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About TheJrade

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  1. The closest analogue to Sneak Attack is Quick Strike, which gives additional Boost per rank when attacking a target that has not yet acted in this encounter. Obviously more than one or two ranks of this is not worthwhile, but my campaign is experimenting with a rank 3 Quick Strike (improved) that allows it to be used against a target that is unaware of the attacker's presence and a rank 5 Quick Strike (supreme) version that works essentially like a Pathfinder Rogue's Sneak Attack ability, i.e any time an opponent is off guard.
  2. For my money, I think the Hold My Beer talent should add 2 Setback in exchange for an upgrade. Statistically the player is subtracting from his chances, as two setback 'take away' more success and advantage than an upgrade adds but the additional chance for a triumph might be worth the risk. Likewise, perhaps Just As Planned could be an inverse - something that adds 2 Boost but downgrades the skill roll by one? I don't know if 2 Boost would be worth the exact inverse (upgrading the difficulty of the check), as a slightly better chance to succeed is not worth the danger of a Despair. On a side note, in my current campaign characters accrue homebrew Grit Points, which until now had no value other than to attract a greater share of supernatural bad guy attention. I think we will start letting players activate one of the above effects once per session per Grit point. Just the sort of thing epic heroes might do.
  3. A good way to split the difference would seem to be to allow the Deadeye character to choose a critical of the same severity but not from the top 30 points of that severity
  4. If an attack is reduced to zero Wound damage by soak are all other effects also negated? Essentially, is a critical hit a 'status effect' like Ensnare or Knockdown, i.e. can still be activated even if no damage is caused? Or is it an inherent part of the damage being caused? The text states '... and also a critical hit may be inflicted' in a separate paragraph from the section on inflicting and reducing damage. What are the effects of Parry in this situation?
  5. True, the Sequel Trilogy is proving to be pretty hard on the canon isn't it? That said, I got the feeling that sneaking through the shield's "fractional refresh rate" was something one had to be Han Solo in the fastest hunka junk in the galaxy to accomplish. Or perhaps just saturate a target with hundreds (thousands?) of cheap NHWs. It really only takes one.
  6. It never fails to amuse me when Alt-Leftists do the "everyone who disagrees with me is a Nazi" thing in real time. I wonder if they will ever realize calling everyone a racist all day erry day makes them sound awfully silly.
  7. The Reylo storyline was my favorite part of Ep8. Driver continued to be awesome in his second movie and they really backed off the aspect of Rey that I didn't like in Ep7. That said, I think they missed a massive opportunity for good storytelling when they had Kylo go LolBadDark after he had won Rey over. If he had simply continued to not kill his mother, that would have left us in real suspense about where the story was going. I know Star Wars is a story about black and white but it is also a story about journeys from the Dark to the Light. When we threw Luke's legacy on the pyre, the benefit was that we set Kylo up to be a sympathetic character who we knew exactly why he went bad so we could root for him to be good again. As it is now, he is rather one-dimensional.
  8. Ok, since many people seem to be confused and/or unable/unwilling to understand some of the basic concepts at play here, I will show my work. The speed of light is roughly 300 million meters per second. We will assume a notional hyperspace weapon travels only at the speed of light in spite of the fact that hyperspace is canonically MUCH faster than that because the numbers get silly basically instantly when you assume a speed of travel equivalent to what it would take to cross the galaxy in a few weeks. Multiply 3x10^9 by say, a 20-kiloton X-Wing, you get a 3 trillion Newton impact. That is roughly a MILLION TONS of TNT. For readers of Shlock Mercenary or books by John Ringo, that is about 4 petajoules of energy. Roughly as powerful than the most powerful thermonuclear weapon in active service. We have never seen the explosion of a proton torpedo in canon but it is safe to say they are more in the shield-penetrating blockbuster category rather than well over the Independence Day-style city killer level. So even the smallest hyperspace impact would completely vaporize a not only a normal Star Destroyer but a Super Star Destroyer as well. From what is seen in the Clownhair Collision, one can assume that most of the energy was lost due to it being a glancing blow. A purpose-built weapon would likely be more accurate. Also, a direct nonelastic impact of that energy would be closer to a supernova in magnitude. Not very healthy for escaping shuttles... or anyone else in the entire sector. Assuming my Notional Hyperspace Weapon skipped the expensive armaments, life support, and shields of an X-Wing and used a low-grade hyperdrive coupled to a fairly smart astrogational targeting device along with some basic realspace thrusters for ease of handling prior to deployment, the NHW could probably be built for abut 10k credits if a hardscrabble Resistance was cobbling them together out of spare parts. Jack that up for military hardware ruggedization and bunny horse mistreatment costs say, 200%, and you can still buy five of them for the price of an X-Wing. I don't know how much all two of those TIE fighters that the FO lost on the initial attack on the Resistance fleet cost, but it is likely more than the one NHW it would have taken to obliterate it. Add the cost of a Holonet transceiver to the weapon, and you can store them undetectably in deep space and transmit targeting information via the Holonet. Have a spy plant a homing beacon for 100% accuracy. No warning of impact, sorry Alderaan, no time to raise planetary shields. With the aforementioned beacon you could even time your strike to zip in through a gate in an always-up shield over a military target a la the ill-fated Blue Squadron of Rogue One. Parts and technical crew for the forest moon? Add a side of superluminal devastation with that to avoid all that messy business with the Ewoks. If we are imputing that a hyperspace impact can only occur at the time of entry into hyperspace and Admiral Clownhair is a astronavigational prodigy, then the NHW can be programmed to drop out of hyperspace briefly at the appropriate distance before re-entering to begin it's final run. As it's sensor cross-section is the same size or even smaller than a snubfighter (less if we equip it with basic stealth abilities) it is highly unlikely that any countermeasures might be employed to prevent its impact in time. I am also confused as to how the astrotropes article "fairly neatly dispose"s of the planet-killer argument, it seems to (correctly) say that there is more than enough energy in even a non-superluminal collision to destroy a planet. What is the disposing-ing angle here I am missing? As handwaving objections away because I am just a hater, for the record I rather liked the Prequels. Young Manakin Skywalker and Jar-Jar were a bit annoying, and the Naberrie Fields Forever scene was a jarring change of pace in otherwise pretty good movies. I even thought that without Mary Sue, Ep7 woud have been a five star movie. Until now, Mary Sue was the only thing I ever complained about in Star Wars. Ep8 is a whole other ball of wax. Rather than a great movie with one bad character, they back off of her drama-destroying Sue-ness (rather nicely actually, Reylo was the one storyline I actually enjoyed) only to replace it with a Jawa crawler load of other bad writing. Lastly, apologies to any SJWs that I have triggered by poking fun at the audience pandering involved in the Holdo costuming choices. I was under the impression one was allowed to poke fun at badly written characters, or is it just that only anti-orange frog discrimination is ok? Some useful reading: https://en.wikipedia.org/wiki/TNT_equivalent https://en.wikipedia.org/wiki/Nuclear_weapon_yield https://www.schlockmercenary.com/ (wherein the effect of superluminal weaponry, i.e. the "Long Gun", on dramatic tension is addressed)
  9. Without going into too much internet-tough-guy-ery, I am a retired 20 year airborne infantryman with multiple combat deployments who now works in blast welding fabrication. So I have handled a dangerous thing or two. Flashlightsaber combat would simply be a matter of reach, whoever had the longer blade would kill the other first. Begging the question as to why they didn't just use blasters. If lightsabers take a few moments to ignite, as we see in every single other instance of their use, then Fightsaber-style fighting makes sense. Its just the Dance of the Power Rangers scene that negates all the others. http://starwars.wikia.com/wiki/Fightsaber:_Jedi_Lightsaber_Combat
  10. You evidently don't have to be THAT close to use hyperspace, as Admiral Clownhair engaged in her Deus Ex Machina from what was out of effective cannon range. Not to mention evidently small ships are now invisible unless you are told they are there by a hacker who telepathically absorbed the knowledge of their location from Finn and Jar-Jar v2, so you can use a small object to do it. Even a purpose-built missile. Because you don't need to use a large object like a cruiser. Take a second and multiply something's weight by the speed of light (nevermind hyperspace is dramatically faster than the speed of light) to see how much energy is generated. It gets well into the nuclear range with only a few tons of projectile. Assuming a standard snubfighter weighs 15-25 tons and a shuttle 5-10 times as much. And you wouldn't even need to use a ship to do it, just attach a hyperdrive to a big rock. Getting obliterated in hyperspace has always been a thing, but it has always been fatal just for the hyperspace-r and not the object impacted. That is the only way that makes dramatic sense, as otherwise literally nothing is safe from anyone with the credits to afford a hyperdrive. As for flashlight lightsabers, why not just use them like short range blasters? Click on at your victims legs, off then on at his head, repeat as necessary like an E. Honda flash punch. Virtually impossible to defend against, but not terribly interesting to watch.
  11. A hyperspace missile would be literally anything with a hyperdrive attached to it. Which would be a staple of space combat in any universe why hyperspace combat was possible. Much like my statement regarding magic earlier, the fictional properties of hyperspace are whatever they say they are. The problem comes when one bad writer currently in charge of (or rather, was recently fired from) says that the physics of hyperspace can be used as a weapon. If that is now suddenly true, then why have any other kind of weapon. Take a minute and multiply anything by the speed of light, nevermind that hyperspace is dramatically faster than the speed of light of course. And what were some of these reasons everyone doesn't use hyperspace weapons? I missed them, unless you are counting the idea that a rock with a hyperdrive attached would be too expensive or trading one cruiser for an entire massive fleet is not a good trade. And trust me, there is SO MUCH more dislike for this movie to go around. I am confining my objections to this one thing in this thread.
  12. Are Interdictors canon? Are they in the cartoons? It has been years so I will take your word for it. Fortunately I have not mailed your No-Prize yet so there is still time to amend it. As for hyperspace missiles being less powerful than proton torpedoes, take a moment to multiply just about any mass by the speed of light to find out how much energy is involved in such a collision. From their uses on-screen, torpedoes would seem to be somewhere in the area of a few thousand pounds of TNT, not thousands of pounds of uranium like a hyperspace missile would generate. Hyperspace missiles would be expensive, but no more expensive than any of the hyperspace-capable fighters we have seen on-screen. How many X-Wings would it take to get to the center of a Star Destroyer? Or you could use one hyperspace missile that you launched from the solar system next door.
  13. I'll start at the beginning: Ep4 when a Star Destroyer is chasing a corvette. Rather than chase it just vaporize it with a hyperspace missile. Later, rather than chase the Millenium Falcon just vaporize it with a hyperspace missile. Later, rather than attack the Death Star with snubfighters just vaporize it with a hyperspace missile (or maybe two). I think you are thinking of the one where one cruiser destroys half a dozen Star Destroyers and nearly destroys a 20-mile-long supercapital ship with a glancing impact. I can't remember the name of it either. Basic physics. You kids still haven't explained why everyone doesn't use hyperspace as a weapon all the time.
  14. That is actually one of the best excuses I have heard so far, even if it does have to dip into Legends to justify it. It actually DOES explain the Death Star as being an anti-planetary shield weapon. As Stan Lee would say, your No-Prize is in the mail. Still, a billion hyperspace missiles would probably still cost less, not require any maintenance, and not be in danger of getting sabotaged by a bad design and blown up by a lucky shot. Nor does it explain why said hyperspace missiles aren't used in space combat.
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