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AmPm

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Everything posted by AmPm

  1. When did that happen in Episode VI V or VI ? REBELS IS CANON DUDE. Caps for exasperation. It happened in Rebels It's canon. But they never ended up stranded =)
  2. I love Star Trek, I continue to love Star Trek. I am also able to separate the JJ movies from DS9 or TNG or TOS, and appreciate them for what they are, and not compare them to the other movies or TV shows. Saying that JJ ruined Trek, is like saying the EU ruined Star Wars... The old trek is still there and hasn't gone anywhere. This pretty much invalidates every argument you can make about Star Trek... To try and actually claim that it's not Star Trek because of over acting? Have you ever watched Star Trek? This. And every problem can be solved with the main deflector dish... The JJ Star Trek actually makes it watchable to people that don't have a huge interest in Star Trek, and that's a lot healthier for a franchise than catering to a few fanboys.
  3. Revising your OT ships, TESB SE had the Lambda, but it also had the TIE shuttle which isn't in the game (yet). Executor class star dreadnaught (SSD was the old, erroneous designation) was in Empire as well. And you forgot to mention the space blimp rebel transports! The worst omition is that there is no Space Slug in the game, or mynocks. We got big rocks, so why can't we have a special rule that if you are overlapping a rock in the end phase you roll a red die: critical is attack by space slug, no maneuver or attack next round, roll again in the end phase; hit is mynocks attach to power cables, att and Agi are -1; focus gets rid of mynocks or slug. I'm sure someone (anyone) else can think up better rules for this, though. Wouldn't y'all love to see mynock and slug tokens!? Space slugs and mynocks would be awesome! Personally I'm a little dissapointed Ep VII is just giving minor updates to the X-wing and TIE fighter. Are we to believe star fighter technology stood still in the 30 years between Ep VI and Ep VII? Sooo...pretty much how normal military development goes. Design, test, build, upgrade for the 40 years. I'm glad it's updates to iconic ships and not more EU crap. Good the terrible XWING variants....
  4. This is what I have been looking at. Latts can maintain 2 locks, and can even change them around when Bossk triggers. Crack Shot and Glitterstim combined with a Target Lock from TBC and the Black Sun Ace should be enough to put serious hurt out quickly and reliably. Downsides, no positioning after movement. Latts Razzi [bossk, Weapons Engineer , Gunner] (43) Talonbane Cobra [Crack Shot, Glitterstim] (31) Black Sun Ace [Crack Shot, Glitterstim] (26)
  5. 1x Ghost 2x Mist Hunter 2x T-70 Those are my most likely purchases. I enjoy watching Rebels with my daughter, so Ghost is going to happen just for that. I main Scum, Mist Hunter looks fun, and turret ships are for people to lazy to actually fly, so I'm skipping Dengar's flying toilet seat. T-70's just for pilots and cards, also Epic games since I already have 3.
  6. It's funny, most people would probably agree with you when it comes to missiles and torpedoes. I wonder what makes these one-use elite upgrades more attractive. They typically cost 1pt. For something that can be game changing when used in the right place, like Lightning Reflexes or Crack Shot that is a fantastic deal.
  7. I dunno I think the T-70 is just fine stat and point wise. It's ability to stay alive is on par with the B. I haven't crunched the numbers but its 2 HP vs 1 Evade die, that should be about a wash mathematically. Its more maneuverable and has different upgrades. So I think the T-70 and B work perfectly well together. Even with the additional 2 points of the 70 Don't worry. Major Juggler's got you covered. So yeah. The T-70's a less efficient jouster than the T-65. And both are worse than the B-Wing. The T-70's Talon Roll and swapping the System upgrade and barrel roll for Tech, Astromech and boost has to be worth another 8% in efficiency, which is in no way a sure thing. The generic T-70 is... Ok? My main point though is why people want to turn the T-65 into it. Why lose a ship to make it into a copy of another ship? That makes no sense to me. Agree. We already have the T-70, why would we want the T-65 to become a T-70...
  8. Requires multiple X-Wings, removes variations in squads. It really depends on what role the X-Wing is fit into. Personally I would like it to be a real multi-role ship. T-65A Rebel Alliance, X-Wing only title, 0pt -2 squad point cost on equipped Ordnance, -1 squad point cost on equipped Astromechs, EPT, and Modifications. Just an idea, it makes them a lot more interesting. The downside, it has costs inherent to it, have to use all the stuff. Upside, it helps across the board without stepping on toes and encourages using all the stuff. Could run Luke w/ Lone Wolf, R2-D2, Proton Torp, Engine Upgrade for 37pts.
  9. And don't forget the Boost and S-Loop when they came out... Heaven forbid new movements come into the game!
  10. He does have some crazy options available with BB-8. Hopefully some new Tech will help out. I was considering maybe trying it with R7-T1, it could be interesting as well...
  11. I'm thinking of giving this a go. Poe w/ VI, AT, R5-P9 2x Red Squad Vet w/ VI, Weapons Guidance, AT I might change out VI on the reds for Lightning Reflexes or Crackshot depending on what the meta looks like. I've been seeing a lot more mid range PS lately though so VI could still be useful especially with boost. I agree though, I don't see any reason to take "Blue Ace" without and EPT. And giving him one with a droid is just too expensive.
  12. I've been staring at: Poe w/ Draw Their Fire, R5-P9, AT Wes w/ Wired, R3-A2 Red Squad Vet w/ Pred, AT It's pretty durable, and should limit other token shenanigans.
  13. 4 R2 Rookies with Barrel Roll and a Z doesn't sound too bad actually...it has a lot more speed than BBBBZ and can easily K Turn and pursue...
  14. T-65 Advanced 1pt "Rebel Alliance X-Wing Only" Gain the Barrel Roll Action, and any equipped Astromechs cost 1 less Squad Point to a minimum of 0.
  15. Could be something as simple as a Torpedo slot modification. 0pt: X-Wing Only, Reduce the squad point cost of any equipped Astromech by 2 points to a minimum of 0, gain 1 shield. Removes the stupid torp slot nobody uses, and makes the X-Wing a decent ship without throwing it into the boosting/barrel rolling arc dodger territory it doesn't belong in.
  16. Looking at something like this (yea, I know TBC is probably not optimal in a meta with secondary weapons) ============== Black Sun Aces ============== 100 points Pilots ------ Guri [Outmaneuver, Virago, Autothrusters, Advanced Sensors, Inertial Dampeners] (40) Talonbane Cobra [Predator, Glitterstim] (33) Graz the Hunter [Glitterstim] (27) Dropping Inertial Dampeners for a 99pt bid might be worthwhile, the basic idea is to get in close and murder things. The other option I'm looking at is dropping Guri for, Trandoshan Slaver [bossk, Gunner, Tactician, Ion Projector] (40) This is stronger control, and gives more HP but reduces maneuvering a lot. Basically ram him into the front of another large ship and sit there, or block up a swarms movement. Thoughts? Criticism? Concerns?
  17. I wouldn't classify X-Wing as a wargame...miniatures game yes, wargame no. It's fun, but at about the same level as HeroClix
  18. Because if it is 1-2 points cheaper as a base, it will be what everyone wants from the X-Wng.
  19. I'm really happy to get some unique Scum ships in, the new fighter and Hound's Tooth look fantastic, will definitely buy 3-4 blisters of the fighter. Other than that, not sure why you would stop playing a game simply because you don't like some of the ships. I can only hope they add them to Armada as well, so I can have them do battle in both scales.
  20. AmPm

    Here's why I'm happy

    I understand several people do not like the aesthetics of the K-Wing, but for a super-bomber, it sure does look the part. I just don't get the crying over how a ship looks. Decimator is stupid looking with it's nonsensical skylight dome and strange bridge/cockpit layouts. Not to mention it's horrid turret placement....YT-2400 doesn't even pretend to make sense, and looks no better than the K-Wing. You may like some ships, you may not like some ships. Luckily, you don't have to buy them if you don't want to.
  21. AmPm

    FFG jumps the shark?

    This. KTHXBAI FFG. Good way to ruin a good game. Heh - true. "Man, what have we done with this godawful TIE? It's going to be the mockery of the wave, unless...WAIT! I'VE GOT AN IDEA! Let's put out something even uglier for the Rebels! Yeah, that's the ticket..." Man, this wave just makes me...sad. Meh, who cares. Some people like the way things look. I like the new TIE just fine, looks like a bomber. K-Wing is just odd, too smooth, and yet clunky. Not my style. The Hound's Tooth and Kihrazx look fantastic, and are definite buys.
  22. AmPm

    Here's why I'm happy

    I'm happy. Finally a main line fighter for my Scum lists...
  23. AmPm

    FFG jumps the shark?

    I want those new Scum ships now! 1 Hound's Tooth 3-4 new of the new fighter...
  24. AmPm

    FFG jumps the shark?

    Interdictor, still not as bad as the K-Wing...
  25. Really should just move to objective based play. So much better....
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