Armandhammer

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About Armandhammer

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  1. Interesting to see that FFG released a painting guide for RuneWars. Really good quality as well. Maybe we will get one for IA this Friday? https://www.fantasyflightgames.com/en/news/2017/4/24/daqan-lords-army-painting-guide/
  2. Still don’t understand why the new Agenda system is limited to Jabba’s Realm but the new item card system extends to every campaign. I'm sure this was a conscious decision to do this and I really have no idea why (although I'm certainly going to house rule the agenda limit in all campaigns). Paul Winchester left FFG? Where are people getting this info from? I’m just happy this was acknowledged
  3. Ya, I figured as much. It's always been a habit to give blast/cleave damage as soon as it's triggered. Going to have to stop that!
  4. Great FAQ! 1) They finally addressed the Ugnaught tinkerer mess, thank goodness! 2) Nice to see clean up for Massive deployment, I remember asking about that very situation back in 2015! 3) Same with regular figure deployment. The "Do I have to deploy all of the group's figures to the same point?" question came up in every group I've played with and it was never easy to answer 4) Blast and Cleave occurring after the attack resolves. I swear this has been discussed to death (I’m positive I even asked this at one point) but Verena with a cleave weapon makes this very weird. Unless I’m overcomplicating things. Verena with electrostaff, declares cleave 2. Steps 1 - 6 of an attack are resolved. Step 7: Calculate damage. Target is defeated. Interrupt to perform Close quarters. Attack resolves. Apply cleave 2 to a target. Close Quarters: Verena declares cleave 2 with electrostaff. Steps 1 - 6 resolved Step 7: Calculate damage. Target defeated. Attack resolves. Apply cleave 2 to a target. Resume normal activation. Verena now has an additional cleave 2 to apply?
  5. Yes, a hero with a companion off the start would be pretty cool, with XP abilities boosting both the hero and the companion in various ways. It would would be interesting to see a hero with a large figure base (probably E-web sized, though Nexu base size would be fun as hell).
  6. Man these are awesome. Thanks for posting!
  7. Welcome to IA! Funny, our group gave Biv a few demoralizing nicknames as well. Poor chump. My favourite was “2-action man” because he was always max strained so he could never perform Close and Personal or anything hero like. He played like a normal figure! Move, Rest. Move, Attack once. etc. I’d still take him over Saska though. At least he can take a lot of hits. IA Skirmish on Vassal plays very smoothly. Definitely worth checking out online. Join the FB group so you can match up with other players. Imperial Assault Vassal group If you’re looking for campaign play, check out the Play By Forum on BGG. BGG Play By Forum
  8. This was my biggest concern about the character the second he was previewed. It's too bad that his armour is 4xp.
  9. Interesting to note that corebox developer Jonathan Ying wasn't overly optimistic about the stormtrooper pack: Ask IA Developer And he posted this about 6 months ago (post-stormtrooper pack release). Can't help but wonder if the "tough sell" comment was based on known sales numbers or just a personal opinion.
  10. ^ Huh. Another interesting suggestion. Especially when the developer said: Might have to incorporate this one into future campaigns. But I'm also wondering why they didn't include this ruling in Jabba's Realm. I mean, they addressed the rebel upgrade/Imperial Agenda concerns in it.
  11. @subtrendy Nailed it. Skirmish expansion packs for figures that cannot be used due to campaign limitations makes these packs a tough sell. The stormtrooper pack is the one expansion pack I wish I had skipped. Poses are far too similar and the agenda reward, while nice, hasn’t seen any play yet. I’ve mentioned this in a ton of other posts, but seriously, including item cards in the Greedo/Inquisitor/Obi-wan packs was brilliant. Expansion packs independent from boxsets (Hird guns/ISB enforcers) are way more appealing because they can easily be selected as an open group. Expansion packs containing deployment cards from a boxset need to have way more general goodies. Item cards, alternate class decks for core heroes, new damage tokens, damage tracking wheels/cards, etc.
  12. What makes you say that?
  13. IG-88 is a reserved group in a Jabba’s Realm story mission. You’d think a campaign fix would have come before or in Jabba’s Realm. Instead, FFG opted to specifically release a skirmish only attachment after the release.
  14. Definitely campaign. We beat the hell out of Zombicide season 1. And no one in our group played a dungeon crawler before so IA was a no brainer purchase. The Star Wars theme, the miniatures, the light RPG element, the plethora of missions and fusion between fun/competitive… it’s all too good. The skirmish version never stuck with me, though I’d like to get more games in on vassal. The dodge result/command cards can be far too swingy. It’s also off putting when I see lists that don’t feel right.
  15. Everyone knows by now the IG-88 fix is on it’s way. The decision to make it a skirmish attachment only upgrade is a little… odd. I figured the majority agreed that he was underwhelming in both skirmish and campaign play. Maybe I’m wrong. Have others had luck with the robo-assassin in their campaign? Any good class cards/agenda cards that make bringing him worthwhile? Any thoughts on using the upgraded version in a campaign? A figure finally worth spending 12 threat on or too powerful?