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Posts posted by Kamicosmos

  1. Working my way through a solo play though as the Vault Dweller on the Commonwealth scenario.

    Few questions:

    One of the robots was a medic, and there was a Bottle icon on his token.  I couldn't find it in the rules, so I used it as Medicine loot to heal myself a number of HP equal to his level.  What is that symbol and what does it do?

    Once Inactive monsters have activated and moved, do they always stay FaceUp AND do they continue to move towards the player, or only if they get activated again the next round?  Do you flip them facedown again?

    Also, the way the rules are written, it sounds like monsters only get one action, and they use that action to move closer to the player.  (Unless they are in the space or adjacent with a ranged weapon, then they attack).  Do they get more actions?  Example if they move 1 space and now are in the same square/adjacent with range, do they get to attack?  


    When the Faction activates on an agenda card, do you move the token as if it were a monster?  I was confused, playing the Commonwealth scenario, I wanted to side with the railroad, so I didn't want to engage any synths in combat.

    Factions: well, there's a lot I don't understand about them yet.  I'll need to read the rules more and maybe watch some videos.  


    Anyway the game seems very fun, and the combat seems to go by fast.  I like how you roll one set of dice at once and it effects the player and the monster.  Much faster than most games, and it simulates the back and forth of the video game pretty well.  I also like the leveling, very novel way to simulate the fast at the start, slow grind later feel of most RPGs.

  2. I'll have to try them out!  I also have some glow in the dark filament.

    (Once I get my printer running right.  Between not having a heated bed so getting it stick at the start, and then having just random issues with the nozzle(s), I haven't printed anything successfully my last several attempts.  :( )

  3. I've been burned out on X-WING for awhile. I rekindled my love of BattleTech with the Alpha Strike rules. Got Tanks!, But it's a bit too basic. Picked up some new board games. Then really did myself in: bought the new Kill Team box and Space Marine codex. Oops. I'm supposed to play in an X-WING Tournament this weekend at a new store that I helped organize, but I am thinking of bailing to stay home and build some Black Templars instead.

  4. Couple episodes later, the one with Princess Leia, you see the Other Side of the cockpit, and it appears to have a different amount of kill markers on that side!


    I need to go pause a few more scenes and see if they have any markers on the two turrets or the Phantom.



    (And, speaking of the Phantom, why isn't Chopper a Pilot for it?  So for, he's flown it more than the Ghost.  And, why doesn't the Phantom have an astromech slot in the game?)

  5. I wouldn't change the dice, as mentioned that would put the hurt on things in other ways.


    I do agree there needs to be more ways to mod agility though.   Just the other day I was joking/complaining that there are so many ways now to modify red dice and/or auto-hits, why do I even bother throwing greens in defense?  (Although, then I fly Fel and I think Greens are fine.  Till he blanks with 5 of them and gets one-shot'ed...)

  6. I just got a pack of Imp and Reb.  I put the dials for the Falcon, Ghost and Decimator in 'em.  Then Interceptor and Advanced since they see a lot of play for me.  I put the K-Wing in the other Reb dial cause well....cause.


    They're easy to swap out, easier than getting the old dials apart for sure!  I'm a bit concerned about wearing out the little plastic nub with lots of swaps, but honestly, I doubt I'll swap them from the Large Ships, at least.  


    I do really like how you can see the whole dial at once, that's nice.


    I really don't see buying these and swapping them out for every list.  Just a couple favorite ships, or maybe that big Regional/Nats/Worlds list.

  7. If you don't want to wait go to a hardware store and ask for a sex screw. Yeah, I know it sounds strange but that's the only term I've ever heard used. The female side has a short barrel with internal threads and a flat, slightly rounded blank head. The male portion has a typical slightly rounded screw head with an externally threaded shaft.

    It's best if you find an older gent to help rather than a younger salesperson. It saves on apologies, red faces and explanations.

    ACE or HANDYMAN would be the best places to check. You should find them in the little pull-out drawers where they sell one off screws, washers etc.


    Good advice!  I'll be near an ACE nuts & bolts store today, so I'll grab a couple of those.  In fact, that might be a cool way to retro-fit all my dials for easy ID at games....

  8. Picked up my Ghost today.  Set it up to take some pictures of course.  Later on, I went to put the cards in my book, assemble the dials, and....where's the little black hub thingies?  Searched the house and car, no-where to be found.


    Asked on my local group FB, and at least one other is missing those parts.  I'll contact FFG about it.  I guess it's good the fancy new dial holders will be available soon.  (supposedly in a week or two.)


    So....anyone else missing those?  (And anyone know what they're officially called for when I contact FFG?)


  9. I have a lot of cards.  I couldn't tell you where I 'won' them.  Also, keep in mind they will be given out as Participation Awards, so 'earning' one often times simply means showing up at the event.  Lots of store will have extras, and use them as prizes at small league nights and such.  So...yeah, they're not particularly Hard to Get.



    Now, the challenge coins that only the winner gets?  Those are a bit more special.  Considering my odds of never making Top 4, let alone win it all....yeah, I'll be begging friends and/or eBaying me one of those!




    do you want 3-4 hits? cause, for 0 points, you got 3-4 hits


    now, green dice will still **** in your porridge, but anything with 1 agi be they Y-wings, K-wings, Shuttles and even 2 agi like Poe, will evaporate before your redlined cluster missiles


    <snip pic> 


    beware, for the only thing that dies nearly as fast as the thing targeted by chips Redline is redline himself :P

    Look how unorganized that rebel scum players cards are....

    That's why I joined the pristine and symmetrical ranks of the empire...


     Boy, you said it!  I've played against a few people with their cards all a mess.  I think they do it on purpose as some kind of mind game.  Makes it real hard to see at a glance which ships have damage.  I also had one time when I asked which ship had what upgrade, cause the card had drifted in-between them, and I'm pretty sure he put it back on the wrong ship.  :/  (Casual game so I didn't press it.)

  11. Just focus down on each one. I played with a Miranda/Han Solo list the other night, twice.


    Both times I got utterly owned. Regen hardly even kicked in I got focused on by ALL his ships so much.

    Interesting.  I tried pairing Miranda with Horn and R2-D2, but stress-mechanics kept her pretty shut down, so Horn was doing most of the work.  I just worked up a Miranda-Han list after seeing this post, will have to give it a try on the next casual night....

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