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Posts posted by Dwing

  1. 3 minutes ago, Cpt ObVus said:

    Hmmmm... if this is true, then the LaunchBayNext app has an inaccurate spoiler. LBN lists them with 3 hull AND 3 shield, and doesn’t show the T-Roll as purple.

    That sounds far less busted.

    On the picture posted by Xanatos135 it looks like 1 hull, 2 shields, which seems crazy bad as their is a couple of ways to put damage under the shields.

  2. On 10/3/2020 at 1:49 PM, ScummyRebel said:

    I definitely think the game is going strong because even with months of no in person large events the hype and excitement continues.

    It’s still probably my favorite to play: other games are bought more for the hobby aspects 

    The lack of tournaments has actually bought the fun back into playing for me, because people at my local store are not constantly practising to win the next thing, which has brought way more fun and diverse lists to the tables.

  3. Just now, TedW said:

    Hey there,

    So Terex has 3 Illicit slots and can pass these upgrades to allied TIE/fos and TIE/sfs... Does this also mean that Rigged Cargo Chute could also be passed on? How do potential restrictions like that work in this case?

    Thanks in advance!

    Rigged cargo shute says its medium or large ship only, so I do not believe that would work.

  4. On 9/28/2020 at 11:13 AM, Blail Blerg said:

    Has anyone gotten any actual table (digital is fine too) exp with the new ship? Esp LAAT? What have you found? 
    Is it extraordinarily not worth it’s cost? 

    Played my first game with it last night, and it left me with some mixed feelings. Great model, so many slots to customize it to different lists. I played Hawk with a couple of N1s. 

    The table next to me had a player playing with 4 of the new droid gunships, and the sideslip just looks so fun and I really don't get why the LAAT did not get that. It is almost the first thing we see it do. Not having any blue Banks is reeeeaaally limiting in a way that again does not make the LAAT fly like in the movies, but game wise that's new, so  I guess peoples opinions on this might differ. 

  5. 1 hour ago, Vontoothskie said:

    Double crew?

    Rough Riders Horse Horde - after overlaping an enemy ship, you may discard this card and sing the song Rawhide. If you do, asign the overlapped ship the "Giddyup" condition.

    Giddyup- you can only perform your highest speed maneuver.

    It grants shield regen if you sing Ghost riders in the sky, and focus if you hum Bonanza... This feels fluff/silly perfectly balanced to the movie 😅

  6. 1 hour ago, Odanan said:

    I wanted to say starfighters! :P

    Off topic, I wonder what the resistance actual plan was? They would reach that high comms tower with the horses and then what? It seems it was their luck the First Order saw trough that plan. 

  7. 3 hours ago, Npmartian said:

    BTL-A4 Y-wing - Gray Squadron Bomber - 33
        Gray Squadron Bomber - (30)
            Concussion Bombs (3)

    BTL-A4 Y-wing - Gray Squadron Bomber - 33
        Gray Squadron Bomber - (30)
            Concussion Bombs (3)

    BTL-A4 Y-wing - Gray Squadron Bomber - 33
        Gray Squadron Bomber - (30)
            Concussion Bombs (3)

    BTL-A4 Y-wing - Gray Squadron Bomber - 33
        Gray Squadron Bomber - (30)
            Concussion Bombs (3)

    BTL-A4 Y-wing - Gray Squadron Bomber - 33
        Gray Squadron Bomber - (30)
            Concussion Bombs (3)

    BTL-A4 Y-wing - Gray Squadron Bomber - 33
        Gray Squadron Bomber - (30)
            Concussion Bombs (3)

    Total: 198/200

    View in the X-Wing Squad Builder

    Elmo Rise | Know Your Meme

    6 tie bombers with cluster missiles on 5, has some burny area control to... 4 punishers with trajectory simulator... 

  8. 1 hour ago, LTuser said:

    Nice.  What actions/values do you see it having?  I can't really see ithorian ships having that high of a hull or attack, but can see them having strong shields..

    I agree, might give it more hull, less shields for gameplay though (If it ever his the table, I almost never play Rebels) But focus, turret Swivel. TL, maybe coordinate. I like the idea of it being a help to the rebels, more than a threat, so maybe an ability where it can hand out an evade to 1 friendly ship at ange 0-1 each turn as long as it has shields. The shield envelop the close by friends or something like that. 

  9. 7 hours ago, That Blasted Samophlange said:

    I don't see a lot of people talking about this, but lets discuss the bloodthirsty nature of the x-wing pilot.    

    To me, he seems to have stayed behind, after the rebel fleet left, to what?  Hunt down TIE pilots?   That seems a bit harsh and uncalled for.   Barring the fact that most TIEs don't have hyperdrive, does it make sense to worry about a few TIE pilots that clearly cannot get very far.   Was this glory seeking?  Vengeance?  Something more?  


    Have you seen The Mandalorian? An X-wing kill team vipes out a space station, when they where called out for a prison transport, no questions asked. I guess a few innocent people where on that space station, the x-wing pilots took like another day at the office.

  10. This is my design of an Ithorian freighter/personal ship, based on the idea of the Ithorian Herd ships. This guy is working for the Rebels, smuggling stuff like tibanna gas canisters in the forest on his ship. The pilot himself sits high on top of it all and can enjoy the view of the forest and the stars above. Due to Ithorians being generally very peaceful, this ship is lightly armored with a pair of lasers that can swivel around the ship. Furthermore the ship has a docking bay for smaller fighters with a shield barrier normally used in much lager ships.


    I see this ship filling a "healer role" in a list, more than something that deals a lot of damage. and I have an idea of a funky way of UFO flying, where you can put your move dials down, using any side of the base, as the ship technically don't have a front, you always have to put your turret indicator to the side that you use though. Then it will probably be a red action to turn the turret. But I will see if I ever get that tested.


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