with you.
  12. Bounty Epic

    For a fun, thematic Epic match this is awesome. Competitively, probably not. So if you are playing a match with a friend where you are both tryng to do a theme from the movies this would be so much fun. Go for it!
  13. Re-design any 1 ship of your choosing

    X-Wing Gets Dial gets White 1 turns and Green straight 3, and 3 Talon Rolls Title that says when using an Astromech that asks you to roll a die for an effect, you may change your die result to any die result. Barrel roll added to action bar Air superiority title cost?: When attacking or defending at range 2 roll one additional die (T-65 and t-70) Assault Title 0 points: Upgrade bar gains 2 torpedo slots, reduce the cost of all equipped torpedoes by 2 to a minimum of 0. B-Wing E2 adds the text, reduce the cost of equipped crew by 2 to a minimum of -1 HWK 2 Primary Dial adds 3 red turns A-Wing Chardaan Cost is +2 points, adds 1 to primary weapon value Tie Fighter, Tie interceptor, Tie/fo Hull value is 4 Dials get 3 speed Segnors (except fo) Lambda Dial gets 2 speed turns to white, adds red 1 turns Tie Advanced Dial adds white 1 turns and green 1 straight Title adds same wording cost discount to mod slot as well as system slot. Now going outside the OP's parameters what I would really want to do instead of all that stuff above is this: Change the whole game Every ship in the game adds 1 to Primary Weapon value Every ship in the game adds 1 to Agility value Every ship in the game with at least 1 Shield adds 1 to shield value and 1 to hull value (make it 2+2 or 3+3 for Huge) Every ship in the game with a shield value of 0 adds 2 to hull value Defensive range bonus die applies to all directed energy weapons (primary, cannon, turret, illicit) at range 3 and all attacks at all ranges from outside the attacker's firing arc. A naked red die is 12.5% more effective at scoring a hit than a green die is at adding an evade. By upping both, games will tend to see more hits per attack get through. This will especially be true against some of the tankier ships. Being able to mitigate 2 damage per attack makes 2 dice primaries useless, but having to face that extra die each turn means some damage will get through. Will make 2-3 ship list harder to win with, will make 4-5 ship lists better, will make primary weapons in arc the preferred method of attack.
  14. Bounty Epic

    NO Disintegrations!
  15. COTD #4: Bodhi Rook

    He can be good in Epic play. You have a couple fast ships like A-Wings blast into the enemy formation while your slower ordnance carriers can pick up locks from long range. Then when they get in range, they can be ready with Lock and Focus. Since you usually need him AND a spotter ship give any support to the rest of your squad, that does not leave many of your 100 points left in standard play to build much of an assault force.