SavageBob

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  1. PC'ing the PC's and NPC's

    Dwarves as they exist in fantasy fiction are derived from the dwarves of Germanic mythology, and not from real-life people with the medical condition known as dwarfism. If anyone takes offense at your table, I'd discuss how the fantasy trope has roots in mythology and not in the denigration of real-life people with a real-life condition. But if the person is still upset by it, you can always try to come up with an alternative that doesn't offend, with any number of other alternatives also drawn from mythology. I mean, why not take a page from Tolkien and give your dwarves a fancy autonym, like the Alberich or Kilmoulis?
  2. Dawn of Rebellion Sourcebook

    Is Force Adherent a Force-sensitive spec? I'm not sure anything has said whether canonically the blind guy in Rogue One was Force-sensitive or just enamored of Force lore. ETA: Ninja'ed by Absol!
  3. Dawn of Rebellion Sourcebook

    Wow. New species are great, but I'm surprised not to see Lasat on that list.
  4. Seppie droids

    BX Commando Droids are also in Chronicles of the Gatekeeper if you want another model.
  5. Question: Once Per Session Talents in pbp's

    It obviously will vary from game to game, but in my experience, GMs tend to call a "session" after three or four encounters. They give XP, roll for Obligation, Duty, or Morality, and reset any once-per-session talents at that time. With the pace of PbP, though, this can still mean weeks of real-world time (or longer) before the talent can be used again, but such is the nature of the beast.
  6. Full of Surprises

    If you are disappointed, I'm sure they will give you your money back in full.
  7. If it is a Frenk, most of the differences are probably due to de-stylizing from The Clone Wars' cartoon aesthetic. It's also an odd choice (if this is indeed a PC species) when we still have movie species that would have fit the bill, like Abyssin, Amani, or Ubese.
  8. Warriors rejoice

    I mentioned this in the EOTE forum, but this is my best guess on what that species is. (Frenk, from The Clone Wars.)
  9. I'm thinking maybe a Frenk?
  10. Warriors rejoice

    What species is that non-Human in the lightsaber battle picture? Probably a clue as to what one of the three species will be, but I don't recognize it.
  11. We can agree to disagree on the aptness of my phrasing. The thread isn't about whether these rules should be in Genesys, though; it's about how to implement something like this.
  12. I agree with others here. The base difficulty is the target's Vigilance (or Perception if they're actively looking). If the character is trying to sneak past several targets, the difficulty would be based on their overall awareness (whether they have Vigilance as a group skill for minions, or just a generic difficulty based perhaps on the length of the area being snuck through and the number of guards looking over it). I'd count environmental factors like lighting, ground condition, ambient noise, etc. as contributing to the setbacks or boosts available.
  13. Jetpacks

    Why wouldn't it be a vehicle that you could apply Signature Vehicle to? That may be your ruling as a GM, but I could just as easily see it going the other way. At my table, the Rule of Cool would win out. I mean, why veto a fun character concept?
  14. Yeah, doing mass social combat might be more appropriate for a game where there's some huge PR push (like a political campaign in a modern setting) that the PCs are a part of, perhaps. Maybe one of them is trying to get elected, or is the campaign manager for a candidate. I'm unfamiliar with the Roman system you're trying to represent, so sorry all my examples come from modern day. Would the sort of encounters you're thinking of break down into individual debating points or propositions, per the third idea?
  15. I think you've pointed out a shortcoming in the rules, so I'm glad you brought this up. You're right that convincing someone of something isn't always a one-encounter proposition. Another example of this might be a court trial, which can stretch on for days and shouldn't all come down to just one hour-long social encounter. So here are some ideas: Idea 1) Abstract things a bit more. Follow the social encounters rules as is, but tell your players that the back-and-forth of structured turns represents days' worth of effort rather than one single encounter. The advantage of this is that it lets you keep the rules as written without significant tweaks. The downside is that it likely removes some of the drama from these sorts of scenarios. Idea 2) Adapt the Mass Combat rules from Star Wars. This abstracts everything out while still giving your PCs a prominent role in the scenario. It would take some tweaking and adjusting to use those rules, but it might be a fun way to represent a full social press of a large-scale debate involving multiple people, with the PCs playing some key roll in the negotiations that can be played out in more detail. Idea 3) Do something akin to what Padre suggest above by dividing the debate up into different propositions, each of which gets debated on its own, and each of which is its own social encounter. So, for a trial, say, you wouldn't just run it as one encounter, with the defense arguing the guy's innocent and the prosecution arguing that he's guilty. Instead, you'd have a social encounter with each witness, over each key piece of evidence, and then finally at the end for closing arguments. Maybe keep track of who wins each point (like Padre's Debate Points idea) and use that to give boosts (or even upgrades) on the closing argument roll. This strategy would make Talents like Grit and Rapid Recovery really valuable, which your social characters will probably appreciate. Some food for thought. Let us know what you come up with!