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darthweasel2

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Everything posted by darthweasel2

  1. 4 threat for 1 (or depending on how you count it, 2) cards if you play For Power of Justice....it is one of my favorite cards and I can usually have the deck thin enough they come up together more often than not. Love that card
  2. I quit the BGG after watching people just absolutely wreck a kid who was having problems winning with Dr Strange. The condescension and aspersions against his intelligence were embarrassing. Not everyone plays on...or wants to play on...the same level, and just because someone else is less good or doesn't play the way a person thinks, it really made me sad. Were a few of those type interactions so I quit dropping in. Hopefully they have loosened up as it has the potential to be a phenomenal forum. I do occasionally check in on DeckCelsior on Discord but there are a few guys in there that are similar. One thing I always liked about these forums...not everyone wants to play Expert Heroic with the Ronan print and play mod set for extra challenge and I appreciated...I have played on expert and heroic, sometimes I enjoy them...but there are times I have been over playing LoTR and getting pummeled when my perfect setup gets wrecked by flipping a troll/surge/nazghul/Beastmaster three times in a row and just want a nice relaxing game. So I come to Marvel Champions, don't bother with heroic or at times even expert and just play a fun, relaxing game where I get to beat face...and having a forum where people aren't trying to one-up that mind set was a huge relief. Having a forum where playing standard mode sometimes doesn't invalidate your thoughts was nice. Hopefully your experience over there is better than mine as I found a lot of arrogance, a lot of "it has to be this way" stuff that pretty much finished my interest in them. As someone pointed out in another thread, what I like in a forum is not available for Champions, this was the closest to what I like personally, so seeing it close is likely the final nail in my Marvel Champions forum time. Won't slow my enjoyment of it...every other week anywhere from 3-8 of us play progressive scenarios, I play solo when I want and have plans to buy...well, everything they have coming out for the foreseeable but barring some form I have not seen...I just saved 10 minutes a day! huzzah!
  3. there are multiple play strategies and some others have given some really solid specific examples so I will tend more towards the general strategy. I tend to play a slower, more conservative game and this works very, very well for that; others will play more aggressively and have a different answer. Find the one that works for you. On my turn my priorities are ; plan for long term, clear all threat, then take care of minions, and only when that is done do I attack the villain. In another thread people are talking about Heroes and Aspects, for example. I love building up Hawkeye Justice: Over the course of the game it is not unusual for me to have both copies of Expert Marksman, the Quiver, Mockingbird, and a Beat Cop or two out. A typical turn goes play Mockingbird, have her thwart for 2, spot-thwart with the Beat Cops, and use the appropriate arrow(s) from Hawkeye, usually free or requiring just one resource thanks to his Expert Marksmen. Then when the villain attacks, I use Mockingbird to defend, taking her back in hand to play again next turn. It takes a while to set up; but once set, I can take care of all the things the villain did on his turn and as opportunity presents whittle his hit points down. So in a turn I will A) do the things that cost nothing and could alter my choices; Ie, with Hawkeye, even if a turn has an obvious path, I am going to use the quiver first so I can know what arrows are available. Having assessed the board state, then I know if I need to use a Cable Arrow (threat),damage multiple minions (explosive arrow), stun or confuse the villain...is Hawkeye more valuable exhausting to fire a second arrow or attacking for 3? Or...and this is rare...would there be value in using his sole thwart? I have had times when I needed that one extra threat to clear a hazard producing side scheme for example. B) Once I have done the free things I can plan the turn. It is easy to see what will cost you the game on any given turn. Have 2 hp left and villain attacks for 3+a boost? I am flipping down. Threat 2 from taking you out and villain schemes for 3? I am thwarting with every ally I have, every trick I can pull and likely to be on hero side. Anything that will make me lose if I don't handle it, do that now. Then I can deal with less immediate threats. Once you get used to prioritizing you will find that many turns play themselves. When you reach this point, go back and reexamine because you are likely to be missing things that will ease the way. Also, and this I have not seen mentioned in this thread, if you are not playing pretty much every card every turn you are doing it wrong. I have a lot of younger players in the 8 people I regularly play with and sometimes you will see one hang onto a card, two, three cards for multiple turns. That loses games. With very, very few exceptions, you are playing cards or tossing them at the end of turn. There are exceptions...Rhino with the 2 Charges, I am holding a Shield Block. (If I am Hawkeye, I played Mockingbird and laugh that attack off anyway). Live action example, recently on his first turn a younger player was going to play one not overly useful card at the time and save 3 cards in hand; one was Stark Tower which costs two. Because he is fairly new to the game, we alpha gamed him a bit and walked back his turn; by playing every card in his turn, he was able to use rocket boots to help pay for Stark Tower, pull Stark Tower back to hand, and at end of turn he had Stark Tower, Pepper Potts, a piece of armor and no cards in hand. Look at multiple ways to play your turn and remember a resource saved is not a resource saved...it is lost. Not spending it this turn does not give you an extra resource next turn. Spend, spend, spend. Look for ways to maximize value. Have 5 cards in hand, one being very useful and costing 1, 2 being modestly helpful, a Helicarrier and something you love to play but not vital...play the helicarrier, use it to play the 1 cost card and you are better set for the rest of the game. If you played chess, this is somewhat akin to planning the response 7 moves down the line as you see the responses coming. Hope this helps a bit. Little margins add up to huge results.
  4. just out of curiosity, what is your play style? what typically defeats you, do you threat out or do you lose your hit points?
  5. you almost need to break it down much further. Hulk solo is essentially auto-loss versus a lot of scenarios whereas we have a group that plays usually on standard, four player game where we have been able to use him and THor both as Aggression. I would likely never use Hulk Aggression 2 handed...unless I was doing something like Captain America Justice...in four player, his weakness against threat isn't really a weakness but in solo it is crippling and the answer is very different. I play a lot of Ms Marvel and have played her in all 4 aspects in everything from standard multiplayer on up to solo heroic. I would build her completely different for solo heroic than I would for multiplayer because her weaknesses are different. Played her Aggression in a recent 4 player game and she was thwarting nearly as much as the Justice Hawkeye...but solo I would have a much different answer as her weaknesses are different. Good question just a bit too broad I think
  6. With his ability to ping off tough, do one point of damage here or there with Army of Ants and the one point of damage when flips to Giant as well as the 1 point to all minions with Giant Stomp Ant Man seems pretty well set up to be pretty efficient...and when he flips down doing one point of thwart plugs into that...Wasp has a slight edge there but overall I am curious how you are playing Ant Man if you don't find him hyper efficient? Please note I am not saying you are playing him wrong. It has worked for you and that is nothing but a great thing. In this game there is no right or wrong way and what is effective for one may not work at all for the next...For me personally I have found Ant Man among the best for being extremely efficient with little to no wasted damage or thwart, the exception being maybe twice his 5 thwart Hive Mind needing to do less than 5...but he is able to pinpoint and direct damage and threat among the best. Also curious what combos you are using in the (likely) event I am missing some. My primary ones have been flipping him 2,3,4 times a turn to maximize helmet and his thwart/damage every time he flips and having his Giant Strengths out and readying him to do mass damage but I have not spent much time building his deck to optimize so I would be ecstatic to pick up couple more things. Even with the minimal deck construction I did, he quickly became a favorite until Rocket drops in...so making him better is on my "this makes me happy" list
  7. Rock was the best. Brahma Bull could lock everything down almost at will. I think my most-played decks were Rock/Peoples Champ, Hurricane, Buh Buh Ray and Batista. But I kept decks for every hero not long after the clutch apply train started, I took a Brothers of Destruction deck to a tournament, got out an action card, don't remember the title, but after taking damage you popped it to end their turn. It was not a popular card. Three consecutive turns he played his clutch, I popped it, he had the 2 fortitude from Dirty Low Blow and 3 from that and spent the rest of the game whining about how broken my card was. I think his deck was mono submission, it did not go well for him...but he did get all his clutches out! And it started my laughter every times someone declares a card "broken". Ah, another fond BoD memory...running into a Right To Censor deck that censored Fortitude Surge and plunging them to death with Throw into corner turnbuckles. Lol oh I miss that game. Hilariously, my all time favorite game of it...I lost. Playing Hurricane had an incredible first turn that saw me get the shining wizard kick, Hurrislam, Eye of the Hurricane off leaving him with I think 1 card in deck. He immediately Turn the Tide, Olympic Slam, Ankle Lock, game. Ah, the good old days. I miss that game pre-Revolution suck-fest. Side note I just two weeks ago sold all my Raw Deal cards. I had 96 assembled decks...and have given 20+ away to my nephew a few years ago. Someone had a problem... I note the Comic Images website is gone now...I still had articles on there including my prize winning one. Ah, the nostalgia...and the aging process. You young punks get off my lawn!!!
  8. All hail the power of flip, particularly when she has her full suite of cards out. We played a 4 player game this last friday where I got to flip nearly every turn. We had the villain down to just a couple HP and the last player is like "Can I take him to the next stage?" We all tried to tell him no, we want to flip him when we are set up for him. But he is also a younger player...mid teens somewhere, but not overly experienced at the game. Still has a tendency to hold cards in hand...first turn he had Stark Towers in hand, 2 extra resources and wasn't going to play it...so we are not talking the strongest player here. I kind of walked him through using the armor to pay for the tower, using the tower to get armor back and get it down and he went from a first turn of playing Rocket Boots to having down Stark Tower, 2 pieces of armor and ready to roll...but I also try very hard not to alpha game it and told him after that he needed to play his own game. Well, naturally he decides to flip the villain. It went about like you would expect...between flip damage, a couple unlucky draws, our Hawkeye player took 9 points of indirect damage with no way of stopping it and died with Goblin at full health and 1 point on State of Madness. I cribbed 3 cards from the persona whose name i never remember, another from Amir, one from Avengers, 3 from hall, flipped up and did her thing, having already gotten all the goodies like Shrink and Embiggen out. Took out every side scheme in play and all but I think 2 threat on main scheme, did 24 damage and passed the turn. Our Thor player, who routinely is in the 20+ damage range, was impressed. Was not the first turn I had cleared 15-20 threat and still did damage. I absolutely love her steady threat or damage ability and Wiggle Room and allies keep me from needing to recover but that is generally 2 handed or more...and also keys back to how different the game plays solo v multi player. But you are so right...flip, flip, flip every turn, use those personas, stack the deck and wreck everything in your path. She is incredibly fun to play for me. I don't know if I could rank the heroes but if I did for fun factor I think she, Ant Man, Hawkeye, Captain America and Iron Man are maybe my top five. Really enjoy almost every hero and the margin is razor thin though.
  9. I actually prior to a game often spin through and make sure that say...3 standard cards are not clumped, I don't really pay a lot of attention to the titles. Kind of similar to in LoTR where I just make sure maybe the skulls are not all together, things like that. Makes it much more exciting (for me, and I cannot emphasize that enough...the variety of ways people enjoy this game is one of my favorite parts) when that unexpected back to back nasty card hits as a surprise instead of an expected. On the other side, when I play say...Black Panther it is almost inevitable regardless of distribution that I will have 2, 3, 4 Wakanda Forevers in close proximity because I think my deck so much...40 card deck, I routinely have 10-14 cards on the table and with Golden City and an Avengers Mansion I am seeing 7 of maybe 26 cards...and being able to recycle Wakanda Forever with Ancestral, I am very likely to have several in deck. It does lead to having to shuffle extra to ensure I space them as much as possible. Conversely, with Ms Marvel I try to NOT shuffle. I use Amir to stack my deck so I know what is coming. Learned that little maneuver years ago playing a deceased game called Raw Deal that reversals were a huge key and if you stacked your deck right you could set up unstoppable combos. I heard of one guy who knew his deck so well he could tell you where every card in his deck was by mid-game...on a completely unrelated note, he was one of the best players in the world. If you get a chance, go watch the second Team Covenant attempt on Kang. Watch the I believe it was second attempt in their second recording session when clumping of Advance occurs and they make an ill-fated decision. Spoiler Alert 🙂 (but maybe not in the way you expect) At the same time, Marvel Champions being a co-op game, it likely only matters for the people who are playing Heroic and above for the challenge. For a legit challenge you need legit distribution. And full disclosure...every so often I throw out a topic almost out of nostalgia. Forums for Raw Deal were red hot and we would talk about deck builds, how to use specific cards (or the inevitable "that card is a coaster" complaints. These forums are pretty quiet. I miss the deep dive discussions. I tried a few different games prior to the lockdown looking for that. Keyfore, Str Wars Destiny, X Wing...there just aren't active forums any more. Then again, I am old and worn out so maybe they are better off gone. It is a nice break from some of my more serious work though
  10. a little surprised by this...Ms Marvel can be truly amazing in 2 of the three game facets pretty much every turn. Her defending is not great but she can do tremendous output on both thwarting and damage...I also have found Iron Man pretty powerful but typically I have found you and I tend to agree on things. What are you seeing with Ms Marvel? for what it is worth I run her (currently) aggression with Hall Of Heroes and Avengers Mansion, it is not unusual to have turns where I pop up with 14 cards in hand and am double tapping either thwart or damage as needed with her power-ups on table...massive, massive turns. Of course, I also tend to do burst with here where I am flipping every turn and usually exhaust her to bring back one of her events. Then again, off top of my head the heroes that are neither top nor bottom 5 for you would be in no particular order Black Panther, Dr Strange, Hawkeye, and Spider Woman so I guess someone has to be bottom. I guess it is just a math thing?
  11. There is a pretty significant difference. Clump multiple cards repeatedly in a bridge game and you will hear some uncomplimentary words. Do it at a money game and there will be cheating accusations (yep, I have seen that. One of them hilariously/sadly was at a charity tournament that really went sideways.) I have found that all sorts of sleeves, from Star Wars art sleeves to Ultra Pro to Dragon Sleeve Matte clump in 2-3 card allotments. And They are okay for casual game randomization but not for true randomization if this were a serious game...source, me shuffling for bridge games, as a professional dealer at poker tournaments, playing tournament card games and doing some sleight of hand for 42 years. I am a pretty accomplished shuffler in a variety of forms from the overhand to the riffle to the faro to the table shuffle (far and away my least favorite. I know the logic of it). So the part you might not have picked up on I guess I should have been a bit more explicit. Lets say I am running a 40 card deck. There is a key side scheme with 4 threat I need to clear. My partner has an Avengers Mansion they will give me if I can clear the scheme and will use themself if not. I have a Power of Justice in hand. 17 cards are in the discard, 5 in my hand so I know 22 cards, don't know 18. I pack 3 For Justice's. In a truly randomized deck there is a 17% (1 in 6 more accurately) chance I am going to pull one if he gives it to me. However, the way cards tend to be in 2-3 card packets as getting a true one card/one card perfect shuffle (technical term is a farrow or weave if it matters) , knowing that cuts don't alter the order of cards and when cards are in packets they are closer to a cut, then the chance might actually be more like 1 in 3. If I see one of the cards that was close to it last time through the deck I am more likely to call for that mansion. Naturally, most people are not (and definitely should not unless it is intrinsic to their card playing) playing Champions at those levels of tracking so for the most part it doesn't matter but for those who know and consider the percentages, it matters. More to the point and more broadly, having seen the ways several people are shuffling and if they play a couple games back to back, it might help them realize why all of Iron Mans' suit is in the top third of the deck one game and then the next game they start seeing it well into the second half or Black Panthers suit being buried yet again. That is where it can actually help is if people are aware that the shuffling method you see from people like Team Covenant (was watching their kang 2 broadcast yesterday and was internally laughing when the Advances kept showing up back to back when they were flipping through the encounter deck. Live action example!!!) doesn't give true random. At the same time, it doesn't matter because the game is ton of fun and I did not notice them having any less fun nor did I have less fun watching them.
  12. Curious what you have found as far as sleeves and shuffle ability. I will use as an example a popular you tube guy, Dale the Casual Gamer (fun guy to watch and this is in no way a criticism of him, Team Covenant, or anyone else who shuffles this way: It is so prevalent it was used as a visual joke in the movie "Tournament", he is just someone I have seen shuffle this way a lot that I suspect a lot of people will be familiar with. I am willing to bet most people reading this shuffle the same way and it is a completely legitimate way to shuffle for this game. Try it in a deal your own poker game and we may have a different answer....) and his manner of shuffling where he holds them horizontal in one hand, pulls a packet loose and mixes them by sliding a few at a time into the main deck in a rapid up and down motion, hitch the main packet to open a new space, rinse and repeat. I only use Dale in case someone is not sure the manner I a talking about and want to look it up. Anyone who has played in virtually any card game tournament has seen this method dozens, hundreds, maybe thousands of times. Sleeved cards are very difficult to bridge and/or shuffle in the traditional manner. And that is even more true in a casual game like this one where people might use anything from the penny sleeves on to the sleeves specifically designed for the game on up to Dragon Sleeves. Penny Sleeves in particular tend to stick together and get clumps of 4, 5, maybe more cards that move together. Now, anyone who has done even a cursory study of card magic knows this is a well-loved version to use in shuffling. For the person who knows what they are doing (spoiler alert if you don't want to know anything about how some card effects are accomplished, stop reading this paragraph), this style of shuffle is great because it looks legit and people don't question it but it is incredibly easy to manipulate specific cards to specific location. It is also fantastic, and this is the far more relevant point, for moving packets of cards you need to be together to stay together. Easy way to produce those 4 aces everyone thought were shuffled in to the top to produce. Oh, the magic! That of course is intentional to produce an effect. It will never mix cards as well as a riffle shuffle. Nor will it mix them as well as the time consuming but common in card game circles dealing cards individually to 4,5,6,7 different piles. I have heard a lot of people talking about getting slapped with Double Advances. I have had it happen myself more than is statistically probable. Fortunately I keep threat so low that is has only cost me a couple times but it is still an issue. I actually started tracking across a couple games, this one and Lord of the Rings LCG to see how much clumping I was getting. I also anecdotally watched when playing someone else's version of Legendary. He uses Penny Sleeves, I use Ultra Pro for LotR and Dragon Shields for Champions. And what I have found is that all of them do not allow riffle shuffle or the hand shuffle method above to give true random distribution in my experience. The same clumps of cards stick together. One fun way to see how the cards are mixing is to flip them face up as you shuffle for a while. When you see the same 2,3,4,5 cards side by each time and again you visually see this phenomenon. Now, with Champions the stakes are low. It is a...what is the term tournament players so elegantly criticize Warhammer as...a beer and pretzels game so to speak. By the designers own admission, it is intended for the average player to pick up the unadjusted out of the box hero deck and beat most scenarios most of the time. I can make a pretty strong argument this issue is not really relevant, it is more observation. When you shuffle using this method you are going to find much more frequent instances of multiple expert cards hitting you back to back, more examples of those two "didn't need to see that" villain specific cards in close proximity. You are not getting anywhere near a true random shuffle. That means you are going to see certain combinations of cards far more often than is reasonable and others far less than make sense. Thor is going to see Hammer Throws back to back and Iron Man will find his armor either all at first or all on the bottom instead of mixed throughout the deck. Does it matter? That of course is up to individual taste. I actually resleeved all my Champions cards in Dragon Sleeve Matte for better shuffling (lets me riffle shuffle but even there I don't get true distribution as there still tend to be 2-3 card clumps that stick together). I tend to shuffle 15-20 times every time I shuffle trying to get a better randomness knowing the sub-standard shuffleability of sleeved cards when playing solo. When playing in a group I don't bother as it is not real important to that setting which is far more about brothers, nephews, and friends killing pizza, soda, chips and playing a game together for a few hours. But I want to...because I am me. Again, the stakes in this game are low enough that I don't bother. So what about you? Do you take any extra steps to get a more random distribution or do you just jiggle them together a few times and call it good? Do you care?
  13. that is a constant refrain in our group. Hawkeye "feels" like Hawkeye with his quiver/arrows/Marksmen mechanic. Iron Man assembling his suit and then flying around doing all the things...amazing. And so forth. For me I don't have a "I just take this set of 25 Aspect and basic cards and move them from hero to hero", each one feels so different that they get their own suite of cards. Sure there is some overlap but if I put the say...Aggression cards I use with Thor into Ms Marvel, they are less effective. But even if I do flip them over the 15 card Hero sets are so different that they feel like they are doing vastly different things even though at its heart the game is just a math puzzle...but that puzzle is so different with Captain Marvel than it is with Spider Woman where one can pure overpower whereas the other tends to finesse it a bit more. Another favorite is you can sound effect a lot of things from the movies if you so desire. When Ant Man goes to giant form, I love doing his cheesy "whoa-oh-oh-ho" sound effect from when he did it in Civil War. You have likely seen people doing the "Have at Thee" for Thor...which is more a comic than a movie thing, but fun nevertheless. We have had a ton of the arm crossing, chest thrusting "Wakanda Forever"s. Cheesy? sure. Fun? Absolutely. And to me that is the entire point of a game. If I am not having fun I am going to go do something else. As you say, when playing a hero and feeling like they are doing their thing and having a great time with it...this game is a home run
  14. love that you have had that experience. One thing I have noticed about the Marvel Champions boards overall (not here in particular, looking at them as a whole including things such as Discord, BGG, etc....there are many people who think if you are not playing Expert or Heroic and/or using sets like Doomsday Chair, Ronan, etc. that you aren't playing the game right whereas many people who don't use the boards (and a few who do) tend to play it more as a relaxing game. that can have a real impact on the fun of any given hero. I have a group of 8 people that regularly plays; at least two of us play Lord of the Rings LCG and when it is time to play Marvel Champions there is a "hey lets play a more relaxed game" vibe a lot that lets us get away with even having two of four players in a specific game play aggression and still giving us a shot to win. I am a big proponent of everyone playing the game to have fun their way. I have seen some of the "community decided" alterations to cards and heroes so they can change the game to the way they want to play it. More power to them. The more people there are enjoying the game however they want to, from the group I heard about where they play stage 1 of any given villain on up to the people playing Heroic Three (Thanks Team Covenant), the more people there are buying it the longer they will keep releasing fun new content. Huzzah!!! And knowing there are people playing Hulk and enjoying him despite other people constantly picking at him, that is fantastic to me. Love it.
  15. off topic, but in the movies...what a disappointing run. He was awesome in Age of Ultron. Then a villain in Civil War who makes no sense (he shoots down War Machine and blames Falcon? "It is as I said...disaster" yes, because you shot your own side.) and taken out with one blow by a minor minion. He seemed like he should have had his own trilogy and instead he is in 4 movies, 2 of which his role is "be on deaths door/die" and 1 he is a villain beginning to end.
  16. I am one who never used mats and did not understand them. When I started playing destiny the group saw i had one and several people insisted on giving me mats. I used them in the group to go with group norms but in Marvel have never used them. Perfectly I did not find them useful or helpful. As you can see from the above responses I am in the minority but I don't find it makes the game any easier. I also have not found the issues one person mentioned about picking up dirt. My most played game, Raw Deal, which I played for 20 years...I just sold the cards this past week and had at least 2 decks that I had and played (sleeved) with no mat for 20 years and the cards were still pretty pristine and eminently usable. With that said, for people who like them they seem like they could "pretty up" the game and obviously some people have had very different experiences than I have so there is likely some value. Just wanted to float the rare dissenting option. I have played dozens of games with every hero without using a mat and had no issues. If you like them you should definitely get them but if not you can get along more than fine without them
  17. learn the power of allies my friend...not sure what aspect you are playing but Leadership has great chump blocker(s) like Stinger, Ant Man...Protection has Clea...and so forth. In fact, watch the most recent Team Covenant. They had a good chance to win their heroic against Kang had he kept Mockingbird down to absorb all the damage. For those who have not played Hawkeye, especially if he can get down 2 expert Marksmen, a beat cop or three...and Mockingbird he is an impenetrable wall. He shoots arrows for free, absorbs all the damage with Mockingbird, plays her back down to thwart or hit a minion as needed, rinse, repeat...they went a different direction and lost to damage. He deliberated about it, made a decision I personally thought was sub-optimal in that case...and against someone like Rhino who can gain overkill and I have seen attack for double digits with overkill...have a plan such as Mockingbird, Shield Block for Captain America, tough tokens, Backflip for Spiderman just off top of my head
  18. ants and Helmet I feel like are his key and the gauntlets are the icing on the cake...mmm....cake...
  19. sounds like a simple question but has a lot of secondary ones: Sleeved or non-sleeved? Horizontal or vertical? what are you using for dividers? I actually use the Red Skull box for heroes, but because I keep them sleeved I ran out of room at Spider Woman, so she and Ant Man need their own home. I keep all the villain cards and encounter cards sleeved in same color so they are easy to set up...I can set up a game in about 3 minutes...but that means the villains take one core box on their own. I can fit maybe 3 more before I need to start on a second box and I pick up every set that comes out. The modular take up a second but that is because I have a ton of space in my game rooms so don't need to be economical with space. They could take a lot less if desired.
  20. Hulk loves the overkill to recover HP card....don't remember the name, have not played in a couple weeks (curse you LotR and your time suck!!!) but last time we played Hulk and Thor never had to flip, always keeping HP full by whacking minions with mass overkill. Beautiful card for them
  21. I don't know much about internation shipping but Gongaii Games has both. Cost might be prohibitive due to shipping cost but might be an option Miniatures Market I just checked they have both on hand also and likely do ship international
  22. I ended up getting several packs and have been going through them breaking down what they do. Actually going into deck building mode with specific approaches instead of more "I have bunch of good cards and am going to figure out how to use them". Played several games, had fun, now time to get more serious. Forgot how much fun this game was
  23. loving the thought processes. At some point I may set out to actually try and accomplish all of them. Wearing all 7 is piece of cake, do that nearly every time out with Iron Man. Be a while before I try number 3 just because challenge almost reads "win the game by making it as difficult as possible." For remove 10 threat and return all 7 pieces both The Leadership thing Cody mentioned seems a strong play. I think these days the 10 thwart is eminently doable with things mentioned. Leadership with 3 avengers allies out and 3 Honorary Avengers does it. This is one of those "game the game" tasks where I would sit on Honorary Avengers as opposed to play or discard. Futurist lets him cycle so many cards would not be hard to do. Returning all 7 does go hard against the grain for me just because of my playstyle. I am seldom going all out trying to build the best possible deck, largely because I try to keep every hero built and don't want to move cards around a lot. With that said, I will take tuned but not absolutely optimal desks and play them as well as I can. Iron Man is designed to get the suit on quick and get aerial every turn. Discarding armor instead of playing it is fingernails on the chalkboard. Still, I can see a world where Avengers Mansion, The Triskelion, Avengers Tower, Futurist are burning through the deck, as he said using allies (or the second deck) to keep thwart in hand yet still around 10, toss armor to pay for Allies, use stark tower to pay for that piece, play it...it could be done. I am getting more interested. Cheap allies...Stinger, Ant Man, Wonder Man, Squirrel Girl...It has slots for both single and multi-player. Single seems tougher just because how many quests get over 10 threat without you losing? I actually kind of like the idea of beating all three in one go. We have a campaign game Friday...or rather two campaign games, we have 8 people playing, 4 working their way through every villain in order on easy and 4 on expert and this week is round 2, Klaw and I am rolling Ant Man there..but I may actually spend a few attempts. This is actually starting to seem fun. Appreciate the contributions, keep them coming
  24. Trying to get some useful topics going with conversation for the forums and thought maybe a series on building to accomplish the Core Game Hero Challenges would be fun. I Figured we could start with Iron Man He has 3: 1 is finish game with all 7 pieces of armor in play 2 is Use Iron Man's Basic Thwart Power to remove 10 threat or more in a single turn 3 is Use Stark Tower to return all 7 different signature tech cards to hand in a single game I will spend a bit of time considering my own approach but what are you thinking? The 1st one requires no special set up and really just feeds into level 1 play. Pretty much every game long enough to go through the deck once should see this happen. The 2nd I am interested to see how people do it. 3rd runs so counter to a good Iron Man build that it almost requires very specific setup; play a soft scenario that lets you stay on Stark side while everyone else plays the game?
  25. I legit think he can work with ANY aspect. A lot depends on if you are playing solo or group and your playstyle....and I am noting more and more that the last part is true of pretty much every character. Playstyle can make sub-optimal pairings work and strong pairings exceed all expectations, but where they don't mesh it can take a strong pairing and make it...bleh. I don't know if you frequent Boardgame Geek or not but that is one reason I more or less quit going over there...they are so snarky towards people who play the game different than they do. One poor kid (I assume) was struggling with Dr Strange. The critiques he received and the insults to him and his skill were embarrassing. Not to him...to the people making them but they are not smart enough to realize what $%^& they look like. But back on topic, Ant Man Aggression has tremendous potential. He can already whip out fantastic amounts of damage, Aggression turns the game into a race where most games should be 2-3 turns, maybe 4 and can work really well. With careful building you can stun-lock the villain almost guaranteed, aggression ties into that really well. It does leave you susceptible to being stunlocked yourself, but having Combat Training, both Giant Strengths on the table, maybe the Jarnborn/Martial Prowess combo up...flip up (1d), Attack with mean swing (8d), Giant stomp...17d on a casual turn. And that is easily repeatable. He can definitely do fast damage with the best of them.
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