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About Cusm

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  • Birthday 02/22/1972

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  1. There is no pass rule, there is a Imperial Assault pass rule, that I just posted in this thread, but nothing for Armada yet and as FFG has proven they are not above differing how they do the same mechanic in different games.
  2. It wouldn't work like that. Player One has 3 ships, player Two has 5. First turn - Player One passes; second turn Player One has 3 ships inactivated, Player Two has 4, Player One passes. Turn 3 Player One has 3 ships, Player Two has 3 ships, Player One must go and Player Two does not have the opportunity to pass as they both have the same number of ships to activate now. Player One has to go first when they have the same number of activations.
  3. I still think that the best route, especially now that there is Pryce, is to make Flotillas a separate phase, and I would love to see them not count as ships. I have only played against 2 flotillas and I did not enjoy that game, I hate watching games with 3+ flotillas. I know the game is not truly cinematic, but multiple flotillas just makes the game feel like moving plastic hunks shaped like Star Wars ships around in a min/max game and not a Star Wars naval battle game. This is one of the issues I have with X-Wing, half the time I go to a tournament I do not recognize a single ship on the table from any of the movies and it sucks. I also hate that from the beginning to last FAQ, all rebel ships were designed with Biggs in the build, nothing worse than having to include something in your build to be susuccessful.
  4. I am about the start painting and I have been studying, watching YouTube (Sorastro is awesome and a fellow forum member) and talking to a bunch of local guys. Grab the Reaper Learn to Paint kit, this has 3 minis, a dozen paints, a couple of brushes and step by step instructions to paint each of these and help you learn. Get good paint, brushes and LIGHT, my plan is the learn to paint kit, a couple more brushes, a few more pots of paint and a couple desk top lamp - probably around $100-150 to start out. My biggest hold up has been every time I start to buy my supplies, I buy another game instead; I now have 9 games that need some form of paint (from IA to X-Wing) and I am still looking at more - I may have a problem.
  5. The Fire was my first tablet and it is nice and the price is nice, but the anemic app store makes it not worth it most of the time.
  6. Thanks for the inputs. I went 1-1 and finished first inthe tournament. My first game, learning to fly and a combo of Dondonna and bombers with great rolls are my lunch, lost that game 5-6 with a 40 point MoV. Second game was a 10-1 win only lost one TRC90.
  7. This is about the only thing they planned right for the holiday. Legion and next wave of Armada is not out until 2018; we'll see if the next wave of X-Wing makes it this season.
  8. Send this to FFG, let them see why Flotillas should not be counted as Ships for the purpose of activations and tabeling. I played against the X-Wing equivalent in an Epic match. The guy had all small ships and he would take way too long to move each one, it was annoying. Instead of going 2-0 with a huge MOV for first place, I went 1-1 with a much lower MOV for second place. First was the Raider, second was a TIE Punisher - still a prize but I wanted that Raider.
  9. Thanks I will swap those.
  10. Take 2: Faction: Rebel Alliance Points: 399/400 Commander: Admiral Ackbar Assault Objective: Advanced Gunnery Defense Objective: Planetary Ion Cannon Navigation Objective: Solar Corona [ flagship ] MC80 Assault Cruiser (114 points) - Admiral Ackbar ( 38 points) - Defiance ( 5 points) - Engine Techs ( 8 points) - Electronic Countermeasures ( 7 points) - Reinforced Blast Doors ( 5 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 187 total ship cost CR90 Corvette A (44 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) = 53 total ship cost CR90 Corvette A (44 points) - Dodonnas Pride ( 6 points) - Turbolaser Reroute Circuits ( 7 points) = 57 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost
  11. Locally squads are not that big, not opposed to squads, I could run 3 TRC90s (and your suggested edits) and have 52 points for squads. I usually run my anti-squad squad (Soontir, Howl, Dengar, Mithral & Advance) and it spends most of it's time plinking at big ships. I figured TRC90s could just blast around the mat and maybe avoid squads long enough to kill something. What is the Rebel anti-squad squad? Biggs and As?
  12. I have never played Rebels and we have a tournament this weekend that I want to give them a shot. This will be a fun list I am not expecting a regional winning build, I would like it to be some what competitive. I want Ackbar and TRC90s in there. I have 5 CR90s (4 TRC cards) and I want to get some on the table instead of in the case. 394 total MC80 Mon Calamari Star Cruiser (114) - Admiral Ackbar (38) - Walex Blissex (5) - Engine Techs (8) - Reinforced Blast Doors (5) - Electronic Countermeasures (7) - Leading Shots (4) - XI7 Turbolasers (6) - Defiance (5) CR90 Corellian Corvette (44) - Intel Officer (7) - Turbolaser Reroute Circuits (7) - Jaina's Light (2) CR90 Corellian Corvette (44) - Intel Officer (7) - Turbolaser Reroute Circuits (7) - Dodonna's Pride (6) CR90 Corellian Corvette (44) - Intel Officer (7) - Turbolaser Reroute Circuits (7) GR-75 Medium Transports (18) - Comms Net (2) • Total : 20
  13. Do the IA kits not include an extra prize for the organizer? I know X-Wing, Armada and the LCG all include an extra prize for the organizer.
  14. And Poe is still heavy in the meta and he needs R2 so he constantly regen shields and never dies.
  15. What are those card boxes?