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darthweasel2

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  1. Like
    darthweasel2 got a reaction from HirumaShigure in I'm Down With BPP   
    My brothers and I had a couple of conversations that led to some interesting overlap. We were talking about how Protection decks are good at what they do but are pretty boring (to us). Too much reaction, not enough action. Simultaneously, there are very few cards that stop treacheries and one of those cards is in Protection but ends up being so costly that it is not worth playing (Get Behind Me)
    What I mean by cost is...yeah, it only costs one resource but if you don't have a resource generator down, you lose 2 cards from your hand which, being on hero side is likely around 5 so now you are down to 3. The opportunity cost of holding on to Get Behind Me (GBM) means you lose the use of that card for however many turns you hang onto it before a treachery worth playing it on comes up. So if it is say...3 turns before you play it, that is total of 5 resource cost and there are very few treacheries that come up I cannot handle with 5 resources. Hence it becomes a bad card in a vacuum (you can always build a deck around any particular card and there may be a hero or build that wants to hold cards)
    Meanwhile, a hero I have often struggled to come up with a fun build for has been Black Panther. I have had good builds, effective builds...but they were not particularly fun as Black Panther. Probably my most fun version was the one that got Goliath to do 20-25 points of damage multiple times. But that build can be done better by others...it is not specific to Black Panther and there is also some thought it interferes with what he does best. 
    So I started thinking that having built effective but not fun protection decks, effective but not fun Black Panther decks, maybe there was something there. I started thinking about Black Panther's strengths: he can deal with a lot of small to modest threats, whether with damage or small amounts of threat itself. When he gets multiple Wakanda Forevers off in the same turn he can do shockingly huge amounts of damage although it feels small as 4 pips is the most at one go. Second, he is resource rich as Vibranium is so strong for him. 
    So the idea was born; build a version of Black Panther designed to get as many cards on the board long term and enhance card draw to try to get multiple Wakanda Forevers off every turn. To this end, protection offers a lot of value. I don't want to use the cards that need to be in hand to be valuable...no Desperate Defense, Expert Defense, GBM...but Defensive Stance, Armored Vest, Indomitable, Unflappable, Energy Barrier, Electrostatic Armor...ah yeah, come on down!!!
    Additionally, Protection has a great card for Black Panther in Brother Voodoo.  With a thinned down deck, his search for an event in the top 5 cards only has one event to search for...Wakanda Forever but he is going to find one pretty much every time. 
    With Avengers Mansion, Golden and Nick Fury I have a ton of flat out card draw (not to mention Unflappable).  
    Knowing how many resources I have, I filled it with expensive allies...Brother Voodoo, Luke Cage, Iron Fist, War machine, Lockjaw (who serves double purpose with his ability to be a resource and get played in the same turn) Heimdall, Nich Fury...only Clea and Shuri are cheaper. 
    The biggest problem I have is a weird one: with Armored Vest and 1-3 Energy Barriers out, I might not be damaged all the time thus invalidating Vibranium Suit...a first world problem to be sure. Needing to be damaged but defending too well to take it. 
     
    So my brother ran unaltered Black Widow and I played him for our first test run and he had Klaw already out so Klaw it was.
    Sometimes a test run goes too good. I had Golden City and a piece of armor in my opening hand, with his ability I got 2 pieces down. By turn three I had all four pieces of his armor down and was doing multiple Wakanda Forevers. In less time than it takes to type it I had Avengers Mansion, Helicarrier, Armored Vest, Electrostatic Armor, allies, Unflappable, Indomitable, an evergy barrier...I had at one point I think 17 cards out and was blasting 2-3 Wakanda Forevers every turn but only use some of it as there was no threat to handle, no minions alive and I could not heal as I was taking no damage....
    Klaw had one o those classic 2-3 surge on each of us, put out side schemes and you are looking at 2-3 minions each, I think there were 4 side schemes, might have been three, each with 6 or more threat. In one turn there was nothing on the table for Klaw. 
     
    It was as good a first run as possible. I plan to play ithis deck through my testing gauntlet; running through every scenario on the game basic, then advance, then Heroic 1 and  more and am looking at:  Taking out 1-2 Med Teams, taking out iron Fist (I don't want the villain stunned, I need to take damage), taking out an energy barrier (same reason) or 2. But I would want to put in 2 cost or less cards that stay on table. Plan to start a sideboard of cards i think  might work. Not needing more resources, never felt resource poor so have some room and options. I often have Black Widow being played by someone in the group or that ally would be plan 1, 1a and 1b but I like this problem; a deck working exactly as designed that has room for improvement.
    For the first time I have a Black Panther deck I enjoyed playing. For the first time I have a Protection deck I enjoyed playing. 

    Not sure there is any point to this post, just wanted to share. Hope it had some value
  2. Like
    darthweasel2 got a reaction from Supertoe in Shutting Down Where to GO?   
    I quit the BGG after watching people just absolutely wreck a kid who was having problems winning with Dr Strange. The condescension and aspersions against his intelligence were embarrassing. Not everyone plays on...or wants to play on...the same level, and just because someone else is less good or doesn't play the way a person thinks, it really made me sad. Were a few of those type interactions so I quit dropping in. 
    Hopefully they have loosened up as it has the potential to be a phenomenal forum.  
    I do occasionally check in on DeckCelsior on Discord but there are a few guys in there that are similar.
     
    One thing I always liked about these forums...not everyone wants to play Expert Heroic with the Ronan print and play mod set for extra challenge and I appreciated...I have played on expert and heroic, sometimes I enjoy them...but there are times I have been over playing LoTR and getting pummeled when my perfect setup gets wrecked by flipping a troll/surge/nazghul/Beastmaster three times in a row and just want a nice relaxing game. So I come to Marvel Champions, don't bother with heroic or at times even expert and just play a fun, relaxing game where I get to beat face...and having a forum where people aren't trying to one-up that mind set was a huge relief. Having a forum where playing standard mode sometimes doesn't invalidate your thoughts was nice.

    Hopefully your experience over there is better than mine as I found a lot of arrogance, a lot of "it has to be this way" stuff that pretty much finished my interest in them. 
    As someone pointed out in another thread, what I like in a forum is not available for Champions, this was the closest to what I like personally, so seeing it close  is likely the final nail in my Marvel Champions forum time. Won't slow my enjoyment of it...every other week anywhere from 3-8 of us play progressive scenarios, I play solo when I want and have plans to buy...well, everything they have coming out for the foreseeable but barring some form I have not seen...I just saved 10 minutes a day! huzzah!
  3. Thanks
    darthweasel2 reacted to TheSpitfired in I'm Down With BPP   
    It absolutely was. I enjoyed reading it very much. I'm also trying to make protection work in a fun way, my current Ant Man protection deck is interesting but just doesn't do it for me if you know what I mean. Felt the same wasy about Cap Protection.
    I always enjoy it when people share ideas that they ran with, and it's all the more fun when those ideas work out. Please keep sharing!
    I know these forums are shutting down, will you be posting somewhere else? I haven't decided where to go for Champions LCG discussion but I love posts like this (even if I'm back on a LOTR LCG kick) and would gladly follow!
  4. Thanks
    darthweasel2 reacted to TheSpitfired in Personal Progress - Milestones   
    Hey all,
    I didn't want to hijack anyone else's thread or revive old ones that might be specific quest relevant, so I'm creating this topic. I apologize if there are too many similar topics.
    I just wanted to share and celebrate my final victory over two quests that had been hanging over my head.
    First, I finally beat Conflict at the Carrock. I cannot take sole credit, I played it with a friend. To my friend's credit: I just introduced him to the game back in August, and since then we've played through the Core Set quests. We did not beat Escape from Dol Guldor but had a blast trying. Since then he found someone selling their limited collection and has quite a unique starting point. He built a deck using Mablung, Radagast and Elrond and wanted to try it out.
    First we played Hunt for Gollum and I used a Rohan deck (Tactics Eowyn, Spirit Theoden, Dunhere) and we had a lot of fun. It wasn't extremely difficult but was by no means easy. When we set up for Conflict at the Carrock, I switched to my Gondor Rangers trap deck (Lore Faramir, Damrod, Spirit Beregond). 
    We beat the quest. It took careful timing and planning but we were fortunate to never encounter any copies of "Sacked!" Through careful use of Ranger Spikes and Forest snares were able to funnel and control the engagement with the Trolls while we cleared the Carrock location. In the end, not only did we beat the 4 named Trolls but we also beat the two Hill Trolls as they reared their ugly heads during the confrontation. It was an amazing feeling.
     
    Second, the next night I was inspired and took my Elf deck (Spirit Glorfindel, Galadriel, Elrond) back to where I personally am at in quest progression: Flight From Moria. Let's save a long story and say I've been on this quest since the Summer of 2018. Usually because when I see "Blocked by Shadow" I go for it and lose that way.
    In this solo attempt I finally found victory. I was very lucky to see abandoned tools come up early and snatched them up quick. I put them on Glorfindel and it made me nervous (he's kind of my key quest character with Galadriel's Nenya support) but was able to get part of my Elrond machine rocking and rolling (unexpected courage) and he filled the void. In the end, I was able to use the abandoned tools with Glorfindel to complete Escape from Darkness and win. It was intense.
    These are my milestones. It feels amazing to beat two quests I've never been able to beat and I wanted to share my excitement about it with everyone. I don't play this game nearly as much as I wish I did. Moving on to quests I haven't played yet is a huge motivator. I'm excited to get it to the table more. It also helps to have a friend that I can pair up with regularly who is enthusiastic about deck building and playing. 
    Thank you for your time. If anyone else has milestones they want to share, I would love to hear them. That's what I've created this thread for. What are your (current or past) milestones in the game?
     
    tl;dr - I beat Conflict at the Carrock and Flight from Moria for the first time. There was much rejoicing.
  5. Thanks
    darthweasel2 reacted to Maryshelly2 in Any Easy Missions or Villians?   
    I finally won it, Spider man vs. Rhino, it was actually very easy.
     
    I realize that Slider man is very difficult to hurt, every round he can defend for 3, or he can use back flip, or Spidey sense, but I found that webbed up was extremely useful because it basically nullified 2 attacks ( 1 to remove webbed up, and 1 because it gets replaced with stunned).  I also realized that Spider man cycles through lots of cards because of his basic hero power (getting a card every time he is attacked).  I soon had lots of cards to play, more by using Avengers mansion to get more cards, and helicarrier to make 1 card cheaper).  Soon I was getting lots of backflips to demolish Rhino's health.  Using Daredevil and interrogation room and the web sensors kept the threat very low.  What a great victory!
  6. Thanks
    darthweasel2 reacted to BCumming in Spider-Woman - Martial Prowess' best friend?   
    Martial Prowess and its aspect-swapped siblings coming in the Quicksilver pack are what I call conditional resource generators (CRGs), or 2nd-tier producers.  Conditional because they only product resources for a specific thing, and 2nd-tier because you often want prioritize playing always-useful resource generators like Helicarrier, Quincarrier, God of Thunder, etc. in play before a CRG.  Having an extra Physical resource every turn to use for playing attack events is handy for an Aspect filled with them, and there are some Aggression attacks that do something extra when at least one Physical resource is used to pay for them (Relentless Assault, Surprise Attack) or paid for completely by Physical (Drop Kick).  However since most decks don't run a boatload of attack events, they aren't always going to have an attack event in hand to make use of that extra resource.  That means a single copy of Martial Prowess makes it into most of my Aggression decks since it's nice to have but not so necessary that it warrants multiple copies.
    Why does Spider-Woman factor into the equation?  Because Justice and Protection have some neat attack events that also get better with Physical resources!  With either Concussive Blow or Tackle in addition to Pheromones you could have a very nice lockdown package.  Momentum Shift and Swift Retribution (Scarlet Witch pack) are both cheap, which plays into S-W's game plan of playing as many cards from different Aspects as possible each turn.  Her basic THW can take care of a lot of threat in 1-2 player games so that can free her deck up to focus on the nice attacks between Aggression and Justice or Protection.  And the icing on the cake is that Martial Prowess is an Aspect card itself so it boosts S-W on the turn it's played, unlike most other resource generators.
    In summary, extra-punchy Spider-Woman is quite fun.
  7. Thanks
    darthweasel2 reacted to BCumming in Shutting Down Where to GO?   
    BGG's Champions forum has been pretty chill lately, or at least the threads I've read are.  Maybe it's just full moons or the like that bring out more of the hyper-competitive/bragging crowd?  
    Regardless, more people enjoying the game means there's more game produced and more people to play with when that becomes a thing again.  Solo and two-handed solo are fun but the game is so much better with more than one player.  I still get to play every week or two via Tabletop Simulator with one group of friends and am looking forward to playing in person with others. 
    It's hard to wait eight more days for Wasp - she looks fun and there are so many cards from that pack that I want to slot into other decks!
  8. Thanks
    darthweasel2 reacted to maniakmedic in Shutting Down Where to GO?   
    I do not understand the mindset that goes with this. It literally has no bearing at all in my enjoyment of the game as a person who doesn't keep stats and more often than not hasn't been playing in expert if somebody else wants to keep a detailed log of every turn of every game they've ever played and plays on nothing but Heroic 3. If that's what they enjoy, that's what they enjoy. Same for people who only play through one level of villain, or house-rule stuff they don't like or is too hard as a newbie. Selfishly, I want to see more people playing the game so that I have a larger pool of people to play the game with. I mostly play solo, but I've really enjoyed the few times I've been able to play with a friend from work over lunch or during holiday parties at work. We also try to get other people at work to play with us, and if more than four other people want to try it out, we're fine with ourselves not playing and instead helping them learn the game. We're both just happy to get more people into it. The pandemic has severely limited this, though.
  9. Like
    darthweasel2 got a reaction from maniakmedic in Shutting Down Where to GO?   
    I have too although over there I go by a different name as there is a guy who I believe primarily does videogames...I got his email on occasion for a couple years who started using the darthweasel name a few years after I did but got to BGG before I did so I had to choose a different...most of the forums on there I enjoy along with other resources...one of my brothers has a 3d printer and I have the tokens for it which I like. Lotr, Risk legacy, for a brief time Doomtown and a few other random sections I still frequent. 
    I genuinely hope most people engage and enjoy them for sure. I actually drop by and read threads every so often but have intentionally posted nothing in the Champions forums. Then again, forums are much like the game in question itself...different people want different things from them and more power to them if they can maintain a healthy interaction and they do not suffer from my absence. 
     
    For selfish reasons, I am all for anything that grows awareness and purchases of the game...means more new content for me. We are actually playing hopefully 2-3 scenarios tomorrow and I am looking forward to Quicksilver and Scarlet Witch in Feb. I will pick up Wasp and likely be pleasantly surprised but anything that keeps new content coming is good. 
  10. Thanks
    darthweasel2 reacted to Ryan Shrieves in Shutting Down Where to GO?   
    I’ve been a BGG member for a number of years now and would like to say that overall the site is generally not like the MC BGG forums.  For some reason the MC forums have become dominated by a very set mindset and any discussion that deviates from that is met with dog-piling.  It’s bizarre how many times I’ve seen people post “credentials” along the lines of “I’ve played hundreds of matches with X using nothing but Y” to somehow justify a stance.
  11. Haha
    darthweasel2 got a reaction from maniakmedic in Because the forums are being removed...   
    7.
     
    that is the number of levels I find this thread disturbing on....stalking, goats, deals with devils and so forth
     
     
    17.
    that is the number of levels of laughter I am enjoying from this thread...
  12. Haha
    darthweasel2 got a reaction from Venompuppy in Because the forums are being removed...   
    7.
     
    that is the number of levels I find this thread disturbing on....stalking, goats, deals with devils and so forth
     
     
    17.
    that is the number of levels of laughter I am enjoying from this thread...
  13. Like
    darthweasel2 got a reaction from maniakmedic in Shutting Down Where to GO?   
    agreed. And there were clues he needed help, such as for asking for help winning with Dr Strange, who is often regarded as too good by some people...a critique I find hilarious but also common in the LCG world. Saw it in LoTR LCG as well, people suggesting for example Steward of Gondor be banned. Here is a thought...if there is a card/hero/etc you don't like, don't use it but remember somewhere out there a Dad is teaching his 5 year old son to play and they are having a great time barely scraping by or maybe losing against Rhino on easy with Dr Strange and Captain America and their experience is just as valid as the person playing Heroic 2 with Hulk and Thor...this is not a tournament game.
     
    I am with you, a welcoming community can help grow the game whereas condescension tends to turn people to other friendlier pursuits. As I often say to my golf partners as we laugh at some horrific attempt at a swing, and we laugh, because "I am not going to pay money to be miserable, I can do that for free"
  14. Like
    darthweasel2 got a reaction from IceHot42 in Shutting Down Where to GO?   
    agreed. And there were clues he needed help, such as for asking for help winning with Dr Strange, who is often regarded as too good by some people...a critique I find hilarious but also common in the LCG world. Saw it in LoTR LCG as well, people suggesting for example Steward of Gondor be banned. Here is a thought...if there is a card/hero/etc you don't like, don't use it but remember somewhere out there a Dad is teaching his 5 year old son to play and they are having a great time barely scraping by or maybe losing against Rhino on easy with Dr Strange and Captain America and their experience is just as valid as the person playing Heroic 2 with Hulk and Thor...this is not a tournament game.
     
    I am with you, a welcoming community can help grow the game whereas condescension tends to turn people to other friendlier pursuits. As I often say to my golf partners as we laugh at some horrific attempt at a swing, and we laugh, because "I am not going to pay money to be miserable, I can do that for free"
  15. Like
    darthweasel2 got a reaction from IceHot42 in Shutting Down Where to GO?   
    I quit the BGG after watching people just absolutely wreck a kid who was having problems winning with Dr Strange. The condescension and aspersions against his intelligence were embarrassing. Not everyone plays on...or wants to play on...the same level, and just because someone else is less good or doesn't play the way a person thinks, it really made me sad. Were a few of those type interactions so I quit dropping in. 
    Hopefully they have loosened up as it has the potential to be a phenomenal forum.  
    I do occasionally check in on DeckCelsior on Discord but there are a few guys in there that are similar.
     
    One thing I always liked about these forums...not everyone wants to play Expert Heroic with the Ronan print and play mod set for extra challenge and I appreciated...I have played on expert and heroic, sometimes I enjoy them...but there are times I have been over playing LoTR and getting pummeled when my perfect setup gets wrecked by flipping a troll/surge/nazghul/Beastmaster three times in a row and just want a nice relaxing game. So I come to Marvel Champions, don't bother with heroic or at times even expert and just play a fun, relaxing game where I get to beat face...and having a forum where people aren't trying to one-up that mind set was a huge relief. Having a forum where playing standard mode sometimes doesn't invalidate your thoughts was nice.

    Hopefully your experience over there is better than mine as I found a lot of arrogance, a lot of "it has to be this way" stuff that pretty much finished my interest in them. 
    As someone pointed out in another thread, what I like in a forum is not available for Champions, this was the closest to what I like personally, so seeing it close  is likely the final nail in my Marvel Champions forum time. Won't slow my enjoyment of it...every other week anywhere from 3-8 of us play progressive scenarios, I play solo when I want and have plans to buy...well, everything they have coming out for the foreseeable but barring some form I have not seen...I just saved 10 minutes a day! huzzah!
  16. Like
    darthweasel2 got a reaction from IceHot42 in Because the forums are being removed...   
    7.
     
    that is the number of levels I find this thread disturbing on....stalking, goats, deals with devils and so forth
     
     
    17.
    that is the number of levels of laughter I am enjoying from this thread...
  17. Like
    darthweasel2 reacted to jjrvazquez in Ant-Man (ally) & Team Training   
    Hey all - I’ve tried googling first and visiting various forums. Figured I’d finally ask here. 
    The Interrupt on Ant-Man (ally - leadership) says that “When Ant-Man enters play...” suggests that adding counters to him happen simultaneously as he is entering play. Could he, as he is entering play immediately have his +1 hit point from Team Training (that is already in play) and not have counters added to him? I enjoying churning allies for everything (atk, thw, and being meat shields). 
    Thanks. 
     
    edited: some poor grammar
  18. Like
    darthweasel2 got a reaction from Venompuppy in Shutting Down Where to GO?   
    I quit the BGG after watching people just absolutely wreck a kid who was having problems winning with Dr Strange. The condescension and aspersions against his intelligence were embarrassing. Not everyone plays on...or wants to play on...the same level, and just because someone else is less good or doesn't play the way a person thinks, it really made me sad. Were a few of those type interactions so I quit dropping in. 
    Hopefully they have loosened up as it has the potential to be a phenomenal forum.  
    I do occasionally check in on DeckCelsior on Discord but there are a few guys in there that are similar.
     
    One thing I always liked about these forums...not everyone wants to play Expert Heroic with the Ronan print and play mod set for extra challenge and I appreciated...I have played on expert and heroic, sometimes I enjoy them...but there are times I have been over playing LoTR and getting pummeled when my perfect setup gets wrecked by flipping a troll/surge/nazghul/Beastmaster three times in a row and just want a nice relaxing game. So I come to Marvel Champions, don't bother with heroic or at times even expert and just play a fun, relaxing game where I get to beat face...and having a forum where people aren't trying to one-up that mind set was a huge relief. Having a forum where playing standard mode sometimes doesn't invalidate your thoughts was nice.

    Hopefully your experience over there is better than mine as I found a lot of arrogance, a lot of "it has to be this way" stuff that pretty much finished my interest in them. 
    As someone pointed out in another thread, what I like in a forum is not available for Champions, this was the closest to what I like personally, so seeing it close  is likely the final nail in my Marvel Champions forum time. Won't slow my enjoyment of it...every other week anywhere from 3-8 of us play progressive scenarios, I play solo when I want and have plans to buy...well, everything they have coming out for the foreseeable but barring some form I have not seen...I just saved 10 minutes a day! huzzah!
  19. Like
    darthweasel2 got a reaction from DarthofZA in Shutting Down Where to GO?   
    I quit the BGG after watching people just absolutely wreck a kid who was having problems winning with Dr Strange. The condescension and aspersions against his intelligence were embarrassing. Not everyone plays on...or wants to play on...the same level, and just because someone else is less good or doesn't play the way a person thinks, it really made me sad. Were a few of those type interactions so I quit dropping in. 
    Hopefully they have loosened up as it has the potential to be a phenomenal forum.  
    I do occasionally check in on DeckCelsior on Discord but there are a few guys in there that are similar.
     
    One thing I always liked about these forums...not everyone wants to play Expert Heroic with the Ronan print and play mod set for extra challenge and I appreciated...I have played on expert and heroic, sometimes I enjoy them...but there are times I have been over playing LoTR and getting pummeled when my perfect setup gets wrecked by flipping a troll/surge/nazghul/Beastmaster three times in a row and just want a nice relaxing game. So I come to Marvel Champions, don't bother with heroic or at times even expert and just play a fun, relaxing game where I get to beat face...and having a forum where people aren't trying to one-up that mind set was a huge relief. Having a forum where playing standard mode sometimes doesn't invalidate your thoughts was nice.

    Hopefully your experience over there is better than mine as I found a lot of arrogance, a lot of "it has to be this way" stuff that pretty much finished my interest in them. 
    As someone pointed out in another thread, what I like in a forum is not available for Champions, this was the closest to what I like personally, so seeing it close  is likely the final nail in my Marvel Champions forum time. Won't slow my enjoyment of it...every other week anywhere from 3-8 of us play progressive scenarios, I play solo when I want and have plans to buy...well, everything they have coming out for the foreseeable but barring some form I have not seen...I just saved 10 minutes a day! huzzah!
  20. Thanks
    darthweasel2 reacted to IceHot42 in Shutting Down Where to GO?   
    Shutdown the forums that sucks.  This is actually a good community and a place to get rules questions answered.
    I am not sure where to go or if I should even bother. The Facebook group is complete trash.
    Where to Go?
     
  21. Like
    darthweasel2 got a reaction from IceHot42 in What do other consider the following (Rankings)   
    All hail the power of flip, particularly when she has her full suite of cards out.
    We played a 4 player game this last friday where I got to flip nearly every turn. We had the villain down to just a couple HP and the last player is like "Can I take him to the next stage?" We all tried to tell him no, we want to flip him when we are set up for him. But he is also a younger player...mid teens somewhere, but not overly experienced at the game. Still has a tendency to hold cards in hand...first turn he had Stark Towers in hand, 2 extra resources and wasn't going to play it...so we are not talking the strongest player here. I kind of walked him through using the armor to pay for the tower, using the tower to get armor back and get it down and he went from a first turn of playing Rocket Boots to having down Stark Tower, 2 pieces of armor and ready to roll...but I also try very hard not to alpha game it and told him after that he needed to play his own game.
     
    Well, naturally he decides to flip the villain. It went about like you would expect...between flip damage, a couple unlucky draws, our Hawkeye player took 9 points of indirect damage with no way of stopping it and died with Goblin at full health and 1 point on State of Madness.
     I cribbed 3 cards from the persona whose name i never remember, another from Amir, one from Avengers, 3 from hall, flipped up and did her thing, having already gotten all the goodies like Shrink and Embiggen out. Took out every side scheme in play and all but I think 2 threat on main scheme, did 24 damage and passed the turn. Our Thor player, who routinely is in the 20+ damage range, was impressed. Was not the first turn I had cleared 15-20 threat and still did damage. I absolutely love her steady threat or damage ability and Wiggle Room and allies keep me from needing to recover but that is generally 2 handed or more...and also keys back to how different the game plays solo v multi player. 
     
    But you are so right...flip, flip, flip every turn, use those personas, stack the deck and wreck everything in your path. She is incredibly fun to play for me. I don't know if I could rank the heroes but if I did for fun factor I think she, Ant Man, Hawkeye, Captain America and Iron Man are maybe my top five. Really enjoy almost every hero and the margin is razor thin though.
     
  22. Like
    darthweasel2 got a reaction from HirumaShigure in Any Easy Missions or Villians?   
    there are multiple play strategies and some others have given some really solid specific examples so I will tend more towards the general strategy.
     
    I tend to play a slower, more conservative game and this works very, very well for that; others will play more aggressively and have a different answer. Find the one that works for you.
     
    On my turn my priorities are ; plan for long term,  clear all threat, then take care of minions, and only when that is done do I attack the villain. 
    In another thread people are talking about Heroes and Aspects, for example. I love building up Hawkeye Justice: Over the course of the game it is not unusual for me to have both copies of Expert Marksman, the Quiver, Mockingbird,  and a Beat Cop or two out. A typical turn goes play Mockingbird, have her thwart for 2, spot-thwart with the Beat Cops, and use the appropriate arrow(s) from Hawkeye, usually free or requiring just one resource thanks to his Expert Marksmen. Then when the villain attacks, I use Mockingbird to defend, taking her back in hand to play again next turn. It takes a while to set up; but once set, I can take care of all the things the villain did on his turn and as opportunity presents whittle his hit points down.
    So in a turn I will A) do the things that cost nothing and could alter my choices; Ie, with Hawkeye, even if a turn has an obvious path, I am going to use the quiver first so I can know what arrows are available. Having assessed the board state, then I know if I need to use a Cable Arrow (threat),damage multiple minions (explosive arrow), stun or confuse the villain...is Hawkeye more valuable exhausting to fire a second arrow or attacking for 3? Or...and this is rare...would there be value in using his sole thwart? I have had times when I needed that one extra threat to clear a hazard producing side scheme for example. 
    B) Once I have done the free things I can plan the turn. It is easy to see what will cost you the game on any given turn. Have 2 hp left and villain attacks for 3+a boost? I am flipping down. Threat 2 from taking you out and villain schemes for 3? I am thwarting with every ally I have, every trick I can pull and likely to be on hero side.  Anything that will make me lose if I don't handle it, do that now. Then I can deal with less immediate threats. 
    Once you get used to prioritizing you will find that many turns play themselves.  When you reach this point, go back and reexamine because you are likely to be missing things that will ease the way. 
    Also, and this I have not seen mentioned in this thread, if you are not playing pretty much every card every turn you are doing it wrong. I have a lot of younger players in the 8 people I  regularly play with and sometimes you will see one hang onto a card, two, three cards for multiple turns. That loses games. With very, very few exceptions, you are playing cards or tossing them at the end of turn. There are exceptions...Rhino with the 2 Charges, I am holding a Shield Block. (If I am Hawkeye, I played Mockingbird and laugh that attack off anyway). 
    Live action example, recently on his first turn a younger player was going to play one not overly useful card at the time and save 3 cards in hand; one was Stark Tower which costs two. Because he is fairly new to the game, we alpha gamed him a bit and walked back his turn; by playing every card in his turn, he was able to use rocket boots to help pay for Stark Tower, pull Stark Tower back to hand, and at end of turn he had Stark Tower, Pepper Potts, a piece of armor and no cards in hand.  Look at multiple ways to play your turn and remember a resource saved is not a resource saved...it is lost. Not spending it this turn does not give you an extra resource next turn. Spend, spend, spend. 
    Look for ways to maximize value. Have 5 cards in hand, one being very useful and costing 1, 2 being modestly helpful, a Helicarrier and something you love to play but not vital...play the helicarrier, use it to play the 1 cost card and you are better set for the rest of the game. If you played chess, this is somewhat akin to planning the response 7 moves down the line as you see the responses coming.
     
    Hope this helps a bit. 
     
    Little margins add up to huge results. 
  23. Like
    darthweasel2 got a reaction from maniakmedic in Any Easy Missions or Villians?   
    there are multiple play strategies and some others have given some really solid specific examples so I will tend more towards the general strategy.
     
    I tend to play a slower, more conservative game and this works very, very well for that; others will play more aggressively and have a different answer. Find the one that works for you.
     
    On my turn my priorities are ; plan for long term,  clear all threat, then take care of minions, and only when that is done do I attack the villain. 
    In another thread people are talking about Heroes and Aspects, for example. I love building up Hawkeye Justice: Over the course of the game it is not unusual for me to have both copies of Expert Marksman, the Quiver, Mockingbird,  and a Beat Cop or two out. A typical turn goes play Mockingbird, have her thwart for 2, spot-thwart with the Beat Cops, and use the appropriate arrow(s) from Hawkeye, usually free or requiring just one resource thanks to his Expert Marksmen. Then when the villain attacks, I use Mockingbird to defend, taking her back in hand to play again next turn. It takes a while to set up; but once set, I can take care of all the things the villain did on his turn and as opportunity presents whittle his hit points down.
    So in a turn I will A) do the things that cost nothing and could alter my choices; Ie, with Hawkeye, even if a turn has an obvious path, I am going to use the quiver first so I can know what arrows are available. Having assessed the board state, then I know if I need to use a Cable Arrow (threat),damage multiple minions (explosive arrow), stun or confuse the villain...is Hawkeye more valuable exhausting to fire a second arrow or attacking for 3? Or...and this is rare...would there be value in using his sole thwart? I have had times when I needed that one extra threat to clear a hazard producing side scheme for example. 
    B) Once I have done the free things I can plan the turn. It is easy to see what will cost you the game on any given turn. Have 2 hp left and villain attacks for 3+a boost? I am flipping down. Threat 2 from taking you out and villain schemes for 3? I am thwarting with every ally I have, every trick I can pull and likely to be on hero side.  Anything that will make me lose if I don't handle it, do that now. Then I can deal with less immediate threats. 
    Once you get used to prioritizing you will find that many turns play themselves.  When you reach this point, go back and reexamine because you are likely to be missing things that will ease the way. 
    Also, and this I have not seen mentioned in this thread, if you are not playing pretty much every card every turn you are doing it wrong. I have a lot of younger players in the 8 people I  regularly play with and sometimes you will see one hang onto a card, two, three cards for multiple turns. That loses games. With very, very few exceptions, you are playing cards or tossing them at the end of turn. There are exceptions...Rhino with the 2 Charges, I am holding a Shield Block. (If I am Hawkeye, I played Mockingbird and laugh that attack off anyway). 
    Live action example, recently on his first turn a younger player was going to play one not overly useful card at the time and save 3 cards in hand; one was Stark Tower which costs two. Because he is fairly new to the game, we alpha gamed him a bit and walked back his turn; by playing every card in his turn, he was able to use rocket boots to help pay for Stark Tower, pull Stark Tower back to hand, and at end of turn he had Stark Tower, Pepper Potts, a piece of armor and no cards in hand.  Look at multiple ways to play your turn and remember a resource saved is not a resource saved...it is lost. Not spending it this turn does not give you an extra resource next turn. Spend, spend, spend. 
    Look for ways to maximize value. Have 5 cards in hand, one being very useful and costing 1, 2 being modestly helpful, a Helicarrier and something you love to play but not vital...play the helicarrier, use it to play the 1 cost card and you are better set for the rest of the game. If you played chess, this is somewhat akin to planning the response 7 moves down the line as you see the responses coming.
     
    Hope this helps a bit. 
     
    Little margins add up to huge results. 
  24. Thanks
    darthweasel2 reacted to Lindgaard in Any Easy Missions or Villians?   
    The things to remember about Rhino is:
    He's not very good at Schemeing, but since he only has one stage in the main scheme, he can complete it in one turn if you are unlucky. keep track of the "Advance" encounter cards.
    Use cards like "Emergency" or "Great responsibility" to avoid that. 
    You could also try playing two heroes. That would double the amount of threat Rhino needs to win making it less likely for him to win in one round, but you still need to keep an eye on threat.
     
    He can hit VERY hard !  Rhino with charge can easily hit for 7+
    Use cards like spidermans "Backflip"  "ARMOURED VEST" or CPT. AMERICA "SHIELD BLOCK" to redoce or block the damage. Med team and Down time can help you heal afterwards
  25. Thanks
    darthweasel2 reacted to maniakmedic in Any Easy Missions or Villians?   
    Learning how often your character is supposed to flip will help a lot. Certain characters like to flip as much as possible (She-Hulk and Ms. Marvel come to mind), but some like to sit in hero mode as long as possible (Captain America and Hulk). Every hero has a rhythm and once you figure out one, it's easier to figure out the rest. I'd suggest picking one character and playing it multiple times so you get to know its quirks and rhythm.
    The first time I played with a group, it was with the Captain Marvel pre-con and I did terrible. I couldn't for the life of me figure out why they decided her pre-con aspect should be Leadership. Now I feel like I can go back and do a much better job with that same deck. It just took some time.
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