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h0racio

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  1. I tried this list yesterday: Jake Farrell (36) Crack Shot (1) Ten Numb (48) Garven Dreis (47) Proton Torpedoes (13) Servomotor S-Foils (0) “Dutch” Vander (40) Proton Torpedoes (13) R4 Astromech (2) Total: 200 View in Yet Another Squad Builder 2.0 It works pretty well but I noticed a few things: Garven doesn't reliably share his focus, so it's not that valuable (contrary to Dutch) Jake wants to fly on his own and arc-dodge, which means he never gets to give out a focus I may try something like this next time: AXYY
  2. Not sure it's really competitive but worth testing. So why not push it further with 2 Y-Wings since Airen has two coordinates? Since the torpedoes are range 1 Norra will get her evade. Dutch is always great for making sure our 3 munition carriers can shoot (Horton is good too since he'll get re-rolls if he doesn't want to spend his lock). With R4s for a bluer dial. And by some sort of voodoo magic you're left with precisely 62pts for Luke!
  3. The Airen trick is pretty smart! But that's a lot of stress to deal with...
  4. If you like Han and Wedge I would try this: double shot Han with potentially double mods, a pair of Xs with Wedge's fire power and everyone has initiative 6. Han Solo (82) Bistan (14) Perceptive Copilot (8) Wedge Antilles (52) Swarm Tactics (3) Servomotor S-foils (0) Blue Squadron Escort (41) Servomotor S-foils (0) Total: 200 View in Yet Another Squad Builder 2.0
  5. I played something very similar a few days ago, really enjoyed it (and won, losing only one bomber). Wedge Antilles (52) Proton Torpedoes (9) Servomotor S-foils (0) “Dutch” Vander (42) Expert Handling (2) Proton Torpedoes (9) Gray Squadron Bomber (32) Proton Torpedoes (9) R4 Astromech (2) Gray Squadron Bomber (32) Proton Torpedoes (9) R4 Astromech (2)
  6. No, what I meant was that although I specified which sets I have in my collection, it still allowed me to pick pilots and modifications I didn't have. Since I didn't realize the collection system didn't work, when I started gathering my ships at the beginning of the game I realized I had to start building by squadron almost from scratch.
  7. Hi, Krechevskoy's topic about obsolete tokens (here) made me wonder if someone knows of a list of material from 1st edition that hasn't changed. I'm talking about pilots, modifications, dials... Maybe there are none but this could be useful for players that don't have enough cards in their deck. (I'm obviously talking about friendly games, not tournaments) Thanks!
  8. This is really frustrating. I spent an hour selecting my ships and upgrades and then when I got to the the table and started preparing everything, I realized that 3 out of my 5 pilots were missing. I had to start squad building from scratch. I guess I'm done with the official app...
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