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Crit Happens

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Everything posted by Crit Happens

  1. Whisper should be able to handle swarms fairly easily. Drag them through the rocks, split them up, play the range control game with decloaks, etc. Kylo isn't particularly effective in this matchup though, so I wouldn't worry too much about using that as an action (Integrated Astromech can be used to cancel blinded pilots ☹️). But if you're worried about the maneuverability of the xwings, it's a quick way to get rid of the FAA. Crackshot is kinda scary, so kill them quick... maybe even before AP-5
  2. The combination of broken elements in this list is hard to imagine until you play it. I've played close to a dozen games with it, most against what myself and other locals considered to be "hard counters", and I haven't lost a game yet. Advanced Sensors takes away Whispers biggest vulnerability: getting blocked without an action or shot. This kills Whisper immediately. With AS, it's never a problem.
  3. TLDR: should I spend a hit to get rid of a shield? Yes, always. Even against Quickdraw. The only exception I can think of is if you have Whisper, and need the attack itself to hit to get the extra focus token.
  4. This is what Kylo does best: run away, and take the occasional shot. He definitely doesn't take double modded shots anywhere close to every turn. I think that @gennataos is trying to point out that although Vader will be awesome, he wont have Kylo levels of maneuverability. The dial just isn't as good to gtfo. Also no evade action makes Vader kinda sad. He will be taking fire, which is something that Kylo doesn't do.
  5. Your opponents are also super bad. A good opponent will make you either spend those actions to be out of arcs period (but you likely won't have a shot), or you'll be stuck facing a shot, but you can mod something. Getting that dream that I've bolded above isn't as common as you're making it out to be.
  6. Thank you! It's as much broken BS as I can fit in a single Imperial squad, and it's so much fun to fly. My first SC of the season is this weekend, so we'll see how it goes.
  7. I've never flown BSF's, but I always have very intriguing games against them. Because of this, and the fact that they look amazing on the table, I love any list that uses them.
  8. 100 pt. Whisper Whisper with Krennic, VI, AS, ACD Vermeil with Palp, Adaptability, title, LWF Scimitar bomber with TIE shuttle, Kylo crew, Courier Droid It's the most broken squad I've ever flown, and I'm obsessed with it in an unhealthy way.
  9. Long Live 1.0 (wave 14). The real X-Wing ?
  10. It boggles my mind that people still pay any money for 1.0 alt arts. But then again, my wife doesn't understand why I buy plastic toy space ships...
  11. I've also already mentioned two ways that I deal with hard counters: 1. teching against them (Kylo crew, palpatine, advanced sensors) 2. game plan. I do very focused training against the hard-counters. I put it on the table at home, and move through all possibilities, worst case scenarios, deployments, obstacle placement, win conditions. This isn't something that many players do, but it's how you win those games.
  12. I handled a PS10 Nym/Assaj quite well last night, beating it twice against a world class player. Oh, and he had proton bombs... Its pretty easy to discredit something by pointing out a super hard counter, but the game does need to be played. Those tough matchups are very winnable with a solid game plan.
  13. After about 3 years of playing in an anti-Whisper meta, TIE Phantom enthusiasts across the globe are enjoying a Renaissance. While most X wing players are yearning for 2.0 to be released, we are enjoying the glory days of the end of 1.0. This is a last hurrah for those of us that like to throw 4 (or 5) double modified red dice, followed by 4 double modified green dice. Until the release of Krennic, phantom players had either decided to put Whisper and Echo on the shelf, or punish themselves with playing hard counters in nearly every game. But now that Krennic is here, Whisper got that little (big) buff that she needed, and those enthusiasts that punished themselves for years are being rewarded for it. I am one of those unabashed TIE Phantom enthusiasts who mostly never gave up the dream, and this is the squad that I have settled into post wave 14: 100 pt. Whisper Major Vermeil — TIE Reaper 26 Adaptability 0 Emperor Palpatine 8 Lightweight Frame 2 Advanced Ailerons 0 Ship Total: 36 "Whisper" — TIE Phantom 32 Veteran Instincts 1 Advanced Sensors 3 Director Krennic 5 Advanced Cloaking Device 4 Ship Total: 45 Scimitar Squadron Pilot — TIE Bomber 16 Kylo Ren 3 Courier Droid 0 TIE Shuttle 0 Ship Total: 19 I finally have a Palp carrier that can contribute consistent offense, run away when necessary, and strip opponents actions. Whisper is immune to being blocked without actions or shots, and Kylo crew gives me a tool against higher PS. Most people experience a specific meta/squad that is the perfect fit for them, and this is certainly it for me. Long live wave 14!
  14. That's precisely the kind of hype men that this thread deserves.
  15. This has been a solid read during a slow day at summer school. Thank you everyone! A special thanks goes out to all the hype men keeping this thing going. Not all heros wear capes... I'm looking at you @Wiredin
  16. Most Difficult: Lone wolf,SJ Echo; Sigma; Palp shuttle Easiest: Decoy Echo; VI Chiraneau I flew a lot of Echo... Edit: I forgot all about Ketsu Bossk. That was much much easier...
  17. I'll believe it when I see an article announcing it. That seems like a really easy thing for management to say no to.
  18. I'm not sure this was ever suggested? What they said was that you don't have to buy (insert only 1 ship here) in order to get a specific upgrade (like the autothrusters expansion). All factions will have an expansion pack that comes with a particular upgrade card, allowing someone to only buy a single faction, and stay competitive. They're still not in the business of selling card packs.
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