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Posts posted by Pogie
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Very creative write up.
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Thanks for making the video, I really enjoyed it. I have tried to watch some of your vassal videos but just don't really care for watching those games. Nothing wrong with the videos, I just don't care to watch vassal. This was great however.
I enjoyed the commentary, the editing was nice and tight and the graphics were good also. I particularly liked the skulls on dead ships.
If you are open to suggestions showing upgrades would be nice. Also I found the dice rolling sound to be too loud.
Anyway thanks again, it was a great video. Keep up the live play videos!
Ps I got a good laugh out of the winner receiving flowers
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Dang, I knew I was looking right at it, lol. Thanks!Maybe I'm staring at it but I don't see the icon on either. Could you point it out for me?
On the Imperial card, you will notice two sets of arrows above and below the primary attack symbol. The Scum card does not have these, which by the letter of the law means it has no auxillary firing arc.
That's a very sloppy oversight on the part of the FFG team. Fortunately it's easily corrected with an FAQ, but still, you'd expect more from people paid to do this.
EDIT: Darn ninjas!
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Maybe I'm staring at it but I don't see the icon on either. Could you point it out for me?
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Jan +recon spec is very susceptible to action negation I will say.
Eh, I'd say at PS 5 you're fine with it.
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Fourth Edition was a perfectly good hybrid of roleplaying and tactical combat--in other words, a pretty good reproduction of the core conceit of D&D--that Wizards of the Coast wrecked through some frankly stupid management practices.
- They cut off support for the Open Game License, creating an incentive for players to stick with D20.
- They failed to support the release with consistent, high-quality in-game fiction.
- They repeatedly slipped and fell with their online support.
- They started hedging and backtracking on the system in less than two years, with the "Essentials" line.
- The Fourth Edition material they did release post-Essentials suffered from lax oversight and inconsistent design, which in turn led to material of widely varying quality and power levels.
- The game suffered overall from a focus on cost-cutting and the use of freelancers rather than in--house designers.
No dollars. Hard to say if that is meaningful.
Very true. But it's also true that this is what everyone said before Pathfinder began outselling D&D during the decline of 4th edition.Fourth Edition was a perfectly good hybrid of roleplaying and tactical combat--in other words, a pretty good reproduction of the core conceit of D&D--that Wizards of the Coast wrecked through some frankly stupid management practices.
- They cut off support for the Open Game License, creating an incentive for players to stick with D20.
- They failed to support the release with consistent, high-quality in-game fiction.
- They repeatedly slipped and fell with their online support.
- They started hedging and backtracking on the system in less than two years, with the "Essentials" line.
- The Fourth Edition material they did release post-Essentials suffered from lax oversight and inconsistent design, which in turn led to material of widely varying quality and power levels.
- The game suffered overall from a focus on cost-cutting and the use of freelancers rather than in--house designers.
This is relevant to the thread topic, I promise! GW is hemorrhaging customers for most of the same reasons: their support for the game is erratic, they're more expensive than their competitors for a product that's not of clearly better quality, the design offers wildly varying power levels, and (from a complete outsider's perspective) they seem to be parceling out updates piecemeal rather than keeping an eye on the big picture.
They could clean house, clean up their act, start charging based on the product's cost + margin rather than what they think they can gouge, and get a lot of customers back. They won't do that, for the same reasons WotC didn't, but they could. So they don't have to be overtaken by FFG and probably by Privateer soon, but they will.

Subsequently Paizo is now mucking up Pathfinder with too many books and power creep. Now they want to do a quasi reset with Pathfinder Unchained while also acknowledging the overpublishing and power creep by offering CORE campaign for PFS.
I haven't played PFS in months, I'm enjoying X-Wing too much.
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If you are looking primarily to get focus and evade every turn you should run Rec Spec and Jan Ors as crew. With a single action you get focus/evade. If you still want PTL you can then get focus/evade/evade, focus evade TL, or just take the two tokens and switch your EPT to Predator. This is not bad as I feel Chewie struggles with putting out consistent damage without gunner.
catachanninja reacted to this -
Because they're all obvious tautologies.BTW, the Sun Tzu quotes are amazing. It blows my mind that this stuff is still as true as when it was written, what?, 1000 years ago.
Every single one of them can be followed up with "Well, duh."
If it is good enough for Gordon Gecko it's good enough for me.
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yes...it was a JERK.... it is a game of flying space craft...not sitting in a corner... ...fail...
Phew, thank god that's not what took place. Maybe you're thinking of the fortressing debate a few months back.
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Yeah, the win vs draw thing was an error on my part but with no nefarious intent. The TO backed up this erroneous interpretation of the rules.
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Sethis, you voiced some very interesting questions.
I played competitive sports through college so come from a place of "I enjoy the game by winning the game". I would never cheat or gloat when I win and try not to mope too much when I lose but I definitely play to win. If I win I enjoy the game, if I lose I try to figure out how I can play better or where I screwed up. Quite honestly I can't really say I've ever "enjoyed" a game where I lost. I guess I would say I enjoy the opportunity to become a better player with a loss but not the losing. People enjoy the game in different ways and no one is right or wrong.
I would never have played with this strategy in a casual game. As I said it was pretty boring but to me securing the victory for the league was more important than having the most exciting game. As others have pointed out my opponent could have broken ranks and engaged me with a looser formation but chose not to. I think this was the source of my annoyance as it takes two to tango.
BTW, the Sun Tzu quotes are amazing. It blows my mind that this stuff is still as true as when it was written, what?, 1000 years ago.
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You don't happen to live in Colorado, do you? If so, I played you the game after this one. I don't think you're a jerk, for what it's worth. How did your wife like your medal? Also, I hate how good you roll.

Alas my winners medal was not the aphrodisiac I had anticipated.
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how you played was by all accounts perfectly fine, a perfctly legitimate strategy that he too was using as well.
I would like to clarify the situation though, seeing as this was a league match and not an elimination round telling him that you would win due to having initiative was it seems incorrect (it should have been a draw with you receiving only 1 point rather than 5 thereby not guaranteeing you league victory yet) and the flow on effect from that was that he forcibly changed tactics to his detriment meant that he did in the end lose.
if you were actually unaware that what you told him was a lie then its unfortunate that it went down like that.
if you knowingly did it well that's quite another matter.
Hmm interesting point. Both myself and the TO thought that it would give me a modified win. Regardless 1 point would have given me the overall as I needed to lose all 3 games that night and 2nd to win all three games to pass me so I don't belive it had an affect overall.
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Last night was the last night of a 4 week league that we were playing. I was in first place and a victory in the first game would assure me of winning the overall league title. Certainly not the World Championships but I am a competitive person by nature and when I play in a competitive environment I like to win.
I was flying a Han/Corran build. Due to the rules of the league some unique cards that had been killed in previous weeks were unavailable to me this week, namely 3PO and the Falcon title. I was concerned that Han was a little more fragile but I was doing well with the 1300/Corran builds and wanted to continue with it.
My opponent in the first round is a newish player but he plays pretty tough and I have had some close matches with him in previous weeks. He was flying Wedge, Dutch w ion, and Biggs w shield and R2D2. I don't remember the other upgrades but I think he had shields on everyone and a mech on Wedge.
I knew that he wanted to keep his squad together as there was a lot of synergy between his ships and that if I got into a joust I would lose. I pictured Wedge and Biggs tearing up Han, and Corran getting ioned endlessly. My plan was to circle the rocks and force him to come through the rocks in the center hopefully breaking up his formation and allowing me to engage him in a tactically superior position for myself.
He didn't want to come through the rocks though. We were trading limited fire with the Falcon taking some damage and Biggs taking some hits and then regaining his shields. I could not find a good opening with Corran that I felt safe with. My opponent became agitated and started to complain to me about stalling. In my mind stalling is slow playing your dials and taking too much time. I was playing quickly. I explained to my opponent that just because I am trying to avoid his squad en masse that was not stalling. He called over the TO who agreed with me.
At this point I was becoming a bit annoyed. In my mind if you are playing a synergistic formation list you should expect people to try and counter it the best they can.
As time was getting on I was really hoping to force him to make a move. I told him that if neither of us lost any ships I would win on a tiebreaker as I had initiative. At this point he overcommitted and on the last turn of the game Corran had an opening and blew up Biggs giving me the win and the league title.
It was a boring game and I certainly would not brag about it being a great win by any means. Were I a better player I'm sure I could have worked some wizardry and won in spectacular fashion but I played to the best of my abilities with a strategy I felt was sound.
After the game my opponent was still bent and complaining to anyone he could about how I hosed him. So let me know what you think. I know that in some situations my desire to win can taint my perception.
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Is it open play or a tournament this week?
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Received mine today. Preordered 6?weeks ago ish.
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I think it is a little more childish to believe in luck than to tell someone you don't believe their claim of a rolling sequence that would happen once every 3 billion tries, roughly.
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I find it funny when people talk about being "unlucky", especially when notoriously so. I'm pretty sure given a large enough sample size the OP rolls pretty much the same as everyone else.
Possibly, I have consistently been called "unlucky" in both WH40k and X-Wing by friends and in tournaments. What can I say? In one tournament I rolled 14 blanks on red Dice in a straight sequence (over several attacks) at the beginning of a game, and it didn't really matter what I rolled after that, because my squad was ruined. :/
Of course that is conjecture, I can't remember what I rolled on the next 14 Dice in that tournament, but I consistently have bad results when it counts. :/
I call BS on 14 blanks in a row. The odds of that happening are .25 to the 14th power. You could roll dice for a lifetime and not get that result.
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One the our players hacked the app and made it so if you tapped it 4 times you could get the perfect roll. We only figured it out, because our store guy was watching his camera's and notice the player tapping 4 times once in a while.
Since we caught the app guy, we forced him to use dice only. Amazingly, he has not won the last two contests, which in the past he always seem to pull it out in the end.
Wow, I'm surprised he didn't get banned. I wouldnt want to play against a cheat like that.
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You could go with:
Han Solo, Millenium Falcon, Lone Wolf and Kyle Katarn. You can choose to reroll all or only one dice, you can have an evade token, and Kyle helps against Rebel Captive/Tactician.
Or:
Replace Lone Wolf with Expert Handling. You can then barrel roll to escape arcs, and dropping the stress activates Kyle Katarn.
For 3 points C3PO is much more valuable than Kyla Katarn IMO.
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I think it will be harder than you think to pin down the Phantom with Tactician. Phantoms really don't care about 1 stress all that much.
Sure Phantoms care about stress, especially if applied at a higher PS than they are. They can't cloak and the rest of your squad gets a shot at an uncloaked Phantom.
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Did the guys stop podcasting? Been almost 2 months without a new episode.
I'll be disappointed if so as I enjoy listening.

Was this a jerk move?
in X-Wing
Posted
I thinks that's a pretty fair assessment, thanks.