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Alatar1313

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About Alatar1313

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  • Birthday 11/19/1985
  1. I'll help test it! I've been looking for something to get away from this auto-sorting spreadsheet I made on my google drive. Cool, thanks for the offer! It's been updated with numeric input fields and and a smaller image. Looks good on my Android phone, but if you could comment on how it looks an iPhone now, most appreciated! Alas I'm also on Android running 1080x1920 in portrait. The numeric input fields make it far easier since I can put in successes then hit next to input advantages. Changing the image size worked well, but I still have to change the zoom level and pan around though because the text at the top is now larger than the tables. Ideally I'd think the tables themselves would fit to the width of your browser if that's do-able. Otherwise looking great!
  2. I'll help test it! I've been looking for something to get away from this auto-sorting spreadsheet I made on my google drive.
  3. Great tool! Since you're asking for suggestions, instead of typing in values for success/advantage/triumph, it would be pretty awesome if you could make them +/- buttons. That way it could be used on a phone or something more easily (I prefer not to have a full laptop out while gaming). I just find typing in 2 or 3 values per person in different boxes to take too long compared to just writing it down. Tapping +/- buttons would make it far quicker for a mobile. Also, scaling the image down would make the whole site cleaner on a mobile browser. Ideally, the input and initiative tables would scale to the width of your browser window and nothing else on the page would force it to be larger and make you zoom and pan around to find the initiative and input tables.
  4. Adversary won't make a BBEG stand up against a whole party without huge wound and strain thresholds as well. There's a rreason they're not starting out Darth Vader and other iconics. They need to be tailored to the encounter.
  5. I'm not sure I'd like that change as it drastically alters the utility of the various talents that employ destiny points. You say that destiny points are underpowered, but I have a feeling that is because you haven't played with these talents. Just to name two examples: Targeted Blow: Destiny point to add Agility damage to one hit (there's a similar one for Intellect as well). That should be at least 4 for a ranged character right after generation, and it goes up to 6-7 within 15 sessions. Intense Presence: Out of turn incidental to recover strain equal to Presence (there's a similar one for Cunning as well). Even with a middling Presence as a secondary stat, that's a ton of strain. If it's a full-on politico using Inspiring Rhetoric and Scathing Tirade plus a normal action every turn, it's 5-6 strain per destiny point which feeds into their strain-draining abilities. Another thing to keep in mind: destiny points are far more powerful once the PCs get their skill up to the same rank as its associated characteristic. If they're rolling all yellows, destiny already straight up adds a green die to the pool. In my opinion, destiny is plenty powerful as it is. Of course, it's your game so feel free to do whatever you and your players feel is right for your group!
  6. The "standard" that people talk about on the forum is about 5xp/hour or 20xp for a 4hour session. Printed adventures you find on the internet are often designed to fit into a 4 hour slot so they can be run in convention slots. However, I just give 20xp regardless of the length so I don't lose track of how much xp everyone has.
  7. You bet they do. You think they have 30million troops on a station and no HR office? No way! I'm sure they have plenty of people with dolphin hand puppets in plenty of offices.
  8. I have my whole party, regardless of Force sensitivity, have Morality from the F&D beta, and fear failures always result in Morality loss in addition to normal effects. Despair doubles it!
  9. Considering that most adversaries have soak in the 2-5 range and unmodified ilum crystal lightsabers have a base damage of 6, I'm not sure how that breaks anything for a novice GM. That is, unless you consider blaster rifles with 9 base damage or 5-brawn vibro-ax wielders to be similarly game-breaking. Also, consider that it's the GM's call when to give the players real lightsabers. I have a group of characters with 10 sessions at 20xp each under their belts and I still haven't given the Jedi a real lightsaber. Finally, I'm not really sure what you consider to be poorly written about the section. It says very clearly in breach that you ignore 10 points of soak per breach rating. What's unclear about that? Putting it in parentheses doesn't make it unclear. The armor section you quoted goes on to say that "one point of a ship's armor is equivalent to ten points of soak" (emphasis added). Equivalent meaning they are literally the same thing. I find the conversions slightly clunky; I'm not really sure why the designers felt the need to have a 1:10 ratio instead of just multiplying all the values by 10 before sticking them in the vehicle stat blocks. However, the rules in this instance are very clear: Breach 1 ignores 10 points of soak. It doesn't care where the soak comes from. That being said, feel free to house-rule if you can't handle the breach quality. Just don't be surprised if the vibro-ax dude beats the pants off the jedi ginsu with a similar amount of xp and credits.
  10. I know mine are! #flex247 #crossfit #IdontactuallyknowwhatImtalkingabout
  11. So...how do you create a custom species that has options that work the same as Gand where they get 10xp for one of the options? It works if I copy Gand and use that, but it doesn't appear that I can just modify an existing species to add an option that gives XP. If it's not obvious, I'm attempting to change Dressellians to match the Stay on Target stats. It works fine if I copy Gand and just rename stuff, but that creates two Dressellian entries in the character generator. I can't figure out how to do it by just modifying the existing Dressellians.
  12. The thing is that it really doesn't counter you. Adding a chance for despair on rolls where there normally isn't one is sort of a big deal, and it isn't negated by a triumph. I once spent 5 destiny points to upgrade each of the players' difficulties on a stealth check. This resulted in each of them rolling a despair. All 5 players rolled a despair off that upgrade. Just imagine the possibilities. The way I generally prefer to spend destiny points: remember that when you spend a destiny point it upgrades the difficulty. If they are rolling some reds but no purples, upgrading the difficulty adds a purple die. This is huge. Melee attack against Adversary 2? I drop a destiny point and add a purple. Opposed check against someone with 2 skill and 2 characteristic? I drop a destiny point and add a purple. While they can do this too, unless their skill and stat just happens to be equal, you're getting far more mileage out of the destiny point than they are - upgrading a green to a yellow just isn't as good as straight up adding a purple. Also, your thought to remind them of the other uses for destiny is a good one. I sorta had this issue for a couple sessions at the start, but then the players figured out that they could use destiny points for other things. 1. We have a couple Force users. Now that they have a couple Force powers, they use destiny points occasionally to use dark side points on the Force dice. 2. They took some of the amazing talents that require destiny point use. If your players avoid taking those talents just so they can horde destiny points to balance against you, they're seriously gimping themselves. 3. I started suggesting uses for destiny points. One time the players walked out into a freezing snowstorm. Luckily (due to the destiny point expenditure), they remembered to bring their cold weather gear even though no one mentioned it. Several times, they've used it to add things to the map to take cover behind. If they didn't think of something or want to add something where you haven't already described it, have them spend a point for it. So, really it's not a problem for us anymore. If my players really wanted to horde them to "balance" against me, they can go for it. It will just never be in their favor because I spend my destiny points at opportune times and because they are foregoing the other uses for destiny points.
  13. Probably a damage level, at best. Maybe an extra damage level per triumph.
  14. [cross-posting my reply from your post in general discussion] What they're saying is that you can't use the Sunder weapon quality to spend a mere three advantage to completely destroy a lightsaber. You must spend two triumph to destroy the target's weapon (which can be used regardless of whether you have the Sunder quality). See the change to p149 in the beta update: "Table 6-2: Spending [AD] and [TR] in Combat (page 149): In the entry for spending [TR][TR], add the following option: “Destroy an engaged opponent’s lightsaber weapon. At the GM’s discretion, the crystal may be salvaged from the destroyed lightsaber and installed in a new hilt, with any modifications intact.” Compare this to the Sunder weapon quality on page 118: "When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to minor if undamaged, from minor to moderate, or from moderate to major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed. Sunder requires [AD] to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack." I guess they were finding it too easy for lightsaber wielders to destroy each other's lightsabers. Since lightsabers have sunder, the optimal combat option would be to destroy your opponent's lightsaber before they could destroy yours. Also, this does not require a hit. Miss with 3 advantage? Destroy your opponent's lightsaber. Seems pretty overpowered considering the cost and/or difficulty to obtain a lightsaber. Also, this change was done to bring the F&D rules in line with the previous lines. In the EotE core rulebook (page 167), the lightsaber description has the line, "Lightsabers cannot be sundered."
  15. What they're saying is that you can't use the Sunder weapon quality to spend a mere three advantage to completely destroy a lightsaber. You must spend two triumph to destroy the target's weapon (which can be used regardless of whether you have the Sunder quality). See the change to p149 in the beta update: "Table 6-2: Spending [AD] and [TR] in Combat (page 149): In the entry for spending [TR][TR], add the following option: “Destroy an engaged opponent’s lightsaber weapon. At the GM’s discretion, the crystal may be salvaged from the destroyed lightsaber and installed in a new hilt, with any modifications intact.” Compare this to the Sunder weapon quality on page 118: "When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to minor if undamaged, from minor to moderate, or from moderate to major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed. Sunder requires [AD] to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack." I guess they were finding it too easy for lightsaber wielders to destroy each other's lightsabers. Since lightsabers have sunder, the optimal combat option would be to destroy your opponent's lightsaber before they could destroy yours. Also, this does not require a hit. Miss with 3 advantage? Destroy your opponent's lightsaber. Seems pretty overpowered considering the cost and/or difficulty to obtain a lightsaber. Also, this change was done to bring the F&D rules in line with the previous lines. In the EotE core rulebook (page 167), the lightsaber description has the line, "Lightsabers cannot be sundered."
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