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Everything posted by Dwing

  1. Asaaj Ventress incredible fast and nimble Blade fighter. S´This ship would be for the CIS faction and I think probably not a team player ship like the rest of this factions ship, and aggressive fast fighter, set out to hunt enemy ships on its own Should this be our second ship with a white k-turn? Lots of blue straights. I think its should have 2 attack for another one in its bulls eye firing arc. like the Eta-2. 3hull, 1 shield with one recurring charge. The idea behind the charging shield, is as long as the ship is not destroyed, its huge sail will power up its shield again. Like the Eta its should be really nimble but very fragile if caught. Actions: Maybe reinforce instead of evades. Focus, TL red into boost, BR and Boost. Pilots: * Asajj Ventress: I5. 2 force. At the start of the Engagement Phase, you may choose 1 enemy ship in your bulls eye fireing arc at range 0-3 and spend 1 force . If you do, that ship gains 1 stress token unless it removes 1 green token. * Talzin: I3. 3 force. Force tokens cannot be used to modify attacks against this ship. ** Nightsister: I3. 1 force. Decoyed (similar to the Naboo handmaidens) Zabrakian Defence force: I2.
  2. Auto thrusters are the tie interceptors baked in ability.
  3. I oftenn don't like playing against lists that messens with my list. I mostly build crappy lists around jank ideas, but if the whole experiment gets shot down by enemy effects, I often feel I had a bad game, because I don't get to have to fun I was plantning on testning. I don't really play to win but to try new ideas.
  4. I think cis Jango has some merrit, but Zam Wessel? Clearly she is Scum as Jango should have been, with simply being able to be taken by cis.
  5. I already don't like strain, deplete and all that jazz, seems so unnessesary fidely. X-wing has sooo many tokens now, back in the day evade and focus would do.... Bla Bla old man talking....
  6. Hard to say without points for the trifighter, but it being cis, its probably crazy cheap. So until we know the points, I would say the tri fighter, crazy good dial, more tricks and most important token shareing, so its not as doomed when its stressed. Also all pilots seems viable.
  7. Dwing

    3 wishes

    1) give N1's a blue straight 4. 2) action Cap. Maybe 2/max 3 action per ship regardless list jank. 3) LAAT sidesweep config.
  8. Dwing

    What's coming next?

    The Ep 1 ship is longer than a Gozanti, so for regular games its to big, but maybe one day for epic?
  9. Honey the SW Lego is not for me, its just a continuation of my childhood collection our kid now gets to continue.
  10. Dwing

    What's coming next?

    Wait, this thing is as long as a Gozanti?
  11. Dwing

    What's coming next?

    Now that, or the even smaller Naboo ship Obi and Padme flies to Mustafar on would be really interesting. It could support the N1s with giving them blue straight 4.
  12. Dwing

    What's coming next?

    I feel like we just got this shuttle, it just looks like a LAAT!
  13. Exept for IG-11, Mando should probably have a "no droids" crew rule.
  14. I got at starviper oneshotted by an upsilon the other day at range 3 🤢
  15. Dwing

    What's coming next?

    I am curious why you want it? Its almost completely similar to the ordinary y-wing we already have in two factions.
  16. Or if you use the childs force token, you also get a stress, the little guy gets exhausted.
  17. I could be fun if you could get the vibe of that "DO not self destruct" discussion. Greef is really cool, but maybe he should start on 0 charges, so you have to earn the charges first. Maybe also a cap. Near unlimited access to Debris fields for scum Han is really good
  18. That's interresting. Could be fun to some how change the dial with his ability, so he flies more lige the cis droids. All your reds are blue and vice versa?
  19. I think we only see it in one firefight with that one Z-95 kind of fighter, and in that fight he barrel rolls (kinda), slams the breaks and one shots the fighter from behind. So he wins against the one fighter we see ;). In the lore the ship is described as an outer rim patrol ship so I think its big guns are for self defense and are to weak with only 3 red. I would not give this ship a cannon slot, as it becomes very much like the G1-A very fast. I really hope we get a lo of new scum crew with this ship to. Cara Dune could maybe even be Scum/rebel crew.
  20. I hope so. I look forward to see their points cost. everything droid seems fairly cheap and they are super interceptors with token sharing, probably a spot for missiles.
  21. I like it. Another IG-11 crew could be something like: IG-11. 3 charges. After you defend you may make a 2red bonus attack against the attacker. When you suffer crit damage, remove one charge. When you have no active charges IG-11 detonates and every ship at range 0-1 gets one damage, flip the IG-11 card, other side would have nothing on it. I think that could represent IG-11s willingness to self detonate, but you can use his sacrifice to take out some enemies to, maybe double up with Dead Mans switch.
  22. Can melt what you can't shoot. The guy is a very good player and Echo is dynamit in his hands, so the sidesweep is right up his ally. I can't remember the full list but it has the named one that gets a TL for shooting, concussion bombs, buzz droids, Kraken, the works. But they can castle, just red 0 and sidesweep back and forth, so they can react to any angle the opponent chooses. You get droid missiles and buzz droids in your face in front, and concussion out the back.... I dread to see what good players can do with the tri fighter, it seems like a pretty insane interceptor for a faction that has a loooot of good and cheap tricks.
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