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Everything posted by Leveton

  1. You're right. It isn't going to whiff often. But it still isn't outstanding against armor. For 55 points, a group of Rebel Troopers with an extra trooper and Impact Grenades will average slightly more damage against targets with armor (although their range with the grenades is obviously poor).
  2. Disclaimer: I haven't had a chance to play a real game yet. Against enemies with armor, the rotary blaster averages 1.25 damage before defense rolls, while the laser cannon averages 2.125 damage before defense rolls. But against enemies without armor, the rotary blaster averages 3.125, while the laser cannon remains at 2.125. So if it is strictly a matter of anti-armor capabilities, the laser cannon has the advantage. But if you don't know what you'll be facing, the rotary blaster is more flexible. Additionally, the AT-ST takes a lot to bring down, even with laser cannons -- when you account for the AT-ST's defense, it would take an average of about 7.75 AT-RT laser cannon attacks to eliminate it.
  3. All of my FLGS' Legion order is being delivered to their other store, two hours away, and they aren't going to make a special trip to deliver it, so it won't be here until Monday. Not a super-bad delay, but I was hoping to start painting over the weekend.
  4. I think the Runewars "Half Core" model for adding factions is both appropriate and likely. I'm getting the core set and plan to build at least one modest army, but what I really want is a Separatist army. B1 battle droids, B2 super battle droids, BX commando droids, droidekas, AATs (or any of the various tank droids), and some of my favorite possible commanders -- General Grievous, Asajj Ventress, Count Dooku.
  5. I wasn't comparing it side-by-side with GW or PP models, but it was clearly a step above the plastic used in Imperial Assault. And as long as I have it, I may as well post a size comparison. On the left is one of my Imperial Assault Stormtroopers (primed but not painted) next to a Legion Stormtrooper on the right. (I was impressed that the shop had the minis assembled and painted before having the demo.) Even after accounting for the difference in the thickness of the base, the Legion miniature is clearly bigger.
  6. Today I attended a Legion demo at Wizards Asylum ICT in Wichita, Kansas. The real highlight to me was getting to check out the physical quality of the miniatures. Since Legion was announced, one of my main concerns about the game was the material used in the miniatures. (My other main concern -- model and faction variety -- remains in play.) Descent. Imperial Assault. Rune Wars. All of Fantasy Flight Games' unpainted miniatures lines (that I'm familiar with) use a fairly soft plastic. FFG gets surprisingly good detail out of that material, but it still isn't what I want to see in a game that aspires to be a serious wargame. I'm happy to report that I'm no longer worried about the material of the minis. They seemed to be made of a firmer plastic, and possibly heavier, although that might just be a matter of the slightly larger scale of Legion. The material probably could be better, but I am fully satisfied with what I saw today. Now, if FFG would just announce Clone Wars factions, so I can preorder a Separatist army of battle droids and droidekas with Ventress (or Dooku or Grievous) as commander ...
  7. Hello, Free Peoples of Middle Earth. I have owned LOTR: The Card Game for a while now and played through the core set quests with a friend several months ago. I'm not sure what brought it on, but this week I've really got an itch to get a regular play group together for the game, even if we just use my collection. I'm thinking after New Year's I'll put together a Learn to Play event at my FLGS on a Saturday and run anyone who is interested through A Passage Through Mirkwood and Journey Down the Anduin at least. After that, if there are any players interested, what would be good cycles to get and play through to start? Is there a clear order to them, storywise, or do the cycles make just as much sense in whatever order?
  8. But he said there are only 3 deployment cards, not just 3 forms. So you can't play the fourth Clawdite, period, with or without a form.
  9. The announcement mentions different sizes of battles. "... Whether you’re planning a small-scale skirmish or a pitched battle between dozens of units, the game allows you to build an army that fits the way you want to play." If a squad of troopers counts as a unit, dozens of units would seem to qualify as a fairly large-scale game. Maybe not the upper end of 40K, but still more than a skirmish.
  10. I really hope it isn't 3'x6'. The battlefield for Runewars feels so small. But 6'x6' would be awfully difficult to maneuver figures in the middle of the map. That's why I'd like to see something like 4'x8'. And I did some figuring. Based on reports that Luke is about 35mm tall and Mark Hamill's height of 5'9", an AT-AT to proper scale would be between 17 and 18" tall, and about as long. That's probably too big to see even in a mass-combat game. Frankly, that's too big for game use even on a 6'x6' map. I think to get it to a playable size, you'd have to throw the scale too far out the window. And I reiterate that I don't want an AT-AT that is at half the scale it should be.
  11. Minis games: I actively play and semi-actively paint Imperial Assault, and I semi-actively play Armada. RPGs: I'm actively running a D&D 5e campaign and have Starfinder stuff on its way. FFG Star Wars is currently inactive, and I have previously played D&D 3e/3.5 and Star Wars Saga Edition. I'll probably get the D6 Star Wars set when it releases, whether or not I'll ever play it. Card games: I have stuff for the Star Wars, Game of Thrones, and Lord of the Rings LCGs and Magic: The Gathering, but am more or less inactive with all of those games. And there are a handful of games that I have some stuff for but have never actually played.
  12. I think an AT-ST would be fairly reasonable as the upper-end of size for Legion, especially if they do one that's closer to true scale than the Imperial Assault walkers. Smaller two-legged walkers like the AT-DP and AP-PT would also be reasonable inclusions, if not necessarily early additions. Something like the SC2-M, other light repulsor tanks, and fast-attack speeders would also be reasonable. I don't expect much larger vehicles, like an AT-AT, AT-TE, or Juggernaut unless they opt for very large-scale battles, played on something like a 4x8 battlefield at minimum. I really don't want vehicles that are half the size they should be relative to infantry. I would love a scale-accurate AT-AT, though, even if it would take ages to paint.
  13. I have run it in a list with no spies before. And it isn't really bad, per se. It improves your chance to counter Take Initiative, and if you draw both it and Negation, you can use it to cancel a Celebration, Element of Surprise, and several other annoying 0-cost cards. (If you do this, it's always better to play Negation first, because your opponent might not then see the Comm Disruption coming.) With that said, it gets a lot better with even one spy.
  14. On the bright side, that should take a while between 32 combined health and above-average defense. And if I were running that list, I'd definitely find room for Repair and Emergency Aid in my command deck.
  15. I painted my AT-ST and General Weiss fully assembled and glued, partly because I was using them well in advance of that in the campaign. If I had it to do again, I would probably dry fit them while painting them so I could take it apart to get to some of the tough spots. But the spots that are tough to get to are also kind of tough to see, so no harm if it isn't perfect.
  16. I ran Assassinate, Blaze of Glory, Heightened Reflexes, Tools for the Job, Bladestorm, Draw!, Extra Protection, Glory of the Kill, Negation, Primary Target, Disorient, Element of Surprise, Opportunistic, Take Initiative, and Toxic Dart. If you pick up Jabba, Jabba's Realm, and a Jawa to run my list, you would have all of those command cards except Heightened Reflexes (Alliance Rangers), Negation (Return to Hoth), Primary Target (Greedo), and Opportunistic (Bantha Rider). If you swap Bossk in for Shyla, you would take out Bladestorm (because only Shyla can use it). But between that and the other command cards to replace, you could fit in Trandoshan Terror for Bossk. Edit: And the key to competitive play with this list is patience. Maybe you would think all the big hitters make it a really aggressive list, but it really isn't. It doesn't have figures it can afford to "throw away." On Saturday the list went 2-1, with the loss coming to a player who made the top 16 at worlds, and I lost that one because I got a little too aggressive and he pounced on it.
  17. At the moment it is would be really hard to create a viable list around Darth Vader, but I expect him to see a lot more play when the Heart of the Empire wave hits shelves. The new upgrade for him should make him a top-tier figure. In the meantime, I had a good experience with a list of IG-88 (with the Focused on the Kill attachment), Shyla Varad, Onar Koma, Jabba the Hutt, Vinto Hreeda, and an elite Jawa Scavenger at a tournament over the weekend. You could easily substitute Bossk in place of Shyla in that list. You would need to pick up Jabba's Realm, and the Jabba and Jawa figure packs to run it, though.
  18. Yeah, I know. I really do like the elite Jawa a lot better than the regular version, between the surge for Pierce 2 and the 2 extra health (meaning you can survive an attack even when your opponent doesn't completely whiff). But starting the game with initiative hurts.
  19. I finally got to run versions of my Heavy Hunters this weekend. I played a couple of practice games last night and decided to drop Bossk in favor of Vinto and an elite Jawa. That gave me a couple of figures that could clean up stuff that isn't worth using a three-dice attack on, and I was pretty happy with how Vinto fit in. I went 2-1 today at the Village Geek's store championship in McPherson, Kan., including 1-1 against lists with Jabba. I feel like the loss came down more to mistakes I made during the game than to problems with the list itself. Here are some takeaways after 5 games playing versions of this list: With Focused on the Kill, IG-88 is a massive threat (which he should be for 12 points). There are a lot of popular figures he can ace, especially at close range, and the combination of Assault and free movement is amazing. Focused on the Kill took him from virtually unplayable to a solid centerpiece for a list. Patience is key. IG-88, Shyla and Onar can all take a hit, but their toughness goes a lot farther when they don't take hits in the first round. The elite Jawa can really surprise a target with how hard he can hit, especially when he's focused or has the right Tools for the Job. With both, the little maniac took out Hera from full health. I'm still not sure whether I should keep Shyla in or swap in Bossk, but I got a beautiful Bladestorm with her in my first game of the tournament. The surge gave her enough to finish off her main target AND Cleave 2 onto an injured elite Jawa, with the AOE of Bladestorm finishing the Jawa. Jabba is just the right amount of support for this list. Rebel Care Package would have been fine, too, but more than 6 points of support would have been overkill. I might reduce the elite Jawa to a regular one so I can fit in Devious Scheme. Every match, I started with initiative the first round, when I really want it to start the second round and have a chance to Take Initiative on round three.
  20. In light of the prevalence of Jabba the Hutt (and his Nefarious Gains), I decided over the weekend that I wanted to create a list that runs a small number of high-power figures. Unfortunately, my quest to build a reasonably competitive list with minimal figures brought me right back to a Hunter list. The list as it currently sits includes: IG-88, Assassin Droid with Focused on the Kill -- He is a mobile, flexible hard-hitting attacker, offering strong long-range attacks until it becomes comfortable to move in and start shooting with red dice. Additionally, Focused on the Kill means he isn't dependent on support figures for focus and frees Jabba up to focus Bossk, Onar, and Shyla. Bossk, Born Hunter -- Bossk makes the list almost purely for his single-target damage. He has the potential to one-shot medium-cost figures, even without command cards or focus, and he takes big chunks out of higher-cost figures. Indiscriminate Fire gives an opportunity for some nice AOE, as well. Shyla Varad -- Shyla is probably the figure in the list with the least weakness. Good toughness, good damage, strong surge abilities, and the ability to set up the rest of the team with Mandalorian Whip. Jabba the Hutt, Vile Gangster -- In a list with nobody to camp terminals, Jabba's card draw is critical, and a single focus per round is probably enough for this list. Where he really shines, though, is when he can give anyone else in the list an extra attack with Order Hit. Onar Koma -- Onar is just a really good 6-point figure: damage, repositioning, etc. This list probably isn't competitive at an elite level, but I think it is playable. I'm certain it will require very careful play to avoid losing someone too early, because it needs to close the activation gap early, pick off enemies. I haven't played it yet, but Masterchiefspiff tried it out. He favors cutting Bossk for something like a group of elite Weequays and Black Market, he told me afterward. I would probably favor Vinto, a regular Jawa, and Black Market if I was worried about card draw, but the point stands.
  21. I really like the look of the quartered shield, @Uthoroc. That's probably what I'll do with my shields, as well, rather than trying to freehand some symbol or use water transfers.
  22. It looks like I'm going to be playing Daqan in Runewars. But that leaves me pondering what I should do for the color scheme of their armor, banners, etc. I'm not sure what I want to do yet, but I have some ideas of what I don't want to do: I don't want to use the promo art color scheme of blue with a mix of red, white and gold accents, because there will probably be plenty of such armies. I don't want yellow or white as the main color, because both can be a pain to do. I don't want to use brown or gray as the main color, either, because I just don't like them as the main color. I don't want to use a metallic color for my main color, because between swords, spears, and armor accents, there will be plenty of other places for metallics. So that leaves me weighing a few options for the color scheme: Main color: Red, green, blue, purple, or black Secondary colors (up to two): Red, orange, yellow, or white. Metallic accents: Gold, silver, or bronze. Obviously, some color combinations work better than others. I wouldn't want to use red with orange or purple with red, for instance. But there are a lot of decent color combinations available. What do you think, and what sort of color scheme are you using with your army?
  23. Both times I've seen Fly Solo played (once as Imperials, once as a Rebel), the Rebels got Han out safely. There were some lucky defense rolls involved, and when I was a Rebel it helped that we had Gideon and Fenn to get him moving -- and fast. Anyway, my recommendation would be to use the IG-88 card, but just use another miniature as a stand-in (Boba, Bossk, an HK, BT, Triple-Zero) if you really don't want to buy the IG-88 pack.
  24. The only other miniatures games I play are Imperial Assault and Armada, which I think are different enough to not be particularly relateable to RWM. FWIW, in Imperial Assault I favor squads split between efficient generic units (in my current list, elite Weequay Pirates) and unique specialists/heavy hitters (Bossk, Onar Koma, Vinto Hreeda). In Armada, I play Rebels (mostly because more of my friends wanted to play Imperials). My campaign list for that favors having a lot of ships, plus squadrons that are good both at attacking ships and fighting other squadrons. I'm kind of weighing RWM factions model-by-model. Basic unit: Deepwood Archers, Reanimates, and Spearmen are all super generic, but they also look pretty good, aesthetically. Special unit: Oathsworn Cavalary and Leonx Riders are pretty neck-and-neck for me in terms of style. Which one I like more depends on which I'm looking at at that exact moment. Reanimate Archers aren't bad at all, but they kind of pale in comparison to those cavalry units. Monster: Again, I'm kind of torn between the Rune Golem and the Carrion Lancer for a favorite (that said, I like Sorastor's Carrion Lancer much more than the box art color scheme). In comparison, the Aymhelin Scion is just OK. Hero1: Ardus Ix'Erebus is my favorite of the boxed-set heroes. Kari Wraithstalker and Aliana of Summersong are about even for me. (Aliana would be higher, but at least in the announcement article for the elves, her leonx looks kind of dopey.) Hero2: Lord Hawthorne looks great, and Maegan Cyndewin is pretty cool, too. Ankaur Maro, on the other hand, doesn't inspire me at all. Upgrade figures: It isn't a big gap between any of them, but I would rank the Latari command figures first, followed by Daqan, then Waiqar.
  25. Well, it happened. My FLGS got in the Runewars Miniatures Game core set without me ordering it. It sounds like there is a bit of interest in the game. So armed with that knowledge and a coupon for 25 percent off one in-stock item, I'm probably going to actually get into the game. Now I just need to pick a faction to play. All three revealed factions so far have models that I really like, and others that I'm lukewarm about. For gameplay, I'm confident FFG will do a good job of balancing the factions in the long run, so I'm not worried about power level. So, in your opinion, which faction should I play and why?
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