AmPm
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Posts posted by AmPm
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All the T65 pilots in T70s.
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I did Red Squadron at Battle of Yavin a while ago. Need to get some real pics and update them a little.
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If you don't mind using BB-8 and own other expansions then:
Luke: Expertise, R2-D2, IA
Wedge: PTL, BB-8, IA/EU
Biggs: R4-D6, IA
Or the Classic Wes, Wedge, Luke:
Wes: VI/Adaptability, R3-A2, IA
Wedge: PTL, BB-8, IA
Luke: LW/other, R2-D2, IA
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S-Foils were to act as radiators due to engines and weapons generating a lot of excess heat.
Turning your guns off and closing them wouldn't help a ship go faster, it does not make it more aerodynamic. IF you want to say, "Well they divert energy", sure, that at least is feasible, but has nothing to do with S-Foils, they can just turn the guns off.
IF anything, having S-Foils open allows more power to be used (Since the excess heat can be dissipated faster) which means more engine power, more shield power, more weapons power.
Anyhow, the only thing the X-Wing needs to boost it's ability in the joust (where it belongs) is astromech pricing reduced by 1pt via a 0pt Title. It's a simple fix, the mathwing points to it, and it keeps the ships going without any huge changes to gameplay or expectation. -
Technically Lukes ability is even better than Poe's, he's just sitti ng in an inferior ship and sadly he's not much cheaper.
I agree with keeping him light, he should cost you no more than 33pts or so. Then he's quite good.
I think he is pretty decent upto 35pts (R2-D2 and Pred, or R2-D2 and Lonewolf, or R5-P9 and either) and is a solid annoyance. I prefer LW and R2 to run him up a flank, people underestimate how fast a 4 straight can be.
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Xwing only, rebel only would be easier
Alternative is either give redundant benefits (boost on bar) or specific synergy with t65s
Except that Rebel covers T-65's and T-70's, as does X-Wing only. I mean if they want to change the stance on factions fine, but it also means that all those Rebel only cards stop working on "Resistance" ships
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There are still incredibly good pilots for the X-Wings along with astromechs (including the new IAs).
Trying to maintain a balance between game and lore is tough. But I don't think the X-Wing is in need of a major fix like a lot of you.
Major fix, no. It's almost where it needs to be, but it's on the wrong side of the Bwing's stats.
Agreed, it needs the tiniest little boost. "0pt Title: X-Wing Only, May not be equipped on T-70 X-WIng. Equipped Astromechs cost -1pt to a minimum of 0". Puts the jousting efficiency up since you get a free IA, also gives you the option of having a lot more green for free, or another cheap astromech. Hell, you could do 4 Rookies w/ Targetting Astro + Bandit for some sweet K-Turn joust shenanigans.
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Why not simply exclude the T-70 and just have it say "X-Wing only, may not be equipped on T-70 X-Wing".
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That is the wrong comparison, the one you want is:
Will 4 Blue Squadron w/ FCS beat 4 Rookies with R2 and IA, and a Bandit?
I suppose a lot of people consider it boring to not have a boost/barrel roll, which is fine. It doesn't really help the mid to low PS pilots, and it makes the aces slightly better (Wedge only cares about BB-8's roll for PTL hijinks). The mid to low PS pilots are the ones you never see though, they need the help more. Sadly, outside of a title that reduces the cost of astromechs, allowing them to take more useful ones or a cheaper IA, I don't really see a lot of options that keep the T-65 in theme.
I would love to see some more useful 1pt and 2pt Astromechs, The problem is coming up with abilities that don't step on toes or ruin old astros.
Possibly something like "The first time each round, when an opponents ship declares you the target of an attack, increase your agility by 1 for rolling against that ships attacks this round" could be interesting, just to screw with TLTs and increase joust. Could be fun if a bit more than what is needed.
Having barrel roll does not make you a beter jouster!
Tell that to the B-wing and the TIE Fighters....
The X-wing is VERY predictable in its movement because it does not have boost or barrel roll. The opposing player does not have to plan for possible after dial movements and can narrow down the likely final resting spots easily.
This is why the T-70 is seeing a lot of play. Yes, it has one more shield, but boost and barrel roll make the ship better all around.
It doesn't have barrel roll...
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Hah, now I am going to give something similar a try.
4-LOM: Adaptability +1, Zuckuss, Sensor Jammer, MisthunterN'Dru Suhlak: Homing Missile, Crackshot, Glitterstim, Guidance Chimps
Palob Godalhi: TLT, Tactician, Crackshot
Banana Pirate: nothin'Plan is to flank N'Dru enough that he can punch any Ace that tries to get around in the face. Palob does scummy things to your tokens and applies 2 stress in his forward arc. 4-LOM makes life miserable by forcing rerolls and throwing stress. Banana Pirate causes traffic issues.
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I would drop Kaa'To, he's not that great. Take a pirate, toss Clusters onto N'Dru, and watch him kill something.
I also feel like Sensor Jammer on a 1 Agility ship may be points better spent elsewhere.
Otherwise, looks like fun, 4 ship builds are nice, I might steal it with the changes I mentioned.
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Anyone flying into range 1 of a bombef b with prockets kind of deserves it
He was ioned by the defenders he had no choice in the matter, but if he'd had barrel roll he could of done something.
At range two or three I had plasma torpedoes so he's under attack for the same no matter the range.
On a side note guidance chimps are amazing first time ever taking ordnance didn't feel like a waste.
So what you are saying is that any ship would have died in these circumstances? Super useful information for a discussion on IA!
He set himself up for failure, sounds like his own problem there.
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Wouldn't it be neat if the Vet pack was more like the Imp Ace pack? I mean, Rebs got two different ships in their Ace pack, Imps got one. Imp Vets has two different ships, maybe Rebel Vets will have but one ship?
Maybe it will be the Rogue Squadron box and we'll get two T-65s that come with a bunch of sweet pilots and a slew of cheap droids. Maybe some hotrod X-Wing titles? Maybe some cool existing mods like IA.
Not that I think the X-Wing needs a buff or anything, just something fresh that puts X-Wing formations on the table. I think we have all been wondering when FFG was gonna get into Rogue Squadron territory and I think this next Rebel dual pack will be it.
Preach it my brother! I already have 4 T-65, but I could totally see myself fielding 6 in an epic game!
I currently have 8...I have a problem...I would buy that pack...
rubberduck reacted to this -
IA is a really good bonus, it can give you that extra turn of being able to shoot, which should never be overlooked. In the last 6-7 games with a 3X list I have used it once or twice each game. Hell, I've had Wes run off only to come back and kill something because of it. It's a great card.
The real issue for X-Wings right now is lack of usable Astromechs, and overcost Astromechs. Adding in more usable ones and a 0pt title that reduces their cost by 1 helps all around for the X-Wing. The Astros don't even need to add a bunch of new stuff, give options for White 1 Hards, or a 5 Straight, a free boost after a 3 bank, etc.
The one thing I don't want to see, as someone who flies T-65s, is for them to become T-70's. I"m pretty happy with their dial, and planning gets you shots easy enough. -
Definitely 2, maybe 3 depending on the generics.
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I've really been considering running a cheap Guri (Calculation, Autothrusters), lots of flexibility through that free focus token.
This leaves me room for a 43pt Bossk (Calc, K4, Outlaw Tech, 4-LOM) and the classic 25pt N'Dru (Lone Wolf, Cluster, Glitter).
Could be a lot of fun.
I guess what I am saying, is that I don't know if I want to dump 37-40pts into a 5 HP fighter who's defense is greendice... -
I'm taking an all-X list to my next tournament. Wish me luck!
1) Good Luck
2) Can I have the list?

You certainly can!
“Red Ace” (38) T-70 X-Wing (29), R2-D2 (4), Comm Relay (3), Autothrusters (2)
Poe Dameron (37) T-70 X-Wing (31), R5-P9 (3), Veteran Instincts (1), Autothrusters (2)
Tarn Mison (25) X-Wing (23), R7 Astromech (2), Integrated Astromech (0)
Three very tough ships, with two of them capable of hanging with soontir, for different reasons. Poe can hunt him while regenerating, Red can just face-tank anything Soontir has to offer. It ain't platinum grade or anything, but I think it'll be good enough for me to have fun and win more games than I lose. Not sure I like the Corran/Dash match up though, being honest...
That's not X-Wings! Those are those new fangled T-70s!
It is a nice list though, should be pretty tough.
I'm taking 3 T-65s.
Wes: VI, R3-A2, IA
Wedge: Pred, BB-8, IA (might change to R2 unit and/or PTL, those hard 2's are golden and I hate being crippled by stress)
Luke: LW, R2-D2, IA
So far it has done well, but I understand it's not a tier 1 list, probably not even a tier 1.5 list either. But Wes is a pain in the rear for removing tokens (Target Locks on ordnance boats is hilarious) and adding some judicious stress (Soontir with stress from PTL now has 2 muahaha). Wedge does what he does, and Luke flanks/finishes.
Thanks! Yours looks good too, but have you considered taking Wired on Wes instead? It's a great match for that build... And BB-8 is definintely the right choice for Wedge, imo. He loves to have post-dial movement, and hates to be blocked - the beachball takes care of both. Good luck!
I've certainly considered it, but I just love being able to get it and remove TL's (muahaha Vader), evades, focus from targets before Wedge starts blowing things up. It expedites the process.
For the same reason I haven't replaced him with a Stresshog either.
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It is something you definitely have to have in mind when building a list, but no more than Squint Aces, Super Dash, Corran, etc.
I've been finding it hard to replace StressWes with a StressHog, the lack of token removal and being so much lower down the PS scale makes it less appealing. I have been thinking about running it with Horton to give it a little more punch and a higher PS though. -
I'm taking an all-X list to my next tournament. Wish me luck!
1) Good Luck
2) Can I have the list?

You certainly can!
“Red Ace” (38) T-70 X-Wing (29), R2-D2 (4), Comm Relay (3), Autothrusters (2)
Poe Dameron (37) T-70 X-Wing (31), R5-P9 (3), Veteran Instincts (1), Autothrusters (2)
Tarn Mison (25) X-Wing (23), R7 Astromech (2), Integrated Astromech (0)
Three very tough ships, with two of them capable of hanging with soontir, for different reasons. Poe can hunt him while regenerating, Red can just face-tank anything Soontir has to offer. It ain't platinum grade or anything, but I think it'll be good enough for me to have fun and win more games than I lose. Not sure I like the Corran/Dash match up though, being honest...
That's not X-Wings! Those are those new fangled T-70s!
It is a nice list though, should be pretty tough.
I'm taking 3 T-65s.
Wes: VI, R3-A2, IA
Wedge: Pred, BB-8, IA (might change to R2 unit and/or PTL, those hard 2's are golden and I hate being crippled by stress)
Luke: LW, R2-D2, IA
So far it has done well, but I understand it's not a tier 1 list, probably not even a tier 1.5 list either. But Wes is a pain in the rear for removing tokens (Target Locks on ordnance boats is hilarious) and adding some judicious stress (Soontir with stress from PTL now has 2 muahaha). Wedge does what he does, and Luke flanks/finishes.
mtrein and banjobenito reacted to this -
Do note however, that the R7 could only work with the E-Wing. This is significant because this restricted its abilities bigtime, and that kinda' helped kill the E-Wing.
Being heavily overcosted and cripplingly inefficient for its points did the rest

You forgot looking dumb. Never forget it looks dumb.
Hey now, just because you have a gun going across the top of your canopy doesn't make it dumb..sure, it blocks any hope of escape, and limits line of sight, and that hump means you can't look behind you at all...and neither can you astromech because it's inside with you....and....ok yea, it's dumb.
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Anyone else disturbed by the new way of thinking that everything needs to be quotas?
Yes. It always struck me as something said by people who are behind the times and are uncomfortable with straight white dudes not running every single show. I get it when the story or game goes out of its way to have the white dudes be utterly humiliated by whoever else, but it's not "fulfilling a quota" to cast John Boyega as Finn or make Rey a woman.
I was upset that they didn't make her look like someone who has lived a hard life out in the middle of a blasted wasteland of a desert planet for the last 13+ years...Oh whats that, stylishly mussed hair, smooth skin, some makeup? Bah!
It's ok though, they smudged a little dirt onto her.
yeah, and that luke kid was just goofy looking. he should have been a total buff desert survivalist!
Why would he be buff? He should have looked worn, probably pretty wiry if he had been alone in a desert. In the movie though, his family seemed to be doing pretty well, they had droids to do their labor, at least 2 speeders that we see, a home that had a few buildings and a courtyard, and they owned a lot of land. Add to this that they harvested water on a desert planet and their product probably had a pretty high demand. They probably got some of that sweet Naboo Senator money put away to help support his care as well.
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Anyone else disturbed by the new way of thinking that everything needs to be quotas?
Yes. It always struck me as something said by people who are behind the times and are uncomfortable with straight white dudes not running every single show. I get it when the story or game goes out of its way to have the white dudes be utterly humiliated by whoever else, but it's not "fulfilling a quota" to cast John Boyega as Finn or make Rey a woman.
I was upset that they didn't make her look like someone who has lived a hard life out in the middle of a blasted wasteland of a desert planet for the last 13+ years...Oh whats that, stylishly mussed hair, smooth skin, some makeup? Bah!
It's ok though, they smudged a little dirt onto her.
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For your list I would swap R5-P9 on Wedge for BB-8, you won't always use it, but your opponent always has to account for it. It's a nice list though, lots of durability between Biggs and Luke shielding Wedge. The problem being that once Wedge is down your offense is neutered.
This is what I have been running, pretty much an old classic, but I like Wes's ability to interrupt plans be removing tokens and adding stress judiciously. PTL is another option for Wedge, but leaves him open to stress in return.
Wedge: Predator, BB-8, Integrated Astromech
Wes Janson: VI, R3-A2, Integrated Astromech
Luke: LW, R2-D2, Integrated Astromech


Scorpion bushi (or lack there of)
in Legend of the Five Rings: The Roleplaying Game
Posted
I found the no Scorpion Bushi to be a strange omission. I suppose the Worldly Ronin is good enough as a gap filler for anything that didn't get included...