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Pwmf

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  1. Pwmf

    Regionals Data Project 2018-2019 Season

    It was very nearly 1 Rebel 2 Imperials but there were some big wins in the last round that shot 2 of those rebels into top 3.
  2. Pwmf

    Regionals Data Project 2018-2019 Season

    Fleets for Regional in Cardiff 2nd Feb 1st Name: James Mcgovern Faction: Rebel Commander: Admiral Raddus Assault: Most Wanted Defense: Hyperspace Assault Navigation: Intel Sweep CR90 Corvette B (39) • Admiral Raddus (26) = 65 Points MC80 Battle Cruiser (103) • Intel Officer (7) • Caitken and Shollan (6) • Engine Techs (8) • SW-7 Ion Batteries (5) • XI7 Turbolasers (6) • Spinal Armament (9) = 144 Points MC30c Torpedo Frigate (63) • Lando Carissian (4) • Ordnance Experts (4) • Assault Proton Torpedoes (5) • XI7 Turbolasers (6) • Admonition (8) = 90 Points CR90 Corvette B (39) = 39 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points Squadrons: = 0 Points Total Points: 378 2nd Name: Rikki Faction: Rebel Commander: General Rieekan Assault: Precision Strike Defense: Fighter Ambush Navigation: Superior Positions Hammerhead Torpedo Corvette (36) • General Rieekan (30) = 66 Points GR-75 Medium Transports (18) • Toryn Farr (7) • Comms Net (2) = 27 Points GR-75 Medium Transports (18) • Bomber Command Center (8) = 26 Points Nebulon-B Escort Frigate (57) • Flight Commander (3) • Fighter Coordination Team (3) • Yavaris (5) = 68 Points Pelta Command Ship (60) • Flight Commander (3) • Fighter Coordination Team (3) • All fighters, Follow Me! (5) • Phoenix Home (3) • Adar Tallon (10) = 84 Points Squadrons: • Gold Squadron (12) • 2 x YT-1300 (26) • Scurrg H-6 Bomber (16) • 2 x B-wing Squadron (28) • Hera Syndulla (28) • Jan Ors (19) = 129 Points Total Points: 400 3rd Name: James Faction: Rebel Commander: Admiral Ackbar Assault: Close-Range Intel Scan Defense: Contested Outpost Navigation: Dangerous Territory MC75 Armored Cruiser (104) • Admiral Ackbar (38) • Strategic Adviser (4) • Gunnery Team (7) = 153 Points Assault Frigate Mk2 B (72) • Gunnery Team (7) = 79 Points Assault Frigate Mk2 B (72) • Gunnery Team (7) = 79 Points MC30c Scout Frigate (69) • Ordnance Experts (4) • Assault Proton Torpedoes (5) • Admonition (8) = 86 Points Squadrons: = 0 Points Total Points: 397 4th Name: Rob Faction: Imperial Commander: Admiral Motti Assault: Most Wanted Defense: Contested Outpost Navigation: Solar Corona ISD Kuat Refit (112) • Admiral Motti (24) • Strategic Adviser (4) • Boarding Troopers (3) • Electronic Countermeasures (7) • Leading Shots (4) • External Racks (3) • Avenger (5) = 162 Points ISD Kuat Refit (112) • Captain Brunson (5) • Gunnery Team (7) • Early Warning System (7) • Leading Shots (4) • External Racks (3) • Devastator (10) = 148 Points Gozanti Cruisers (23) = 23 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points Squadrons: • Ciena Ree (17) • Valen Rudor (13) = 30 Points Total Points: 388 5th Name: Luke Faction: Imperial Commander: Admiral Screed Assault: Most Wanted Defense: Fighter Ambush Navigation: Superior Positions Interdictor Suppression Refit (90) • Admiral Screed (26) • Captain Brunson (5) • Engine Techs (8) • Disposable Capacitors (3) • Grav Shift Reroute (2) • Targeting Scrambler (5) • Heavy Ion Emplacements (9) • Interdictor (3) = 151 Points Gladiator II (62) • Agent Kallus (3) • Ordnance Experts (4) • Engine Techs (8) • Flechette Torpedoes (3) • Demolisher (10) = 90 Points Gozanti Cruisers (23) • Hondo Ohnaka (2) • Comms Net (2) = 27 Points Squadrons: • Ciena Ree (17) • Colonel Jendon (20) • Maarek Stele (21) • Boba Fett (26) • Firespray-31 (18) • Morna Kee (27) = 129 Points Total Points: 397 6th Name: Stephen Faction: Imperial Commander: Admiral Sloane Assault: Advanced Gunnery Defense: Fighter Ambush Navigation: Superior Positions Raider I (44) • Admiral Sloane (24) • Hondo Ohnaka (2) = 70 Points Imperial II (120) • Governor Pryce (7) • Flight Controllers (6) • Expanded Hangar Bay (5) • Electronic Countermeasures (7) • Leading Shots (4) • Avenger (5) = 154 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points Gozanti Cruisers (23) = 23 Points Squadrons: • JumpMaster 5000 (12) • Colonel Jendon (20) • Maarek Stele (21) • Mauler Mithel (15) • 4 x TIE Phantom Squadron (56) = 124 Points Total Points: 396 7th Name: Mark Faction: Imperial Commander: Moff Jerjerrod Assault: Opening Salvo Defense: Hyperspace Assault Navigation: Minefields Victory II (85) • Moff Jerjerrod (23) • Intel Officer (7) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Heavy Ion Emplacements (9) = 139 Points Victory I (73) • Ordnance Experts (4) • Assault Proton Torpedoes (5) = 82 Points Victory I (73) • Ordnance Experts (4) • Assault Proton Torpedoes (5) = 82 Points Squadrons: • Boba Fett (26) • Bossk (23) • IG-88 (21) • Morna Kee (27) = 97 Points Total Points: 400 8th Name: Chris Faction: Imperial Commander: Admiral Sloane Assault: Advanced Gunnery Defense: Contested Outpost Navigation: Superior Positions Imperial II (120) • Admiral Sloane (24) • Skilled First Officer (1) • Boarding Engineers (2) • Electronic Countermeasures (7) • Leading Shots (4) • H9 Turbolasers (8) • Relentless (3) = 169 Points Quasar Fire II (61) • Taskmaster Grint (5) • Flight Controllers (6) • Ruthless Strategists (4) • Pursuant (2) = 78 Points Gozanti Cruisers (23) • Hondo Ohnaka (2) • Comms Net (2) • Boosted Comms (4) = 31 Points Squadrons: • Zertik Strom (15) • Bossk (23) • Soontir Fel (18) • Mauler Mithel (15) • TIE Fighter Squadron (8) • Dengar (20) • Howlrunner (16) = 115 Points Total Points: 393 9th Name: Ben Faction: Imperial Commander: Grand Admiral Thrawn Assault: Opening Salvo Defense: Fleet Ambush Navigation: Intel Sweep ISD Kuat Refit (112) • Grand Admiral Thrawn (32) • Strategic Adviser (4) • Gunnery Team (7) • Hardend Bulkheads (5) • Electronic Countermeasures (7) • Assault Concussion Missiles (7) = 174 Points Arquitens Light Cruiser (54) • H9 Turbolasers (8) • Hand of Justice (4) = 66 Points Victory I (73) • Darth Vader (3) • Wide-Area Barrage (2) = 78 Points Squadrons: • Boba Fett (26) • Bossk (23) • 4 x TIE Fighter Squadron (32) = 81 Points Total Points: 399 10th Name: Alastair Faction: Rebel Commander: Admiral Ackbar Assault: Advanced Gunnery Defense: Fire Lanes Navigation: Intel Sweep MC80 Assault Cruiser (114) • Admiral Ackbar (38) • Strategic Adviser (4) • Engine Techs (8) • Electronic Countermeasures (7) • Reinforced Blast Doors (5) • Leading Shots (4) • XI7 Turbolasers (6) • Defiance (5) = 191 Points MC30c Scout Frigate (69) • Lando Carissian (4) • Caitken and Shollan (6) • External Racks (3) • Turbolaser Reroute Circuits (7) • Admonition (8) = 97 Points CR90 Corvette A (44) • Turbolaser Reroute Circuits (7) • Jaina's Light (2) = 53 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points Squadrons: • Shara Bey (17) • Tycho Celchu (16) = 33 Points Total Points: 394 11th Name: Phil Faction: Imperial Commander: Admiral Sloane Assault: Advanced Gunnery Defense: Contested Outpost Navigation: Superior Positions Imperial II (120) • Admiral Sloane (24) • Flight Commander (3) • Flight Controllers (6) • Boosted Comms (4) • Electronic Countermeasures (7) • Leading Shots (4) = 168 Points ISD Kuat Refit (112) • Captain Brunson (5) • Boarding Troopers (3) • Early Warning System (7) • Leading Shots (4) • External Racks (3) • Avenger (5) = 139 Points Squadrons: • Howlrunner (16) • 7 x TIE Fighter Squadron (56) • Dengar (20) = 92 Points Total Points: 399 12th Name: Simon Faction: Rebel Commander: Admiral Ackbar Assault: Most Wanted Defense: Contested Outpost Navigation: Superior Positions MC75 Armored Cruiser (104) • Admiral Ackbar (38) • Strategic Adviser (4) • Gunnery Team (7) • High-Capacity Ion Turbines (8) = 161 Points Assault Frigate Mk2 B (72) • Defense Liaison (3) • Sensor Team (5) • Enhanced Armament (10) = 90 Points Assault Frigate Mk2 B (72) • Defense Liaison (3) • Sensor Team (5) • Enhanced Armament (10) = 90 Points GR-75 Medium Transports (18) • Comms Net (2) • Bright Hope (2) = 22 Points Squadrons: • 3 x Z-95 Headhunter Squadron (21) • X-wing Squadron (13) = 34 Points Total Points: 397 13th Name: Tony Faction: Imperial Commander: Darth Vader Assault: Advanced Gunnery Defense: Hyperspace Assault Navigation: Solar Corona ISD Kuat Refit (112) • Darth Vader (36) • Strategic Adviser (4) • Boarding Troopers (3) • Electronic Countermeasures (7) • Assault Proton Torpedoes (5) • Avenger (5) = 172 Points Gladiator I (56) • Assault Proton Torpedoes (5) • Demolisher (10) = 71 Points Raider I (44) • External Racks (3) = 47 Points Gozanti Cruisers (23) • Slicer Tools (7) = 30 Points Squadrons: • Ciena Ree (17) • Valen Rudor (13) • 2 x VT-49 Decimator (44) = 74 Points Total Points: 394 14th Name: Tim Faction: Imperial Commander: Admiral Motti Assault: Defense: Navigation: ISD Cymoon 1 Refit (112) • Admiral Motti (24) • Strategic Adviser (4) • Intensify Firepower! (6) • Gunnery Team (7) • Dual Turbolaser Turrets (5) • XI7 Turbolasers (6) = 164 Points ISD Kuat Refit (112) • Governor Pryce (7) • Boarding Troopers (3) • Electronic Countermeasures (7) • Leading Shots (4) • External Racks (3) • Avenger (5) = 141 Points Gozanti Assault Carriers (28) • Hondo Ohnaka (2) • Comms Net (2) = 32 Points Squadrons: • Maarek Stele (21) • Colonel Jendon (20) • Valen Rudor (13) = 54 Points Total Points: 391 15th Name: Richard Faction: Imperial Commander: Admiral Motti Assault: Advanced Gunnery Defense: Planetary Ion Cannon Navigation: Solar Corona Victory II (85) • Admiral Motti (24) • Disposable Capacitors (3) • Leading Shots (4) • Seventh Fleet Star Destroyer (5) = 121 Points Victory II (85) • Taskmaster Grint (5) • Disposable Capacitors (3) • Seventh Fleet Star Destroyer (5) = 98 Points Victory II (85) • Commandant Aresko (7) • Disposable Capacitors (3) • Leading Shots (4) • Seventh Fleet Star Destroyer (5) = 104 Points Gozanti Cruisers (23) • Hondo Ohnaka (2) • Comms Net (2) = 27 Points Squadrons: • Major Rhymer (16) • TIE Bomber Squadron (9) • Valen Rudor (13) • Saber Squadron (12) = 50 Points Total Points: 400 16th Name: Stuart Faction: Rebel Commander: Leia Organa Assault: Most Wanted Defense: Planetary Ion Cannon Navigation: Superior Positions Hammerhead Scout Corvette (41) • Leia Organa (38) • Flight Controllers (6) • Expanded Hangar Bay (5) • Task Force Organa (1) = 91 Points Hammerhead Torpedo Corvette (36) • Task Force Organa (1) = 37 Points GR-75 Medium Transports (18) • Bomber Command Center (8) = 26 Points Nebulon-B Support Refit (51) • Dual Turbolaser Turrets (5) • Salvation (7) = 63 Points Nebulon-B Support Refit (51) • Dual Turbolaser Turrets (5) = 56 Points CR90 Corvette B (39) = 39 Points Squadrons: • Jan Ors (19) • 3 x X-wing Squadron (39) • Z-95 Headhunter Squadron (7) • Gold Squadron (12) • Y-wing Squadron (10) = 87 Points Total Points: 399
  3. Pwmf

    Do we really want a 2.0?

    I don't want a V2, I don't think Armada player base would support a new version, they would not remove squadrons which some want, any major overhaul of the activation system would create as many issues as it solves (see attempts so far in new officers) it would be expensive both to us and to FFG. What I do want is a wave a year and support in events (that we currently get, though they are getting mean with the tokens only three a set which is useless) better comms would be nice but its not like they manage that for any game, articles would be nice but would probably fail to match the quality of the better fan me reports on the forums.
  4. Pwmf

    Contain: A second class defense token

    If each token only cancelled the effect of one dice it would be more in line with the other tokens.
  5. Pwmf

    Contain: A second class defense token

    The token should just have worked against all crits like it does with the Damage Control Officer, then it would be worthwhile.
  6. I recomend reconsidering your flagship too, or at least add Tua and ECM, I have never gone for such a large bid either. Vader is great alternative as you need good rolls, you will not get second chances against a good opponent. I like entrapment on the cymoon, feed it tokens with the comms net works a treat for me but your mileage might vary. I also dropped the squads completely after one event and uped the Gozanti to a raider, its an extra threat on the table has worked well for me but most double ISD list stick with the configeration you have.
  7. Pwmf

    Holy ****, we got an article

    The AA for top 64 which is normally everyone is nice, so as the one most likely to get its cool. Top 16 Neb nice card I don't run Yavaris but I guess its better than a ship that hardly anyone uses, and if my memory is right we didn't even get a top 16 last year which was annoying, Top 8 Nice dice they are pretty, I managed to get in top 8 last year and with two normal sets I don't need that many but the are a genuinely useful prize, Top 4 kick in the teeth, not only are the new white backed tokens less attractive but seriously top 4? How many players are ever going to get a full set, I guess I should be glad its not the redirects I was expecting, I would still have preferred it if this was top 16 and the Neb was top 4.
  8. I had exactly the same thing happen to me in an OP after the rules change, only I was playing a friend of mine and he had read the new rules as he was aware of the cap but had over looked the significance of the tabling change, so when my squadronless IDS list took down his ISD and I said its all over if I can finish that damaged Qasar he was surprised and I felt bad about it too. IMO the tabling rule change was justified, it stops a daft situation where a player is running away for three turn with what amounts to 80+% of his fleet dead but he hasn't lost, it also makes it posable to counter a fleet build (134 squadrons) with your deployment and game play instead of your fleet build, which allows for more varation. The hard cap f 2 I think was just unnecessary, its a low cap excludes player choice and was just over kill, I think it hurt MSU, and it removed the 5 +1 which they could have done in another way. A cap of 3 or a limit that you could not take more flotillas than you have non flotillas would have been better.
  9. Pwmf

    Ship ID Token Numbers

    CyborgNinja those look great, and most of us are going to have duplicates hanging around now if I used them more frequently, might just be my next small project.
  10. Pwmf

    Ship ID Token Numbers

    12 Mc30 13 Interdictor 14 MC80 Lib 15 Gozanti 16 Transports (I had to count tokens to work this out) 17 PheonixHome 18 Aquitens 19 Light Carrier 20+21 Hammerheads 22 Chimaera 23 Profundity CC has a set 1-10 grey with token and marker (the markers match the tokens, where as the normal markers are white/black except 10) and a scarred set that only has the numbered markers to go on the ships.
  11. Pwmf

    Why do people want a super star destroyer?

    You have clearly identified most of the problems, so why do people want it? Because it is an iconic Star War ship with screen time, and for some big really is better, there is a market for it as people have bought 3rd party versions. IMO the best way to have it in the game would be as a 6*3 mat, with plastic bridge and some weapons emplacements, and make it a sort of campaign box with set of different missions, add a bunch of new upgrade cards price it as a large expansion and it would sell well to existing player base and might even have the epic factor to attract players in, but it would not satisfy the people that want a big ship in their hands. So if we get it its more likely to be a 2' model that doesn't really match the scale, will be unbalanced, will require its own game mode, and will be hideously expensive. I only hope that they don't include any upgrade cards for normal 400pt play that are then meta, like they did with the CR90 and Raider in X wing. Can you imagine the response if they pack in a "fix the Victory card"?
  12. We have had product released this year and we are only half way though the year. We are not going to get new product at the same rate as Xwing never have never will, and frankly that's a good thing look how well that's gone Xwing needs a new Ed and we have to rebuy or convert at considerable expense. FFG have never been inclined to give "we are sorry that we are keeping you waiting but we are working on something" the closest they have come was the "Something Big" comment that didn't exactly have the effect of reassuring you either since we haven't had the Something Big yet since we were told that was not the last wave. What we have is a general lack of previews for a product that we will not have in our hands for several months THAT IS ALL. If the lack of speculation about new shiny is enough to make people stop playing with what they have sorry to hear that but that was inevitable. And if your store has stopped selling Armada because some one on the internet told them it was dead sorry to hear that too but if that's the case it is surprising they ever stocked it in the first place, also feel sorry for you if your store are cynically just going to push what ever the new thing they have in stock and will lie though their teeth to do so. Sorry to hear that your local scene is dead (but I doubt everyone that has stopped playing has sold everything and will never play Armada again because there are no rumours) if you didn't go to tournaments and no one turned up is it a surprise that the store stopped ordering them? The fact remains FFG are continuing to sell Armada products because they reprint them and the reprints sell out, they continue to support Organised Play, your mileage may vary depending on your country and the local distributor but that's true of all FFG OPs. FFG don't handle this well but they never have, and suddenly expecting them to do exactly as you please is only setting yourself for disappointment. Armada isn't dead, its in the same slow Sloth like state that its always been.
  13. Map looks pretty interesting, again looks like mobile figures are going to have an advantage, looks like the objectives are spread around the outside, looks like both sides could stall the engagement a bit, I haven't played Uscru Entertainment District enough yet but that also seems to be more action on turn three type map, I think in general the maps in rotation are going to favour the shorter ranged units a little more.
  14. The maps are normally out shortly after the article, which would put this out before the expansion, but we were due Uscru Entertainment District, which is in rotation and they have not announced its release, considering the value of the maps is tied to using them in rotation this is a very bad.
  15. Has somebody messed up? This map isn't in the rotation (we can't buy the last map added in yet) and the SWI160 code suggests have jumped several products.
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