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WarTurtle

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Everything posted by WarTurtle

  1. Sorry, SC was my sithy (see what I did there?) shorthand for Store Championships. I'm actually out in Hawaii currently, but I'm goin back to Cali...to Cali...to Cali, the first of next month so I'm hoping to get a couple of shots at Store Championships this season. As for Vader, look I am aware that he's a bit under-powered until the Raider release, but once that happens I am hoping to run a 4 X1 squad. That being the case, I am looking to get some more flight time with the ship. Besides, if it comes down to Vader at the end of the match, at least I wont get swept....right?...guys?...anybody?....Beuler? Would Clusters be better than Prockets?
  2. Vader, EU, Prockets Fel, PTL, Stealth Turr, VI, Stealth I know turrets are out there to drink my milkshake, but...they look so cool on the board.
  3. Well, I got Turtle back when I was bouncing. We used to have to move tables to clear the "stage" for our house band. I had 6 giant wrestler slabs of meat working for me and the jackasses (I love them all, like sisters) couldn't work out how to move them by themselves. They'd always pair up to shuffle them over. Then they look over at me as I got underneath the table, grabbed a leg in each hand and "Turtled" the thing over to the side. It's stuck ever since. The "War" is because I like the visual image of a turtle bred for conflict.
  4. My apologies, yes as a crew upgrade. I'm thinking mostly about the Void Bison here, but also for the lower end Bs and Phantoms.
  5. Elite Co-Pilot, Unique 1SP If your ship does not have the EPT upgrade, it gains the EPT upgrade.
  6. The only important parts of the ship are the base and the placard it holds. They tell you how much space the ship takes up and which way it's facing. After that, it's simple a matter of being able to align those bases next to each other. The modifications one might make should not physically prevent ships sitting base to base if the situation calls for it. However, as FFG seems to be pretty lenient with that rule themselves (I'm looking squarely at YOU, Decimator), then yeah, the bases are all that matter. You can play the bloody game without the ships even attached as long as the bases and placards are unaltered. So that should be the rule. Don't F with the bases or placards and don't put anything that could be considered offensive in public. Any one who disagrees is suffering from tight pant syndrome. This includes anyone at FFG, though I'm inclined to believe that they would likely agree with me seeing as how they make fun for a living (lucky sunna-ma-guns)
  7. You...you're a mad man...and I love that about you. That would be a lot of fraggin' work though, omae.
  8. If the base and placard are the same, and they don't try to cheat when they fly them, I don't care if they laminate dog dirt and put it on the pegs...as long as it doesn't stink. I'm there to roll dice, not critique color palattes and cockpit locations.
  9. Good god, why didn't I think of ATC, EU and VI on Vader? An arc dodging Sith Lord who what MUST shoots first. It's...so...beautiful...
  10. R9 Astromech - When a missle or torpedo says you must discard a Blue Target Lock, you may use it to reroll ALL attack dice instead. This way, it's not as good as a regular TL, but at least you still get something for having the **** thing other than permission to fire off a one shot attack that will likely miss anyway.
  11. I think your bell curve is a bit skewed. You analysis is spot on, but you have only rated two of the dials as even "Good", and those two are the best in the game. Maybe it's just the verbage for me, but when the best any of the other dials gets is "Mediocre", it just makes it seem like there's only two good dials out there. I would disagree with that. I think the X-Wing, TIE/Ad, TIE/F and the Z95 are good, not great dials even before you add in their action bar.
  12. I like the idea of a Unique RecSpecMech and the idea of the generic R3 giving out some kind of squad based bonus. What about something like: R3 Astromech After spending a Target Lock to re-roll your attack dice you may pass the token to another friendly ship with an R3 Astromech @ R1instead of discarding it. This way, it's kinda like using your wingman's targeting data and by stipulating that you can only pass it along if the TL was used to re-roll your attack dice, you stop the daisy chain yet still allow someone to really get the most out of a torpedo shot.
  13. WarTurtle

    Advanced rip off

    I got one for y'all. FFG shout just s#*t-can Epic and focus on X-wing being a dogfighting game. Don't get me wrong, I loves me the big girls too...but that is what Armada is for. In all seriousness, this is a kinda shady blemish on the part of an otherwise sterling reputation. The Advanced was effectively broken. This is a bug patch. You shouldn't have to buy the DLC just be able to fix a bug. Even if that DLC is sweet as hell.
  14. That's precisely why it's a quick and dirty pit stop. This pilot is assigned to this patrol, and he/she has just enough time to refit their bird before flying again. Also game wise, another pilot is another card entirely. It's not the same list. As to the second point, all the lists and side board cards would be registered before the tourny, so any illegal shenannigans could be sorted out then, like they have to be already. Then yes, you'd get to see all of your opponents options and quickly load you squad out with your best guess and then fly.
  15. I suppose I should have clarified that the pilots would have stay the same as well. Same ships, same pilots only the upgrades, the " loadout" is changed. Thematically, I don't see a problem either. Either these encounters are one off battles, where the Imperials set out to hunt down the Rebel/Scum or vise versa or they're long campaigns where most of the Imperial fighters would need a support ship to get them to the playground in the first place. Either option thematically offers plenty of time to perform a quick and dirty pit stop. The two list option is fine, but the point of my idea is to NOT have to have a hard counter list in your pocket for when the "Rock" comes up against your "Scissors". If you think critically before hand, you don't have to fly ships you don't want/aren't used to.
  16. This just kinda flashed into my brainmeat, and I surely am not the first to think of it, but with the current meta being what it is, would allowing a "sideboard loadout" be a terrible idea? I'm not talking about having a pocket list that you can use if your counter comes up. You would still have to field the same ships in the same numbers, you would just get to swap out for prelisted upgrades that you registered at the start of the tournament. An example would be registering at the start of the tournament with Vader with Lone Wolf, X1 title, Adv. Targeting Comp and engine upgrade along side 3x Tempest w/ X1 and Accuracy Correctors as the main list. I would also register my "sideboard" of the Opportunist and Swarm Tactics upgrades and another Advanced Targeting Computer. That way, I can fly the ships I want, and if I come up against something like say a Fat Falcon, I can put up a "soft" counter with Opp on Vader so that I can still keep it interesting. Likewise, I may choose to swap out Lone Wolf for ST and throw an ATC on one of the Tempests when I see Echo looming across from me. I just feel like this might give us the chance to fly the ships we want to fly instead of the ships that "beat" what our opponents bring to the table. Also, you certainly can't deny the extra tactical layer that it brings. That's two totally different styles of play for essentially the same list. Nothin wrong with that in my book. What am I missing that makes this the worst idea ever vomitted onto a message board?
  17. To be clear, i said VI was fine as is. I was simply suggesting a limited adjustment IF one was absolutely needed.
  18. VI is fine. If you must do anything, raise the cost to 2 SP. That would still make it usable, but not as easy for Phantom flyers to eek out that initiative bid.
  19. I like Turr better because he can do something that Fel can't. He can move AFTER he shoots. With PTL and their respective abilities, you can manage boost, roll and focus/evade every turn. Turr gives you the option of moving after you fire, so...yeah.
  20. The biggest problem with the sequels is that there is no Han Solo character. I don't mean someone who is just too cool for the acadamy either. He's the middle ground that most people can relate to, and the outlaw everyone wishes they could be. Think about it like this. You have the Empire on one side, an all powerful over reaching oppressive government that is corrupt and evil at it's core. Then you have the Rebels. Holy Sith! Those guys are bull goose loco (sorry, I'm letting a bit of redneck show there). They're a bunch of star-eyed do-gooders. An entire army of Captain Save-a-hoes with absolutley zero chance of winning this thing. So now you have Han Solo, a talented, tough, independent guy who simply wants to get a ship, get a crew and keep flying. He hates the Empire, but he's smart enough to know that the Rebels have no chance of winning AND even if they do, they're not gonna make it any easier for guys like him. They're do-gooders after all, and he's got more than a little scoundrel in him. He's just as much male fantasy as James Bond. He's an outlaw biker without a gang. He's James Dean if he wasn't such a wastoid. He's Steve McQueen in a space ship. Then at the end of it all, he's the bad ass that saves the day. All the ladies (even Princesses) want him, and all the guys want to ride shotgun. Who, for the love of God, in the Prequels even comes close to that?
  21. I'm not one to begrudge anyone their right to complain, but something strikes me as odd as I've read these comments. (And yes, my VT does have a slight wiggle). I would have expected more people to have at least a passing knowledge of WH40K, and anyone who has that knows immediately that none of the ships in X-Wing can hold a candle to the sheer amount of defects and flaws present in those models across the board. Also, I read some one say they pay a premium for these X-Wing minis. Are you paying more than the rest of us? I'm not asking to be a smart ass, I'm genuinely curious as I might be interested in paying a little more for even higher quality ships (though the regular ones are gorgeous in my opinion). Otherwise, I can't really go along with $15 a ship, or even the $40 for the VT as a premium. It's $20 for a pastic model in nearly any other game, with of course the notable exception of Attack Wing. I think we probably all have something to say about the build quality of those ships.
  22. Great info. Have you given any thought to a comparison between Tycho and Jake w/PTL? It's not the same as Soontir as Jake must barrel roll BEFORE his boost or else his ability won't trigger due to the stress from PTL negating the roll after the focus.
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