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Armandhammer

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Everything posted by Armandhammer

  1. Which part in the tutorial? Can you post a screenshot?
  2. Yep, it would still get two attacks. Which really goes against the whole condition of being stunned! The only real benefit of stunning Imperial figures in the companion app is to prevent figures from getting an additional attack outside of their activation from a pesky officer.
  3. This is pretty refreshing to be honest. An ally acting as...well, an ally! Making things easier for the Rebels! Unlike in the regular campaign where some of the earlier allies are pretty much auto skipped. I really enjoy the idea of putting a mission limit on allies and scrapping the whole: "The Imperial player then gains threat equal to the deployment cost listed on the Ally card and may immediately resolve an optional deployment" rule altogether. Problem number 1: Imperial player won't be too happy to play an ally supported mission. Solution: If the Rebel players bring an ally and they loose the mission, the Imperial player gains an extra influence? Problem number 2: Rebel players will simply save the ally for the finale. Solution: Regular Ally rules apply for the finale
  4. Can you post the exact wording for pounce?
  5. Ah, reminds me of the good old days on the IMDb boards where fans whined and cheered about certain movies making the top 250 list.
  6. I'm pretty sure you lose an opportunity to gain an ally if you play the campaign through the tutorial.
  7. I'm not sure if the app adjusts its spawns/difficulty depending on the number of the heroes. At the end of the day: 4 Rebel heroes = 4 Activations, 2 Rebel heroes = 4 activations. Regardless, I'd personally stick with 2 heroes. Might be difficult trying to keep up with all the abilities. 1 hero each: 6 abilities to consider by the last mission (2 character abilities + 4 class cards) 2 heroes each: 12 abilities to consider by the last mission (4 character abilities + 8 class cards)
  8. I just ran through it again a few minutes ago. The screen is completely frozen. Nowhere to click.
  9. It's the same spot where I get stuck as well. I posted the same image on the first page. Clicking Kish doesn't do anything.
  10. Hmm, nothing in the FAQ. But you are correct, FFG mentioned in the "Hunted by the Empire" article that the eligible target must be within the accuracy of the attack:
  11. From a RAW perspective, instructions are resolved from top to bottom (page 14). The Imperial rule only triggers when resolving the instructions, it has no impact on the order of instructions. I'd be totally okay with your "Letter of the Law" example. I think one of the biggest charms about the app (and it's something I'm just getting used to) is the fact that some Imperial activations will be less than optimal. And that's okay. Factor in peril effects, spawns and bonus effects (maybe next turn that stormtrooper will get an extra die for the attack) and that one "wasted" activation won't matter so much in the long run. That being said, many other players are stretching the Imperial Rule so your "Spirit of the Law" example is also correct. I guess it all depends if you feel the game is too easy and need to make sure Imperial figures are bringing their A-game. My only issue with this example is that I think it would bog the game down.
  12. Good thread. I organized my post about this topic in the other thread into a handy flowchart for those that are curious:
  13. 1) How do these two interact? A) Keep the chosen supply chest card and the chosen stockpile supply card (2 cards total) or B) The chosen supply chest card is simply added to the choice of 5 supply cards, keep 1 card (1 card total) 2) Bonus question: How does Stockpile work when interacting with crates in the app?
  14. Yes. Legends of the Alliance Rulebook, page 14: If Brutality was meant to be a single action, the app wouldn't pair an attack action and an action icon together.
  15. I wouldn't hold my breath for one as I’m positive Road to Legend is also lacking an undo button. I’ve played the tutorial and first mission numerous times now without any issue. What problem areas would greatly benefit from the addition of an undo button?
  16. New Recruits Part 1: Training mission on Yavin 4 Overview of basic mechanics including moving, interacting, attribute tests, line of sight and attacking. The app does a good job keeping things interesting but certainly an auto skip if you're playing with an experienced gaming group. New Recruits Part 2: Training mission on Yavin 4 Overview of the app, Imperial instructions, allies, medpacs. Little bit of freedom but still lots of hand-holding, I wouldn't call it a "real" mission. Probably not the best place to start with an experienced group that wanna jump straight into things. Flight of the Freedom Fighter mission 1: Yavin 4 The first real mission. No hand-holding. Objectives, random Imperial spawns, events, etc. Recommendation: Play New Recruits Part 2 solo to familiarize yourself with the app, avoid the tutorial entirely and jump right into the campaign the first time you get together with your gaming group. ---------- Legends of the Alliance Tutorial --> Have you played any version of Star Wars: Imperial Assault before? (NO) --> New Recruits Part 1: Training mission on Yavin 4 --> New Recruits Part 2: Training Mission on Yavin 4 --> Flight of the Freedom Fighter mission 1: Yavin 4 Campaign map overview --> first encounter Legends of the Alliance Tutorial --> Have you played any version of Star Wars: Imperial Assault before? (YES) --> New Recruits Part 1: Training mission on Yavin 4 New Recruits Part 2: Training Mission on Yavin 4 --> Flight of the Freedom Fighter mission 1: Yavin 4 Campaign map overview --> first encounter Flight of the Freedom Fighter --> Flight of the Freedom Fighter mission 1: Yavin 4 --> first encounter
  17. There are two versions of the tutorial. Assuming you told the app that you've played Imperial Assault prior to the app, this version of the tutorial skips the first mission of the campaign and jumps right into the next encounter. My advice is to quit after the tutorial once you've finished it and start a new campaign. The first mission of the campaign is an alternate version of the tutorial as it involves different map tiles, imperial groups and events (it's an actual mission).
  18. Game freezes every time at this point: It's during the tutorial mission (the version where you select NO when it asks if you've played IA before) I'm playing the app through Steam on my Macbook Air.
  19. Step 1. Determine if the figure can attack Mak Step 2. If it has been determined that the figure cannot move to a position to attack Mak, target priority will trigger: Step 3. The figure will move to attack a figure that best satisfies the criteria. Since the instruction is targeting a specific hero, there are no alternative figures to attack (you could implement a house rule at this point and simply pick another hero that would be worth attacking) Step 4. The figure will move to attack the closest Rebel Figure. Step 5. If it has been determined that the figure cannot attack the closest rebel figure, the instruction is skipped. Move on to the next instruction. Ultimately, the imperial figure will want to attack something if it’s able to do so. It’s also important to emphasize that you never partially fulfill an instruction. In other words, you don’t move the figure and then attempt to attack Mak/follow target priority.
  20. They had a big countdown last night leading up to the release and now they switched it to coming soon again... What is going on?
  21. 1. In your example, the first instruction is not skipped. The figure will simply follow target priority if it cannot attack the designated hero (Mak). Page 15 of the LotA Rulebook: 2. The order action in the app is limited by a figure cost (3 for regular officers, 6 for elite officers - not sure if these values change)
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