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About Armandhammer

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    Toronto, Ontario

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  1. Armandhammer

    New Tyrants of Lothal Campaign Article Up!

    Gotta admit, everything about the loth-cat is simply off-putting. The card art doesn't seem to match Star Wars aesthetic and the figure itself is such a stark contrast to the badass and gritty Death trooper. I need more "Imperial Assault" and less of this friendly, adventure stuff. Negativity aside, CT-1701 is looking pretty sweet!
  2. Armandhammer

    Total Figure Count?

    Does anyone have a current total figure count for all boxsets and expansions? From Core to Heart of the Empire. I’m asking for storage / commission painting purposes and I don’t have access to my collection. Total Small Figures=? Total Large Figures=? Total Massive Figures=? Any ballpark number would also be appreciated. Thank you.
  3. Armandhammer

    Tyrants of Lothal

    Well! Content! Unfortunately this is a big "meh" since I don't follow Rebels, but hopefully this will draw in some new players. Style tokens seem extremely unnecessary. Might skip this expansion entirely except for Thrawn and the Death Troopers.
  4. Armandhammer

    Better collection manager

    Bump. Cause I still really want this as an option! 1) It would be nice to have an option that would allow you to select figures that have been painted and deselect figures that are not painted. 2) One can deselect figures that aren't thematic or figures that they don't wanna fight in a campaign 3) It's particularly annoying for me right now cause I want the Rebel players to have access to all the heroes and all the items but heroes are tied to boxsets which means Imperial figures are auto included in the campaign. Makes it hard for setup/transportation as well.
  5. Armandhammer

    App Update

    Is there anyway to revert back to the first version of the app? I'd like to finish the campaign I started without all the new units BUT I'm using heroes and items from other expansions.
  6. Armandhammer

    App Update

    Ah, this kinda sucks. Might consider deselecting some of the expansions so this doesn't happen. This was suggested elsewhere, but it would be nice to have an option to change the enemy spawn, so players can implement their own house rules for these kind of situations. And it's kind of odd seeing villain groups randomly popping up. I always assumed there was a special "villain spawn" type of mechanic in place where villains would only appear when the specific event calls for one (The door opens to reveal the head of the operation: insert randomized villain). Seriously, Jabba is raiding Yavin 4?
  7. Armandhammer

    App Update

    Well, that was a surprise. I thought they were going to slowly release them over time, but... all of them? Wow! Has anyone seen any wampas or tusken raiders yet? I'm curious to find out if they dropped the habitat rule.
  8. I'm ready for some Imperial Assault news!
  9. Armandhammer

    Stormtrooper activation double move

    If the attack is skipped, our group simply combines the reposition instructions into 1 instruction: "Move 8 to reposition 4" (double move) It speeds things up and I think it works out the same. Feel free to correct me.
  10. Considering starting the FotFF campaign with 3 heroes, but I'm a little confused in regards to the Heroic reward card (3 hero game). The reward card suggests players get to choose which Hero will claim the second activation for that round but in the app the extra activation is distributed randomly (or it simply goes down the list of hero portraits). Is there a way to change which hero gets the extra activation? I feel like a lot of strategy is lost if the app decides this for you. Might just stick with 4 heroes.
  11. You gotta remember that: 1) the ally mission has to be drawn 2) the heroes have to win mission. Plus, especially with the Hoth campaign, the rebel players will probably prioritize the threat missions over the ally missions. Honestly, I've never heard anyone complain about this class card. @a1bert is a strong supporter of this house rule. Perhaps he can chime in on this. My gaming group's Hoth campaign, which included MHD, was pretty close. Yes to all three things The Designer of the Core box comments on both snowball mitigation and the agenda cards/rebel upgrade stage
  12. There’s no hard and fast on rule of this. But context is important. For example, if it’s the last remaining healthy hero I’d let the AI figure take the shot even if the odds of landing the attack are slim.
  13. The concern regarding Imperial attacks and range has already been brought up: App rules question - "Attack" and accuracy The safest bet is to simply apply the spirit of the Imperial Rule in this situation: If the figure is so far away that the Imperial attacker needs a miraculous role to reach the specific target, simply follow target priority and move on to the next best target. If it's too close either way, simply flip a coin/roll a dice to make the decision for you. And yes, Target priority is a huge part of the game. Remember: 1. Follow the instructions, attack the target indicated in the: << >> 2. If the specified target cannot be attacked, move on to the next target that best satisfies the criteria 3. If no other target/no criteria given, attack closest rebel figure
  14. Interesting! Admittedly, the steam version of the app would usually freeze near the end of New Recruits Part 1 so I could only run through that pathway a couple times on the iPad. I must have missed it, because there is certainly a New Recruits Part 3! Usually at this point a terminal would drop down beside the door but I was surprised when this window popped up: If you tell the app you've never played IA before, it seems to split the map into two separate tutorial missions (New Recruits Part 2 and New Recruits Part 3). I'll have to update my image later tonight.
  15. Armandhammer

    The Last Jedi SPOILER Thread

    I think I loved this weird, wonderfully messy film. Definitely needs another viewing! Quick thoughts (that have probably been said already): Ackbar should've replaced Holdo I liked the Casino planet, but the Finn and Rose storyline should have been trimmed/edited out completely. It was oozing with Disney. Royal. Guards. A lot of the humour fell pretty flat, though I liked the "reach out" scene quite a bit Every single story convention was flipped on its head. I love how Rey came from nowhere but definitely needed more Snoke, hoping he'll return Something was off about the pace...Force Awakens was so exciting and brisk! No hook for the third film Everything with Luke was great Very little world building/no lore to sink your teeth into