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About PocketWraith

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  1. PocketWraith

    Not Fair

    Personally I don't, either I skip straight to the determined stage or I'm just not in the mood (which generally means I wasn't really in the mood when I started playing) and take a break instead. I know there are plenty of people who do react as you describe though.
  2. PocketWraith

    Not Fair

    I would say that as you continue through the quests in release order you should find the number of instant death cards decreases, though it takes a while. When I was newer to the game, I just built a Dwarf deck because I'd heard they were super powerful and I wanted to see for myself, and I just ran that deck through every quest. For a while it was a consistent practice - whenever a new quest was released I'd run the Dwarves at it blind, thus getting a feel for the demands of the quest which I could take into account when playing it with other decks (custom built for it or just chosen for being well suited). It's possible something like that might work for you - just get yourself a powerful deck or two that can manage some of the unfair cards and use them as your proverbial canaries to reveal what the harsh effects in each quest are. Or, as other people have said, you could just not play blind, look through the encounter decks in advance, ask people who have played the quest before what you need to be prepared for, or learn about the quests in advance by reading blogs, watching video playthroughs, etc.
  3. PocketWraith

    Bolg, and first Goblin "each round"

    Yes, Bolg's Surge will trigger during setup, but then that's his Surge for the round so you won't get another during the first staging.
  4. PocketWraith

    Noob Questions about Galadriel

    [Citation needed] Seriously though, decks can be very successful while depending on certain other cards being in play if they have good card draw to find those important cards quickly (like, say, drawing an extra card per round from Galadriel plus using the Mirror of Galadriel to search for other useful cards). Like others, I often don't bother using Nenya, but even when I do I almost always treat it as an emergency measure - I plan on not using it (except perhaps for the Lore access) but hold Galadriel back just in case I need that boost of 4 willpower. If I do, she's available and I trigger Nenya after staging (much like discarding to Spirit Eowyn); if not I use her ability. This approach handily removes the need for readying on her. Also, you don't have to take our words for it, you can go watch videos of people playing decks which use Galadriel, or you can play such a deck for yourself. Experience is the best teacher.
  5. I play blind, but hanging out in community discussions I tend to have at least a couple of vague ideas about any given quest just from people's passing comments.
  6. The fact it draws a card for free ensures that it will never be useless. Also, it's a generic action, so you don't have to play it early in the round, you can wait until you don't need Dain any more if you want more resources.
  7. PocketWraith

    Fire in the Night

    Let her hit the town a couple of times while you're getting set up seems a likely strategy.
  8. Traffic from Dale doesn't work by itself as you're implying though. Compare a Dwarf deck and a Dale deck each with 5 allies in play. The Dwarf deck just needs to draw WANI and Lure of Moria to generate 5 net resources (and draw a card). The Dale deck needs to draw and pay for 6 attachments and Traffic from Dale to do the same. The draw and resources the Dale deck goes through to get that set up the Dwarf deck will use to play more Dwarves so they still stay ahead in the resource generating stakes.
  9. PocketWraith

    Events and Limit once per round

    Usually restrictions like once per round are checked by card, this is the case for Blue Mountain Trader. For events obviously this doesn't make sense since you can't play the same event twice (well, you can, but since it leaves play in the interim the game treats it as a new copy). So I believe any events with a once per phase restriction (I don't think there are any once per round events are there?) should be treated as if they have the more accurate later phrasing " [You/The players, as a group,] can only play 1 copy of [event] each phase."
  10. PocketWraith

    Flies and Spiders help.

    You didn't *have* to do anything. You *chose* to curse out the designers because you had a bad experience with a quest. That is not to my mind an appropriate or productive response, let alone an imperative. Personally I don't really like the design of any of the Hobbit saga quests, and have complained about them at some lengths, but I never felt the need to curse out the devs. And for the record I consider Flies and Spiders to be one of the better ones of them.
  11. PocketWraith

    Hero Addiction

    Not so much now, but I definitely went through a patch where my solution to (almost) any deck not working properly was to sub in Galadriel.
  12. PocketWraith

    Single Player (Solo) Game Mode

    The only thing which changes in the basic structure of the game based on the number of players is the number of cards you reveal in staging each Quest phase. Everything else works the same.
  13. PocketWraith

    Mount Doom - did we win?

    It also fits with what happens if you play the quests separately in campaign mode - resources are added to the Black Gate at the start of the quest phase, but only removed from the Mount Doom campaign card at the end of the round, so you get until the end of the round you lost at the Black Gate to win at Mount Doom.
  14. PocketWraith

    Mount Doom - did we win?

    I think you won. The Epic Multiplayer card says: " At the end of the round, if the last player at either scenario is defeated, both teams lose the game. If the Mount Doom scenario is defeated, both teams win the game." While putting them next to each other makes it more confusing, the win condition does not specify the end of the round. Losing is checked at the end of the round, but winning is instantaneous, so if you win the quest before the end of the round in which Aragorn went down you still win.