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abookfulblockhead

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  1. Like
    abookfulblockhead got a reaction from EliasWindrider in Character optimization   
    Tell that to my grouo. Intelligence is their single most common stat. Everyone has 3 int in the party. The demolitionist and gadgeteer are constantly leveraging technology to their advantage (usually by making it explode) while the Quartermaster uses it for knowledge skills and more mundane computer usage. The Hotshot handles astrogation and does a little maintenance on her ship on the side.
    Presence is probably their biggest dump stat. When the quartermaster isn't around, the group tends to rely pretty heavily pn coercion. (Wookiee and zabrak power duo can pull it off pretty well, too. "Bad cop, tear your arms off cop")
  2. Like
    abookfulblockhead got a reaction from dougansf in Character optimization   
    Tell that to my grouo. Intelligence is their single most common stat. Everyone has 3 int in the party. The demolitionist and gadgeteer are constantly leveraging technology to their advantage (usually by making it explode) while the Quartermaster uses it for knowledge skills and more mundane computer usage. The Hotshot handles astrogation and does a little maintenance on her ship on the side.
    Presence is probably their biggest dump stat. When the quartermaster isn't around, the group tends to rely pretty heavily pn coercion. (Wookiee and zabrak power duo can pull it off pretty well, too. "Bad cop, tear your arms off cop")
  3. Like
    abookfulblockhead got a reaction from whafrog in Character optimization   
    Tell that to my grouo. Intelligence is their single most common stat. Everyone has 3 int in the party. The demolitionist and gadgeteer are constantly leveraging technology to their advantage (usually by making it explode) while the Quartermaster uses it for knowledge skills and more mundane computer usage. The Hotshot handles astrogation and does a little maintenance on her ship on the side.
    Presence is probably their biggest dump stat. When the quartermaster isn't around, the group tends to rely pretty heavily pn coercion. (Wookiee and zabrak power duo can pull it off pretty well, too. "Bad cop, tear your arms off cop")
  4. Like
    abookfulblockhead got a reaction from bradknowles in Medical Gear? How do you play it?   
    I agree with this sort of thinking. Just as your players are presumably reliading and recharging their weapons in between adventures, presumably they restock the medkits in between adventures. I wouldn't bother having them run out unless the dice indicate some kind of negative consequence occurs.
  5. Like
    abookfulblockhead reacted to Richardbuxton in Medical Gear? How do you play it?   
    Ammunition is not tracked in this game, but a Despair can be used to indicate a gun running out of ammo. Apply the same logic to the EMG Medpac and Medpac. If the Doc rolls a Despair on their medicine check to heal a critical injury then you could choose to have the basics run out, a 25cr expenditure will top it back up... if you have access to civilisation.
  6. Like
    abookfulblockhead got a reaction from kaosoe in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    I think the other thing to remember is that while the letter of the old canon is dead, its spirit very much lives on. Thrawn, for example, is very much inspired by his Legends appearances, and linking the TIE Defenders to him is also taken straight from the old canon.
    It's obvious the creators have a deep love of the Legends material, and much of what came out of West End Games. Shantipole, for example, was a fun little nod. Sure, it wasn't a Verpine Asteroid base, but the name itself was synonymous with the B-wing. It hinted to fans of the old canon what was to come, without giving away the whole story.
    The same goes for Malachor. It didn't tell us the whole story, but we had a hint of what it might mean.
  7. Like
    abookfulblockhead got a reaction from kaosoe in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    The old canon was messy, and due for a reboot. It freed up the chance to tell stories inspired by, and in the spirit of the Legends stories, but without being bogged down by the nitpicking details like chronology.
    I like it. I think it's cool that the A-Wing gets so much love in Rebels. Old canon isn't canon anymore. Why should we be beholden to it?
  8. Like
    abookfulblockhead got a reaction from Vestij Jai Galaar in Duty - Help with PC rewards   
    My duty progression is probably a little slower than most. I award duty per mission. Which is often two or three sessions. Generally +5 or so for objective completion and +2 for any instances of fulfilling duty.
    I don't mind that too much. Especially since the Quartermaster is plannkng on picking up Propagandist pretty soon.
    As for rewards, for their first contribution rank my group nabbed:
    Quartermaster: an envoy droid from Desperate Allies
    Demolitionist: an enhanced reflexes cybernetics package from Lords of Nal Hutta
    Gadgeteer: An astromech droid (since they weren't planning on using a starfighter anyways, I decided to make it a Q7 from Stay on Target, just for fun)
    Hotshot: A Shockrider crash suit from Stay on Target
    I might have fudged the rarity up by one or so, but I also don't feel like that's dramatically unbalanced the game. Keep in mind the PCs could also get weapon and starship attachments as part of their contributions.
    GM discretion really is king here though. I'm happy to treat speeder bikes or one-man starfighters as "gear" rather than a group vehicle, for example, or allow players to take a vehicle that is rare because it is no longer actively manufactured, rather than because it is powerful and expensive.
  9. Like
    abookfulblockhead got a reaction from Jedi Ronin in Duty - Help with PC rewards   
    My duty progression is probably a little slower than most. I award duty per mission. Which is often two or three sessions. Generally +5 or so for objective completion and +2 for any instances of fulfilling duty.
    I don't mind that too much. Especially since the Quartermaster is plannkng on picking up Propagandist pretty soon.
    As for rewards, for their first contribution rank my group nabbed:
    Quartermaster: an envoy droid from Desperate Allies
    Demolitionist: an enhanced reflexes cybernetics package from Lords of Nal Hutta
    Gadgeteer: An astromech droid (since they weren't planning on using a starfighter anyways, I decided to make it a Q7 from Stay on Target, just for fun)
    Hotshot: A Shockrider crash suit from Stay on Target
    I might have fudged the rarity up by one or so, but I also don't feel like that's dramatically unbalanced the game. Keep in mind the PCs could also get weapon and starship attachments as part of their contributions.
    GM discretion really is king here though. I'm happy to treat speeder bikes or one-man starfighters as "gear" rather than a group vehicle, for example, or allow players to take a vehicle that is rare because it is no longer actively manufactured, rather than because it is powerful and expensive.
  10. Like
    abookfulblockhead got a reaction from Krieger22 in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    I think the other thing to remember is that while the letter of the old canon is dead, its spirit very much lives on. Thrawn, for example, is very much inspired by his Legends appearances, and linking the TIE Defenders to him is also taken straight from the old canon.
    It's obvious the creators have a deep love of the Legends material, and much of what came out of West End Games. Shantipole, for example, was a fun little nod. Sure, it wasn't a Verpine Asteroid base, but the name itself was synonymous with the B-wing. It hinted to fans of the old canon what was to come, without giving away the whole story.
    The same goes for Malachor. It didn't tell us the whole story, but we had a hint of what it might mean.
  11. Like
    abookfulblockhead got a reaction from SEApocalypse in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    Filoni et al have basically stated precisely this: the rebels at Yavin had the X-wings and Y-wings. Phoenix Squadron had the A-wings and B-wings. We see them all at Endor because the Alliance has pooled their entire fleet for that operation
  12. Like
    abookfulblockhead got a reaction from Zakain in Big guns.   
    I'm guessing this character is driving a silhouette 2 vehicle, like a landspeeder or airspeeder, and that he wants to mount blaster cannons or autoblasters and using it as an anti-infantry gunship?
    The simple counter to this is Starfighters, Walkers or Repulsortanks. Something with a little armour that can stand up to that vehicle scale fire. The Empire always has reinforcements. Even crime lords will probably have a few armed landspeeders of their own.
    If the PCs escalate to Planetary Scale, so too will their enemies. The baddies will generally commit just enough resources to get the job done.
  13. Like
    abookfulblockhead got a reaction from bradknowles in Big guns.   
    I'm guessing this character is driving a silhouette 2 vehicle, like a landspeeder or airspeeder, and that he wants to mount blaster cannons or autoblasters and using it as an anti-infantry gunship?
    The simple counter to this is Starfighters, Walkers or Repulsortanks. Something with a little armour that can stand up to that vehicle scale fire. The Empire always has reinforcements. Even crime lords will probably have a few armed landspeeders of their own.
    If the PCs escalate to Planetary Scale, so too will their enemies. The baddies will generally commit just enough resources to get the job done.
  14. Like
    abookfulblockhead got a reaction from Donovan Morningfire in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    I think the other thing to remember is that while the letter of the old canon is dead, its spirit very much lives on. Thrawn, for example, is very much inspired by his Legends appearances, and linking the TIE Defenders to him is also taken straight from the old canon.
    It's obvious the creators have a deep love of the Legends material, and much of what came out of West End Games. Shantipole, for example, was a fun little nod. Sure, it wasn't a Verpine Asteroid base, but the name itself was synonymous with the B-wing. It hinted to fans of the old canon what was to come, without giving away the whole story.
    The same goes for Malachor. It didn't tell us the whole story, but we had a hint of what it might mean.
  15. Like
    abookfulblockhead got a reaction from Octavian84 in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    The old canon was messy, and due for a reboot. It freed up the chance to tell stories inspired by, and in the spirit of the Legends stories, but without being bogged down by the nitpicking details like chronology.
    I like it. I think it's cool that the A-Wing gets so much love in Rebels. Old canon isn't canon anymore. Why should we be beholden to it?
  16. Like
    abookfulblockhead got a reaction from Vestij Jai Galaar in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    I think the other thing to remember is that while the letter of the old canon is dead, its spirit very much lives on. Thrawn, for example, is very much inspired by his Legends appearances, and linking the TIE Defenders to him is also taken straight from the old canon.
    It's obvious the creators have a deep love of the Legends material, and much of what came out of West End Games. Shantipole, for example, was a fun little nod. Sure, it wasn't a Verpine Asteroid base, but the name itself was synonymous with the B-wing. It hinted to fans of the old canon what was to come, without giving away the whole story.
    The same goes for Malachor. It didn't tell us the whole story, but we had a hint of what it might mean.
  17. Like
    abookfulblockhead got a reaction from Vestij Jai Galaar in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    The old canon was messy, and due for a reboot. It freed up the chance to tell stories inspired by, and in the spirit of the Legends stories, but without being bogged down by the nitpicking details like chronology.
    I like it. I think it's cool that the A-Wing gets so much love in Rebels. Old canon isn't canon anymore. Why should we be beholden to it?
  18. Like
    abookfulblockhead got a reaction from A7T in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    I think the other thing to remember is that while the letter of the old canon is dead, its spirit very much lives on. Thrawn, for example, is very much inspired by his Legends appearances, and linking the TIE Defenders to him is also taken straight from the old canon.
    It's obvious the creators have a deep love of the Legends material, and much of what came out of West End Games. Shantipole, for example, was a fun little nod. Sure, it wasn't a Verpine Asteroid base, but the name itself was synonymous with the B-wing. It hinted to fans of the old canon what was to come, without giving away the whole story.
    The same goes for Malachor. It didn't tell us the whole story, but we had a hint of what it might mean.
  19. Like
    abookfulblockhead got a reaction from bradknowles in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    I think the other thing to remember is that while the letter of the old canon is dead, its spirit very much lives on. Thrawn, for example, is very much inspired by his Legends appearances, and linking the TIE Defenders to him is also taken straight from the old canon.
    It's obvious the creators have a deep love of the Legends material, and much of what came out of West End Games. Shantipole, for example, was a fun little nod. Sure, it wasn't a Verpine Asteroid base, but the name itself was synonymous with the B-wing. It hinted to fans of the old canon what was to come, without giving away the whole story.
    The same goes for Malachor. It didn't tell us the whole story, but we had a hint of what it might mean.
  20. Like
    abookfulblockhead got a reaction from bradknowles in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    The old canon was messy, and due for a reboot. It freed up the chance to tell stories inspired by, and in the spirit of the Legends stories, but without being bogged down by the nitpicking details like chronology.
    I like it. I think it's cool that the A-Wing gets so much love in Rebels. Old canon isn't canon anymore. Why should we be beholden to it?
  21. Like
    abookfulblockhead got a reaction from bradknowles in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    Filoni et al have basically stated precisely this: the rebels at Yavin had the X-wings and Y-wings. Phoenix Squadron had the A-wings and B-wings. We see them all at Endor because the Alliance has pooled their entire fleet for that operation
  22. Like
    abookfulblockhead got a reaction from whafrog in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    I think the other thing to remember is that while the letter of the old canon is dead, its spirit very much lives on. Thrawn, for example, is very much inspired by his Legends appearances, and linking the TIE Defenders to him is also taken straight from the old canon.
    It's obvious the creators have a deep love of the Legends material, and much of what came out of West End Games. Shantipole, for example, was a fun little nod. Sure, it wasn't a Verpine Asteroid base, but the name itself was synonymous with the B-wing. It hinted to fans of the old canon what was to come, without giving away the whole story.
    The same goes for Malachor. It didn't tell us the whole story, but we had a hint of what it might mean.
  23. Like
    abookfulblockhead got a reaction from Takeshi84 in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    I think the other thing to remember is that while the letter of the old canon is dead, its spirit very much lives on. Thrawn, for example, is very much inspired by his Legends appearances, and linking the TIE Defenders to him is also taken straight from the old canon.
    It's obvious the creators have a deep love of the Legends material, and much of what came out of West End Games. Shantipole, for example, was a fun little nod. Sure, it wasn't a Verpine Asteroid base, but the name itself was synonymous with the B-wing. It hinted to fans of the old canon what was to come, without giving away the whole story.
    The same goes for Malachor. It didn't tell us the whole story, but we had a hint of what it might mean.
  24. Like
    abookfulblockhead got a reaction from Nytwyng in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    I think the other thing to remember is that while the letter of the old canon is dead, its spirit very much lives on. Thrawn, for example, is very much inspired by his Legends appearances, and linking the TIE Defenders to him is also taken straight from the old canon.
    It's obvious the creators have a deep love of the Legends material, and much of what came out of West End Games. Shantipole, for example, was a fun little nod. Sure, it wasn't a Verpine Asteroid base, but the name itself was synonymous with the B-wing. It hinted to fans of the old canon what was to come, without giving away the whole story.
    The same goes for Malachor. It didn't tell us the whole story, but we had a hint of what it might mean.
  25. Like
    abookfulblockhead reacted to Jegergryte in [SPOILERS]: Star Wars: Rebels - Thoughts?   
    Nope, and they probably won't answer that.
     
    I think partly as abookfulblockhead above, the fact that by introducing things earlier, they get to tell more stories, more diverse stories, without having to use only y-wings and x-wings, which could lead to the series suffer (more) from the intertextuality thing that some criticise it for. If everything was just limited to what ANH showed, and what D6 SWRPG told us about Headhunters and so on... is just not a good limitation in itself, at least not if the argument is: but the old EU said so. Of course, they could make new stuff and not just reuse stuff from the films, but why reinvent the wheel, when you have perfectly usable and good alternatives?
     
    There's no reason to let those starfighters appear or be built late in the war just because the EU/West End Games said so... it's not a good explanation when you realise the Empire lasted for about ... what ... 25 years? The (spark of) rebellion started, in small areas all across the galaxy early on (as we know even before the tv-series)... counter-propaganda, local fights, in a not-so-interconnected galaxy as we (may have) had the impression of the galaxy being. This reinforces a feeling of the rebellion being diverse, disjointed, old and new, appearing in different places, with and by different people, not very unified, gathering resources, proving their worth, their capabilities, building incentives and so on.
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