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About Armandhammer

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    Toronto, Ontario

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  1. App Update

    Is there anyway to revert back to the first version of the app? I'd like to finish the campaign I started without all the new units BUT I'm using heroes and items from other expansions.
  2. App Update

    Ah, this kinda sucks. Might consider deselecting some of the expansions so this doesn't happen. This was suggested elsewhere, but it would be nice to have an option to change the enemy spawn, so players can implement their own house rules for these kind of situations. And it's kind of odd seeing villain groups randomly popping up. I always assumed there was a special "villain spawn" type of mechanic in place where villains would only appear when the specific event calls for one (The door opens to reveal the head of the operation: insert randomized villain). Seriously, Jabba is raiding Yavin 4?
  3. App Update

    Well, that was a surprise. I thought they were going to slowly release them over time, but... all of them? Wow! Has anyone seen any wampas or tusken raiders yet? I'm curious to find out if they dropped the habitat rule.
  4. I'm ready for some Imperial Assault news!
  5. Stormtrooper activation double move

    If the attack is skipped, our group simply combines the reposition instructions into 1 instruction: "Move 8 to reposition 4" (double move) It speeds things up and I think it works out the same. Feel free to correct me.
  6. Considering starting the FotFF campaign with 3 heroes, but I'm a little confused in regards to the Heroic reward card (3 hero game). The reward card suggests players get to choose which Hero will claim the second activation for that round but in the app the extra activation is distributed randomly (or it simply goes down the list of hero portraits). Is there a way to change which hero gets the extra activation? I feel like a lot of strategy is lost if the app decides this for you. Might just stick with 4 heroes.
  7. You gotta remember that: 1) the ally mission has to be drawn 2) the heroes have to win mission. Plus, especially with the Hoth campaign, the rebel players will probably prioritize the threat missions over the ally missions. Honestly, I've never heard anyone complain about this class card. @a1bert is a strong supporter of this house rule. Perhaps he can chime in on this. My gaming group's Hoth campaign, which included MHD, was pretty close. Yes to all three things The Designer of the Core box comments on both snowball mitigation and the agenda cards/rebel upgrade stage
  8. There’s no hard and fast on rule of this. But context is important. For example, if it’s the last remaining healthy hero I’d let the AI figure take the shot even if the odds of landing the attack are slim.
  9. The concern regarding Imperial attacks and range has already been brought up: App rules question - "Attack" and accuracy The safest bet is to simply apply the spirit of the Imperial Rule in this situation: If the figure is so far away that the Imperial attacker needs a miraculous role to reach the specific target, simply follow target priority and move on to the next best target. If it's too close either way, simply flip a coin/roll a dice to make the decision for you. And yes, Target priority is a huge part of the game. Remember: 1. Follow the instructions, attack the target indicated in the: << >> 2. If the specified target cannot be attacked, move on to the next target that best satisfies the criteria 3. If no other target/no criteria given, attack closest rebel figure
  10. Interesting! Admittedly, the steam version of the app would usually freeze near the end of New Recruits Part 1 so I could only run through that pathway a couple times on the iPad. I must have missed it, because there is certainly a New Recruits Part 3! Usually at this point a terminal would drop down beside the door but I was surprised when this window popped up: If you tell the app you've never played IA before, it seems to split the map into two separate tutorial missions (New Recruits Part 2 and New Recruits Part 3). I'll have to update my image later tonight.
  11. The Last Jedi SPOILER Thread

    I think I loved this weird, wonderfully messy film. Definitely needs another viewing! Quick thoughts (that have probably been said already): Ackbar should've replaced Holdo I liked the Casino planet, but the Finn and Rose storyline should have been trimmed/edited out completely. It was oozing with Disney. Royal. Guards. A lot of the humour fell pretty flat, though I liked the "reach out" scene quite a bit Every single story convention was flipped on its head. I love how Rey came from nowhere but definitely needed more Snoke, hoping he'll return Something was off about the pace...Force Awakens was so exciting and brisk! No hook for the third film Everything with Luke was great Very little world building/no lore to sink your teeth into
  12. Happy Holidays! Thought I’d post a little bit of an update: I decided to move away from E6000. No army is worth ones health and it was such a hassle to glue outside with a respirator on. The probe droids, the officers and the E-webb engineers were all glued to their bases using super glue. Follow these three tips for a cleaner look around the feet: 1) Less is more! Never apply straight from the bottle. Squirt a small amount on a surface and use a toothpick/paperclip to apply the glue in thin layers. 2) Applying warm air to the area seems to help (I used a blowdryer) 3) Even if white frost streaks or builds up around the feet, simply mix an equal amount of lahmian medium and ardcoat gloss varnish and apply a small amount to the area to help eliminate the frosting Overall, I'm very happy with the results. I was too lazy to purchase acrylic rods, so I used some extra X-wing pegs for the Probe droids. 9/64 inch drill bit gives the peg a nice fit but glue is still necessary. Next up is the AT-ST and I’m not sure how take the feet off the base. Is it possible to saw right through it? Would it be easier to cut around it?
  13. SW: IA - APP - Bug Report

    Which part in the tutorial? Can you post a screenshot?
  14. LotA - bleeding & stunned

    Yep, it would still get two attacks. Which really goes against the whole condition of being stunned! The only real benefit of stunning Imperial figures in the companion app is to prevent figures from getting an additional attack outside of their activation from a pesky officer.
  15. This is pretty refreshing to be honest. An ally acting as...well, an ally! Making things easier for the Rebels! Unlike in the regular campaign where some of the earlier allies are pretty much auto skipped. I really enjoy the idea of putting a mission limit on allies and scrapping the whole: "The Imperial player then gains threat equal to the deployment cost listed on the Ally card and may immediately resolve an optional deployment" rule altogether. Problem number 1: Imperial player won't be too happy to play an ally supported mission. Solution: If the Rebel players bring an ally and they loose the mission, the Imperial player gains an extra influence? Problem number 2: Rebel players will simply save the ally for the finale. Solution: Regular Ally rules apply for the finale