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  1. Are you intending to adapt some Achtung! Cthulhu scenarios to Genesys? That is totally doable, and it's a really fun system. You'll find that by default, Genesys runs toward the pulpy side of the purist–pulp split in Cthulhu gaming. Keep that in mind, as you're probably going to end up with characters who are more capable than typical Call fo Cthulhu investigators. For your truly cosmic Great Old Ones and so on, I wouldn't even worry with giving them stats. This is very much a system where "if it has stats, they can kill it." (There's a rules companion coming out soon that may or may not offer options for lower-powered games. In the meantime, just lean into the pulpiness.)
  2. I suspect part of the issue comes from the fact that I'm running Call of Cthulhu scenarios in the Terrinoth setting. If I were to homebrew an Arkam Asylum setting, say, a lot of this more scholarly knowledge might fall under a version of Knowledge, like Knowledge (Education) to borrow from Star Wars. I do like the Knowledge (Adventuring) suggestion. I think it's a valid option, as it might cover a character having to decide whether to grab the fancy painting or the golden harp from the dragon's horde when they don't have the encumbrance to take both. Appraisal isn't a part of a typical Terrinoth game, but, as I said, this is an investigative game with a Terrinoth skin. The PCs are fantasy Sherlock Holmeses, so appraising a painting is a way to ascertain the relative wealth of the person who commissioned it, which can be a clue to solving a bigger mystery if they know the killer was filthy rich, and the killer commissioned the painting. I agree a SP expenditure may be enough in a more standard fantasy adventure, though.
  3. I've always interpreted that as Negotiation being the skill both to haggle (an opposed check) and to be a savvy shopper. A character with a high Negotiation pool knows how to find a deal; the exact details of how they do so are hand-waved. It might be that they ask around, or have a nose for finding things on sale, are expert at couponing, or something else entirely. But you make a good point. Maybe ascertaining value is an implicit part of the skill's utility and can fit under the Presence-based form of the skill. (I'm still gonna run it with Intellect in this instance, but I do appreciate the contrary opinions. )
  4. Thanks for the suggestions, folks. In a Call of Cthulhu-type game, being able to ascertain details about a painting just by looking at it is actually quite important. It's a common way PCs gain knowledge about what they're up against. In this case, I don't want to introduce a new generic Knowledge skill, so I think Negotiation (Intellect) is my best bet unless I put it under the umbrella of Knowledge (Geography). Hardly game-breaking, as it's a once-in-a blue-moon use of Negotiation, and it's never going to be something someone can use to actually barter with someone. Just a way to get a clue as to the purchaser's wealth, or where an artist may have gotten his pigments, or whether the artist is sought after by collectors, etc.
  5. I'm running a fantasy game using Genesys in which I've been adapting scenarios from Call of Cthulhu, Trail of Cthulhu, and other such investigative games. In these games, knowledge is just as important as weapons and armor, and my players are rising to that challenge. So far it's been great fun. My question comes from a few situations where players have wanted to appraise the potential monetary value of items they've encountered. For instance, I showed them a portrait of a wealthy man they are searching for, and one of the players asked how much such a painting would cost to commission and how much it might sell for on the open market. My go-to so far has been to use the Negotiation skill, only in these instances, tying it to Intellect rather than Presence. My reasoning is that part of striking a good deal (what Negotiation represents) is knowing the value of the various things being offered by both sides. But I wonder if I'm stealing the thunder of another skill? In the Terrinoth setting, for instance, should this appraisal function be part of the purview of Knowledge (Geography)? Knowledge (Lore) might fit, too, even if that seems more geared toward obscure knowledge of the type a scholar would possess rather than a merchant. The advantage of Negotiation (Intellect) is that it opens the door for other such pairings down the road. "How much is this horse worth?" "Roll Riding, but based on your Intellect." Any thoughts?
  6. Cool, thanks. The only one I I disagree with you about is the Frogs of Muurkra. To me, the card is referring to mundane frogs that have been tainted or changed somehow. The other two cards (below) are talking about a sentient race of frog-like humanoids. In other words, we have frogs, and we have Muurkrans, but the frogs are just monsters, while the Muurkrans are a race. But I admit that it's not entirely clear. Maybe the sentient guys all have sharp teeth?
  7. OK, makes sense. Roleplayers love variants, so I hope you choose to include those at some point. Just a few other comments. Frogs of Muurkra seems be tainted mundane frogs, not the sentient frog people. Venomspawn, Serpentspawn - From what I can tell, Naga don't have arms in Runebound lore, but these guys do. Seems to be a different critter. Doppelgänger - You have Doppelshadow, but not Doppelgänger. They seem to be different; one replicates the whole person, while the other only replicates the shadow. Blackwood Spirit, Blackwood Horror, Coldflame Wisp, Frozen Dead (unless same as Frost Shade), and Rarrwarr are all missing from your site, actually. Kar-Amag,-Atoth, Slaggorath, Silite, Snake Dragon, Swamp Dragon, Viper-tailed Lurker: None is showing up for me on the page. Are you sure they're published as public? Darkness Drinker is missing (again, unless it's not published) Grasping Tentacles is not showing up for me. Rune Golem - Can't find it. Seems to be pretty unique, and most of your other golems are listed by type (flesh, coral, etc.) Relic Wraith - seems to be different. It's a wraith that is attached to a specific relic. Maybe deserves to be added to the Wraith page, at least. Construct Golem - Seems to be more of a mechanical golem, or an enchanted suit of armor, or something. As with Rune Golem, your other golems are all separated out. Again, love the site! Hope these lists have been helpful.
  8. IamGarzok, I noticed a few more critters missing from your list. Did you opt to not include these for some reason? Mists of Zanaga: Frogs of Muurkra Drakes and Dragonspawn: Venomspawn Shadows of Margath: Serpentspawn (Serpentspawn Shaman) Beasts and Bandits: Wolf Riders Crown of the Elder Kings: Doppelgänger (Sword Shifter); Rune Demon Cult of the Rune: Bog Troll; Rune Dragon Frozen Wastes: Blackwood Spirit, the Blackwood Horror, Coldflame Wisp, Cryomancer, Frozen Dead, Ice Witch, Rarrwarr Island of Dread: Kar-Amag-Atoth, Slaggorath, Silite, Snake Dragon, Swamp Dragon, Viper-tailed Lurker Sands of Al-Kalim: Darkness Drinker, Dragon of Kellos Blade Dancer: Grasping Tentacles, River Stalker Runemaster: Construct Golem, Relic Wraith Spiritbound: Cave Troll, Elementalist, Lich King, River Guardian
  9. Everyone is suggesting you take two combat specs and ignoring the fact that you want a knowledge-focused second spec. I find that this kind of thinking is common with the specs, which is one of the reasons I prefer the Genesys à la carte style of character generation. But don't fall for it! Stick to your guns! Pair Steelhand Adept with Sage or Magus or Teacher! These kinds of broader characters can be a lot of fun to play, even if they're not uber-specialized into one role.
  10. For your Knowledge-focused second spec, check out Consular: Sage or Consular: Teacher. Both might fit. Magus: Mystic is another such spec, but perhaps one that is more "power" heavy than what you're looking for.
  11. Just be aware that anything you find in the "Foundry" section of DriveThru RPG is a self-published fan work. That doesn't mean it's not a good adventure, of course, but it does mean that it's not canon.
  12. Strain can represent a lot of different things. In this case, I'd interpret it as something like psychological discomfort, uneasiness, or even fear caused by the person using the talent. It's not too dissimilar from Scathing Tirade, which is also a way to weaponize your Coercion skill.
  13. Sounds like there are two ways to buff the ability. Your ranks in Coercion determine how much strain you cause, while your ranks in Threaten control how far away you can use the ability. I'm assuming it starts at Engaged range, so Threaten rank 2 would get that to Short, rank 3 to medium, etc. But the only way to up the "damage" would be to pump up your Coercion (to a max of 5).
  14. Thanks again for your super-helpful page, IamGarzok. I just went through your bestiary and cross-referenced with the list of beasts I made while going through the Runebound cards online. Here are the beasts I think you've missed, separated by the expansion or scenario they can be found in. Where the beast has a different name from the card it appears on, I've given the card(s) in parentheses: Runebound (basic game) Brood of the Bloodmother Hybrid (Hybrid Berserkers, Hybrid Skystrikers) [Note, these are called Dragon Hybrids in the Realms of Terrinoth sourcebook] Mists of Zanaga Bogclaws (Bogclaw Netters) Broodling (Broodling Swarm) Carrion Lord Devilwasp (Devilwasp Hive, Devilwasp Swarm) Eyes of the Dead Frogs of Muurkra Gohma Imp Hexicar (Hexicar Shaman) Hrothgar Wing K'gorek Ravager Mind Worm Mistvine (Mistvine Druid, Mistvine Thicket, Submerged Mistvine) Plague Flies Ravenous Dead River Serpent Saurian (Feral Saurian, Giant Saurian) Savage Quetzal Spawn Breeder Tainted Centipede Tainted Monkey Tainted Wild Dog Thundertusk Stampede Vampire Bats Venom Spitter Witherer (Dread Witherer) Zanaga Python Zanagan Tiger Artifacts and Allies Guardian Dog Walkers of the Wild Dragon Hybrid (Dirgov, Dragon Scion; Kirion Drake-Blood) [same as above] Weapons of Legend Arrowhounds The Dark Forest Avatar of the Wood Lord of Corruption Razorwing Larva Witch of the Wood Wrapwood Bramble [seems to be different from the tree version] Terrors of the Tomb Doppelshadow Oathworn Spectre Restless Shade Rotting Hounds Skeleton of Margath Storm Walkers Unliving Rune Drakes and Dragonspawn Hybrid (Hybrid Sorcerer, Warspawn Hybrid) Sylvan Wyrm Venomspawn Shadows of Margath Devourers Feathered Wyrm Guardian of the Wild Hoard Serpent Lightning Djinn Loryne (Loryne Sentinel) Moon Rider Serpentspawn (Serpentspawn Shaman) Shadow Fey Unspeakable Master Vampire (Forsaken Vampire) Vrall (Frenzied Vrall) Werewolf of the Moors Beasts and Bandits Hybrid (Hybrid Hunter) King of the Cave [A Direbear?] Miasmic Dragonlord Wolf Riders Traps and Terrors Gelatinous Ooze (Gelatinous Pit) Crown of the Elder Kings Doppelganger (Sword Shifter) Rune Demon Summoning Siren The Scepter of Kyros Living Stone (Magmus the Mountainous) Cult of the Rune Bog Troll Rune Dragon Rune Spawn The Cataclysm Mind Riders Frozen Wastes Ancient (Ancient Behemoth, Ancient Collector, Ancient Enforcer, Ancient Explorer, Ancient Flyer, Ancient Scout, Ancient Servant, Ancient Warrior, Rumbling of the Machines) Arctic Strider Blackwood Spirit The Blackwood Horror Blood Gulls Coldflame Wisp Cryomancer Deerkin Stag Direwolf (Cornered Direwolf, Direwolf Horde, Direwolf Pack, Lone Direwolf) Flamefolk (Flamefolk Elementalist, Flamefolk Outcast, Flamefolk Marauder, Lokai's Chosen) Frost Bear (Frost Bear Cub, Giant Frost Bear) Frost Shade Frozen Dead Ice Lich Ice Spiker Ice Witch Mastodon (Raging Mastodon) Rarrwarr Sarscha the Vile Snow Viper Tuskbeast Witch Tree Yeti (The Yeti Hunt, Yeti Shaman) Island of Dread Antenil Soul Stealer Assif Ship-Sa Bloodfire Tribesman Cardinal Thok Coral Golem Crimson-Tailed Lurker Dalofer [Bloodthirsty Dalofer] Drollock Beast Droonetele [Feral Droontele] Daggertooth Shark Drowned Souls Green Terror Guardian of the Deep Kar-Amag-Atoth Merfolk [Merfolk Charioteer, Merfolk Warriors] Plague Dragon Poisonous Drake Revenant Dragon Rotting Drake Screeching Abomination Sea Dragon Sea Drake Sea Serpent Sea Stallion Shark Dragon Slaggorrath Silite Snake Dragon Swamp Dragon Viper-Tailed Lurker Wight [Wights of the Crypt] Winged Lizard Sands of Al-Kalim Darkness Drinker Dragon of Kellos The Efreet Living Quicksand Minotaur [Horned Warrior; Horned Shaman] Sandworm Larva Undying Knight War Elephant Battlemage Hydra Dragon [unclear if this is different from a standard Hydra] Blade Dancer Gnoll Raiders Grasping Tentacles Minotaur Shaman River Stalker Runemaster Construct Golem Relic Wraith Rock Hound Shadow Walker Emerald Dragon Frost Dragon Plague Dragon Spiritbound Cave Troll Elementalist Lich King (Throne of the Lich King) River Guardian (Summon River Guardian) Spiked Pit Trap Spiritbound Razorwing Stranglethorn (Stranglethorn Trap) Wildlander Flesh Golem Minotaur [Minotaur's Strength] Scorpion [Scorpion Sting] Tree Ent [Awaken Tree Ents]
  15. Yeah, that's just it. Saying, "I think fencing should use Agility" is reasonable, but you should try the system as is first. Do you want your great fencer to also be great at piloting ships and shooting guns? That's what Agility is used for in this system. Do you want them to be good at running, climbing, swinging from chandeliers, and the like? Those are Athletics tasks, which is Brawn. This system divvies up the attributes a bit differently from others, so just keep that in mind. Regarding the names of specializations, that's another thing to watch out for. Every specialization has a name, but that name shouldn't be a straightjacket for how you use that specialization. At the end of the day, a specialization (talent tree) is just a bundle of thematically related talents and skills. If a PC wanted their PC to specialize in fencing, it would be perfectly reasonable for them to pick up one of the specializations focused on lightsaber combat, but to ignore the Force talents and focus instead on the sword fighting talents. I'd love to play a sort of swashbuckler character by marrying the Charmer with a lightsaber talent tree! In short, don't get hung up on the names of things in this system, and don't knock the Brawl-based melee till you try it.
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