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Crit Happens

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Everything posted by Crit Happens

  1. Ok, I'm not crazy then. I looked for far too long yesterday... Thanks!
  2. @LagJanson do you know if there's a FB page for the event? A place to ask specific rulings etc.? Bryson and I are coming out east for it again.
  3. Nice catch, I scoured the "Action" section, and never thought to look for a "linked action" section! Carry on
  4. EDIT: Ignore this, it's corrected below. Passive Sensors does not instruct you to perform a lock action from the action bar. The PS card itself is the source of the lock action here, so you wouldn't be able to link to a rotate. There is a precedent set in the FAQ entry for Vizier's ability. This specific FAQ entry is referencing action difficulty, but it can be inferred that the location (card) of this action is relevant.
  5. Imagine Upsillons with a K turn. Yes, that worries me.
  6. I'm not sure that "positioning perfectly" is an accurate description. It's moreso positioning to keep as many options open as possible. This forces the opponent to split arcs or risk Han getting behind your entire squad. The opponent has a far greater burden for "perfect positioning".
  7. This is one of the grossest things I've ever read.
  8. Also, it is a mandatory game step, so you aren't allowed to miss it. Even if you're into the round, you still get it back.
  9. If you strip this down (every upgrade comes off), you can get a U wing with Leia crew as well. Those B wings punch hard, and the extra shot from the U wing makes up for losing the torp. I've been wrecked by this squad a couple of times.
  10. Vultures are definitely not broken. If your opponent isn't nuking two of them before they shoot, either dice went terrible, or they engaged terribly. Then nearly a quarter of your squad points have disappeared.
  11. That actually sounds hilarious. That exact scenario will probably never happen again to you. So I wouldn't worry about it too much?
  12. Yeah, that's essentially it. If your opponent has little or no Aember control available, it's pretty common to have two turns in a row that you can forge a key.
  13. What are some cards that don't really get the recognition they deserve? My favourite under-rated card right now is The Sting. I've seen people talk about how terrible it is, but it has won me far more games than I initially thought it would have. The first couple of games that I used it, I didn't quite understand the careful timing that it required, but once I figured out a strategy to make it work in my deck, it was a revelation. What cards do you think deserve a second look?
  14. I dipped my toe into that thread, then immediately editted and erased my comment because nothing good will come from that rabbit hole.
  15. Wampa is 30 point Biggs. People HATE Wampa so much that it alters their target priority.
  16. Heroic is "Plot Armour", the upgrade card. That sounds perfectly suitable to be only available to Resistance.
  17. Probably. It was stapled onto so many ships in 1.0, and it's still cheap enough that most people don't actually think about it. I've heard people call it essentially 1.0 predator, but it's not. It's 1.0 predator that costs an action probably half the time.
  18. 3 servants of strife, and one each of the others. You're really going to want lots of vultures I think.
  19. Did anyone else notice the two charge tokens in the FO kit that are yellow on both sides? INFINITE CHARGES!
  20. Crit Happens

    Kylo v Poe

    Heightened perception Kylo is a dead Kylo. I cringe a little bit every time I see this upgrade.
  21. QD and 4 FOs. You can even get 4 named FOs, and when they aren't the obvious target, they do serious work.
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