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About PocketWraith

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  1. PocketWraith

    Favourite Quest as of December 2018

    Nibin-Dum is from the Limited Edition Starter box, so yeah, far less people will have played it than Ettenmoors. Also, even for people who have played it, since it's much more recent they won't have played it as much. I've played Nibin-Dum once and don't remember it very well, whereas Ettenmoors I've played a fair few times.
  2. PocketWraith

    Craft Remedy - blanking text box

    But obviously in the case of the Derndingle Warrior this means you can only use the ability once.
  3. PocketWraith

    A Couple Questions

    Well, you were playing the Spirit deck, which is the worst deck for combat. On the other hand it's probably the best deck for questing. If, on the other hand, you'd played your first game with the Tactics deck you would've been much better equipped to handle enemies, but totally unable to actually complete the quest due to a lack of willpower. It's worth noting - none of the starter decks in the Core Set are that great. Use them to learn the basics of how to play the game, but beyond that (and especially once you move on to the second quest) you probably want to look into building your own deck or finding a good decklist online to use, mixing two (or maybe three) spheres together rather than just taking all the good and bad cards from a single sphere.
  4. PocketWraith

    The Ghost of Framsburg

    As I said when you brought this up on Discord: Why not include both? Defensive attachments have to be first drawn and then paid for. Dain's ability is available right from the start of the game without needing anything else in play. As far as the risk of losing useful cards, how often do you draw your entire deck in the course of a game? Because until you empty your deck those cards you discarded could just as easily have been the ones on the bottom of your deck which you just never drew. You don't get them either way. Except since Spirit also has cards like Dwarven Tomb and Stand and Fight, you can potentially pick the ones you want out of your discard pile, and this ends up being a lot easier than trying to actually draw all of them into your hand.
  5. I would agree with the above reasons for going by cycle. The main reasons for going by pack instead to my mind would be the more continuous feeling of reward for unlocking cards as you progress, possibly unlocking cards slower might lead to some more creative deckbuilding experimentation if that's something you enjoy, and the big one, experiencing something like what it was like for players at the time of release who would play the new quests immediately rather than wait for the whole cycle before beginning. Ultimately you weigh up which of those aspects matter to you more and decide on that basis.
  6. PocketWraith

    Not Fair

    Personally I don't, either I skip straight to the determined stage or I'm just not in the mood (which generally means I wasn't really in the mood when I started playing) and take a break instead. I know there are plenty of people who do react as you describe though.
  7. PocketWraith

    Not Fair

    I would say that as you continue through the quests in release order you should find the number of instant death cards decreases, though it takes a while. When I was newer to the game, I just built a Dwarf deck because I'd heard they were super powerful and I wanted to see for myself, and I just ran that deck through every quest. For a while it was a consistent practice - whenever a new quest was released I'd run the Dwarves at it blind, thus getting a feel for the demands of the quest which I could take into account when playing it with other decks (custom built for it or just chosen for being well suited). It's possible something like that might work for you - just get yourself a powerful deck or two that can manage some of the unfair cards and use them as your proverbial canaries to reveal what the harsh effects in each quest are. Or, as other people have said, you could just not play blind, look through the encounter decks in advance, ask people who have played the quest before what you need to be prepared for, or learn about the quests in advance by reading blogs, watching video playthroughs, etc.
  8. PocketWraith

    Bolg, and first Goblin "each round"

    Yes, Bolg's Surge will trigger during setup, but then that's his Surge for the round so you won't get another during the first staging.
  9. PocketWraith

    Noob Questions about Galadriel

    [Citation needed] Seriously though, decks can be very successful while depending on certain other cards being in play if they have good card draw to find those important cards quickly (like, say, drawing an extra card per round from Galadriel plus using the Mirror of Galadriel to search for other useful cards). Like others, I often don't bother using Nenya, but even when I do I almost always treat it as an emergency measure - I plan on not using it (except perhaps for the Lore access) but hold Galadriel back just in case I need that boost of 4 willpower. If I do, she's available and I trigger Nenya after staging (much like discarding to Spirit Eowyn); if not I use her ability. This approach handily removes the need for readying on her. Also, you don't have to take our words for it, you can go watch videos of people playing decks which use Galadriel, or you can play such a deck for yourself. Experience is the best teacher.
  10. I play blind, but hanging out in community discussions I tend to have at least a couple of vague ideas about any given quest just from people's passing comments.
  11. The fact it draws a card for free ensures that it will never be useless. Also, it's a generic action, so you don't have to play it early in the round, you can wait until you don't need Dain any more if you want more resources.
  12. PocketWraith

    Fire in the Night

    Let her hit the town a couple of times while you're getting set up seems a likely strategy.
  13. Traffic from Dale doesn't work by itself as you're implying though. Compare a Dwarf deck and a Dale deck each with 5 allies in play. The Dwarf deck just needs to draw WANI and Lure of Moria to generate 5 net resources (and draw a card). The Dale deck needs to draw and pay for 6 attachments and Traffic from Dale to do the same. The draw and resources the Dale deck goes through to get that set up the Dwarf deck will use to play more Dwarves so they still stay ahead in the resource generating stakes.
  14. PocketWraith

    Events and Limit once per round

    Usually restrictions like once per round are checked by card, this is the case for Blue Mountain Trader. For events obviously this doesn't make sense since you can't play the same event twice (well, you can, but since it leaves play in the interim the game treats it as a new copy). So I believe any events with a once per phase restriction (I don't think there are any once per round events are there?) should be treated as if they have the more accurate later phrasing " [You/The players, as a group,] can only play 1 copy of [event] each phase."