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TIE Pilot

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  1. Like
    TIE Pilot got a reaction from nitrobenz in Who Is Talonbane Cobra?   
    All the lore he has is that he's an NPC in one of SWG's opening battles where he was killed by the equivalent of Cartel Spacers: Tansaari Point Veterans are the guys who survived this battle.
     
    He's got no history, no face, no species and no name. We don't even know if he's a he. All we know is that a Kihraxz is being flown by someone called Talonbane Cobra, and they're flying at the level of Vader, Wedge, Soontir and Han.

    So, in the absence of lore to explain this ace's aceness, I guess we've gotta make some. So my question to you is:

    Who (or what) is Talonbane Cobra?
     
     
    My favourite so far is this one.
     
     
  2. Like
    TIE Pilot got a reaction from StriderZessei in PLR Alternate Art Showcase thread   
    Love 'em. That being said, I think including the ship in the art is one of the best things you do, hence my favourites being the two TIE pilots and the first two IG-88s Definitely think you should make including both pilot and ship in the art part of the style.
  3. Like
    TIE Pilot got a reaction from knavelead in TIE Avenger speculation   
    3/3/2/3 I'd say. It's a stripped down TIE advanced in terms of armour plating with enhanced shielding, speed and armament. 4 agility is too powerful. Even temporary 4 agility with only 4 hull proved too much. There's a reason Stealth Devices are broken on a hit.
     
     
    Because it's an autoinclude: what else would you call it? It's name is the name of the ship itself.
  4. Like
    TIE Pilot got a reaction from BlodVargarna in Abusing checking for Target Locks?   
    And this is why the rules should just let people measure ranges.
  5. Like
    TIE Pilot got a reaction from Hinnyboy in Designing Objective Based Gameplay   
    One of the big differences between Imperial Assault Skirmish, Armada and X-Wing is Armada and Imperial Assault have objective based gameplay. I've seen people.bring this up as a strength of Armada, and not once has it been described as a negative.

    While I'm versed in Imperial Assault, I don't have Armada and won't in the foreseeable future.

    So I got to thinking, what is it about Armada and IA that makes them suitable for objectives and X-Wing not? Yes, the first two had objectives planned from the get go but they've all got squad point based "make your team" squad, squadron or fleet design. The designers even said that the original plan was not to leave X-wing as 100pt dogfight: they'd wait for people to tire of it then design something new. The thing is people didn't.

    Now, it's possible (YMMV on the probability) FFG may be intending to do this for X-Wing at some point. They may have some big reveal in store for Celebration: we don't know. They may never do it for X-wing. But it occured to me, why can't we?

    We've got a whole forum of X-Wing players here and I get the impression at least a few'd be interested in designing, reviewing and playtesting an X-Wing objective deck or system. Coud even end up making a shiny deck of printable objective cards at the end.

    So who'd be up for it?
  6. Like
    TIE Pilot got a reaction from killakan in ARC 170s (again)   
    "Spitfires are flown today by most international airforces and are considered elite craft."
     
    Wookiee's being derp.
  7. Like
    TIE Pilot got a reaction from Arterial Spray in New TIE Fighters!   
    They're gun mounts. The interceptor has the mounts because of the standardised cockpit but doesn't have guns in them because six guns was a little overkill (although if you beef up its power output you can put all six in). Same with the TIE defender.
    The bomber's gun location is... debatable.
  8. Like
    TIE Pilot got a reaction from Arterial Spray in New TIE Fighters!   
    And Rebels is produced in the style of RMQ concept art. That's why the TIEs are stubby. Be prepared for bubble turrets on spindly Y-wings. You won't get half moon X-wings though because 7's nicked those.
     
     
     
    Canon. Rebels is canon, but the art style isn't, that's just the presentation of it. Lothal isn't a CGI world.
  9. Like
    TIE Pilot got a reaction from Seamus013 in Revisiting huge Ship Overlapping rules in Epic (evade proposal)   
    If a non-huge ship blocks a huge ship's movement that ship gets smashed against the windshield into lots of tiny ship fragments. Unless they hit another Huge Ship Huge Ships always complete their move and annihilate anything in their way. Which is why you stay away from the front: attack it from behind or from the side and there's no risk of being rammed.
  10. Like
    TIE Pilot got a reaction from Seamus013 in Revisiting huge Ship Overlapping rules in Epic (evade proposal)   
    The crushing rules are less for deliberate ramming (although Ion can make ramming a great tactic) and more to give the Huge ships presence. You move for them, not the other way around.
  11. Like
    TIE Pilot got a reaction from knavelead in Custom Card Creations by Zeoinx!   
    In every video game you vape countless pilots.
     
    PS7 is an ace, someone who outflies veteran pilots who made it to squadron leader of elite squadrons (PS6). PS8 pilots are legendary. We're talking Luke Skywalker there. PS9 pilots are beyond legendary. Wedge, Soontir, Han Solo and Darth Vader. That's it. PS9 is truly hyperbolic.
     
    Maarek Steele, Jake Farrell, Dash Rendar and Keyan Farlander only make it to 7. If Ru's an ace pilot, she'll be at 7. Might just make 8.
  12. Like
    TIE Pilot got a reaction from halfyank in Best way to crit Chewie?   
    Make him feel your Brath.
  13. Like
    TIE Pilot got a reaction from DiabloAzul in Thoughts on "Last Stand" *Spoilers*   
    Hang on, Vader ran away? I mean, that's legal, but ugh.
     
    That hurts me inside. If Vader just ran away rather than fought like, well, like Vader, then sounds like your Imperial was more interested in "Imperial player wins the campaign" than the epic final confrontation you'd been working up to for ten odd missions.
     
    I saw a similar situation yesterday with someone flipping out over the relative ease for the rebels to win Target of Opportunity. For "victory minded" players the Skirmish is far more appropriate. The campaign however is completely about the ride, not the destination. The Imperial is more of a GM than an opponent.
  14. Like
    TIE Pilot got a reaction from Odanan in ""Coolest Ship Card Art you've Ever Seen?""   
    Lorrir and Wes have nice ones, but I think Shadow Squadron Pilot wins. Vessery is also pretty **** good.
  15. Like
    TIE Pilot got a reaction from ParaGoomba Slayer in Revisiting huge Ship Overlapping rules in Epic (evade proposal)   
    The crushing rules are less for deliberate ramming (although Ion can make ramming a great tactic) and more to give the Huge ships presence. You move for them, not the other way around.
  16. Like
    TIE Pilot got a reaction from VorackTheGrim in BOSS': STAR WARS X-WING WAVES 7 TO 9...?   
    I can see TOR and KoTOR ships in there. That's pushing wishful thinking a bit far.

    Not sure what the Outrider's doing there.
     
     
    That's twisting his words at best and falsifying them at worst. He said that ships run out and he could see something like an ARC-170 happening in GCW.
  17. Like
    TIE Pilot got a reaction from madquest8 in Thoughts on "Last Stand" *Spoilers*   
    Hang on, Vader ran away? I mean, that's legal, but ugh.
     
    That hurts me inside. If Vader just ran away rather than fought like, well, like Vader, then sounds like your Imperial was more interested in "Imperial player wins the campaign" than the epic final confrontation you'd been working up to for ten odd missions.
     
    I saw a similar situation yesterday with someone flipping out over the relative ease for the rebels to win Target of Opportunity. For "victory minded" players the Skirmish is far more appropriate. The campaign however is completely about the ride, not the destination. The Imperial is more of a GM than an opponent.
  18. Like
    TIE Pilot got a reaction from Stoneface in Speculation on the Advance Homing Missile?   
    An activation condition is not a problem. It's depth to the mechanic, not something that needs removal. You just need to cost it and set its effectiveness appropriately to the difficulty of meeting the conditions to fire it.
  19. Like
    TIE Pilot got a reaction from Rodafowa in Are triple YV-666 builds going to be a thing?   
    There's also the Firespray's Aux Arc symbol on the YV's primary, but over the forward 180 rather than front 45 and back 45. Enhanced pictures on the previous page. Waaagh's right in that we don't know until we see the rules insert/FFG say it in a spoiler article, but the evidence is pretty strong at this point.
  20. Like
    TIE Pilot got a reaction from Jyico in House Rule: Single Opportunity Side Missions   
    We were considering a house rule where in each Side Mission stage you're dealt two Side Mission cards, and after you choose one the other cards are discarded. Side Missions are then one time opportunities, with a new pair of options in every Side Mission stage.

    Here's the reasoning:
    More realistic: The side missions happen without you if you don't go on them, they don't just wait for you forever. Luke's not going to be recruiting on Tatooine forever, Han Solo's "target" in Sorry About The Mess isn't going to stay in the same place forever. More choice: The side mission choice is more meaningful, picking one closes off the other. You've got to really think about it rather than do one and do the other next side mission. You really get a feel that this is a choice. Plus the Agenda side missions become serious decisions rather than auto-"Do the agenda mission": if you get a mission you really want to do and the Imperial plays Dark Obsession then you've got a major choice to make. See more of the deck: In the one campaign I've played the character missions never came up. While cycling through side missions more quickly has the potential side effect of giving you two orange missions at once, the normal setup has the risk of that orange side mission not coming up at all. This way you see most of the side mission deck. It also makes Sabotaged Plans from IG-88's agenda set less useless, as it's no longer going to just cycle you into a worse mission: most of the deck'll be seen anyway so it's much more sensible to remove a dangerous mission. And finally, we figured it'd be more fun.
  21. Like
    TIE Pilot got a reaction from FTS Gecko in Gunboat Custom Stats, Cards, and Dial! Feedback Appreciated!   
    It's a combat ship, the Lambda is a shuttle.
  22. Like
    TIE Pilot got a reaction from Reiver in What Extra Munitions Actually Fixes   
    Something just occured to me about Extra Munitions. I too looked at it and thought "nice for bombers, but ordnance is still eh." But just now I thought of something.

    Say you have a TIE bomber and a TIE advanced, both PS2 with no other upgrades. You've got two cluster missiles to equip. Where do you put them?

    One on each.

    Spreading your munitions out both makes it harder to destroy the carrier and allows you to fire both more quickly and means your missiles cover more arcs. It's an all around better idea than loading the TIE bomber. Unless you're trying to be thematic, you wouldn't put the second shot on the TIE bomber.

    What Extra Munitions does is reduce the cost of stacking munitions. Loading up the bomber is still less tactically sound than loading both the TIE advanced and the TIE bomber, but it's now significantly cheaper and moreso as you stack more and more munitions. It then becomes a game of getting the most out of EM: the more boom you equip the cheaper the boom gets, but boom you don't fire is still wasted points.

    And here's the bit that occured to me.

    The problem Extra Munitions fixed would still exist if they brought out a universal ordnance fix instead.

    So maybe EM didn't universally fix ordnance because it's meant to. Maybe, assuming the designers agree with the forum on missiles and torpedoes not exactly being the best thing since weaponised bread, there's still something else in the works, and ordnance'll be fixed the way they fixed the phantom: not with a release but with an errata.
  23. Like
    TIE Pilot got a reaction from GrandAdmiralCrunch in Gonk   
    They move only one space at a time and explode like stereotypical fuel barrels if hit.
     
    Then all the other gonks start closing in on the guy who shot the first...
     
     
    In seriousness, a Gonk's a Power Droid. You'd use them for a mission, escorting it to a control panel.
  24. Like
    TIE Pilot got a reaction from Stoneface in Misfit Squadron   
    With the Galactic Civil War heating up, the Rebel Alliance and Galactic Empire find themselves stretched thin. The abrupt militarisation and territorial aggression of the Hutt Cartel and Black Sun crime syndicate has effectively opened up a second front and numerous other setbacks have pushed both Rebel and Imperial forces to near breaking point.
     
    The Imdaar Project suffered a significant setback with the destruction of their mining facilities in the asteroid fields of the Dreighton Nebula. The destruction of the facilities (and indeed the entire asteroid field in a cataclysmic explosion mirroring the legendary destruction of Peragus II) by the politically unaffiliated Libra Squadron left the Empire with a rapidly dwindling supply of stygium-348. The Imperial response was swift: new mining facilities were rapidly constructed on Aeten II to mine stygium-343 and the cloaking devices were adapted to the isotope's slightly different properties. This resulted in a slightly different cloak with a longer decloak time that requires the pilot to plan ahead (rather than suddenly switch positions at the last possible second). This has led to wide scale abandonment of the TIE phantom by lesser skilled commanders, although the more talented members of the Imperial Navy are already finding ways to tactically exploit the new cloak's different properties.

    The Rebel Alliance has suffered heavy losses as the Empire reacts to their "Fat Hutt" strategy. The Fat Hutt Strategy involves loading a Corellian Freighter with the best in defensive technology available and wearing down Imperial formations by destroying small amounts and fleeing to hyperspace and proved to be one of the Alliance's only highly effective strategies against the TIE phantom. However, infiltration of MandalMotors by ISB agents has allowed the Empire to gain access to the schematics for the new Autothruster technology intended for the StarViper. A mass retrofit of the TIE interceptor with the high-tech maneuvering devices has left them significantly less vunerable and sometimes practically immune to turret fire. With the effectiveness of the Fat Hutt failing and the change in the cloaking technology of the TIE phantom, Rebel commanders are increasingly leaning towards massed starfighter formations that can more effectively deal with the new threats.

    KDY executives remain in a state of terror after a second senior board member was telekinetically throttled by Lord Vader. Despite the Dark Lord's attempts at "motivation", the production of both the Raider-class Corvette and new TIE advanced model (designed to replace the practically useless TIE advanced x0) continue to be delayed with no date of rollout in sight.

    Debate continues in Imperial High Command over Sienar's TIE defender project. While the Empire's top statistical analysts conclude that the TIE defender is simply not cost efficient compared to the Empire's other starfighter options TIE defender pilots continue to swear by the craft. Sienar itself refuses to comment on the issue although Alliance Intelligence believes it is working on an upgrade to the Twin Ion Engine.However, neither Alliance Intelligence nor industrial espionage experts in the employ of competitor Cygnus Spaceworks (embittered by the Empire's ongoing refusal to greenlight production of the XG-1 Assault Gunboat) have been able to glean any more information than a blurry schematic on a viewscreen in an unknown language visible on one of Sienar's promotional videos for its new heavy bomber design.

    Likewise, Alliance Starfighter Command continues to be paralysed by the row over the Incom T-65 X-wing. Production of the craft is being hampered by repeated arguments over the starfighter's combat effectiveness. Some suspect this debate is political maneuvering by Koensayr to oust Incom's dominance in Alliance starfighter production. Koensayr catapulted their previously maligned BTL-S3 Y-wing to new popularity with the BTL-A4 refit, although many suspect the company of shady backroom deals with the refit's almost simultaneous appearance in pirate and Cartel hands. With the increasing reluctance by High Command to deploy the ever declining numbers of X-wings Alliance commanders are having to adapt, with formations of B-wings and older Z-95 Headhunters becoming increasingly commonplace.
     
    Rebel and Imperial intelligence agents alike are regretting their decision to ignore the brief communication blackout at Mechis III as the reason has become suddenly and brutally apparent. A quartet of rogue assassin droids have taken over the planet-wide droid factory and are using it to duplicate themselve and its personal assault fighter en-masse. Operating in pairs, these duplicate assassin droids are tearing Rebel, Imperial and Pirate formations alike apart in a series of brutal raids. There are even reports of them attacking each other. One thing of note is that while IG-88s B, C and D clones have been manufactured en-masse (with IG-88B being the most productive line) the dominant unit IG-88A has all but refused to be duplicated with copies of itself being practically unheard of. Director Isard and Airen Cracken have both concluded that the key to shutting down the production lines and retaking Mechis may lie in this detail.

    With all these manyfold setbacks, the Alliance and Empire need every pilot they can get. Where once pilots that demanded pay that did not match their skills and abilities were consigned to cleaning the flight deck due to production shortages of most starfighters and assault craft (particularly the Firespray-31 and YT-1300 freighter) now that the production issues are resolved the time has come to band these misfits together into a squadron the likes of which the galaxy has never seen. If they succeed, it'll be legendary victory worthy of the history vids. If they fail, well, at least they'll be out of our hair.
     
    The goal is simple, build the best squadron you can (100 or 150pt) with the worst pilots you can. Bonus points for using unpopular upgrade cards and double bonus points for sticking in a bit of narrative.
  25. Like
    TIE Pilot got a reaction from ViscerothSWG in New TIE Fighters!   
    It's the back of the up armoured TIE variant. You can see the front of the cog TIEs on one of the posters.

    As for TIEs moving like that, they can all do that the same way X-wings can casually cruise out of hangars. It's the repulsorlists.

    They can't scream through space sideways but when they're moving that slowly they can repulsorlift around.
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