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PPoS

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  1. What ...................... Huh? I didn't know that was a thing. I just heard about "Rogue One" but was somehow thinking (hoping) it would follow "canon".
  2. What ...................... Sure. Still doesn't explain how they got their hands on them since Kuat practically built the whole Imperial Navy (a pretty big deal, canon-wise, since I find it hard to believe they would ever sell ships to both the Alliance AND the Empire) Yeah, the alliance might have procured them before they were turned against the Empire, I guess we'll have to wait and see how they'll explain that. I would also like to know why they even designed and started production of the A-wing, I mean who was the intended buyer ?
  3. Technically at the time they start showing up now (Rebels TV series) there is no formal "Rebel Alliance" it's just a bunch of small random covert group fighting for individual reason. In the case of the A-wings we see in the series specifically, they were likely purchased legally by the Alderaan government, then just dropped from the books, or somehow written off. Oh. So... The "Rebels" series changed the A-wing manufacturer because of .... what ? I fail to see the importance of this decision (admittedly I've only seen about half of the first episode, couldn't stand the slapstick) And even if this was the case (your theory about Alderaan), I thought A-wings weren't around until the Battle of Endor ? They changed the manufacturer because... they did. If there's a real reason it might have to do with something in Season 2 maybe... Or maybe they just thought Kuat was a cool sounding builder, who knows? Rebels (which does seem to be slowly getting more serious) has Bail Organa's rebel group cruising around in A-wings with the blue concept art paint scheme. So thanks to the canon wipe, and Rebels being new canon, the A-wing is no longer an Endor-only item (though technically even in EU there were plenty of times the A-wing showed up pre-Yavin). Oh well. I think I'm getting to old for stuff like this. I can see adding new and exciting stuff to the fantastic universe that is Star Wars, but changing already established facts really makes me shudder (even pointless and minor stuff like this apparently). I guess Lucas' megalomania and the move to Disney has just been really hard on me :'( I guess it really doesn't make much of a difference, it just feels like it's the beginning of the end. I think I'll stick with "my" old picture of the Star Wars universe from now on
  4. Technically at the time they start showing up now (Rebels TV series) there is no formal "Rebel Alliance" it's just a bunch of small random covert group fighting for individual reason. In the case of the A-wings we see in the series specifically, they were likely purchased legally by the Alderaan government, then just dropped from the books, or somehow written off. Oh. So... The "Rebels" series changed the A-wing manufacturer because of .... what ? I fail to see the importance of this decision (admittedly I've only seen about half of the first episode, couldn't stand the slapstick) And even if this was the case (your theory about Alderaan), I thought A-wings weren't around until the Battle of Endor ?
  5. Here's a link to the Unofficial Species Menagerie (https://archive.org/details/UnofficialSpeciesMenagerieV3rev).
  6. If Kuat Systems Engineering built the A-Wings how the heck did the Alliance get their hands on them ? Did they steal them all ? Kuat built ships for the Imperial Navy, ships that were used to fight and kill rebels. I find it hard to believe that Kuat would sell ships to the Alliance and that the Alliance would be willing to buy ships from them.
  7. I'd say that I'm at the level where I can make educated guesses about most things. I feel confident running a game in the setting anyway. My players have little to no knowledge/experience of the setting though. Yeah, don't know if I would go as far as to have them meet themselves. But I could definitely see them being in the same place at the same time (although not knowing about it until after). My first idea was just having the DH characters being transported by the ship that would later serve the players in the RT game, or perhaps having the DH adventure on the RT ship itself (black holds maybe). That way the players could feel the connection by just hearing the name of the ship. Thanks for the suggestions, sounds like it could become a awesome game. That idea of having the DW marines boarding the RT ship actually crossed my mind as well ! Oh and I might just put it out there that I'll be aiming at finishing each adventure at around 6-8 hours of game time. If that helps in any way.
  8. Hello everyone ! So here's the deal: I've come up with an idea of how to introduce my (regular) players into the fantastic setting of WH40k and the different RPGs from FFG. I want to run a series of (four) "one-shot" adventures for my players, each using a respective RPG (DH, RT, DW, and BC (don't own OW yet)). The idea being that perhaps my players will fall for one of the systems and want to continue playing it (basically evolving into a campaign). Now, I thought it would be kind of a cool idea to connect the different adventures into each other somehow. I'm planning on running DH first, RT second, DW third, and BC last. So perhaps it turns out in the RT game that the characters of the preceeding DH game were actually the mysterious acolytes that the RT crew dropped of on some planet (or something along those lines). So bascially the adventures may take place at the same time or perhaps as a continuation of the story by other means. They do not necessarily have to be DIRECTLY connected, i.e. the DW adventure may not have anything to do with what the RT adventure was about, but perhaps the Kill Team have to clean up some mess the RT crew created/discovered, etc. So I would really like some suggestions on how to pull this off. Specifically ideas on how to tie the adventures together. Fire away ! (Also, I wrote this in a hurry so .. yeah).
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