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Everything posted by Atom4geVampire

  1. Here are some picture of my attempt at the "ultimate" Descent storage box. It's still a work in progress, so some things are unfinished, mainly the storage for the hero figures needs work, as well as the fact that I still need to make the actual box that goes around everything as well. I have posted this in the past in an unrelated topic when it was less finished, so I thought it was time for it's own topic. (Sorry for the quality of some of the pictures by the way) Everything together This is what it currently looks like all together. I just need to create a shell to go around it. But to do that, all the internal parts need to be 100% done (so I have the correct dimensions) Level 1 This is where I keep the main cards and tokens of the game, that I need a lot. Top to bottom, left to right: Conditions, Act I Shop Deck, Act II Shop Deck, Relics, Search Cards, Search tokens, Challenge tokens, More Challenge tokens, Villager tokens, Red/Blue Objective tokens, White/Green Objective tokens, Influence Effect tokens/Sun Stone token, 2x Dice, Travel deck, City Travel deck, Secret Room cards and tokens, Rumor and Advanced Quest cards, Health tokens, 5 Health tokens, Fatigue tokens, Threat/Fortune tokens, Hero Sheets/Class Cards and Items/Hero Tokens of current campaign. The Condition cards and Health/Fatigue/.. tokens can be removed as separate boxes for easy access during play Level 2 This is has a box for all manuals and some extra things (the dice are used as health counters for monster health) as well as the 'Overlord Box'. The Overlord box stores all things related to the overlord. Its also split in 2 levels, to separate per act. Top to bottom, left to right - Level 1: Act I Monsters, Act I Lieutenants, Overlord decks/Overlord Rewards/Corrupt Citizen Cards, Plot Decks Top to bottom, left to right - Level 2: Tainted Cards/Familiar Cards/Familiar tokens, Infection tokens (can be taken out as pictured), Act II Monsters, Act II Lieutenants Level 3 Here the 'Classes and Heroes box' can be found, which stores most of the things related to heroes and classes. It also has a box with Dice Towers. Top to bottom, left to right: Warrior Class decks, Class Familiars, Scout Class decks, Mage Class Decks, Hero Familiars (The wolf fell into the wrong box it seems ), Healer Class decks, Hero Sheets. 3 Dice Towers that can easily be assembled Level 4 This is where all the Map tiles, Terrain tokens, Doors/Walls/.., and various other (less used) tokens are stored. The tiles are grouped by size and some parts are subdivided so similar tiles are grouped. Top to bottom, left to right: - Large Map tiles (bigger than 4x8) - Narrow Map tiles (max width 3 spaces) and misc tokens - Separations: Longer than 6 spaces, 6 spaces to 4 spaces, 4 spaces or smaller - Tokens: Big Lieutenants, Small Lieutenants, Proof of Purchases - Doors/Old Walls/Overgrowth/.. and their holders - End Caps - Connectors - Entrance tiles, Large connectors - Corners, 4 way connectors - Room maptiles (max 4x8) and misc tokens - Separations: Max 8x4, Max 4x4 - Tokens: Inactive Monster tokens, Crumbling Terrain tokens A better view at the seperations Level 5 This is still a bit of a work in progress, but this stores the Hero figures Class tokens, Ally tokens and cards, Hero Familiar cards. I'll have to redo it abit, because I wasn't expecting figures being as tall as Karnon, so the sided are not high enough I already redid this once before, because I underestimated the amount of heroes (The hero classes box used to be part of this level). This is mainly the reason the outer box isn't finished. I either plan to cut out circles in the white bottom for the bases of the heroes to fit in, or else use some metal plate and glue a very flat magnet to the base of the heroes, not sure yet. The Class tokens can be removed as separate boxes and given to the heroes when needed. Now I just hope that FFG doesn't release to many things that fit outside of what I have foreseen (Like the Tainted Cards) Also, here is how the condition boxes and dice towers look on the gaming table by the way, in case anyone was wondering. What do I use for the monster figures you ask? I use the Citadel Crusade Figure Case
  2. Hi! Unfortunately, real life stuff got in the way again, as it often does. So, not much progress to report at this point, but I hope I can pick up this project again soon!
  3. Atom4geVampire

    Guide to Overlord Cards

    Yeah, I know, I was just wondering about a hypothetical situation where I did not own all the content in Descent and was looking at this one separately
  4. Atom4geVampire

    Guide to Overlord Cards

    Sorry for the necro, but I'm going through all the topics I've missed during my inactivity. Great guide obviously! However, I'm kind of 'confused' with your write up of Unkindness: Going by your guide I would obviously purchase Ill-Omen, however, since (if I remember correctly) Call of the Ravens does not count towards the two 1xp cards you need for a tier 2 card, I don't see what other card you would recommend getting. Beneath the shadow: Investment not worth it Beware: Inferior to other cards in the class, Absolutely non essential purchase Feast: This card competes with other better ones in the class What better ones are you referring to then for Feast? (If you keep in mind that buying Call of the Ravens and Ill-Omen aren't enough for tier 2) Out of those 3, which one would you recommend to acces the next tier?
  5. Atom4geVampire

    "Evil" monsters as good heroes?

    Since monsters don't heal that much: Maybe make the ability about damage instead. Ability: Each time a monster within 5 spaces suffers damage, it suffers an additional damage. Feat: Action - Roll a blue die for each monster in line of sight, each time the result is not an X, the monster receives a condition of your choice. or Feat: Action - For each monster in line of sight, perform a willpower/knowledge test, if you pass the monster receives a condition of your choice.
  6. Whoops! Must have missed that, sorry! And thanks!
  7. Are there sleeves for the hero sheets?
  8. Again, "Lucky rolls". Choosing a green power die for the feat gives you a 50% chance for a surge? Also rolled the side with the damage as well. He's Steelhorns as champion, so +1 damage from his ability and +1 from the starter weapon. Then an (imo average) roll of 4 damage on the BR. Ok, 0 shields sucks, but that was the only "lucky roll" they had. But that means he was already down half his life, with 3 heroes and a familiar left to attack. But yeah, crush them I will (hopefully) Now to decide what Influence token to use.
  9. ... lost the SoN introduction in less than 1 round (as OL)
  10. Myeah, I guess I might not have played optimally. I mean, who would expect something like this from newbies, and I also didn't really remember or read Steelhorns' feat (so I didn't take it in to account) Anyway, they want to play Civil War next. I guess Giants wouldn't be a bad pick (sadly no golems) for encounter I, to prevent access to the lever and the 3 guards on the left and the other 2 in the training yard for as long as possible.
  11. Well, I wouldn't call it luck, it was just a well executed heroic ability. Unless you would call (sort of randomly) selecting Steelhorns as luck My dice rolls were terrible though, so they did have that. But I still have the rest of the campaign to make up for it!
  12. Basically, Steelhorns' Heroic feat. It moved Tristayne away from the Ironbound. Attacked for 6 damage, rolled 0 shield on the defense die. Then Challara, Brightblaze and Lindel finished him. Brother Gherrinn didn't even take a turn. Did I mention these guys barely played Descent before? (Only 2 of them played 2 quests or so in the past) I guess I should be happy they weren't "smart" enough yet to search any tokens before finishing Tristayne off. Also, it's probably in the CRRG (but a bit too lazy atm): A corrupted villager that hasn't moved off the map still counts as a "villager on the map" for reward purposes right? Didn't even get the **** corrupt citizen card, lol!
  13. Well, @any2cards, I'm sorry if this bursts you bubble, but But that doesn't stop it from looking good However, it does come with some downsides, one of them that its a bit damage prone. That was one of the reasons I was looking to have it lasercut out of wood. Also, to get rid of the "hand made look" because I for one am annoyed by imperfections quite easily, and that would hopefully remove most of that So really, if it eases your concerns in any way: What I currently have planned would only lose some of its "hand made look". In all other aspects, it should hopefully improve upon the original product. It'll be made out of wood I'm improving the layout or design some of the compartments, based on my own experiences with the box now (I might even ask for feedback on the board during my design process) The new version will now also fit sleeved cards I have a really cool idea for the outside of the box, which I hope I can realize and which I hope you guys will like ... The only reason I'd do a kickstarter (or something similar) is because there is a bit of an initial investment to this. And yes, it's true, the box does not currently store the monster figures, there are just too many of them! (And the different sizes are an issue as well) However, who knows what the future will bring Maybe a separate box? (I still store them in an Citadel Crusade case at the moment)
  14. @Psymia What does your caliper say about the width of the dice? (I don't have one nearby at the moment) 16mm? Is that accurate? (Would really screw me a bit, because 15mm would have been ideal )
  15. Yeah, that's the main issue I'm having at the moment. (And why I'm not starting one yet) I don't really have an idea how much the final product would cost, so I can't really ask for funds then (I have a very rough estimate of the company I was planning to work with, but don't know in how far that's reliable)
  16. Here is a random wip shot from 3ds max I'm adding some improvements to the box as well, based on some grievances I had with my original design. Maybe I should start a Kickstarter or something
  17. Alright! It does seem to add up then, all that extra plastic
  18. Thanks, an could you measure, approximately, what the height of the Act I shop deck is when sleeved? (Normal it seems around 22mm give or take)
  19. I'm home from work in an hour, the sooner I know the measurements, the faster I can continue work on the redesign
  20. Ok, maybe let me know those of the third party ones as well (can't make sure it fits every possibility, but I can try) It would also be nice to know the difference in height between a non-sleeved Act I shop deck and a sleeved Act I shop deck for example
  21. I guess I'll have to contact my hosting company for that info (I'm not that familiar with server stuff tbh).
  22. Where can I find it? You can find the campaign tracker at http://d2etracker.com. What is it? The Unofficial Campaign Tracker for Descent, does exactly what you can expect from it's name. It allows you to track the campaigns you are playing in Descent: Journeys in the Dark - Second Edition. It also provides players with relevant information when needed. For example: when you've selected a quest to play, any known FAQ or Errata will be presented to the user, as well as a list of all monsters that can be used for that quest, and more! No more manually comparing the little icons on the quest page to every monster card. On top of that it shows statistics for every aspect of descent. You can view the balance of a certain quest, find out which heroes are the most popular, which items are bought most often, .. How do I use it? - coming soon - Frequently Asked Questions Will you add functionality to save after the first encounter, for those of us who can't play a quest in one evening? As much as I would like to, it is just too difficult to implement. Saving a quest is relatively easy, each quest has a very limited amount of data to save, and it's more or less the same data. Saving between encounters adds too many extra variables and so many of those are different for each quest. What platforms is the tracker available on? At this point, it is just a website. There are no plans to develop this into an app at this point. The site has been optimized for use on mobile devices as much as possible. Is this an official Fantasy Flight Games website? No, this website is in no way affiliated with FFG. They did give me permission to create this website as long as it stays not commercial and unofficial, and allowed the use of their artwork as long as it is used functionally, and has the FFG copyright visible. Can I track multiple campaigns? Yes! Every user can create multiple groups of people that play together, and each of those groups can track multiple campaigns. Can multiple users edit the same campaign? No! Each campaign is linked to one user. Known issues The rewards for the mini-campaigns (Lair of the Wyrm, The Trollfens, Manor of Ravens) are incomplete. The extra xp for the overlord, more xp in case of same relic, .. doesn't work. Fixed issues Hero overview page stats now correctly shows a speed that is lower than the max speed when it is forced by an item, also a small text was added to indicate this is still work in progress Missing special objective added for SoN - The Incident Missing special objective added for SoN - Respected Citizen Missing special objective added for SoN - Prison of Khinn Fixed incorrect follow-up quests to HoB - Prison of Khinn Playing a rumor that is in play is no longer required before moving to the interlude (as ruled in official faq/errata). Fixed a bug where Act 1 instead of Act 2 items were available for purchase when a rumor was played directly after the Interlude. The 'Lone Knight' travel encounter can now be completed without selecting an item. Universal cards that cost more than 1xp can now be purchased without having to purchase 1xp cards first. Fixed an issue where the Finale selection of Labyrinth of Ruin was linked to Fire and Brimstone instead of Tipping the Scales. Multiple theming and UX improvements. Added the hero images for Bonds of the Wild. Added a new banner. Fixed an issue where the 'Start New..' button wasn't working on mobile. Add a missing 'Open Group' to encounter 1 of the 'Hearts of the Wild' quest. Fixed a bug that prevented the removal of group members. Fixed a bug where a defeated Plot Deck Agent was not returned to the player after the quest it was defeated in was deleted. Fixed a bug where a rumor quest could not be selected again after it was deleted. (Message me if your campaign has this issue, I will fix it.) Fixed a bug that prevented blocked monsters to become available again after a quest they were blocked in was deleted. Fixed an issue which prevented selection of Serena's 'Silent Protector' as plot deck. Made a separate tab for Heirs of Blood in the quest statistics. Added Heroes, Monsters, Rumors and Cards for Bonds of the Wild (but hero images are still missing at the moment). Added changelog to the website Fixed a bug where an empty quest or rumor could be submitted. Fixed a bug that occurred when an expansion was selected as story, and the same expansion was the only other expansion selected. Fixed a bug that caused rumor cards featuring a quests not to be displayed in the 'Rumor Cards' box. Improvements were made to the homepage. Improvements were made to the mobile version of some pages (Homepage, Campaign overview, group overview, hero details,..). Fixed a bug that caused 'First Blood' to not be shown in the statistics. Fixed a bug that prevented submission of the edit skills/items form. Fixed a bug that allowed Corrupt Citizen cards to be return during the edit skills step. Improvements to error reporting of the login page. Added more hero and class statistics.
  23. Any "sleevers" out here that could help me with some measurements? (and that have all the expansions)
  24. Oh, I thought you were going for Queen https://www.youtube.com/watch?v=hFDcoX7s6rE