Jump to content

Freeptop

Members
  • Content Count

    388
  • Joined

  • Last visited

About Freeptop

  • Rank
    Member
  • Birthday

Recent Profile Visitors

490 profile views
  1. Freeptop

    ARC's dual cards

    ... I have no idea why you even replied to my earlier posts when I pretty clearly stated early on that I just preferred "rule of cool" in the first place.
  2. Freeptop

    ARC's dual cards

    The heatsink itself is usually a bunch of static fins. An active heatsink usually involves a fan on those fins in order to increase airflow across them. A heat sink works by radiating the heat into air, which then carries away the heat. So you want as much surface area as possible, with an active air flow. It can also involve an internal liquid medium that transports heat from the part that generates it to the heat sink for radiation. S-Foils are fairly thick, without making use of fins to increase surface area, plus, there's the little bit about a lack of air in space to begin with. In space, you're relying on radiation of electromagnetic waves (usually infra-red) to disperse the heat (which isn't very efficient), or else you're ejecting some sort of matter to carry the heat out. When it comes to lightsabers, they're either making use of technology well outside our current capabilities (force fields/shields, whatever you want to call them), and using that as the explanation. I can deal with that, since it's not really a "scientific" explanation. When it comes to TIE fighter engines, they've never stated that the "ion engines" work the same way current ion engines work (or at least, they haven't done so in a way that I've encountered, I should say), so I have no problem hand waving that away. Honestly, I don't care for _any_ of the attempts to rationalize Star Wars tech with real science. I've always preferred George Lucas' explanation, which was along the lines of: it's a long time ago in a galaxy far, far away. Physics works differently there. And he just left it at that without any further attempt to rationalize anything
  3. Freeptop

    ARC's dual cards

    As I've stated before, I'm perfectly fine when the answer is simply, "it looks cool". I just start having problems when people try to retcon on bad scientific explanations for science fantasy The rationalization for X-Wing S-Foils isn't usually that they are heat sinks, though. (If that has been used, I've clearly blocked that from my memory in utter disdain). I'm all for "rule of cool" in Star Wars, though. I just wish more people were willing to just accept that as the answer
  4. Freeptop

    So, no K2SO then...

    I'm hoping FFG will eventually do something similar to Armada's Corellian Campaign for X-Wing. Both because I want the campaign, and also because it provides a model where they can distribute pilot cards and upgrades without miniatures. At the very least, they could do use the squadron box as a replacement for the "ace" packs, and introduce ones for the existing factions in order to bring in more pilots for existing ships. I'd prefer the campaign/scenario box, because I'd love some sort of storyline element to the game for casual play, but I'd take squadron boxes.
  5. Freeptop

    Wave 4 Announcement

    Not every product is for every person. I don't have acrylic templates, and I like the star wars-look to the plastic ones, so I'll probably pick up a set of those (especially since some of my cardboard ones have developed warps and creases). I doubt they're expecting them to be high-volume sellers. The four actions with three of them being red is for the Resistance Transport Pod - based on the silhouettes on the pilot cards, the four on the left are the transport, and the four on the right (including the only fully visible card) are Pods. It also looks like the Pod gets 2 defense, while the transport gets only 1, so I assume the transport will probably get higher hull and/or shields.
  6. Freeptop

    ARC's dual cards

    I'm an engineer. I'd need to see the mechanical drawings and the specifications that show how the heat dispersal would be more efficient using this method than a static design that doesn't interfere with landing. Being pedantic comes with the job title 😆 (Really, the motors that move the s-foils would generate additional heat that would also need to be dispersed... and having the ability to rotate the s-foils would interfere with whatever medium is being used to move the heat from the weapons to the heat sinks... which would be its own point of failure in addition to the motors themselves - seriously, if the s-foils fail to be able to move, does that mean the ARC can't fire weapons anymore? ... yes, I can keep going as to how just how bad of an idea using s-foils as heat sinks really is).
  7. Freeptop

    ARC's dual cards

    That's fine as an after-the-fact rationalization of the retcon that they're heat sinks. It's just that the design is actually terrible for being a heat sink 😆 Anyway, I've picked these nits enough times. It's all just fun, anyway. (I admit, there are times I'd rather they just not bother trying to rationalize decisions made on the basis of them looking cool - I get more aggravated by the attempts to rationalize them than anything else!) (Also: it doesn't explain why they keep the s-foils closed until just before they enter battle, rather than just opening them as soon as they clear the landing area... but now I'm really nit-picking).
  8. Freeptop

    ARC's dual cards

    Well, aside from the fact that the way the s-foils are designed they'd actually not make very good heat sinks, I can at least buy that explanation a little 😄
  9. Freeptop

    ARC's dual cards

    Here's my problem with that retcon of why s-foils exist on an ARC-170 - why would they ever be closed? If heat is an issue, why not always vent the heat? Every moving part is another point of failure. Clearly, it's really just "rule of cool", and a way of tying the ARCs to X-Wings, so them actually being there doesn't bother me. It's just the attempts to rationalize them that bother me. No thought was really put into it! They need more imagination
  10. Freeptop

    Ideas for reining in the bid war

    I'm missing something - absent any other rule changes, why would anyone voluntarily give up being the first player?
  11. Freeptop

    New vehicles!

    Oh, drat. Yeah, I guess that pretty much limits it to leaders and maybe specialists, then. I suppose it could also be used to evac units that are down to 1 mini, but in 6 rounds, that really doesn't seem all that useful.
  12. Freeptop

    New vehicles!

    Isn't a special forces unit as a strike team a single mini? Or do I have the strike team rules messed up? (This is a rather likely possibility...)
  13. Freeptop

    New vehicles!

    Would it make more sense to use an X-34 to transport a sniper unit into a better position than to use it to carry a leader? Seems like that could be useful - send them across the field to an advantageous spot, drop them off, then swoop in to flank.
  14. Freeptop

    Points are up

    So, according to you, when they included fewer generic pilots than dials, that's a "cashgrab", but it's also a "cashgrab" when they include an extra dial. That's rather interesting logic. It relies entirely on the idea that a large number of people would see that there will be 3 dials in the conversion kit and then go out and buy more copies of the conversion kit because of that because they assumed that the number of dials was some sort of guarantee of how many they could use in a tournament list. We have one person who has said they did that. I'd be surprised if you could find a statistically significant number of people to make this entire idea move the dial money-wise for FFG at all. I find it far more likely that at the time they started production, they were going off a list of point costs that allowed for three ships, but further development changed the point costs (which they can now do, since those costs aren't printed). One explanation requires FFG going through some convoluted conspiracy to get people to buy up more old product in a way that has no guarantee of working at all, while the other is the simplest possible reason for it to turn out that way. Occam's Razor would seem to apply quite well.
  15. Freeptop

    Points are up

    Remind me again where FFG ever promised that the number of dials in a conversion kit was a promise of how many ships would fit in 200 points? It certainly seems that FFG can't win, no matter what, though: One group of people complain that the conversion kits don't convert "everything in their collection" because the kits don't include 15 dials for their TIE fighters. Another group complains that FFG included an extra dial for the Scavenged YT-1300.
×