Jump to content

Qark

Members
  • Content Count

    176
  • Joined

  • Last visited


Reputation Activity

  1. Thanks
    Qark reacted to eljms in Kicking off republic hype   
    Ahsoka has the Delta-7B configuration, so primary attack value 3.  Anakin has Calibrated Laser Targeting so gets an added focus result if he can get bulls-eye.
    All looks fun.  I'm wondering whether Ahsoka may not be the best choice for Delta-7B.  I think her primary function might be to support a couple of other hard hitting Jedi.  How about this?
    Delta-7 Aethersprite - •Ahsoka Tano - 51
        •Ahsoka Tano - “Snips" (47)
            R2 Astromech (4)
    Delta-7 Aethersprite - •Anakin Skywalker - 82
        •Anakin Skywalker - Hero of the Republic (60)
            R2 Astromech (4)
            Delta-7B (18)
    Delta-7 Aethersprite - •Luminara Unduli - 64
        •Luminara Unduli - Wise Protector (44)
            R2 Astromech (4)
            Delta-7B (16)
    Total: 197/200

    View in the X-Wing Squad Builder
  2. Thanks
    Qark reacted to FriendofYoda in Kicking off republic hype   
    Ashoka has 3 here I believe, and Anakin has the bullseye bonus, although I do think this is still a little offense light imo 
  3. Like
    Qark got a reaction from Cuz05 in Training Games   
    This is a good one. In addition after you guess the final position you can place as many obstacles as close as possible to where the template would be positioned and see if you are overlapping once you put the template down.

    I also would recommend playing games with 12 obstacles (each player brings 6) just to force you to do some fancy flying.
  4. Like
    Qark reacted to Kingsguard in This guy should have his own figure.   
    He could totally be a mini boss for the Imperial storyline in Battlefront or something. Could be named.....Sergeant Max Flexton...or some other buff sounding name.

    The backstory writes itself. Sergeant flexton was originally a professional bodybuilder from Alderaan. Whenever people would say "Alderaan is a peaceful planet" he's sneer and say "Yeah but Alderaan can bench more than coruscant, bro." Unfortunately for Max, tragedy struck when Alderaan was destroyed by the Empire. Max was offworld at the time participating in the planetary weightlifting championship on Kashyyyk. When he heard, he cried a single buff tear and ripped his shirt off. The next say he sought out the rebellion and became a fleet trooper because he liked how their blue shirts showed off his arms. He was always loyal to Princess Leia even though he secretly believed she could stand to gain a bit on her arms and now he would serve under her while he finds vengeance for his destroyed planet. He prefers to use two weapons at once because he doesn't want one of his arms to get an uneven workout. When stormtroopers break through the airlock of his ship, they usually see him standing in the hallway and apologize.

    Naturally Sergeant Flexton should have a stronger unarmed attack. And his unarmed attack should add suppression tokens and Ion tokens. And when he defeats a character with a melee attack, all enemy units with line of sight should get a suppression token. Naturally he would have Arsenal 2 and stats for both his weapons on the card. He should have inspire for his fellow fleet trooper units and all fleet troopers within 1-3 of him gain an extra black dice on their unarmed attacks because he's always happy to be somebody's personal trainer during his off hours.

    What do you guys think? Pretty cool figure idea right?

  5. Like
    Qark reacted to Sharkbelly in Custom avatars?   
    Another thing--when I go to choose an avatar, I can't see the images. I have to guess...
  6. Haha
    Qark reacted to Katarn in ATST and Airspeeder still extremely overcosted   
    In my head I'm repeating the mantra 'I'm a leaf on the wind' every time a DLT shoots at my T47...
    It's more effective than rolling white defense dice.
  7. Like
    Qark reacted to Katarn in ATST and Airspeeder still extremely overcosted   
    People do all kinds of things to establish an identity, through controlling things like clothes, music and their lexicon.  Some people juggle geese.
    Not that this makes is any less annoying for us. 
    Especially if you're a gosling.  
  8. Like
    Qark reacted to TauntaunScout in ATST and Airspeeder still extremely overcosted   
    "Board" is a real word. It's a noun even. It's still annoying when larpers refuse to use the word "shield" ever under any circumstances whatsoever. They have to say "board" instead to show how gaming-hip they are.
    One of the things that really turned me off a certain wargame was how no one would actually use the names of units as written. They only used sarcastic nicknames for everything. Just to prove they're all such funny people with such awesome comedic skills.
    I feel like "costed" is about proving we're all such technical minded people with amazing insight into statistics.
    Real words or not, all the pointless jargon gets old fast. It's like we're trying to live up to the gamer stereotype, this relentless use of jargon should come with pocket protectors and such.
  9. Like
    Qark got a reaction from Bucknife in Leia + Two T-47's   
    I flew this kind of thing a lot before I started using more competitive lists and two with HQ uplink is the best build I have found for the T-47. The trick is to know where and when to activate the speeders. They are very fragile so you need to hit flanks where you aren't going to take much return fire and activate late in the turns where you aren't in range and early in turns where you are. Fly them together so when you hit a flank things die, a single one doesn't have much damage output.
    Don't expect the troopers to do very much work without a heavy weapon, use the sniper teams to pick off the one or two guys from a squad that mostly die to the speeder's attack.
    As for deployment I would actively caution against long march. The speeders will hit the opponent's forces before the rest of your army and because they can't flank easily on the skinny board the enemy will be able to focus them down.
  10. Like
    Qark got a reaction from Tirion in AT-ST made playable?   
    On Average (double check results, I have a habit of missing things):
    Main Gun, No Aim, No Surge: 3.00 results
    Main Gun, No Aim, Surge:  3.75 results
    Main Gun, Aim, No Surge:  3.94 results
    Main Gun, Aim, Surge: 4.69 results
    Main Gun, 2x Aim, No Surge: 4.54 results

    I personally feel that if you are doing AT-ST you should run a generic Imperial Officer as your commander. Use spotter 1 to give the AT-ST an aim and save on points to put in as many troopers as you can. With that in mind the AT-ST will already have an aim so you are best off using the surge pilot.

    So whats the best gun to use? Against rebel troopers in heavy cover:
    Main Gun + Light Blaster + Aim + Surge: 3.18 Kills
    Main Gun + Grenade Launcher + Aim + Surge: 4.09 Kills
    Or we assume no need to move if equipped with the mortar launcher and you therefore have 2 aim tokens. Shoot mortar at one target, main gun at the other. Mortar is probably just suppressing and you have a 75% chance of getting a result so we wont need an aim token there. Main Gun + Surge + 2x Aim: 2.16 Kills

    I like grenade launcher personally but maybe light blaster if your meta is seeing an increase in armour. So what do you run it with? You shouldn't consider a single unit in a vacuum as good or bad, depends on the list. You could do this:
    Commanders: - Imperial Commander (50) = 50 Corps: - 3x Stormtroopers (44) + DLT-19 Stormtrooper (24) + R4 Astromech Droid (9) = 231 - 2x Snowtroopers (48) + Flametrooper (20) + Impact Grenades (5) = 146 Special Forces: - 3x Scout Troopers Strike Team (16) + DLT-19x Sniper (28) = 132 Heavy: - AT-ST (195) + Imperial Hammers Elite Armor Pilot (10) + DW-3 Concussion Grenade Launcher (15) + HQ Uplink (10) = 230
    Total: 789/800

    10 activations. The possibility to repair 6 damage off the AT-ST. A good number of trooper squads for capturing objectives. Seems okay. Probably a little low on the activation count but with an essentially un-killable AT-ST walking down the table does that matter? I honestly don't know. If the AT-ST kills 4 guys out of a squad each turn it will only take 1 sniper team to finish the unit off while the rest of your army can do what they please. That sounds decent to me but I haven't tried it.
  11. Like
    Qark reacted to jocke01 in AT-ST made playable?   
    11 hp vehicle with surge defence dies too easily??
  12. Like
    Qark got a reaction from Tirion in AT-ST made playable?   
    On Average (double check results, I have a habit of missing things):
    Main Gun, No Aim, No Surge: 3.00 results
    Main Gun, No Aim, Surge:  3.75 results
    Main Gun, Aim, No Surge:  3.94 results
    Main Gun, Aim, Surge: 4.69 results
    Main Gun, 2x Aim, No Surge: 4.54 results

    I personally feel that if you are doing AT-ST you should run a generic Imperial Officer as your commander. Use spotter 1 to give the AT-ST an aim and save on points to put in as many troopers as you can. With that in mind the AT-ST will already have an aim so you are best off using the surge pilot.

    So whats the best gun to use? Against rebel troopers in heavy cover:
    Main Gun + Light Blaster + Aim + Surge: 3.18 Kills
    Main Gun + Grenade Launcher + Aim + Surge: 4.09 Kills
    Or we assume no need to move if equipped with the mortar launcher and you therefore have 2 aim tokens. Shoot mortar at one target, main gun at the other. Mortar is probably just suppressing and you have a 75% chance of getting a result so we wont need an aim token there. Main Gun + Surge + 2x Aim: 2.16 Kills

    I like grenade launcher personally but maybe light blaster if your meta is seeing an increase in armour. So what do you run it with? You shouldn't consider a single unit in a vacuum as good or bad, depends on the list. You could do this:
    Commanders: - Imperial Commander (50) = 50 Corps: - 3x Stormtroopers (44) + DLT-19 Stormtrooper (24) + R4 Astromech Droid (9) = 231 - 2x Snowtroopers (48) + Flametrooper (20) + Impact Grenades (5) = 146 Special Forces: - 3x Scout Troopers Strike Team (16) + DLT-19x Sniper (28) = 132 Heavy: - AT-ST (195) + Imperial Hammers Elite Armor Pilot (10) + DW-3 Concussion Grenade Launcher (15) + HQ Uplink (10) = 230
    Total: 789/800

    10 activations. The possibility to repair 6 damage off the AT-ST. A good number of trooper squads for capturing objectives. Seems okay. Probably a little low on the activation count but with an essentially un-killable AT-ST walking down the table does that matter? I honestly don't know. If the AT-ST kills 4 guys out of a squad each turn it will only take 1 sniper team to finish the unit off while the rest of your army can do what they please. That sounds decent to me but I haven't tried it.
  13. Like
    Qark got a reaction from Tirion in AT-ST made playable?   
    On Average (double check results, I have a habit of missing things):
    Main Gun, No Aim, No Surge: 3.00 results
    Main Gun, No Aim, Surge:  3.75 results
    Main Gun, Aim, No Surge:  3.94 results
    Main Gun, Aim, Surge: 4.69 results
    Main Gun, 2x Aim, No Surge: 4.54 results

    I personally feel that if you are doing AT-ST you should run a generic Imperial Officer as your commander. Use spotter 1 to give the AT-ST an aim and save on points to put in as many troopers as you can. With that in mind the AT-ST will already have an aim so you are best off using the surge pilot.

    So whats the best gun to use? Against rebel troopers in heavy cover:
    Main Gun + Light Blaster + Aim + Surge: 3.18 Kills
    Main Gun + Grenade Launcher + Aim + Surge: 4.09 Kills
    Or we assume no need to move if equipped with the mortar launcher and you therefore have 2 aim tokens. Shoot mortar at one target, main gun at the other. Mortar is probably just suppressing and you have a 75% chance of getting a result so we wont need an aim token there. Main Gun + Surge + 2x Aim: 2.16 Kills

    I like grenade launcher personally but maybe light blaster if your meta is seeing an increase in armour. So what do you run it with? You shouldn't consider a single unit in a vacuum as good or bad, depends on the list. You could do this:
    Commanders: - Imperial Commander (50) = 50 Corps: - 3x Stormtroopers (44) + DLT-19 Stormtrooper (24) + R4 Astromech Droid (9) = 231 - 2x Snowtroopers (48) + Flametrooper (20) + Impact Grenades (5) = 146 Special Forces: - 3x Scout Troopers Strike Team (16) + DLT-19x Sniper (28) = 132 Heavy: - AT-ST (195) + Imperial Hammers Elite Armor Pilot (10) + DW-3 Concussion Grenade Launcher (15) + HQ Uplink (10) = 230
    Total: 789/800

    10 activations. The possibility to repair 6 damage off the AT-ST. A good number of trooper squads for capturing objectives. Seems okay. Probably a little low on the activation count but with an essentially un-killable AT-ST walking down the table does that matter? I honestly don't know. If the AT-ST kills 4 guys out of a squad each turn it will only take 1 sniper team to finish the unit off while the rest of your army can do what they please. That sounds decent to me but I haven't tried it.
  14. Like
    Qark reacted to TalkPolite in AT-ST made playable?   
    The model has always been playable. 
     
    Will it catapult it to the top of the competitive roster? Probably not. 
     
    But **** it’ll be fun to run! 
  15. Like
    Qark reacted to Katarn in ATST and Airspeeder still extremely overcosted   
    Immune to blast.
  16. Like
    Qark reacted to MasterShake2 in FFG LIVE   
    What has both Sharpshooter and impact?  Also T-47 that's immune to long range DLTs and highly resistant to impact grenades seems pretty legit.
  17. Like
    Qark reacted to DarkTrooperZero in ATST and Airspeeder still extremely overcosted   
    Haven't done any number but cover 2 should be pretty solid and protect against all but large dice pools.
    HH12, DLT, AtSt main gun, AtRt laser cannon etc all will be severely hampered by cover 2 without adding more dice.
  18. Like
    Qark reacted to MasterShake2 in ATST and Airspeeder still extremely overcosted   
    So, 6 guys with impact grenades averages 3.75 hits, cover 2 1.75 hits, defense dice, 1.17 hits.  So 1pt of damage basically.  Seems not intimidating in the least.
  19. Like
    Qark reacted to MasterShake2 in ATST and Airspeeder still extremely overcosted   
    Seems like we might see more of that too.  Also, just cover 2 alone is interesting because most heavy weapons you would split fire with cannot hurt the speeder on their own, in other words you kind of need to dump the whole squad into it.
  20. Like
    Qark reacted to arnoldrew in ATST and Airspeeder still extremely overcosted   
    My personal pet peeve recently created worthless jargon term is "theorycrafting." Every time I see/hear someone use it my ulcer starts acting up.
  21. Like
    Qark reacted to Biophysical in Give A-Wings look fun, and strong!   
    I'm all in on 20 point TIE Fighters and 24 point A-wings. 
  22. Like
    Qark reacted to Boom Owl in Give A-Wings look fun, and strong!   
    They are fun but mostly just because they are fast, ridiculously easy to use, and comically undercosted.
    Rear Arc with boost is mechanically the best combination in the game besides maybe i6 pre-movement repositions. 
    Paired with an incredible Push The Limit ship ability, access to two i5 pilots, Tech Upgrades, and the same dial/action bar for only +2 pts more than a Phoenix Squadron? 
    30 vs 32, something is wrong here.
    Either the Phoenix Squad is supposed to be 22-24 pts or the i1 Resistance A-Wing is supposed to be 38-40 pts...🤔
     
  23. Like
    Qark reacted to arnoldrew in Leia + Two T-47's   
    I'd play it. Your Airspeeders are roughly 90% of your actual murdering ability so if you lose one before the 5th or 6th turn you might as well just call it. You'll have to play conservative/defensively with them, but you also have to be attacking every turn to actually kill enough stuff to keep your enemy from overrunning you. Your 6 Rebel Troopers will ensure you can contest objectives like a boss, though. You should basically only move, dodge, or repair/break/claim with them, since they don't hit very hard anyway. If they're dug in on a Key Position or something and already have a Dodge from Leia you could take a potshot, I guess. It'll be rough going and the list isn't super competitive, but it could be pretty fun.
  24. Like
    Qark reacted to Katarn in Leia + Two T-47's   
    It might be worth a try with Han.  'Sorry about the Mess' and an uplink gives a speeder an almost certain first activation while 'Reckless Diversion' keeps your speeders alive as long as your sacrificial trooper unit still lives.  Plus Han can cause some trouble to regular units and bikes.
     
    But then you lose the bombardment 30 points of troops and troop buffing abilities so it's probably no better or worse.
  25. Like
    Qark reacted to The Penguin UK in Who's the fool?: Rule dispute.   
    Ah, I see the contenders for 'Most pointless and useless thread 2019' are out early this year.


     
×