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abookfulblockhead got a reaction from kaosoe in Alchemist Stim Application
It says you must have access to "Drugs, a medpac, or stimpack". So, if the Doc dropped their Medpac out of the airspeeder due to a despair, and all they've got are Stims, I'd say they have to consume a stim. If they've got some kind of broader medical gear though, they can Utility Belt it.
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abookfulblockhead got a reaction from SuperWookie in "Younglings, younglings gather 'round." – Yoda.
Is this intended to be a long term campaign, or a few sessions of fun?
If you really want to drive home that they're young and untested, I agree with Superwookie, it's worth tweaking things so they start at a lower power level than usual. Starting with 0 XP is probably a good one. I might even avoid giving them a career and specialization.
Instead, you might be able to start them with just a few skill ranks, maybe do a dungeon world style bit of backstory generation. Ask each of them a handful of questions, and give a skill rank that represents their response.
"What's the most trouble you've ever gotten into in the temple?" Maybe they beat up another Youngling, and get a rank in Brawl, or broke into the kitchen at night for a snack and get a rank in Stealth.
"What is your favourite lesson at the temple?" This one's fairly easy. Maybe they like meditation and get a rank in discipline, or they like lightsaber training and they get a rank in lightsaber.
Rather than award XP at the end of a session, award them specific skill ranks or talents based on things they accomplished, and lessons they learned. Don't give them anything too flashy. The 1st rank of a talent like Parry, or confidence, is probably a reasonable reward. I would avoid awarding skill ranks above rank 2, to get them to "Starting character level".
Once they undergo the Gathering, maybe do a one-year time skip, during which they get to spend starting XP on characteristics and choose their specialization, as they rise to fully-fledged padawans.
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abookfulblockhead got a reaction from Dayham in Always Get My Mark OP?
For me, as soon as PCs get one of those "Win the Encounter" buttons, I start planning around it. In my group, I had PCs with Last One Standing, Always Get My Mark, and Diplomatic Solution. Basically, three "Nope" buttons.
So I expect my players to use these tools. That means giving the bad guys more resources, more than can be deployed in a single encounter. I plan "Capture the NPC" as the start of my session, rather than the end. I start thinking of possible motivations for NPCs that might open them up to Negotiation.
It means I throw away less content, because I'm expecting it to be bypassed...
And then, every once in a while... in spite of giant dice pools... the players don't succeed on the check. That's when it gets interesting. Everyone once in a while, those 4 dice skew hard on advantages, and the purple dice skew hard on failure. It doesn't happen often, but when it does, the PCs are suddenly screwed pretty hard, and those make for some exciting, improvisational sessions.
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abookfulblockhead got a reaction from Dayham in Always Get My Mark OP?
When I read "have the target in custody" I take that quite literally. You're cutting to the moment where the cuffs have been slapped on the character's wrists.
Now the trick is "How do the PCs get out with this guy?"
Admittedly, I run Age of Rebellion, so if the PCs decide they want to take out an Imperial Officer, it's very likely the PCs will find themselves in the middle of a heavily fortified Imperial Compound, teaming with more Stormtroopers than you'd functionally need to count.
Also note that they can track an NPC if they know what planet that NPC is on. I have an easier time of this, because a lot of the officers in my game tend to be stationed aboard their flagship... Technically, this means they are not on a planet. That seems like a bit of a loophole, but it also makes a certain amount of sense: Infiltrating a ship is a lot harder than infiltrating a facility groundside.
With that said, though, for certain really pivotal NPCs, I tend to apply their adversary Rating to any signature abilities that target them. And I'll also throw in setback dice depending on various factors, such as, "They are in a heavily fortified facility," or "they have a lot of bodyguards" or, "They're pretty central to the plot, so I'm not gonna make this easy on you." (That last one is more of a silent factor that I use to inflate other "reasons" to add setback dice)
Still, when the PCs have really solid dice pools, even a mountain of setback dice isn't necessarily a great defence. And on those occasions, I have the hostage be more trouble than they're worth. Hidden tracking devices, lockpicks, tempting bribes, other people looking for the same bounty. There's lots of ways to screw with the PCs on the way back from the mission, too.
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abookfulblockhead got a reaction from bradknowles in What can Cool do for you?
One use I’ve seen is the, “Don’t mind me, I totally belong here” method of hiding in plain sight. You’re not necessarily lying to anyone, or trying to evade their attention. Just projecting this confident look like you belong.
I’ve also thought a bit about the distinction between discipline and cool. I feel like you use Cool for reckless stunts that take raw confidence, whereas discipline is for more practical level-headedness. Playing chicken in a starfighter, barrelling towards an oncoming foe is Cool. Not flipping out when a Star Destroyer begins bombarding your location is discipline.
Likewise, if the frieghter you’re chasing goes barreling into an Asteroid field to try and shake you, I think it would make sense for you to make a cool check before pursuing. Anakin would follow eagerly. Obi-Wan would have a bad feeling.
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abookfulblockhead got a reaction from lunitic501 in Always Get My Mark OP?
When I read "have the target in custody" I take that quite literally. You're cutting to the moment where the cuffs have been slapped on the character's wrists.
Now the trick is "How do the PCs get out with this guy?"
Admittedly, I run Age of Rebellion, so if the PCs decide they want to take out an Imperial Officer, it's very likely the PCs will find themselves in the middle of a heavily fortified Imperial Compound, teaming with more Stormtroopers than you'd functionally need to count.
Also note that they can track an NPC if they know what planet that NPC is on. I have an easier time of this, because a lot of the officers in my game tend to be stationed aboard their flagship... Technically, this means they are not on a planet. That seems like a bit of a loophole, but it also makes a certain amount of sense: Infiltrating a ship is a lot harder than infiltrating a facility groundside.
With that said, though, for certain really pivotal NPCs, I tend to apply their adversary Rating to any signature abilities that target them. And I'll also throw in setback dice depending on various factors, such as, "They are in a heavily fortified facility," or "they have a lot of bodyguards" or, "They're pretty central to the plot, so I'm not gonna make this easy on you." (That last one is more of a silent factor that I use to inflate other "reasons" to add setback dice)
Still, when the PCs have really solid dice pools, even a mountain of setback dice isn't necessarily a great defence. And on those occasions, I have the hostage be more trouble than they're worth. Hidden tracking devices, lockpicks, tempting bribes, other people looking for the same bounty. There's lots of ways to screw with the PCs on the way back from the mission, too.
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abookfulblockhead got a reaction from Bellona in Force Healing depictions (Facepalm) (Spoilers)
I think one thing we've forgotten over the years is that.... the Original Trilogy always upped the ante on the Force, in a way that the Prequels never did. In The Last Jedi, Luke asks Rey, "What do you know of the Force?" To which Rey replies, "The Force is a power that Jedi have, that lets them control people... and lift rocks." And we of course laugh and say, "Oh how naive," but... that's what the Force had been reduced to for a long time.
In A New Hope, we see Luke gain a certain intuition, a sight beyond sight. We also see Obi-Wan preserve his consciousness beyond death.
In Empire, I posit that Luke taught himself Force Pull in the Wampa cave. The way the saber inches forward bit by bit indicates that it's not something that comes to him immediately. We'd never seen the Force do that before. Then we go to Dagobah, and Yoda's like, "Pfft. Lightsaber, X-Wing. Same difference."
And in Return of the Jedi we see Palpatine whip out that sweet Force Lightning.
And then the Force became stagnant. We never see anything in the Prequel trilogy that we hadn't seen before. There's this "Chosen One"... but he never does anything... chosen-one-y. He's just another guy lifting rocks and controling minds. Actually, we don't even see him do the mind control bit. Lift rocks and choke people. That's all any Jedi in the prequels ever does. At the height of their power, they were no more advanced in their training than the kid who got a week-long Jedi summer camp on Dagobah.
Video games made it worse, by reducing the Force to a "spellbook". All of these things are just "tricks" that Jedi can use. As if the Force has no will, no agency.
It wasn't until Dave Filoni and the Mortis arc that the Force became mystical again. Not just a spellbook, but an entity with will and agency, a character in its own right. Rey and Kylo certainly display a lot of raw power in the Force, but much of that power isn't in their direct control. Their connection happens at inconvenient times, the objects that pass between them are side effects of their actions, rather than intentional, the Force passing clues along to draw them together.
I think, more than any other installment of Star Wars, we see the will of the Force in action, guiding and directing, tying the strings of Fate together.
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abookfulblockhead got a reaction from SEApocalypse in Force Healing depictions (Facepalm) (Spoilers)
I would disagree. The Force is far more active and alive in the Clone Wars series, which was produced under the direct supervision of George Lucas. Dave Filoni, in interviews, states pretty clearly that his understanding of the Cosmic and Living Force comes straight from Lucas. The Cosmic Force is that power of Destiny, and Destiny is the Will of the Force.
We see this with both the Mortis arc and Yoda's vision quest at the very end of Clone Wars. Yoda is chosen to undertake a vision quest, so he might preserve his consciousness after death, as a way to allow the Jedi to survive the destruction of the Order.
And while Lucas may not have produced Rebels, it was produced by Dave Filoni, who is generally regarded as Lucas's padawan. And, well... The Bendu would like to have a word about the Will of the Force.
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abookfulblockhead got a reaction from willmanx in Spec/Talent Sheets
Thumbs up for Maklunky edition!
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abookfulblockhead got a reaction from Daeglan in Do I miss something or Unmatched Fortune seems really weak Signature Ability
One nice thing about the gunslinger is that with two pistols, you can potentially crit twice. Which is 1) great for shredding minions, and 2) lets you stack up crit roll bonuses over several rounds against a single target, since each existing crit adds +10 to any further crit rolls.
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abookfulblockhead got a reaction from P-47 Thunderbolt in Do I miss something or Unmatched Fortune seems really weak Signature Ability
One nice thing about the gunslinger is that with two pistols, you can potentially crit twice. Which is 1) great for shredding minions, and 2) lets you stack up crit roll bonuses over several rounds against a single target, since each existing crit adds +10 to any further crit rolls.
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abookfulblockhead got a reaction from kaosoe in Hyperspace Skipping(Potential Spoilers RoS)
Which is, incidentally, how I like to run my Star Wars.
The more I think about it, the more I like the Lightspeed Skipping scene. Because it opens up the toolbox for me as a GM. Now hyperspace isn't just an "instant escape" option, and it can lead to new kinds of encounters.
Star Wars has never been a Lore-first universe. The movies come out and show us new things. Then the EU rushes in to "explain" it all.
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abookfulblockhead got a reaction from RLogue177 in Spec/Talent Sheets
Thumbs up for Maklunky edition!
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abookfulblockhead got a reaction from Vorzakk in What's in your headcanon?
I'm currently considering an Imperial Intelligence game, so I've been going back to the endless well that is The Imperial Sourcebook from West End Games. I'll probably gloss over a lot of the finer details, but I am 100% stealing the Ubiqtorate - the anonymous council that runs II - and Adjustments, the only group of agents who receive directives straight from the Ubiqtorate.
I mean, that's just a perfect setup to hand out Mission Impossible style briefings hidden in common objects, that self-destruct after viewing.
And I might also steal the Secret Order of the Emperor from TIE Fighter. Nothing like a bit of cryptic Dark Side insight being injected into an intelligence op.
I can play the two shadowy cabals off each other. It'll be great.
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abookfulblockhead got a reaction from DurosSpacer in This is something interesting (EP9 spoilers)
I avoid getting my news directly from reddit users with "Anonymous Sources". Reddit is notorious for fake news, even when it's linking to external sources. Users can and do fabricate entire stories regularly for karma. This might play well in SaltierThanCrait, where the community is predisposed to thinking all the Sequels are a travesty, but this redditor's premise is that Disney sabotaged The Rise of Skywalker to ruin JJ Abrams.
Except that The Rise of Skywalker has not been nearly as widely hated as The Last Jedi. And I say this as someone whose favourite sequel is The Last Jedi. If Disney's goal was to make JJ Abrams look bad, then... I think they failed spectacularly.
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abookfulblockhead got a reaction from DurosSpacer in Hyperspace Skipping(Potential Spoilers RoS)
Which is, incidentally, how I like to run my Star Wars.
The more I think about it, the more I like the Lightspeed Skipping scene. Because it opens up the toolbox for me as a GM. Now hyperspace isn't just an "instant escape" option, and it can lead to new kinds of encounters.
Star Wars has never been a Lore-first universe. The movies come out and show us new things. Then the EU rushes in to "explain" it all.
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abookfulblockhead got a reaction from wilsch in Hyperspace Skipping(Potential Spoilers RoS)
Which is, incidentally, how I like to run my Star Wars.
The more I think about it, the more I like the Lightspeed Skipping scene. Because it opens up the toolbox for me as a GM. Now hyperspace isn't just an "instant escape" option, and it can lead to new kinds of encounters.
Star Wars has never been a Lore-first universe. The movies come out and show us new things. Then the EU rushes in to "explain" it all.
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abookfulblockhead got a reaction from micheldebruyn in Hyperspace Skipping(Potential Spoilers RoS)
Which is, incidentally, how I like to run my Star Wars.
The more I think about it, the more I like the Lightspeed Skipping scene. Because it opens up the toolbox for me as a GM. Now hyperspace isn't just an "instant escape" option, and it can lead to new kinds of encounters.
Star Wars has never been a Lore-first universe. The movies come out and show us new things. Then the EU rushes in to "explain" it all.
-
abookfulblockhead got a reaction from Donovan Morningfire in Hyperspace Skipping(Potential Spoilers RoS)
Which is, incidentally, how I like to run my Star Wars.
The more I think about it, the more I like the Lightspeed Skipping scene. Because it opens up the toolbox for me as a GM. Now hyperspace isn't just an "instant escape" option, and it can lead to new kinds of encounters.
Star Wars has never been a Lore-first universe. The movies come out and show us new things. Then the EU rushes in to "explain" it all.
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abookfulblockhead reacted to micheldebruyn in This is something interesting (EP9 spoilers)
There is not a single reason at assume even a single word anonymous Reddit posters post has even a remote relation to what actually happened.
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abookfulblockhead got a reaction from RLogue177 in Spec/Talent Sheets
Whoo! Sorry this got dropped in your lap, but thanks for all the work you put into this!
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abookfulblockhead got a reaction from DaverWattra in This is something interesting (EP9 spoilers)
I avoid getting my news directly from reddit users with "Anonymous Sources". Reddit is notorious for fake news, even when it's linking to external sources. Users can and do fabricate entire stories regularly for karma. This might play well in SaltierThanCrait, where the community is predisposed to thinking all the Sequels are a travesty, but this redditor's premise is that Disney sabotaged The Rise of Skywalker to ruin JJ Abrams.
Except that The Rise of Skywalker has not been nearly as widely hated as The Last Jedi. And I say this as someone whose favourite sequel is The Last Jedi. If Disney's goal was to make JJ Abrams look bad, then... I think they failed spectacularly.
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abookfulblockhead got a reaction from Aggressor97 in Force Healing depictions (Facepalm) (Spoilers)
I think one thing we've forgotten over the years is that.... the Original Trilogy always upped the ante on the Force, in a way that the Prequels never did. In The Last Jedi, Luke asks Rey, "What do you know of the Force?" To which Rey replies, "The Force is a power that Jedi have, that lets them control people... and lift rocks." And we of course laugh and say, "Oh how naive," but... that's what the Force had been reduced to for a long time.
In A New Hope, we see Luke gain a certain intuition, a sight beyond sight. We also see Obi-Wan preserve his consciousness beyond death.
In Empire, I posit that Luke taught himself Force Pull in the Wampa cave. The way the saber inches forward bit by bit indicates that it's not something that comes to him immediately. We'd never seen the Force do that before. Then we go to Dagobah, and Yoda's like, "Pfft. Lightsaber, X-Wing. Same difference."
And in Return of the Jedi we see Palpatine whip out that sweet Force Lightning.
And then the Force became stagnant. We never see anything in the Prequel trilogy that we hadn't seen before. There's this "Chosen One"... but he never does anything... chosen-one-y. He's just another guy lifting rocks and controling minds. Actually, we don't even see him do the mind control bit. Lift rocks and choke people. That's all any Jedi in the prequels ever does. At the height of their power, they were no more advanced in their training than the kid who got a week-long Jedi summer camp on Dagobah.
Video games made it worse, by reducing the Force to a "spellbook". All of these things are just "tricks" that Jedi can use. As if the Force has no will, no agency.
It wasn't until Dave Filoni and the Mortis arc that the Force became mystical again. Not just a spellbook, but an entity with will and agency, a character in its own right. Rey and Kylo certainly display a lot of raw power in the Force, but much of that power isn't in their direct control. Their connection happens at inconvenient times, the objects that pass between them are side effects of their actions, rather than intentional, the Force passing clues along to draw them together.
I think, more than any other installment of Star Wars, we see the will of the Force in action, guiding and directing, tying the strings of Fate together.
-
abookfulblockhead got a reaction from micheldebruyn in This is something interesting (EP9 spoilers)
I avoid getting my news directly from reddit users with "Anonymous Sources". Reddit is notorious for fake news, even when it's linking to external sources. Users can and do fabricate entire stories regularly for karma. This might play well in SaltierThanCrait, where the community is predisposed to thinking all the Sequels are a travesty, but this redditor's premise is that Disney sabotaged The Rise of Skywalker to ruin JJ Abrams.
Except that The Rise of Skywalker has not been nearly as widely hated as The Last Jedi. And I say this as someone whose favourite sequel is The Last Jedi. If Disney's goal was to make JJ Abrams look bad, then... I think they failed spectacularly.
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abookfulblockhead got a reaction from Stan Fresh in This is something interesting (EP9 spoilers)
I avoid getting my news directly from reddit users with "Anonymous Sources". Reddit is notorious for fake news, even when it's linking to external sources. Users can and do fabricate entire stories regularly for karma. This might play well in SaltierThanCrait, where the community is predisposed to thinking all the Sequels are a travesty, but this redditor's premise is that Disney sabotaged The Rise of Skywalker to ruin JJ Abrams.
Except that The Rise of Skywalker has not been nearly as widely hated as The Last Jedi. And I say this as someone whose favourite sequel is The Last Jedi. If Disney's goal was to make JJ Abrams look bad, then... I think they failed spectacularly.
