WWHSD

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    https://community.fantasyflightgames.com/topic/206748-ffg-email-ruling-collection/

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  1. I'm seeing the Rallying Cornicen being more useful on a 3x1 or 3x2 unit of Crossbowmen (maybe with Simultaneous Orders and one of the Runes) than it will be on a big block of Spearmen.
  2. You normally can't mix factions unless you have a card that permits it. The Daqan hero Kari allows you include one non-unique unit of Latari infantry in any army that she's in. The Derpwood Archers qualify.
  3. March two and reform at initiative 7 in one round to aim, and then blast into their flank early the next if you can. I think that the first time someone catches an early charge 4 to their flanks it will come as a bit of a surprise.
  4. And they shouldn't. If you are just looking for answers in the rules subforum there is almost never a reason to read past the first few posts in any of the threads. You'll either find the answer you are looking for or it will be obvious that there's a debate/discussion/argument going on and it's safe to move on.
  5. I think you have a better game when players are able to make informed decisions. I'd rather win because you made a poor tactical decision than because you can't tell the difference between 6 and 8 inches. The game is more fun when players will risk taking their 3 wide formation of spearmen between two pieces of terrain that they just barely fit through instead of avoiding it because they aren't sure if they've got half and inch or wiggle room or the gap is a quarter of an inch too narrow. As long as premeasuring isn't getting in the way of the game by slowing things down, I think it's beneficial to permit it. Limiting it to just using the range ruler speeds things up a bit because you don't have people checking every template constantly (because if I'm premeasuring a move with the actual movement templates, I'm going to use 3-5 different ones every time so I don't telegraph the move that I'm actually dialing in).
  6. I'd be tempted to give them the Raven Tabards if there was a Channeler arround to help get good red runes. That opens up the possibility of a Charge 4 at initiative 3. There's not much that will be moving out of their way once a charge is lined up, especially if your first player that round.
  7. There's not many units that I'd consider Wind Rune a waste of points on. Golems are high up on my list of units that benefit from it.
  8. I think that 4-6 factions total is probably the sweet spot (and I'd prefer to stay on the low end of that). A lot of stuff would be better as unaligned units that have specific requirements to bring into a faction army. Maybe tie them to an upgrade or hero that can be included in some armies but not others. Or make units neutral and unique but able to be taken by any faction. There's no reason that every unaligned unit needs to be handled the same way.
  9. I can see that. I think that rules lawyering can go either way. When it involves strict adherence to the rule book instead of running rules through the filter of intent, it probably also includes some torture of the language or selective application of rules. I'll give you my take on what I believe the intent is, even though I don't think it carries much weight in how the rules should be applied. Allowing measurement of anything at anytime using only the range ruler levels the playing field between players a bit. It removes a handicap from players with a poor ability to judge distances while still not providing perfect information on where every move will put them. The guy with perfect spatial perception still has an edge, it just ceases to be as large. In my experience playing X-Wing I've found that I'm crappy at judging distances. I'll not make a move for fear of going off the board but after I make the move I ended up going with it's obvious that I would have had 2 inches to spare with my first choice. Or I'll be certain that my move with clear a ship or an obstacle by a mile only to end up right on top of it. Contrast that with some of the people that I've played that can reliably put their finger on the board to point out the spot that their ship will end up after doing their maneuver and a post maneuver re-positioning action or accurately call out the range of an attack even when it's close enough that you need to take a second look when using the range ruler to measure.
  10. The squiggly bits on the runes suck. Ignore them. Focus on the other shapes on the runes. That makes them easier to discern. It also doesn't help that the runes show up in the stance color on the dial. It took me awhile to get it through my head that the red rune symbol on the Rune Golem's dial was for the blue runes and the blue rune symbol on the dial was for the red runes. Blue=Square Green=Circle Red=Triangle The corners of the square could stand to be a little sharper but that's only a problem when it's printed small. Probably more an issue with my old eyes than anything.
  11. I think that 4-6 factions total is probably the sweet spot (and I'd prefer to stay on the low end of that). A lot of stuff would be better as unaligned units that have specific requirements to bring into a faction army. Maybe tie them to an upgrade or hero that can be included in some armies but not others. Or make units neutral and unique but able to be taken by any faction. There's no reason that every unaligned unit needs to be handled the same way.
  12. We aren't anywhere near the gray area here though. The example that's being discussed is someone using a range ruler to make a measurement. The only way that movement templates are even in play is that knowledge of the movement templates is being used. If using knowledge of the templates to predict the outcome of movement is against the rules then we have a game that is impossible to play since effective movement is kind of core to the game. The only time that intent and "spirit" should matter is when the rules as written don't work in a given situation. That's clearly not the case here. The problem is that your interpretation relies on both players agreeing on what the intent is. If you don't have that agreement you can't really play a game. If we were playing a game and you tried to stop me from measuring range from my spearmen to your reanimates because it violated the spirit of the rules, I'd probably tell you to knock of the rules lawyer crap and play the game by the rules in the book. If you insist that I can't measure we pull out the rule book and start arguing. That will be futile because it's apparent that we aren't really looking at the same rulebook. The version numbers are the same and all of the words and pictures match but your copy has some unwritten sections on intent and "spirit of the rules" that need to be followed. Someone is either going just give in to the other to get through the game or we'll pack up our stuff and just not play again. Either way, it was likely a poor experience for one or both of us.
  13. If you show up with your proxy army that is just proxying models, you can give me the 30 second run down "The ratmen with melee weapons are Reanimates, the ones with bows are Reanimate Archers, the one with the cool armor and huge axe is Ardus, the ratman that looks like a wizard represents a Deathcaller, and the one with the banner is my herald figure upgrade" and then we can start playing. If I forget which unit is which I can always glance at your dial. I know what to expect from your units and the game plays just like it would if you had used the Runewars minis. On the other hand, your custom ratman army is going to take a lot longer for me to review and get an understanding of what it does. I'll need to spend more play time referencing what your stuff does and maybe arguing with you about how the poorly worded ability you wrote actually interacts with the rules. It's a totally different experience. If you're my buddy and we're playing at home that could be a fun way to spend an evening. If you're one of a handful of guys that shows up at a game store on a designated night, that's not the experience I'm looking for. I want to get in a couple of games that setup quickly and play with a minimum of fuss.
  14. Writing up new rules though turns into a balance thing. After years of reading homebrewed cards for X-Wing, I've come to the conclusion that most people are horrible at coming up with balanced ideas.
  15. @werdnaegni maintains an army builder webpage that's great. He's been doing a great job of adding upgrades right after FFG spoils them. You need to click a check box down near the bottom to include unreleased cards. @Budgernaut and a few others have been keeping a wiki updated with that information as well.