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About ficklegreendice

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  1. ficklegreendice

    ARC Article - Hammer the Opposition

    CON: No Biggs to anchor the formation PRO: MORE ARCS
  2. ficklegreendice

    Rebel Captive is Back! Stress-Sith!

    It's kinda weird that the late game effect starts in play and can then be flipped to the early game effect (as it needs other friendlies to do anything besides provide forcus) But given it's ptl on a stick, sorta, it's pretty good.
  3. ficklegreendice

    What do you preorder from Seps and/or Republic?

  4. ficklegreendice

    Standing out from the Swarm Article

    No preview "Article"
  5. ficklegreendice

    TIE Aggressor didn't get points reduction

    Honestly, the gressor isn't ever going to be "good" without some special mechanics worth a **** Which is why I still think Kestal is okay to use. Her ability was super buffed from first Ed (change to how evade results are "added') and the turret gives her extra coverage against higher I With Palp having gone down from 13 to 11, hey she's gotten even better Losing Jonus is a bit rough but we have other means of securing mods (jendon?)
  6. ficklegreendice

    A Few wave 4 Abilities I've managed to translate.

    Naboo I 5 is nutty (because we needed more great I 5s...) Unless it's like speed 4 or 5
  7. he was higher Initiative because he's on edge 24/7 in space, sharpening his jedi instincts to their utmost peak hence why Jango could hit every molecule around his Aethersprite, but not the Aethersprite itself Also, the Torrent is basically a worse TIE bomber...so we're probably going to see some real economical costing on that vessel to make barrage rockets EXTRA enticing
  8. CiS really needs the strong missiles, but they're getting their weirdo-barrage rockets for that so no worries Now, the Delta and Torrent do NOT need these as they have alternate functions. The Delta has its title, already making it a 3 die ship, and/or some potent support capabilities As for the Torrent...it's utter chaffe (unless it gets barrage!) Otherwise, use yer ARCS!!!!
  9. ficklegreendice

    Republic Upgrades Article

    yay, good droids for ARCs!!!!!!!!
  10. ficklegreendice

    Why does the Arc-170 have a gunner slot?

    Yeh we'll get not-worthless stuff eventually The only egregious thing is hotshot only working on turrets for some unfathomable reason
  11. ficklegreendice

    ARC's dual cards

    not necessarily if a card designed was finalized post conversion kit release...well, that's that then in'it? more likely we'll get a rebel ARC kit released more or less concurrently with wave 3. Though, as Frimmel pointed out, there doesn't seem to be a config card in there
  12. ficklegreendice

    Getting Over the Jousting Syndrome

    Oh right, forgot formats are a thing ...play Strikers It's almost impossible NOT to flank with Strikers!
  13. ficklegreendice

    How to get the TIE/LN in the mix

    ******* traj sim got more than tripled in price That's how Anyway, swarms aren't easy to fly. Each ship multiplies the amount of positioning you have to do and foresight you have to have, ESPECIALLY when these tiny ****s get ruined when they bump and have no mods with which to defender their puny, three-hull asses They're never going to be hyper-popular unless they can trivially steamroll the competition. The only way to truly get them on the table is to like them enough to practice them
  14. ficklegreendice

    Protecting Peace - Jedi article

    It's an action on the action bar, so I imagine it behaves the same as normal apart from the added cost Gameplay > fluff Variety is good! Though I can't see why you wouldn't want 3 reds unless that triangular gnat of a ship had ordnance
  15. ficklegreendice

    Protecting Peace - Jedi article

    Jesus the torrent's stats and abilities look like garbage Truly, only the ARC is fit enough to serve as the Republic's mainstay