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About abookfulblockhead

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  1. One nice thing about the gunslinger is that with two pistols, you can potentially crit twice. Which is 1) great for shredding minions, and 2) lets you stack up crit roll bonuses over several rounds against a single target, since each existing crit adds +10 to any further crit rolls.
  2. I'd add gunnery crew to the list as well. Some ships, like the Lambda-class shuttle, have more guns than can feasibly be fired by just the standard crew complement. Which means there's probably some extra gunnery stations.
  3. I'm currently considering an Imperial Intelligence game, so I've been going back to the endless well that is The Imperial Sourcebook from West End Games. I'll probably gloss over a lot of the finer details, but I am 100% stealing the Ubiqtorate - the anonymous council that runs II - and Adjustments, the only group of agents who receive directives straight from the Ubiqtorate. I mean, that's just a perfect setup to hand out Mission Impossible style briefings hidden in common objects, that self-destruct after viewing. And I might also steal the Secret Order of the Emperor from TIE Fighter. Nothing like a bit of cryptic Dark Side insight being injected into an intelligence op. I can play the two shadowy cabals off each other. It'll be great.
  4. Which is, incidentally, how I like to run my Star Wars. The more I think about it, the more I like the Lightspeed Skipping scene. Because it opens up the toolbox for me as a GM. Now hyperspace isn't just an "instant escape" option, and it can lead to new kinds of encounters. Star Wars has never been a Lore-first universe. The movies come out and show us new things. Then the EU rushes in to "explain" it all.
  5. Whoo! Sorry this got dropped in your lap, but thanks for all the work you put into this!
  6. I avoid getting my news directly from reddit users with "Anonymous Sources". Reddit is notorious for fake news, even when it's linking to external sources. Users can and do fabricate entire stories regularly for karma. This might play well in SaltierThanCrait, where the community is predisposed to thinking all the Sequels are a travesty, but this redditor's premise is that Disney sabotaged The Rise of Skywalker to ruin JJ Abrams. Except that The Rise of Skywalker has not been nearly as widely hated as The Last Jedi. And I say this as someone whose favourite sequel is The Last Jedi. If Disney's goal was to make JJ Abrams look bad, then... I think they failed spectacularly.
  7. These seem like rather complex fixes, when Fantasy Flight itself has given precedence for gaining talents that aren't part of any specialization tree. Exhibit A: Battle Scars, from Forged In Battle - when you heal a critical injury the GM may, at their own discretion, allow you to pay some amount of XP to gain an out-of-career talent. Exhibit B: Quick Path To Power - A GM may allow a player to spend 30 XP at character creation to buy a rank of Force Rating, allowing them to start as a Jedi Knight or Jedi General. I could also see the "Mastering a Technique" rules from Keeping the Peace coming into play, if you want to give PCs a way to learn certain talents outside their specializations. Or just let the PCs buy the talent outright, if it's restricted to a specialization that doesn't fit your campaign. Alternatively, you could gate certain essential talents by skill rank. Perhaps you need 1 rank in a Piloting skill to buy Barrel Roll, 2 to take Improved Barrel, and 3 to take Supreme.
  8. Gungan IT support! No wonder we were getting 404s.
  9. I dunno. I don't think Star Wars would have held up nearly so well if it was as simple as that. The fact that fans take it seriously is a testament to the fact that it has substance worth discussing. Me, I like talking theme. Morality, Mysticism, Destiny. That's the stuff of Greek epics, and I feel like Star Wars is at its best when it resonates with those same themes.
  10. For me, as soon as PCs get one of those "Win the Encounter" buttons, I start planning around it. In my group, I had PCs with Last One Standing, Always Get My Mark, and Diplomatic Solution. Basically, three "Nope" buttons. So I expect my players to use these tools. That means giving the bad guys more resources, more than can be deployed in a single encounter. I plan "Capture the NPC" as the start of my session, rather than the end. I start thinking of possible motivations for NPCs that might open them up to Negotiation. It means I throw away less content, because I'm expecting it to be bypassed... And then, every once in a while... in spite of giant dice pools... the players don't succeed on the check. That's when it gets interesting. Everyone once in a while, those 4 dice skew hard on advantages, and the purple dice skew hard on failure. It doesn't happen often, but when it does, the PCs are suddenly screwed pretty hard, and those make for some exciting, improvisational sessions.
  11. I thoroughly disagree. But that's partly because I don't think of it as just "God and Satan." Star Wars is like the Iliad or Odyssey. When Jedi and Sith meet on the battlefield, their fates are weighed in the balance. All lightsaber duels become a metaphor for moral conflict. Yoda never teaches Luke about swinging a lightsaber. Instead, he teaches Luke self-knowledge, discipline, and inner peace. Luke doesn't become a Jedi by besting Vader in swordplay. He becomes a Jedi by casting down his weapon and denying hate. If the Force is just a toolbox, a thing to be used, then it reduces Star Wars to an action movie with some fortune cookie wisdom. The Force does not predetermine all things - the future is always in motion, as Yoda says - but it does bind destinies together. Vader, Yoda, Obi-Wan - all of them speak of Destiny in the Original trilogy. Luke must confront Vader. The Force Wills it. But whether he succeeds or fails depends on whether he gives in to hate, or rises above it.
  12. I would disagree. The Force is far more active and alive in the Clone Wars series, which was produced under the direct supervision of George Lucas. Dave Filoni, in interviews, states pretty clearly that his understanding of the Cosmic and Living Force comes straight from Lucas. The Cosmic Force is that power of Destiny, and Destiny is the Will of the Force. We see this with both the Mortis arc and Yoda's vision quest at the very end of Clone Wars. Yoda is chosen to undertake a vision quest, so he might preserve his consciousness after death, as a way to allow the Jedi to survive the destruction of the Order. And while Lucas may not have produced Rebels, it was produced by Dave Filoni, who is generally regarded as Lucas's padawan. And, well... The Bendu would like to have a word about the Will of the Force.
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